Help please? on 01/24/2011 03:54 PM CST
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So I'm thinking about rolling a dark elf paladin, however what I'm having problems with are stats.

I'd honestly like to do THW, but otherwise I'm not entirely sure what I can do. I have very little experience with paladins, and honestly, I'm clueless with were to start.
This is what I have so far:

Strength 80 (15)
Constitution 60 (0)
Dexterity 80 (25)
Agility 70 (15)
Discipline 70 (0)
Aura 50 (10)
Logic 80 (15)
Intuition 40 (0)
Wisdom 70 (15)
Influence 60 (0)



Armor Use 10 2
Combat Maneuvers 5 1
Two-Handed Weapons 10 2
Physical Fitness 5 1
Dodging 5 1
Harness Power 5 1
Perception 5 1
Climbing 5 1
Minor Spirit 1


Current plan is continue with that basically except get paladin spells until something like 1610, then switch to the 100's for 107... or something like that, Anyway, any help would be great thank you!

Khlat taps A HEAVY SANGUINE WOOLEN CLOAK, which is in his right hand.

Khlat exclaims, "Oh whoa!"
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Re: Help please? on 01/24/2011 04:51 PM CST
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I’ll try and answer down the list, feel free to IM me as well.

THW should work fine. It is very common path for paladins, although it does suffer from a decided lack of good Cman maneuvers. (No shield charge or charge) You will want to make up for this with some other means to prone/busy your foes. Strong spells and 1615 is a common choice, you could also use ambush to take off legs.

Stats. I am not sure how far you plan to take this guy, but a bit more min-maxing may be in order. That is, setting fast growing stats lower and slower growing ones higher to give better stats at high levels. I do not know the DE growth intervals off hand, so the exacts will take either some number crunching or someone else chiming in. At the very least, I would drop inf down to 20. I would move most of those points to int. It is slow growing and is a secondary dodge stat.

Skills. If you are going to push 1x spells for a while (Most paladins do), you will need to sacrifice a lot of non-combat skills (perception, climb, ect) to do as many primary combat skills as possible. Being closer to 2x in dodge is going to be very helpful. If you can get to about 1.7x CM by level 30 or so, the addition of 1611 will give you a decent Cman attack for casting creatures.

For spells I am fond of 1601, 101-103, 1602-1618, 104-107*, 1619-1635, 108-120, and then stopping until the cap.

*can be moved after 1635 if TD isn’t an issue.


AIM: GS4Menos

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Re: Help please? on 01/24/2011 05:06 PM CST
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I actually checked the Stat growth stuff, which is part of why I'm asking for a little help, apparently a Dark Elf can place strength at 30 and have it be 100 by 100... personally I don't think that'll help me hunt too much, heh.

But honestly, I'll probably aim for about 50 or 60, though I don't really worry about it too much generally, I just know if its too hard for me to hunt in the beginning I tend to give up. Thanks for the help! I'll go back and poke at things

Khlat taps A HEAVY SANGUINE WOOLEN CLOAK, which is in his right hand.

Khlat exclaims, "Oh whoa!"
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Re: Help please? on 01/24/2011 08:39 PM CST
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Go to 1635. Beg blues etc from Taeghan.

Seriously, 1635==WIN.
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Re: Help please? on 01/26/2011 04:15 AM CST
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<<Seriously, 1635==WIN.>>

I've trained up to 1635, but haven't tried BESEECH yet.

How does it work? Do you have to cast 1635 before hunting for the BESEECH command to work?

Thanks,
-LizardClan
AIM: LizardClan1
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Re: Help please? on 01/26/2011 06:10 AM CST
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>>How does it work? Do you have to cast 1635 before hunting for the BESEECH command to work?

You don't cast it before a hunt, just use the command when you need to, each use of it will cost you 35 mana.
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