Finros was messing with hurling last night and some odd things happened. I'm going to take that as a good sign... even though my returning axe was going out as an axe and returning as a falchion for a bit.
Kerl
Someone's working on things on 07/08/2012 03:51 PM CDT
Re: Someone's working on things on 07/08/2012 10:07 PM CDT
Re: Someone's working on things on 07/08/2012 10:55 PM CDT
Re: Someone's working on things on 07/08/2012 11:55 PM CDT
There's really not much more to say. We were hunting bandits when things got wonky:
<<With a quick flick of your wrist, you deftly send a black glaes throwing axe into flight.
You throw a falchion at a gnomish brigand!
Rolling hurriedly, the gnomish brigand blocks the missile with his reinforced shield!
Roundtime: 3 sec.
That happened a few times, pause for "what the..." and then:
<<SEND[Marstreforn] Sorry for the weirdness! We're working some things out right now and didn't see that coming! Please proceed with caution. :-)
After that, everything was back to normal. I'm hopeful this is a demonstration that someone is working on hurling.
Kerl
<<With a quick flick of your wrist, you deftly send a black glaes throwing axe into flight.
You throw a falchion at a gnomish brigand!
Rolling hurriedly, the gnomish brigand blocks the missile with his reinforced shield!
Roundtime: 3 sec.
That happened a few times, pause for "what the..." and then:
<<SEND[Marstreforn] Sorry for the weirdness! We're working some things out right now and didn't see that coming! Please proceed with caution. :-)
After that, everything was back to normal. I'm hopeful this is a demonstration that someone is working on hurling.
Kerl
Re: Someone's working on things on 07/09/2012 02:28 AM CDT
>Finros was messing with hurling last night and some odd things happened. I'm going to take that as a good sign... even though my returning axe was going out as an axe and returning as a falchion for a bit.
It was entirely unrelated to thrown, I'm afraid. I was putting out a large number of backend changes which should have been invisible to players. You were one of a few people that saw some inconsistent results for a few moments.
It was entirely unrelated to thrown, I'm afraid. I was putting out a large number of backend changes which should have been invisible to players. You were one of a few people that saw some inconsistent results for a few moments.
Re: Someone's working on things on 07/09/2012 09:22 AM CDT
Re: Someone's working on things on 07/09/2012 01:09 PM CDT
The bad news is that in a related note, fetish masters appear to have gained parry defense vs thrown weapons. This makes them particularly tough to kill, as they're DS averages about 550, ranging from 490-620 or so.. especially when a third of the time they now seem to parry your attack. I've been told they are looking into it though, so keep the faith.
Kerl
Kerl
Re: Someone's working on things on 07/10/2012 02:52 AM CDT
I have responded to this issue in the Developer's Corner topic: http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Developer%27s%20Corner%20--%20Hunting%20&%20Combat/view/359
Re: Someone's working on things on 08/08/2012 05:44 PM CDT
Re: Someone's working on things on 08/10/2012 01:47 AM CDT
Re: Someone's working on things on 08/13/2012 10:44 AM CDT
Re: Someone's working on things on 09/07/2012 03:50 PM CDT
Re: Someone's working on things on 09/11/2012 07:11 PM CDT
Recently changed my rogue from 2x ranged to 2x thrown 1x shield (equal point cost) to use a nifty chronomage dagger I was tired of seeing in my locker. I lost more than 100 DS and i'm very less formidable when it comes to killing things with eye crits (perhaps I should fling poo).
Two specific questions for thrown weapons review;
1) Currently there are returners and chronomage daggers that do not inspect as thrown weapons giving no defense, etc - CHANGE PLEASE?
2) Currently there are no crit bonus' for using thrown from hiding - CHANGE PLEASE?
Two specific questions for thrown weapons review;
1) Currently there are returners and chronomage daggers that do not inspect as thrown weapons giving no defense, etc - CHANGE PLEASE?
2) Currently there are no crit bonus' for using thrown from hiding - CHANGE PLEASE?
Re: Someone's working on things on 09/12/2012 12:05 AM CDT
Re: Someone's working on things on 09/13/2012 11:48 AM CDT
"You will need to train in Edged Weapons to gain any parry defense from a dagger." -- Marstreforn
Any chance that we could get something like 'grip' for the non-Thrown-weapons-which-can-be-Thrown, to toggle them between <whatever they are> and Thrown like 1HEdged/2Hand does for bastard weapons? Because daggers are Thrown to that extent, even though they are not specifically classed as Thrown weapons.
An alternative would be to always have Thrown weapons go into the left hand, and be considered like Bows for generating DS.
Of course, completing the entire Thrown review process would be a good choice, too. <nod>
Any chance that we could get something like 'grip' for the non-Thrown-weapons-which-can-be-Thrown, to toggle them between <whatever they are> and Thrown like 1HEdged/2Hand does for bastard weapons? Because daggers are Thrown to that extent, even though they are not specifically classed as Thrown weapons.
An alternative would be to always have Thrown weapons go into the left hand, and be considered like Bows for generating DS.
Of course, completing the entire Thrown review process would be a good choice, too. <nod>
Re: Someone's working on things on 09/13/2012 03:12 PM CDT
>"You will need to train in Edged Weapons to gain any parry defense from a dagger." -- Marstreforn
>Any chance that we could get something like 'grip' for the non-Thrown-weapons-which-can-be-Thrown, to toggle them between <whatever they are> and Thrown like 1HEdged/2Hand does for bastard weapons? Because daggers are Thrown to that extent, even though they are not specifically classed as Thrown weapons.
I would kill to be able to share details with you right now, but I can't. What I -can- say is that I think you'll all be pleased with the results of the review.
Gamemaster Konacon (STILL WORKING I PROMISE)
Squares Team
>Any chance that we could get something like 'grip' for the non-Thrown-weapons-which-can-be-Thrown, to toggle them between <whatever they are> and Thrown like 1HEdged/2Hand does for bastard weapons? Because daggers are Thrown to that extent, even though they are not specifically classed as Thrown weapons.
I would kill to be able to share details with you right now, but I can't. What I -can- say is that I think you'll all be pleased with the results of the review.
Gamemaster Konacon (STILL WORKING I PROMISE)
Squares Team
Re: Someone's working on things on 09/13/2012 04:09 PM CDT
Re: Someone's working on things on 09/13/2012 10:29 PM CDT
Re: Someone's working on things on 09/13/2012 10:50 PM CDT