650 and second stat influence on 09/11/2014 07:56 PM CDT
I probably need someone with more info then I have on how the spell works behind the scenes, and I do know from past years many things that influence learning and absorption have been nerfed; IE the old voln symbol, some particular items sold in the past and a few odd instances. If this is the case for 650, well I suppose that is just how it is. Or if its about the time duration I suppose I can see that depending on when its cast.
I have been using 650 for a long time, I love the spell. I think its a bit costly in mana, but thats not the point of this post.
Many years ago I tested each of the assumes and its effect on exp absorption and mana recovery, etc while resting after a hunt and I thought a few of them had some minor influence. Maybe not earth shattering, but at least able to absorb 5 or 10 more exp for a pulse.
Recently I have noticed if I assume any of the same aspects that I thought did influence exp absorption I see no difference. I am not sure how much of an influence should be seen, but with a saturated or full head a +25 stat boost for a full pulse I would think some effect on exp per pulse should be seen. For some reason I used to think assuming rat, would have the best effect, but from what I can see it does not any more.
The three I had previously noticed some effect with are Rat; owl; and porcupine. If its been changed ok,but I am positive they did have an effect in the past. Im just trying to verify this. If it has been changed I have a minor objection considering the spell only lasts 2 minutes per aspect, and to actually use all 3 of these while resting costs 100 mana, to get a small boost for 3 pulses. With the current cooldown period, one could in theory keep it going an entire resting period but it would be at a cost of hundreds of mana and changing aspects evey 2 minutes, to absorb maybe 100 exp over the entire resting period.
I think for what the spell is, if someone is willing to do this it is not unreasonable for the cost. In my personal case I dont have the mana to do that, but It does help me get through one stage of resting a bit faster.
Re: 650 and second stat influence on 09/11/2014 08:33 PM CDT
The only aspect that would have ever affected exp absorption is porcupine, as LOG is the only stat involved and always has been. On-node, that bonus is LOB bonus/5, so at base effectiveness aspect of porcupine would provide 10 bonus and thus +2 exp per exp pulse.
I certainly wouldn't mind 650 having that kind of utility, but I believe your recollections may have been a little off.
Droit
Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
I certainly wouldn't mind 650 having that kind of utility, but I believe your recollections may have been a little off.
Droit
Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
Re: 650 and second stat influence on 09/12/2014 07:51 PM CDT
<I certainly wouldn't mind 650 having that kind of utility, but I believe your recollections may have been a little off.>
Entirely possible, and I dont know why rat sticks out in my head, I think it may also have been related to how discipline might for the duration of a pulse alter how much exp you can take in, vs what stage of absorbing. You absorb faster the closer to saturated, correct?
I just have not sat down and paid attention to it since the spell first came out as was never really concerned about it much. I just remember those three had some effect, None of which was barn burner.
However I dont see any change even using Porc, Would being on gift or some other active multiplier effect it? Is there a hard ceiling cap to max exp absorption from gift, enhansives or multipliers?
<so at base effectiveness aspect of porcupine would provide 10 bonus and thus +2 exp per exp pulse>
That meaning that if your at the max bonus +30? it would be +6 mana per pulse?
Entirely possible, and I dont know why rat sticks out in my head, I think it may also have been related to how discipline might for the duration of a pulse alter how much exp you can take in, vs what stage of absorbing. You absorb faster the closer to saturated, correct?
I just have not sat down and paid attention to it since the spell first came out as was never really concerned about it much. I just remember those three had some effect, None of which was barn burner.
However I dont see any change even using Porc, Would being on gift or some other active multiplier effect it? Is there a hard ceiling cap to max exp absorption from gift, enhansives or multipliers?
<so at base effectiveness aspect of porcupine would provide 10 bonus and thus +2 exp per exp pulse>
That meaning that if your at the max bonus +30? it would be +6 mana per pulse?
Re: 650 and second stat influence on 09/12/2014 09:14 PM CDT
Re: 650 and second stat influence on 09/13/2014 09:19 AM CDT
Thats interesting if you are really trying to squeeze out every bit of exp you can. Assume rat when you are "full" for the extra little bit you can pop into your head then when it drops you should be saturated? Might need to try that when I have my gift on for some more multiplied xp when turning in bounty tasks.
Daemon Ranger
Daemon Ranger
Re: 650 and second stat influence on 09/13/2014 06:27 PM CDT
<Assume rat when you are "full" for the extra little bit you can pop into your head then when it drops you should be saturated?>
That could work also in theory, but what I was thinking and may not be correct,is if you have rat in place when you saturate, then it drops, you don't lose any xp, but it gets absorbed faster at the saturated and must rest point, and slows as it falls off to clear. I don't think you likely gain a whole lot more maybe 10 or 20 mana, (I really do not know the math, one of the reasons I posted this, it may all be pointless if its 2 mana gain overall) but I am not sure on the math for absorption at saturated. If having 20 more exp means 1 more per pulse, again its not a game breaker, but over 200 pulses its a reasonable gain even if it might take days.
I also checked my stats, the only bonus I have from enhansives etc on logic is when I use Assume porc. when the spell is not running my stats are all in black. I generally dont own much as far as enhansives. But I did wonder if there is cap to exp absorption from gifts or r/p awards or other factors not stat related.
Something along the lines of no matter what you do, you cannot absorb more then say 150 exp per pulse, or whatever number, that is just what I think is a high number.
Re: 650 and second stat influence on 09/13/2014 06:34 PM CDT
Here are my stats
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (25) ... 100 (25)
Constitution (CON): 88 (14) ... 88 (14)
Dexterity (DEX): 100 (35) ... 100 (35)
Agility (AGI): 100 (30) ... 100 (30)
Discipline (DIS): 94 (12) ... 94 (12)
Aura (AUR): 87 (28) ... 87 (28)
Logic (LOG): 78 (14) ... 78 (14)
Intuition (INT): 100 (30) ... 100 (30)
Wisdom (WIS): 100 (30) ... 100 (30)
Influence (INF): 54 (-3) ... 54 (-3)
and then with assume porc active
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (25) ... 100 (25)
Constitution (CON): 88 (14) ... 88 (14)
Dexterity (DEX): 100 (35) ... 100 (35)
Agility (AGI): 100 (30) ... 100 (30)
Discipline (DIS): 94 (12) ... 94 (12)
Aura (AUR): 87 (28) ... 87 (28)
Logic (LOG): 78 (14) ... 106 (28)
Intuition (INT): 100 (30) ... 100 (30)
Wisdom (WIS): 100 (30) ... 100 (30)
Influence (INF): 54 (-3) ... 54 (-3)