Lost Ranger on 09/25/2011 11:53 AM CDT
Re: Lost Ranger on 09/25/2011 04:25 PM CDT
Re: Lost Ranger on 09/25/2011 11:54 PM CDT
>I received an invite to join the Ranger Guild, but I can not find it on any of my maps. Can anyone give me assistance?
Unless there's some really important reason for you to join, it's mostly just a waste of time and money.
Drew/Chiv
Proud inventor of the Droit ballista and the Droitapult.
Invasion canary in the coal mine.
Unless there's some really important reason for you to join, it's mostly just a waste of time and money.
Drew/Chiv
Proud inventor of the Droit ballista and the Droitapult.
Invasion canary in the coal mine.
Re: Lost Ranger on 09/26/2011 04:27 PM CDT
Sometimes I use the guild to forage for stuff. Depending on which guild you go to, you can find a variety of climates and terrains (including some cultivated, I think). It's sorta handy in that sense if you're looking for something particular and are having trouble finding a suitable location.
That said, I forbid you fools from furtively filching from my private foraging facilities.
~Brian, Sepher's player, fairly frugal forager.
That said, I forbid you fools from furtively filching from my private foraging facilities.
~Brian, Sepher's player, fairly frugal forager.
Re: Lost Ranger on 09/26/2011 09:54 PM CDT
Re: Lost Ranger on 09/26/2011 10:01 PM CDT
Don't join. Seriously. If you get the invite, then just sit on it, you can enter the Ranger Guild grounds whenever you want (since you are still invited to join but just haven't yet). You won't have to worry about remembering to pay monthly dues. The only downside is that you won't have access to (non-existent) guild skills, oops.
- Overlord EK
- Overlord EK
Re: Lost Ranger on 09/27/2011 06:02 PM CDT
Re: Lost Ranger on 09/27/2011 07:31 PM CDT
Re: Lost Ranger on 09/28/2011 12:23 AM CDT
Re: Lost Ranger on 09/21/2012 05:21 PM CDT
Re: Lost Ranger on 04/16/2013 09:17 AM CDT
Re: Lost Ranger on 04/16/2013 12:51 PM CDT
>What would ranger guild skills even be? Gardening? Whittling? Pet tricks? Hmmm....
Unless they're keeping it a huge secret, none are in development. There have been a ton of great ideas discussed in the past, however. Pet tricks would be neat, but I'm a fan of the hidden casting idea.
~Brian, Sepher's player
Unless they're keeping it a huge secret, none are in development. There have been a ton of great ideas discussed in the past, however. Pet tricks would be neat, but I'm a fan of the hidden casting idea.
~Brian, Sepher's player
Re: Lost Ranger on 04/18/2013 09:05 PM CDT
Well they have stated that we will have "no combat" skills whenever they do come out but we know things change.
I'm a fan of pet tricks to make our AC's more fun. I would love if they were combat skills but put us in hard RT to balance it out. So have my raccoon pounce on something while I shoot at it. Either way I would happy with anything no matter how good or bad it is, I just want to DO something in the guild. I would master gardening just because it's something to do.
Daemon Ranger
I'm a fan of pet tricks to make our AC's more fun. I would love if they were combat skills but put us in hard RT to balance it out. So have my raccoon pounce on something while I shoot at it. Either way I would happy with anything no matter how good or bad it is, I just want to DO something in the guild. I would master gardening just because it's something to do.
Daemon Ranger
Re: Lost Ranger on 12/16/2013 01:24 PM CST
Re: Lost Ranger on 12/16/2013 02:06 PM CST
Re: Lost Ranger on 12/19/2013 06:11 PM CST
I dont see ranger skills ever coming to be either, but over the years I think the top 5 or 10 things that have been posted or suggested by many players are;
making bows/ rune-staves
making poisons from foraged plants
learning or finding there own shortcuts around thinks like lakes, mines carts, ferries or other obstacles (basically there own trails in some places)
being able to forage special woods and not have to buy them
better interactions with companions in many suggested ways
better stealth with animal type critters
improved cman defenses
ability to cure meats and such so they dont spoil
there are many more, but these are the ones I see come up again and again.
Re: Lost Ranger on 12/19/2013 09:27 PM CST
Re: Lost Ranger on 12/20/2013 12:32 PM CST
Re: Lost Ranger on 12/21/2013 07:38 PM CST
Re: Lost Ranger on 12/21/2013 07:42 PM CST
<That said, I forbid you fools from furtively filching from my private foraging facilities>
heh, I have found, but cannot back it with math that making wands and rods inside the guilds domain you get a higher rod success rate, and most of them do have a workshop. If functional it should improve some aspect of imbue, nature resistance and some other minor things. Also lots of free food for your companions, but dont pay to get this its there for free.