After using vanish and divert for a while now, I just wanted to say how great they are. I feel far more in control of my hunts now. And when I die, much more often I feel like it's my own fault rather than just crappy luck of the dice. On the other hand, I feel like I'm actually dying more often lately, since I use too much stamina and don't have enough for stunmans when I do get hit. So I'm also training over 1x PT, for the stamina. That's the first time I've had enough incentive to use CMs to do that. I'm also training more and more in hiding, since that really feels like more of a defense now. Whether I can hide or not with the vanish penalty in front of a creature is really critical now. Whereas before it didn't matter all that much.
So, thanks!
- Greminty
Latest CMans on 06/12/2010 02:49 PM CDT
Re: Latest CMans on 06/12/2010 04:13 PM CDT
Re: Latest CMans on 06/12/2010 04:16 PM CDT
Re: Latest CMans on 06/12/2010 04:36 PM CDT
Re: Latest CMans on 06/12/2010 07:48 PM CDT
Re: Latest CMans on 06/12/2010 08:18 PM CDT
Yeah. Nice work on them Oscuro, I've played around with vanish some (I don't have enough cman points to get divert yet), and I must admit I was wrong about not being able to use it effective.
Still think the cooldown costs for smastery should be 40 or so, instead of 60 but these have been some awesome changes, and I plan on working a more assassin-like build in as soon as I get a few levels under my belt.
Can't wait for what you have in-store next for the cman point reviews, etc.
Keep up the good work.
~O~
Still think the cooldown costs for smastery should be 40 or so, instead of 60 but these have been some awesome changes, and I plan on working a more assassin-like build in as soon as I get a few levels under my belt.
Can't wait for what you have in-store next for the cman point reviews, etc.
Keep up the good work.
~O~
Re: Latest CMans on 06/12/2010 09:19 PM CDT