Level the Field, Retser. on 06/05/2017 06:18 PM CDT
Few people have put more time into running Reim than I have. Those few people are insane and probably need committed to a psyche ward. That being said, RFD in particular, is extremely geared towards caster builds. You are actually losing lots of money from at least ME because I am disenchanted by it and starting to lean towards "to hell with ethereal stuff' again as a result. I hung tough in the beginning, but the reality is I am either a burden of hard RT on the (mostly pures) running it or I 616 until I run out of mana and then jab (which works for tagging but is annoying lame for damage in groups and still a burden). So, I FEEL undesired in said groups and have faded out of them. Meanwhile, I can kill them with a mess of blessed arrows and a bow, or UAC, but it's slow without tonis (so a bard to drag around) relative to the time pressure required to make good scrip in RFD. The single issue for most hard RT participants is simple. Non-corporeal. It makes sense for Reim Prime. The time relative to spawn works either way. However, based on the sheer nature of RFD being a speed thing, it creates a HUGE level of imbalance in favor of casters. It would be like if DR Arena was non-corp. So, I am asking that for the purposes of RFD you use NEW undead critters that are actually corporeal, or at least crittable versions. I can't be the only person thinking this either. I would love to solo RFD endlessly on my quest for scrip to convert my own armors to ethereal, but it's just not viable. My main is a ranger. I see plenty of bandit groups and such but my one main social thing is Reim prime. Beyond that, I like my 'me' time. RFD can be pretty intense and involved. As it stands now, even with an ebow it would still take so many shots...UAC scaling is a joke for speed unless you're a monk or something (something being a tonis singing bard). You know what, let's keep this simple. Crittable...that's all it needs...and only in the RFD part. FOR BALANCE. The only reason you haven't had more hard rt hunters complaining is because they are easily convinced to NOT spend their money. Stop making that decision easy. RFD is awesome. Broaden the fan base.
Re: Level the Field, Retser. on 06/05/2017 08:23 PM CDT
I think RFD would be a lot more enjoyable if everyone in the instance auto-tagged the critters, so that everyone got credit for the kills... The current mechanism of maxing script by basically acting as a single entity and getting a single hit on each critter just doesn't seem as much fun as going for progression.
~Whirlin
~Whirlin
Re: Level the Field, Retser. on 06/06/2017 06:28 AM CDT
While we're making suggestions to tweak RFD (which is already very good), I'd love to see more traps or defenses added. I love the traps you have and the best change made was removing the chance to fail searching for a trap, which made using them more fun and less frustrating.
I would love more of the town-invasion type defenses, too. Things like arrow and bolt Windows, ballistas, cauldrons (maybe make the cauldrons tar searchable in the cauldron room on its own reset). My thinking is that (A) traps are the funniest part of tower defense and (B) they make it possible for low level characters to join and contribute to a higher-level group.
More ability to intermingle levels feasibly (without lowering difficulty for high level characters) means more friends, means more fun.