Figured I'd share my progress as well. Character has been doing extremely well. Only rough period I had was around levels 20-30 before I got to 1220 to gain the extra DS. Class seems balanced and not far off from progression with other professions that I have played.
>exp
Level: 69 Deeds: 31
Experience: 4361646 Death's Sting: None
Exp. until next: 53354 Recent Deaths: 3
Mental TPs: 0 Fame: 25443124
Physical TPs: 396 Mana: 163/169 max
Avg. Exp: 1958/hour Gift: 1 day, 9 hours, 33 min, 23 secs.
(1190 Phy converted to Mnt)
>bounty
Miyagi, your Adventurer's Guild information is as follows:
You currently have 122956 unspent bounty points.
You have accumulated a total of 122956 lifetime bounty points.
You have succeeded at the Kill Creatures task 14 times.
You have succeeded at the Retrieve Heirloom task 12 times.
You have succeeded at the Procure Gems task 115 times.
You have succeeded at the Kill Dangerous Creature task 26 times.
You have been tasked to hunt down and kill a particularly dangerous krag yeti that has established a territory in the Krag slopes near Wehnimer's Landing. You can get its attention by killing other creatures of the same type in its territory.
>info
Name: Miyagi Race: Halfling Profession: Monk (shown as: First Monk to 40)
Gender: Male Age: 100 Expr: 4361674 Level: 69
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (10) ... 140 (30)
Constitution (CON): 97 (33) ... 107 (38)
Dexterity (DEX): 98 (39) ... 122 (51)
Agility (AGI): 100 (35) ... 138 (54)
Discipline (DIS): 93 (16) ... 103 (21)
Aura (AUR): 70 (5) ... 80 (10)
Logic (LOG): 100 (30) ... 118 (39)
Intuition (INT): 77 (23) ... 87 (28)
Wisdom (WIS): 73 (11) ... 83 (16)
Influence (INF): 50 (-5) ... 60 (0)
Mana: 163 Silver: 212
>skill
Miyagi (at level 69), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 169 69
Combat Maneuvers...................| 240 140
Brawling...........................| 245 145
Multi Opponent Combat..............| 5 1
Physical Fitness...................| 240 140
Dodging............................| 240 140
Harness Power......................| 154 54
Mental Lore - Transference.........| 5 1 <---Working on unconverting this! Accidently did this instead of Transformation.
Mental Lore - Transformation.......| 124 32
Perception.........................| 150 50
Climbing...........................| 150 50
Swimming...........................| 105 25
Spell Lists
Minor Spiritual....................| 20
Spell Lists
Minor Mental.......................| 20
>cman info
Miyagi, your Combat Maneuver training is as follows:
Skill name Mnemonic Ranks
Surge of Strength surge 4
Evade Mastery emastery 3
Burst of Swiftness burst 4
Perfect Self perfectself 5
Punch Mastery punchmastery 2
Inner Harmony iharmony 3
4x footwraps, 4x handwraps, 4x robes, cleric and wizard spell up and of course, monk spells to 1220.
A lesser minotaur swings a curved silvery white greataxe at you!
AS: +290 vs DS: +394 with AvD: +50 + d100 roll: +59 = +5
A clean miss.
A lesser minotaur swings a curved silvery white greataxe at you!
AS: +376 vs DS: +589 with AvD: +50 + d100 roll: +92 = -71
A clean miss.
You attempt to kick a krag yeti!
You have good positioning against a krag yeti.
UAF: 480 vs UDF: 289 = 1.660 * MM: 127 + d100: 94 = 304
... and hit for 109 points of damage!
Brutal head kick flips the krag yeti over! Cracked skull!
The krag yeti shudders once before it finally goes still.
Roundtime: 5 sec.
You gesture at a lesser minotaur.
A crackling whip of energy lashes out at the a lesser minotaur!
CS: +271 - TD: +222 + CvA: +8 + d100: +78 == +135
Warding failed!
... 30 points of damage!
Fierce arm lock twists a lesser minotaur's right arm!
It is knocked to the ground!
The lesser minotaur is stunned!
The residual psychic energy from the attack surrounds a lesser minotaur.
Cast Roundtime 3 Seconds.
What a level 69 monk looks like on 10/19/2012 10:35 PM CDT
Re: What a level 69 monk looks like on 10/19/2012 11:36 PM CDT
Some attacks in the rift as a monk:
>stance off
You are now in an offensive stance.
>jab wi
You attempt to jab a Vvrael witch!
You have decent positioning against a Vvrael witch.
UAF: 452 vs UDF: 496 = 0.911 * MM: 90 + d100: 67 = 149
... and hit for 5 points of damage!
Quick strike to the side takes the Vvrael witch by surprise!
Strike leaves foe vulnerable to a followup grapple attack!
Roundtime: 3 sec.
>
A Vvrael witch whispers with an ominously soft voice.
>grap witch
You attempt to grapple a Vvrael witch!
As you strike, a deep golden light surrounds your hands!
You have good positioning against a Vvrael witch.
UAF: 452 vs UDF: 386 = 1.170 * MM: 95 + d100: 3 = 114
... and hit for 20 points of damage!
Grapple to stomach pins the Vvrael witch neatly!
The Vvrael witch is stunned!
Roundtime: 4 sec.
>grap witch
...wait 4 seconds.
>grap witch
...wait 2 seconds.
>grap witch
...wait 2 seconds.
>grap witch
...wait 1 seconds.
>grap witch
...wait 1 seconds.
>grap witch
You attempt to grapple a Vvrael witch!
You have good positioning against a Vvrael witch.
UAF: 452 vs UDF: 462 = 0.978 * MM: 107 + d100: 9 = 113
... and hit for 23 points of damage!
Strong strike to the stomach leaves the Vvrael witch sucking for wind!
The Vvrael witch appears to be moving more slowly!
Roundtime: 4 sec.
>grap witch
l
...wait 2 seconds.
>[The Rift]
A battered wooden gate rests against the pitted stone walls surrounding a small city. Mail-clad guards with pikes and heavy crossbows pace back and forth atop the walls. Members of an invading force, beasts of burden, and captives travel the broken street leading into the remnants of town. A bestial military squad drills on the rocky parade ground just inside the gate. Fog obscures them as they march to and fro, and the gruff barks of their sergeant blend in with the din of the prisoners at the gate. You also see a naisirc, the Miyagi disk and a Vvrael witch that appears stunned.
Obvious exits: northeast, west, northwest
>grap witch
...wait 1 seconds.
>grap witch
You attempt to grapple a Vvrael witch!
You have good positioning against a Vvrael witch.
UAF: 452 vs UDF: 462 = 0.978 * MM: 106 + d100: 37 = 140
... and hit for 38 points of damage!
Good blow to gut disturbs last night's dinner! The Vvrael witch suddenly looks pale!
The Vvrael witch appears to be moving more slowly!
Roundtime: 4 sec.
>
A naisirc glows with an eerie green light.
>grap witch
...wait 2 seconds.
>grap witch
...wait 1 seconds.
>grap witch
...wait 1 seconds.
>grap witch
You attempt to grapple a Vvrael witch!
You have good positioning against a Vvrael witch.
UAF: 452 vs UDF: 458 = 0.986 * MM: 115 + d100: 94 = 207
... and hit for 59 points of damage!
Firm grasp from behind! The Vvrael witch's vertebrae begin to break!
The Vvrael witch is knocked to her knees!
Roundtime: 4 sec.
>grap witch
...wait 4 seconds.
>
A naisirc lashes out at you!
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
The wind then subsides.
>grap witch
...wait 1 seconds.
>grap witch
...wait 1 seconds.
>grap witch
...wait 1 seconds.
>grap witch
>
You attempt to grapple a Vvrael witch!
You have good positioning against a Vvrael witch.
UAF: 452 vs UDF: 454 = 0.995 * MM: 126 + d100: 62 = 187
... and hit for 46 points of damage!
Right ankle snapped sideways resulting in a clean break!
The Vvrael witch is knocked to the ground!
The Vvrael witch starts to favor her wounded leg!
Roundtime: 4 sec.
>grap witch
...wait 3 seconds.
>
A Vvrael witch shakes with black rage, shaking off the forces controlling her!
>grap witch
...wait 2 seconds.
>grap witch
...wait 2 seconds.
>grap witch
...wait 1 seconds.
>grap witch
...wait 1 seconds.
>grap witch
A naisirc charges at you!
AS: +388 vs DS: +301 with AvD: +37 + d100 roll: +39 = +163
... and hits for 9 points of damage!
Your right eye swells suddenly, causing great pain.
>
You attempt to grapple a Vvrael witch!
You have good positioning against a Vvrael witch.
UAF: 452 vs UDF: 439 = 1.029 * MM: 124 + d100: 90 = 217
... and hit for 53 points of damage!
The Vvrael witch flipped head-over-heels, landing badly on left arm.
The Vvrael witch writhes in black agony and dies.
The Vvrael witch no longer bristles with energy.
A Vvrael witch glances around, looking a bit less confident.
The tingling sensation and sense of security leaves a Vvrael witch.
grap witch
The brilliant luminescence fades from around a Vvrael witch.
A Vvrael witch appears somehow different.
A Vvrael witch becomes solid again.
The bright luminescence fades from around a Vvrael witch.
Roundtime: 4 sec.
>...wait 4 seconds.
>gig
You giggle insanely.
>sea witch
You search the Vvrael witch.
You discard the witch's useless equipment.
She had 345 silvers on her.
You gather the remaining 345 coins.
She had a golden topaz on her!
Interesting, she carried a simple hide quiver on her.
She had nothing else of value.
Black tendrils of anti-mana seep from a Vvrael witch's corpse, consuming her.
Re: What a level 69 monk looks like on 10/20/2012 07:12 AM CDT
That's more or less what I'd have gone for if I'd tried it in shattered. I'm not sure I would have stuck at 2x dodge, I would have thought that 3x dodge is worth more than the MnS spells you get with the same TPs, but if you don't need 3x you might as well get something else instead.
I am somewhat horrified that a 24/7 script is only at level 69 in the time it took me to get to 40 :)
There are quite a few things come together from level 25-40 to make it a whole lot easier. For me it was 1216 that was the big DS effect, and 1220 is very important for manoevers, but not DS (thats likely a halfling vs. dwarf thing though, I guess you dodge manoevers easily to start with and are using the other focus spell to have the stamina for continuous surge). Getting feint available and having the mana to use 1207 on every critter were the others.
I am somewhat horrified that a 24/7 script is only at level 69 in the time it took me to get to 40 :)
There are quite a few things come together from level 25-40 to make it a whole lot easier. For me it was 1216 that was the big DS effect, and 1220 is very important for manoevers, but not DS (thats likely a halfling vs. dwarf thing though, I guess you dodge manoevers easily to start with and are using the other focus spell to have the stamina for continuous surge). Getting feint available and having the mana to use 1207 on every critter were the others.
Re: What a level 69 monk looks like on 10/21/2012 10:39 AM CDT
Re: What a level 69 monk looks like on 10/21/2012 11:23 AM CDT
<<Avg. Exp: 1958/hour Gift: 1 day, 9 hours, 33 min, 23 secs.>>
>Completely off-topic, what Lich script are you using that adds that line in to your exp output?
Autoexp.
Gretchen
Meeting Nilandia: http://www.gsguide.net/index.php?title=Nilandia
Nilandia's GS4 Info Repository: http://www.nilandia.com
AIM: Lady Nilandia
>Completely off-topic, what Lich script are you using that adds that line in to your exp output?
Autoexp.
Gretchen
Meeting Nilandia: http://www.gsguide.net/index.php?title=Nilandia
Nilandia's GS4 Info Repository: http://www.nilandia.com
AIM: Lady Nilandia
Re: What a level 69 monk looks like on 10/21/2012 07:09 PM CDT