Weapons and UAF on 09/10/2012 06:09 PM CDT
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Ok technical question

Just got a monk up to 10
Fully 2x in brawl
The handwraps are blessed.

So I got some of the back room handwraps that are 4x and I have a yierka spur with flares that is 4x.


Im seeing the 4x bonus from the handwraps. But im only seeing a 2x bonus from the weapon.

I know the flares are only supposed to work at half frequency, but is that true for the enchant too?

I thought the enchant for approved uac weapons added directly to the UAF

#s below on example


You attempt to punch a cobra!
You have decent positioning against a cobra.
UAF: 117 vs UDF: 21 = 2.000 (capped) * MM: 82 + d100: 55 = 219
... and hit for 64 points of damage!
Blow to kidney!
The cobra is sliced neatly in two.
Roundtime: 3 sec.
R>
A cobra just slithered in.
>
A cobra tries to bite you!
AS: +68 vs DS: +159 with AvD: +33 + d100 roll: +37 = -21
A clean miss.
>
A cobra tries to bite you!
AS: +68 vs DS: +159 with AvD: +33 + d100 roll: +63 = +5
A clean miss.
>stow yier
You put a stylized vultite yierka-spur with needle-sharp tips in your obsidian suede coat.
>punc
You attempt to punch a cobra!
You have decent positioning against a cobra.
UAF: 107 vs UDF: 21 = 2.000 (capped) * MM: 92 + d100: 72 = 256
... and hit for 64 points of damage!
Spinning backfist bruises internal organs.
The cobra is sliced neatly in two.
Roundtime: 3 sec.











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Re: Weapons and UAF on 09/10/2012 06:10 PM CDT
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Oh i tried it without the wraps on too, still just a 2x bonus.





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Re: Weapons and UAF on 09/10/2012 06:11 PM CDT
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Unarmed Attack Factor (UAF) Formula

(Brawling Ranks × 2) + (CM Ranks / 2) + (STR bonus / 2) + (AGI bonus / 2) + (glove/boot enchant bonus/es) + (AVG held weapon enchant bonus / 2).


Quoted from KP after searching for uaf

Hope this helps

Lochiven


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Re: Weapons and UAF on 09/10/2012 09:41 PM CDT
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Are you holding a 2nd weapon? If so it will be averaged.

And how come that formula looks wrong? It should be Enchant of the gloves OR the weapons for hand attacks and just the boots for kicks not + as far as I know.

Daemon Ranger
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Re: Weapons and UAF on 09/12/2012 04:52 AM CDT
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Thanks.

No I just stupidly copied the formula down wrong it seems.

I missed the /2 for weapons enchant.





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Re: Weapons and UAF on 09/12/2012 10:31 AM CDT
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The main disadvantage to holding some weapon or other is the loss of the experience bonus you get from empty hands. You have to get to a pretty high level before empty hands is mechanically competitive. (Just where, I don't know because I haven't figured out the exact way DF factors into crit rank yet).
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Re: Weapons and UAF on 09/12/2012 10:34 AM CDT
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RATHBONER
The main disadvantage to holding some weapon or other is the loss of the experience bonus you get from empty hands. You have to get to a pretty high level before empty hands is mechanically competitive. (Just where, I don't know because I haven't figured out the exact way DF factors into crit rank yet).


That was an oversight that will be remedied soon.

GameMaster Estild
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Re: Weapons and UAF on 09/12/2012 08:35 PM CDT
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uh oh, is this the end of empty handed monk-itude? for that matter what of empty handed pures?! What will happen in the next episode? Will frank get his pants??? See you next time!
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Re: Weapons and UAF on 09/12/2012 08:53 PM CDT
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The MM penalties for held UCS friendly weapons are mechanically significant. Also once a monk gets 1214 the chance to auto disarm on a parry while empty handed is quite advantageous. So far I've "felt" that the flares and increased UAF from the held UCS friendly weapons were not worth the MM penalties.

As for the increased exp absorption, meh its relatively minor in the scheme of things for most non power players. Probably they'll decide to just remove the held weapon penalty for everyone.
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Re: Weapons and UAF on 09/12/2012 09:31 PM CDT
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>The MM penalties for held UCS friendly weapons are mechanically significant. Also once a monk gets 1214 the chance to auto disarm on a parry while empty handed is quite advantageous. So far I've "felt" that the flares and increased UAF from the held UCS friendly weapons were not worth the MM penalties.

I've said it before and I'll say it again, holding one knuckle-blade provides a clear damage advantage over empty handed.

punch v scale, empty hands
UAF: 200 vs UDF: 150 = 1.33 * MM: 120 + d100: 50 = 210
110 * .200 = 22

punch v scale, 4x knuckleblade
UAF: 210 vs UDF: 150 = 1.4 * MM: 110 + d100: 50 = 204
104 * .250 = 26

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
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Re: Weapons and UAF on 09/12/2012 11:13 PM CDT
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I'm not big with this level of combat numbers, but I want to understand this, so please bear with me!

punch v scale, empty hands
UAF: 200 vs UDF: 150 = 1.33 * MM: 120 + d100: 50 = 210
110 * .200 = 22
punch v scale, 4x knuckleblade
UAF: 210 vs UDF: 150 = 1.4 * MM: 110 + d100: 50 = 204
104 * .250 = 26


I'm failing to see why adding a second knuckle-blade isn't advantageous?

punch v scale, two 4x knuckleblades
UAF: 220 vs UDF: 150 = 1.466 * MM: 100 + d100: 50 = 196
110 * .300 = 28.8 (does this round up or truncate? Either way, higher than 26)


What am I missing?
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Re: Weapons and UAF on 09/12/2012 11:14 PM CDT
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Er, that "110 * .300" should be "96 * .300", but the 28.8 is still correct.
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Re: Weapons and UAF on 09/13/2012 12:19 AM CDT
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I figure I might as well finish out a chart, at this rate.

All numbers assume JAB attack with a base UAF of 200, UDF of 150, base MM of 100, and d100 roll of 50. The numbers in the chart are the raw damage (endroll * DF) according to the aforementioned numbers.

(I'm also not sure what truncates and what rounds, so I'll just post the decimals.)

"Light" refers to a cestus, paingrip, or razorpaw.
"Medium" refers to a knuckle-blade or knuckle-duster.
"Heavy" refers to a tiger-claw or yierka-spur.

EmptyClothLeatherScaleChainPlate
vs.8.3336.2554.1662.916
Single LightClothLeatherScaleChainPlate
Weapon vs.10.3758.37.0556.2254.98
Double LightClothLeatherScaleChainPlate
Weapon vs.12.310.259.028.26.97
Single MediumClothLeatherScaleChainPlate
Weapon vs.11.49.58.367.66.46
Double MediumClothLeatherScaleChainPlate
Weapon vs.13.46611.78310.77310.19.09
Single HeavyClothLeatherScaleChainPlate
Weapon vs.12.07510.359.3158.6257.59
Double HeavyClothLeatherScaleChainPlate
Weapon vs.13.16611.8511.0610.5339.743


It looks to me like using two heavy weapons yields the most damage, but it also yields the lowest endrolls on the same d100 roll. So I guess as long as you can muster the UAF to consistently hit your target...wouldn't two heavies be the way to go?
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Re: Weapons and UAF on 09/13/2012 12:34 AM CDT
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Your first mistake is using jab. Jab isn't meant to do damage (its main point to to provide tiering opportunities), and as such it has the lowest DF, meaning that an increase to DF is proportionally more influential.

Here's what the numbers look like with punch, using your assumptions

punch v scale, empty hands
UAF: 200 vs UDF: 150 = 1.33 * MM: 100 + d100: 50 = 183
83 * .200 = 16.6

punch v scale, 4x cestus
UAF: 210 vs UDF: 150 = 1.4 * MM: 95 + d100: 50 = 183
83 * .225 = 18.68

punch v scale, 4x cestus x2
UAF: 210 vs UDF: 150 = 1.4 * MM: 90 + d100: 50 = 176
76 * .250 = 19

punch v scale, 4x knuckleblade
UAF: 210 vs UDF: 150 = 1.4 * MM: 90 + d100: 50 = 176
76 * .250 = 19

punch v scale, 4x knuckleblade x2
UAF: 210 vs UDF: 150 = 1.4 * MM: 80 + d100: 50 = 162
62 * .300 = 18.6

punch v scale, 4x tiger claw
UAF: 210 vs UDF: 150 = 1.4 * MM: 85 + d100: 50 = 169
69 * .275 = 18.98

punch v scale, 4x tiger claw x2
UAF: 210 vs UDF: 150 = 1.4 * MM: 70 + d100: 50 =
48 * .350 = 16.8

It looks like the 2x cestus is comparable to a 1x knuckle-blade, but if you change the various assumptions around a bit, the knuckle-blade is more consistently better damage. Plus, I find the convenience of have an empty hand to outweigh the occasional negligible damage advantage to using two weapons.

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
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Re: Weapons and UAF on 09/13/2012 12:36 AM CDT
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Here's punch versus plate, for comparison.

punch v plate, empty hands
UAF: 200 vs UDF: 150 = 1.33 * MM: 100 + d100: 50 = 183
83 * .140 = 11.62

punch v plate, 4x cestus
UAF: 210 vs UDF: 150 = 1.4 * MM: 95 + d100: 50 = 183
83 * .165 = 13.7

punch v plate, 4x cestus x2
UAF: 210 vs UDF: 150 = 1.4 * MM: 90 + d100: 50 = 176
76 * .190 = 14.44

punch v plate, 4x knuckleblade
UAF: 210 vs UDF: 150 = 1.4 * MM: 90 + d100: 50 = 176
76 * .190 = 14.44

punch v plate, 4x knuckleblade x2
UAF: 210 vs UDF: 150 = 1.4 * MM: 80 + d100: 50 = 162
62 * .240 = 14.88

punch v plate, 4x tiger claw
UAF: 210 vs UDF: 150 = 1.4 * MM: 85 + d100: 50 = 169
69 * .215 = 14.84

punch v plate, 4x tiger claw x2
UAF: 210 vs UDF: 150 = 1.4 * MM: 70 + d100: 50 = 148
48 * .290 = 13.92

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
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Re: Weapons and UAF on 09/13/2012 06:15 AM CDT
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I don't care whether I do 11 vs 13 raw damage, unless that also correlates with a higher crit rank or a higher tier up chance. In fact I think the MM penalty is creating a lower tier up chance in most cases, because you don't get a tier up chance on a miss.
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Re: Weapons and UAF on 09/13/2012 11:23 AM CDT
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That's a fair point, but you could achieve higher endrolls with higher enchant weapons assuming you're not already capping your ratio--and if you are, you're probably not having a problem with UAC anyway.

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
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Re: Weapons and UAF on 09/13/2012 03:05 PM CDT
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Droit,

In your reasoning are you keeping things like flares on the weapons vs disarm on open hand parry equal? Meaning they just sort of cancel each other out so six of one half dozen of another? I'm assuming you are, just curious about your thought process on those. Neither is something you can really count on.

I'll give a single weapon a shot again, my thoughts were just based on feeling rather than hard numbers so I'm willing to change. Frankly I also enjoy seeing flares, so perhaps its the reduced flare chance that disappointed me more than anything. I know the number of flares should be about the same as a single weapon but I can't keep thinking, gloves and weapon .. I should be seeing twice as many flares! :)

I wonder if just using 1 weapon still gives a chance for open hand parry disarms with 1214. If not, it should.
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Re: Weapons and UAF on 09/13/2012 03:55 PM CDT
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>That's a fair point, but you could achieve higher endrolls with higher enchant weapons assuming you're not already capping your ratio--and if you are, you're probably not having a problem with UAC anyway.

At 10 MM penalty you need about the maximum enchant you can hold in order to balance out the penalty to hit from MM with the enchant bonus. Higher penalties from heavier weapons and you will be getting into the region where you need an enchant higher than you can hold in order to balance out the MM penalty.

What interests me is how holding a weapon affects the probabilities of this sort of thing happening.

...

[A Frozen Battlefield]
The warped remains of a large wooden wagon sit smothered deep in the snowpack, only one corner and a slowly turning wheel still visible. Loud shuffling noises can be heard from all directions, any ability to determine their source dissolving in the low fog blanketing the ground. You also see an acid-pitted mithril coffer and an ice troll.
Obvious paths: north, east, southeast, south, west, northwest
>
You take a deep breath and focus inward, raising a hand and quietly murmuring the words of the Force Projection spell...
Your spell is ready.
You gesture at an ice troll.
A translucent force moves outward from you and toward an ice troll.
An ice troll is buffeted by the force and is knocked to the ground.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>stance offensive
You are now in an offensive stance.
>
[Roll result: 186 (open d100: 75) Penalties: 5]
You feint low, the ice troll buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
R>
You attempt to jab an ice troll!
You have decent positioning against an ice troll.
UAF: 245 vs UDF: 192 = 1.276 * MM: 104 + d100: 52 = 184
... and hit for 6 points of damage!
Fast jab bruises right palm.
Strike leaves foe vulnerable to a followup jab attack!
Roundtime: 3 sec.
R>
You attempt to jab an ice troll!
As you strike, a deep golden light surrounds your hands!
You have good positioning against an ice troll.
UAF: 245 vs UDF: 182 = 1.346 * MM: 101 + d100: 82 = 217
... and hit for 18 points of damage!
Well-executed jab to the ice troll's left eye!
The ice troll is stunned!
Strike leaves foe vulnerable to a followup kick attack!
Roundtime: 3 sec.
R>
The shrieking winds become suddenly violent. The temperature drops drastically, numbing your extremities in a heartbeat. You cannot see through the flying snow and ice, and it looks as though you may be in trouble!
R>
You attempt to kick an ice troll!
You have excellent positioning against an ice troll.
UAF: 245 vs UDF: 191 = 1.282 * MM: 107 + d100: 84 = 221
... and hit for 118 points of damage!
Amazing kick goes through abdomen without slowing, sending stomach flying out through the back!
The ice troll cries out in cold agony one last time and dies.
The powerful look leaves an ice troll.
Roundtime: 5 sec.
R>
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Re: Weapons and UAF on 09/13/2012 05:59 PM CDT
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>In your reasoning are you keeping things like flares on the weapons vs disarm on open hand parry equal? Meaning they just sort of cancel each other out so six of one half dozen of another? I'm assuming you are, just curious about your thought process on those. Neither is something you can really count on.

I'm not sure what you mean by that. Can you rephrase?


Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
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Re: Weapons and UAF on 09/13/2012 06:07 PM CDT
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>What interests me is how holding a weapon affects the probabilities of this sort of thing happening.

I don't think it would have been very different at all. Your second strike was also a jab, which has a huge opportunity to give you a tier opportunity, especially with a 200+ endroll. I believe Finros stated that tiering opportunity is somewhat related to endroll, so you're right that lower endrolls from holding a low-enchant weapon may have a slight impact on tiering, but if you look at my examples, there was a difference in endroll of about 7 points between empty hands and 1 midweight weapon. If you're consistently hitting with 180-200 endrolls, I really doubt the impact is very significant, especially with jabs.

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
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Re: Weapons and UAF on 09/13/2012 10:03 PM CDT
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I mean what about the other penalties to holding UCS weapons, ie the chance to disarm with 1214 with an open hand parry? I guess one could say that its a wash since you wouldn't have the chance for a weapon flare from a held UCS weapon. I was wondering if that was your thinking.
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Re: Weapons and UAF on 09/13/2012 10:16 PM CDT
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>I've said it before and I'll say it again, holding one knuckle-blade provides a clear damage advantage over empty handed.

Certainly. But in case it wasn't already clear, base damage and critical rank are calculated independently of each other. Held weapons will increase your damage (as they are supposed to), but the smaller endroll may end up lessening the crit. And, as you correctly remember, the tier-up opportunity also has an endroll component. Remember that the system is intended to generally favor empty hands over held weapons for offensive purposes.
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Re: Weapons and UAF on 09/13/2012 11:35 PM CDT
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>But in case it wasn't already clear, base damage and critical rank are calculated independently of each other.

This is news to me, and it certainly provides some food for thought. Thanks for the info.

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
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Re: Weapons and UAF on 09/14/2012 09:31 AM CDT
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">But in case it wasn't already clear, base damage and critical rank are calculated independently of each other.

This is news to me, and it certainly provides some food for thought." -- Droit, quoting & replying to Finros

.

I think it is likely that there should be a bracketed ["in the UAC system, as opposed to regular melee combat"] note at the end of Finros' statement.
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Re: Weapons and UAF on 09/14/2012 12:42 PM CDT
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Huh, maybe that explains why I "felt" that open handed was better with my monk.
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Re: Weapons and UAF on 09/14/2012 01:27 PM CDT
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I guess the question is, how sensitive is the crit rank to endroll? Will a difference of 7 points of endroll have a significant impact on crit rank? And again, enroll disparity can be overcome with enchanted weapons (yes, believe it or not, there are many characters that use >4x weapons).

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
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Re: Weapons and UAF on 09/14/2012 03:00 PM CDT
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>And again, enroll disparity can be overcome with enchanted weapons (yes, believe it or not, there are many characters that use >4x weapons).

Is weapon enchant bonus completely separate from handwrap bonus, or does the combination cap at +50?
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Re: Weapons and UAF on 09/14/2012 05:19 PM CDT
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The combined bonus is capped at 50.

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
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Re: Weapons and UAF on 09/14/2012 07:37 PM CDT
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For improved endroll (UAF+WEB)/UDF*(MM-MMP) - UAF/UDF*MM >0

WEB*MM > (UAF+WEB)*MMP

where the WEB weapon enchant bonus will usually be 10 and might possibly be 15, (7x handwraps + 6x weapon for the +50), and the MM penalty MMP is from 5 to 30 depending on which and how many weapons are used

For the extreme case, WEB=15, MM=100, MMP=5, gives a UAF of 285 as the limit to get improved endroll from weapon enchant. That's level 30 for a tanked up monk.

Take the next penalty up and the maximum UAF drops to 135. That's getting into the sort of territory where you don't have the level to hold the enchant to get the bonus.

One razorpaw at low level might improve your crit chances, everything else will make them worse.
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Re: Weapons and UAF on 09/15/2012 02:34 AM CDT
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The fact that crit rank is determined by endroll and not damage changes things quite a bit (not that you knew that beforehand). I would agree that open hands are better in most cases, unless you are fighting non-crittable opponents or you have a particularly special brawling weapon.

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
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Re: Weapons and UAF on 09/15/2012 07:17 AM CDT
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I still regard the crit determination as requiring research, before drawing any firm conclusions. In the absence of that research, I regard a single razorpaw as mechanically superior at low level (below 20 if you don't have anything fancy) but that the current experience penalty from holding it isn't worth the minor gain.

At higher levels and for heavier weapons, I think you have to really want whatever script/flare/etc. the weapon gives in order to use it, and normally you should seek to boost your handwraps rather than weapon. I do have lots of assorted flared paingrips lockered for the occasions when I might want a flare that isn't holy water, because its been a lot easier to get the flares that way. Probably most of them will never get used though.
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Re: Weapons and UAF on 09/15/2012 08:23 AM CDT
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Yeah I did the same thing at the auto flarer, made several sets of the light and heavy class UCS brawlers with varying flares just in case. I think for the most part fire flarers for trolls and the few other critters with elemental weaknesses would be about the only time I'd use them.

I'm still curious about offhand outright parries with 1214 disarming, I'll have to check it out when I get the spell.
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Re: Weapons and UAF on 09/15/2012 08:43 AM CDT
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One other situation where a weapon has an advantage is with Cmans. e.g. you can wspec a paingrip for bonus to CM rolls, and you get the ability to use Cmans that don't allow barehanded use (e.g. feint/disarm at less than rank 5).
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Re: Weapons and UAF on 09/30/2012 10:59 AM CDT
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>One other situation where a weapon has an advantage is with Cmans. e.g. you can wspec a paingrip for bonus to CM rolls, and you get the ability to use Cmans that don't allow barehanded use (e.g. feint/disarm at less than rank 5).<


Has anyone bonded with a brawling weapon yet and test against UAF?


Cryheart
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