There have been a few times when I cast this spell -- outdoors, mind you -- and got an interesting type of "failure" messaging. Says something about hearing a "faint buzzing" before the sound subsides. This is different from the fail messaging when you attempt to cast indoors without Nature's Touch.
What is the failure? Did the creature "ward" or avoid it somehow? How can I avoid this?
Also -- I can't really figure out why I would cast 615 over 610 except where hunting quadrapeds that may resist or avoid the tangleweed. But even in those situations just going with 607 or a straight cast of 616 seems to be either more mana efficient/better. What's a good use of Call Swarm?
Call Swarm on 04/15/2013 04:42 PM CDT
Re: Call Swarm on 04/16/2013 01:54 AM CDT
>What is the failure? Did the creature "ward" or avoid it somehow?
Yep. If the target you're casting at is near your level or below, you can just cast it again and it should work.
>What's a good use of Call Swarm?
You can choose its first attack which can be handy at times, and most players (if you get into CvC) have no idea what's going on when you cast it at them.
Personally, I'm a big fan of 607. Cheap and effective.
~Brian, Sepher's player
Yep. If the target you're casting at is near your level or below, you can just cast it again and it should work.
>What's a good use of Call Swarm?
You can choose its first attack which can be handy at times, and most players (if you get into CvC) have no idea what's going on when you cast it at them.
Personally, I'm a big fan of 607. Cheap and effective.
~Brian, Sepher's player
Re: Call Swarm on 04/16/2013 04:05 PM CDT
A good use? Crowd control. When cast in offensive stance it will knock down a creature. So for me, tell comp att xyz, cast swarm xyz2, cast vine xyz3. That right there will help you against three creatures while you focus on the next one OR you choose one of the three your mini army attacks.
Re: Call Swarm on 07/10/2013 08:48 AM CDT
Re: Call Swarm on 07/10/2013 12:10 PM CDT
Call Swarm is a beautiful spell. I've read a lot of ranger posts with people saying they just eye shoot and don't even use the spell circle but for my money we have fantastic spells.
DMWCINCY did a great job describing how it works. With 619, 615, 610 and 630 rangers can really do crowd control.
I'm not using 607 or 609 in combat but really should start practicing with them more.
DMWCINCY did a great job describing how it works. With 619, 615, 610 and 630 rangers can really do crowd control.
I'm not using 607 or 609 in combat but really should start practicing with them more.
Re: Call Swarm on 07/12/2013 08:05 AM CDT
607 is my bread and butter, cheap and highly effective. I'm shocked you don't use it always and on everything.
615, in my experience, is a somewhat less predictable 610. I don't know how effective it is later on down the line, or with summoning lores, but I've not really been able to make much use of it except as a "second vine" which it's fine for. I just rarely find the need for it---except in the case of immunity, for four more mana I can mass calm 2 or more targets.
I've used 609 on a lark against undead a few times, but even with massive warding margins, the duration of the blind/RT induction is extremely short. It's just not very effective at all unless you're just trying to put a couple seconds RT on a fast-decay noncorp undead or trying to keep one from casting. Even then, I'm not sure why you'd want to do it that way.
615, in my experience, is a somewhat less predictable 610. I don't know how effective it is later on down the line, or with summoning lores, but I've not really been able to make much use of it except as a "second vine" which it's fine for. I just rarely find the need for it---except in the case of immunity, for four more mana I can mass calm 2 or more targets.
I've used 609 on a lark against undead a few times, but even with massive warding margins, the duration of the blind/RT induction is extremely short. It's just not very effective at all unless you're just trying to put a couple seconds RT on a fast-decay noncorp undead or trying to keep one from casting. Even then, I'm not sure why you'd want to do it that way.
Re: Call Swarm on 07/12/2013 09:13 PM CDT
615 is amazing. Cast it from offensive and it knocks the critter you cast at down and then does all the other little effects afterwards. I use it more often than 610 unless I'm in a warcamp. I've never seen 615 fail on the initial hit like 610 does unless it fails the initial cast and the swarm doesn't come out.
Daemon Ranger
Daemon Ranger
Re: Call Swarm on 07/12/2013 11:20 PM CDT
Between Tangleweed and Call Swarm, you can keep a room full of critters quite busy. Tangleweed is almost always my first choice, since it's somewhat of a waste to use Call Swarm on only one or two opponents. But when I need to handle a mob, Call Swarm is tremendously useful.
~ Heathyr and friends
~ Heathyr and friends
Re: Call Swarm on 07/13/2013 04:58 AM CDT
Re: Call Swarm on 07/13/2013 11:52 AM CDT
Re: Call Swarm on 07/13/2013 09:24 PM CDT
best crowd control we have is calm. and I agree, aside from finding missing arrows, 609 does not even come close to performing as the docs say. Blind? it does nothing close to that, as best it offers a 2 second or so r/t. Swarm is an awesome spell when used right, but no it usually wont work on fire or ice critters, or any extreme element bases ones just as tangleweed wont or spike quite often. Dont forget swarm also poisons, like the others in its random attacks. ]
Swarm is also based on terrain and climate, so if your casting it on say the glacier in Illistim there just are not alot of insects there for you to call. You get a bunch of black flies usually, but in a jungle you can get a wide variety of things. One thing I have noticed that has disappointed me is over the years It appears the messaging with swarm has been shortened. You once saw what kind of insects were called but it seems now is been nerfed back a bit where usually you just see a swarm.
There are several ranger spells that are under used, but I think its more so cause there effectiveness is environment related and when you find the right place to use them there all pretty effective. 609 being one acception.
Re: Call Swarm on 07/14/2013 01:46 AM CDT
>best crowd control we have is calm. and I agree, aside from finding missing arrows, 609 does not even come close to performing as the docs say. Blind? it does nothing close to that, as best it offers a 2 second or so r/t
GILBERTJ26
Then you're simply expecting something it's not supposed to do, or not paying attention and missing the effects.
It does exactly what the docs say it does.
-farmer
>He's right on all counts. ~Vanah
>Farmer is 100% correct. -REIDYN
>Farmer is correct -Wyrom
GILBERTJ26
Then you're simply expecting something it's not supposed to do, or not paying attention and missing the effects.
It does exactly what the docs say it does.
-farmer
>He's right on all counts. ~Vanah
>Farmer is 100% correct. -REIDYN
>Farmer is correct -Wyrom
Re: Call Swarm on 07/14/2013 06:45 AM CDT
Re: Call Swarm on 07/14/2013 01:06 PM CDT
Re: Call Swarm on 07/16/2013 10:36 PM CDT
<<<It's not going to automatically target a creature? I guess it goes without saying that you have to target clear first.>>>
No, only the incant version will automatically target a critter. If you prep/cast without specifying a target, the target is always you...which in this case means you cast the non-offensive version of the spell, which simply dispels hidden people and/or objects.
~ Heathyr and friends
No, only the incant version will automatically target a critter. If you prep/cast without specifying a target, the target is always you...which in this case means you cast the non-offensive version of the spell, which simply dispels hidden people and/or objects.
~ Heathyr and friends