>>But it's easier to manipulate a viewpoint when you tailor your data to display the way you want it to.
Indeed.
>>I've updated it to include a table of the way people actually train their spells so people can make real comparisons.
Your table is actually meaningless, given the fact you have 1115 making kills before it's even cast what with <1 casts per kill.
Viduus
Re: bolting clerics on 09/23/2018 01:03 PM CDT
Re: bolting clerics on 09/23/2018 01:53 PM CDT
>>I've updated it to include a table of the way people actually train their spells so people can make real comparisons. |
Your table is actually meaningless, given the fact you have 1115 making kills before it's even cast what with <1 casts per kill. |
Viduus |
I assumed people would understand that 1 cast is the minimum by default.
The posts were deleted so we can't go back and confirm, so did the tests where those numbers were pulled from include 240? I don't believe they did but I don't remember. So isn't it safe to assume that the number posted, could be reduced by 60% by factoring in the base amount of double cast provided by 240? (Also truncate results)
If so, it looks like 240 + a CS spell = 1 shot on most things. Or should we not believe the numbers posted by Estild?
Re: bolting clerics on 09/23/2018 02:24 PM CDT
So Empaths are at the top for CS and Melee. Is that a design choice? Or is it a failure? |
Only GMs could answer that. But I'd disagree that empaths are at the top for melee; swinging in one second is much better than 45 more AS for several reasons like more flares, more application of weighting, quicker reactions to new enemies coming in the room, and better stance dancing.
1117 does close the gap between warmages and warpaths a little, but that's only in a swarm--and in a swarm warmages still come out ahead in power, but it'll be with 518 or 950 instead of their weapon.
But the question I have is, what are clerics supposed to be best at? |
That is the question and the problem. Regardless of what GMs intend them to be best at, my answer for what we're actually best at is surviving. 319 is the game's most powerful defensive spell and 316, as long as we're in an area where it works (which is almost all of them pre-cap), is the game's most powerful disabler.
I'm sure there are people who find it fun to pretty much never die. For me, though, 319 is an always-active ability and 316 is the one-size-fits-all disabler once a cleric has enough mana for it, so neither of them add any decision-making to combat.
(And it's ironic that of the professions I play, the one that feels to me the least likely to die is the one whose capstone spell is self-resurrection.)
Since I don't have any expectations or desires of getting buffed to be amazing at everything, spell options that would sacrifice defensive power for offensive power are very common suggestions coming from me.
Also, maybe Empaths really should lose Major Spiritual access and be pushed to minor mental. Look at the numbers without the +40 AS from the 200's. It would also open up 240 to have more forced choices through the other spiritual lores. |
That was written off over a decade ago: https://gswiki.play.net/Empath/saved_posts#Empath_Design_Direction
Maybe if they'd gone through with it at the time, Minor Mental would be a very different circle than it is and would appeal to empaths more.
But as things are now, there's no way I'd want to see Major Spiritual removed from empaths. It's not a matter of numbers, because they could easily shift the AS from 211/215, TD from 219, and maneuver defense from 215 into Empath Base, but more that the loss of 240 would be a huge problem to empaths mechanically and spells like 203, 213, 220, and 225 are completely ingrained in empath identity.
It's still a fun thought experiment that I've considered many times, though.
What are your thoughts on the following? |
[proposals for 304, 306, 307, 309, 320, 335, 340, 315] |
Does that fill in the gaps? If not, what would still be missing? |
1 - This would probably solve all my problems.
2 - But I wouldn't want to go with it. Counterintuitive, I know, but let me explain.
There's a reason why, even though I've offered dozens of spell suggestions in the past year, I've never taken your approach of re-envisioning Cleric Base in one fell swoop.
I think that over the past couple of years dev GMs have been exceptionally creative, with spells like 1650, 520, the 1625 changes, 917, and probably others I'm forgetting. Not everything they do is a hit, but when they're on a roll, they do incredible things. And that's not true just of spells, but also hunting; I think the Sanctum enemies and Ilvari sprites and pixies are some of the most compelling and interesting creatures in the game.
This is why I like keeping the discussion centered around the problems, because I think dev GMs are more talented at finding interesting solutions. It's like I said earlier that changing 307's 51 bolt AS to 51 generic AS would work for melee but wouldn't be creative--and I'd prefer creative over just changing numbers around.
I do offer spell ideas, but most of the time I wouldn't even want them to be implemented as-is. I just think that illustrations of general concepts can be helpful, and I'm always hoping that maybe some offbeat idea of mine will one day get the wheels turning for someone more creative than me to come up with something truly great.
I've updated it to include a table of the way people actually train their spells so people can make real comparisons. |
While I agree that wizards don't train 75/160/68, I also don't get the impression that they train 101/101/101. My impression is that, depending on how much value wizards place on 516 vs. 917/925, they tend to go for either 77/126/100, 77/100/126 (what I'm 36 spell ranks away from), or somewhere between those two--but Minor Elemental is the one sacrificed in any case.
101/101/101 = 528 CS
77/126/100 = 543 CS
77/100/126 = 526 CS
77/113/113 = 536 CS (this is Faulkil's split, if I remember)
So using the normalized CS number as the scale for 519 is only fair game if the wizard has heavily prioritized 917 or enchanting extremely high end items. A more typical wizard would have 543 CS, which is closer to the 556 mark.
(And to answer the question of how high end... A 9x -> 10x enchant on a parasite weapon, which has a -250 modifier because it's made of bone, is the level of weapon that a wizard would have to want to enchant before a 77/100/126 split is needed, based on the math here:
https://gswiki.play.net/Research:Enchant_(925)_Formula#Enchant_Formula
The 8x -> 9x is 100% viable with 77/126/100.)
https://gswiki.play.net/Leafiara
Re: bolting clerics on 09/23/2018 03:30 PM CDT
>Would you support being forced to train Major Spiritual up to 100 or lose out on some benefit?
I posted the math on that 5 days ago in this thread and it would be a very small sacrifice to cleric/empath CS. If 235 and 250 were introduced and added good reasons to go to 100 Major Spiritual ranks, the way that Major Elemental has plenty of good reasons to go to 100 ranks even for a warmage who never uses CS spells (DS, AS, crit padding, enchanting, RT reduction), then I wouldn't think twice about it.
Reposting with additional comments and a new spell rank split at the end:
166/67/70 (the current traditional split)
CS: 508 cleric/empath, 444 MjS, 447 MnS
163/100/40 (favoring Major Spiritual)
CS: 501 cleric/empath, 468 MjS, 420 MnS
DS changes: -19 (gains 11 from 202, loses 15 each from 102 and 120)
Other changes: Manna bread recovers 3 more mana per minute, 230 dispels more spells, 130 lands slightly more randomly
139/100/67 (favoring Major Spiritual, but better DS and MnS CS)
CS: 497 cleric/empath, 476 MjS, 446 MnS
DS changes: +5 (gains 9 from 202, loses 2 each from 102 and 120)
Other changes: Manna bread recovers 3 more mana per minute, 230 dispels more spells
https://gswiki.play.net/Leafiara
I posted the math on that 5 days ago in this thread and it would be a very small sacrifice to cleric/empath CS. If 235 and 250 were introduced and added good reasons to go to 100 Major Spiritual ranks, the way that Major Elemental has plenty of good reasons to go to 100 ranks even for a warmage who never uses CS spells (DS, AS, crit padding, enchanting, RT reduction), then I wouldn't think twice about it.
Reposting with additional comments and a new spell rank split at the end:
166/67/70 (the current traditional split)
CS: 508 cleric/empath, 444 MjS, 447 MnS
163/100/40 (favoring Major Spiritual)
CS: 501 cleric/empath, 468 MjS, 420 MnS
DS changes: -19 (gains 11 from 202, loses 15 each from 102 and 120)
Other changes: Manna bread recovers 3 more mana per minute, 230 dispels more spells, 130 lands slightly more randomly
139/100/67 (favoring Major Spiritual, but better DS and MnS CS)
CS: 497 cleric/empath, 476 MjS, 446 MnS
DS changes: +5 (gains 9 from 202, loses 2 each from 102 and 120)
Other changes: Manna bread recovers 3 more mana per minute, 230 dispels more spells
https://gswiki.play.net/Leafiara
Re: bolting clerics on 09/23/2018 03:47 PM CDT
I think that the best design for spells is to make each circle something that people WANT to max out, but make it impossible to max out all the circles a class has access to.
This is good design, since it makes for options in builds. No more is it 'all in on X or you suck', its 'Well, I could go all in on this circle...OH but then I miss out on the high end stuff from the other circle omg! But if I split it up, I wont be as good in the main circle!'
This forces choices and makes characters of the same class different!
The trick is making each of the circles attractive AND actually equally useful at all stages of the game, though maybe some will be better at certain things than others.
Right now, at least in my training, my cleric is very much a 'One hit wonder'. He uses one spell in his hunting. One spell. For hours. And days. And months :( This is not fun! It is booooring. It is poor design. My wizard has options! My warrior even...HE Has more options in attack types than my cleric. He can berserk, he can set up more with cmans, he can mstrike...he can do a combo of all 3. He gets bored, he can switch to a different weapon type. The different weapon types feel different. THW plays different than Sword and Board...which plays different than TWC. Fixskills can let me change, if I get bored.
As a cleric? 306 if you wanna bolt, and you better be hunting undead. Or 302 vs living (if bane) or undead (if smite).
This is the only choice I have and its not much of a choice, since the choice is dictated by the type of enemy I want to hunt.
I think we can do better than this with the design, don't you guys? :)
Berbels shrilly exclaims, "Ise takings hims tos secretses lairses!"
Berbels grabs you and drags you east.
This is good design, since it makes for options in builds. No more is it 'all in on X or you suck', its 'Well, I could go all in on this circle...OH but then I miss out on the high end stuff from the other circle omg! But if I split it up, I wont be as good in the main circle!'
This forces choices and makes characters of the same class different!
The trick is making each of the circles attractive AND actually equally useful at all stages of the game, though maybe some will be better at certain things than others.
Right now, at least in my training, my cleric is very much a 'One hit wonder'. He uses one spell in his hunting. One spell. For hours. And days. And months :( This is not fun! It is booooring. It is poor design. My wizard has options! My warrior even...HE Has more options in attack types than my cleric. He can berserk, he can set up more with cmans, he can mstrike...he can do a combo of all 3. He gets bored, he can switch to a different weapon type. The different weapon types feel different. THW plays different than Sword and Board...which plays different than TWC. Fixskills can let me change, if I get bored.
As a cleric? 306 if you wanna bolt, and you better be hunting undead. Or 302 vs living (if bane) or undead (if smite).
This is the only choice I have and its not much of a choice, since the choice is dictated by the type of enemy I want to hunt.
I think we can do better than this with the design, don't you guys? :)
Berbels shrilly exclaims, "Ise takings hims tos secretses lairses!"
Berbels grabs you and drags you east.
Re: bolting clerics on 09/23/2018 04:11 PM CDT
The posts were deleted so we can't go back and confirm, so did the tests where those numbers were pulled from include 240? I don't believe they did but I don't remember. So isn't it safe to assume that the number posted, could be reduced by 60% by factoring in the base amount of double cast provided by 240? (Also truncate results)
If so, it looks like 240 + a CS spell = 1 shot on most things. Or should we not believe the numbers posted by Estild?
Involving combinations of other spells exponentially complicates the discussion, which is why it wasn't provided originally.
If you insist 240 + 317/1115 must be compared, then I'd insist that 519 + 515/950/516 be accounted for. I mean, 240 + 317 gives 2 hits a 3 second cast, but 515/519 gives 3. Do the variables quickly spin out of control? Yep. Is the comparison worth making? Probably not because you'll just get buried in dissecting the variables rather than looking at the results. About as productive as just making up numbers.
Which is why you got direct comparisons of 317/1115/519.
Viduus
If so, it looks like 240 + a CS spell = 1 shot on most things. Or should we not believe the numbers posted by Estild?
Involving combinations of other spells exponentially complicates the discussion, which is why it wasn't provided originally.
If you insist 240 + 317/1115 must be compared, then I'd insist that 519 + 515/950/516 be accounted for. I mean, 240 + 317 gives 2 hits a 3 second cast, but 515/519 gives 3. Do the variables quickly spin out of control? Yep. Is the comparison worth making? Probably not because you'll just get buried in dissecting the variables rather than looking at the results. About as productive as just making up numbers.
Which is why you got direct comparisons of 317/1115/519.
Viduus
Re: bolting clerics on 09/23/2018 04:26 PM CDT
Only GMs could answer that. But I'd disagree that empaths are at the top for melee; swinging in one second is much better than 45 more AS for several reasons like more flares, more application of weighting, quicker reactions to new enemies coming in the room, and better stance dancing. |
1117 does close the gap between warmages and warpaths a little, but that's only in a swarm--and in a swarm warmages still come out ahead in power, but it'll be with 518 or 950 instead of their weapon. |
I should have specified. Empaths are on top when it comes to having the biggest number. And as a Wizard, as others have pointed out, I'm entitled to have the biggest number. I do agree though that swinging faster is better. It can be an issue when something has a DS high enough that even if knocked down you can't touch it, but that's usually in situations like Duskruin Arena.
I actually hope one day melee RT in general is reduced so battles feel more lively. The smaller, less damaging weapons should be faster and not have the same RT as the large two-handed weapons. That's a bonus reduction on the effects of 506, but playing a melee class (without 506) is boring to me because it feels slow and clunky.
But as things are now, there's no way I'd want to see Major Spiritual removed from empaths. It's not a matter of numbers, because they could easily shift the AS from 211/215, TD from 219, and maneuver defense from 215 into Empath Base, but more that the loss of 240 would be a huge problem to empaths mechanically and spells like 203, 213, 220, and 225 are completely ingrained in empath identity. |
Maybe we could move that conversation to the empath folder?
1 - This would probably solve all my problems. |
2 - But I wouldn't want to go with it. Counterintuitive, I know, but let me explain. |
There's a reason why, even though I've offered dozens of spell suggestions in the past year, I've never taken your approach of re-envisioning Cleric Base in one fell swoop. |
Good to know I'm at least on the right track with one Cleric. I don't expect any suggestions to be implemented as is, I just think it's fun to think about them and make suggestions.
While I agree that wizards don't train 75/160/68, I also don't get the impression that they train 101/101/101. My impression is that, depending on how much value wizards place on 516 vs. 917/925, they tend to go for either 77/126/100, 77/100/126 (what I'm 36 spell ranks away from), or somewhere between those two--but Minor Elemental is the one sacrificed in any case. |
Yes, I would agree with this. I'm currently 110/78/110 and trying to figure out what I want to prioritize more to finish spells off. (It will probably be 900's, because 519 = dumpster fire). But as for the numbers bit, it's not about how high the CS is, because elemental TD is higher than spiritual TD. It's about killing potential to me. The comparison numbers were provided by Estild. If they still want to allow spiritualists to have all the things, I feel it's appropriate to point out the double standard and call them on it until they provide some viable CS pathway for Wizards.
I posted the math on that 5 days ago in this thread and it would be a very small sacrifice to cleric/empath CS. If 235 and 250 were introduced and added good reasons to go to 100 Major Spiritual ranks, the way that Major Elemental has plenty of good reasons to go to 100 ranks even for a warmage who never uses CS spells (DS, AS, crit padding, enchanting, RT reduction), then I wouldn't think twice about it. |
This is good information and very helpful. Thanks for providing that. Assuming the numbers are correct, and I have no reason to see why they wouldn't be. It's not really a sacrifice.... 9 CS for potential gains in other ways.
I guess my remaining questions are:
Is there diversity in Cleric training or is it pretty much everyone trains the same way?
What changes would need to be made so there is more training diversity?
What kind of forced limitations are acceptable to reinforce those differences in training?
I think that the best design for spells is to make each circle something that people WANT to max out, but make it impossible to max out all the circles a class has access to. |
This is good design, since it makes for options in builds. No more is it 'all in on X or you suck', its 'Well, I could go all in on this circle...OH but then I miss out on the high end stuff from the other circle omg! But if I split it up, I wont be as good in the main circle!' |
This forces choices and makes characters of the same class different! |
I agree with all of this. I was mistaken in my initial posts about what clerics could do. Sorry if that ruffled some feathers and made some of you feel like you need to put me in my place. But I came around to get a clearer picture of Cleric lyfe. I basically viewed clerics as godly once capped, but super boring to get there, which is probably why I've only ever made it to about level 15 as a cleric before stopping. I support making changes to make things more "fun", they should just be changes that are unique to the cleric theme. Plasma, alignment (but equally strong), limitations that bring choices.
Re: bolting clerics on 09/23/2018 04:31 PM CDT
Re: bolting clerics on 09/23/2018 06:27 PM CDT
I'm more than aware of the data from the research I provided to players regarding 317, 1115, and 519. I don't see any issue there, except for 317's lore benefit, which is practically useless (and on my list to address). As the numbers show, 519 is comparable. It's not as powerful as the old version (either is the current 719 vs. the old version), but it's perfectly viable. They both may be "trash" compared to their former versions, but they are not trash compared to other high level warding spells. The data clearly shows that.
Any mention of 240 is completely met with a comparison to 515. They are both exceptionally strong. 240 may "kill one one cast", but 515 kills in 3 seconds which is the same amount of time as 240. If a wizard kills in less than 3 casts, it's a net gain over 240 since the latter is at least always 3 seconds (yes, crit kills do happen even at cap).
Wizards will always be the best bolters, in both variety of bolt attacks (including by element, type, and AoE) and highest bolt AS. But that doesn't mean other Pures can't and won't get additional bolts on the future. They could gain several more without threatening wizard's dominance in that area.
Most importantly, we've all beat this dead horse, several times over. Sure, it's worth discussing every so often or as new arguments are made, but that's not happening here. Stop trying to tear each other down. There's plenty of room for enhancements to every profession.
Lastly, I want to note that you don't have to respond to each other. Sure, it's great to discuss and evaluate proposals, but at the end of the day, your trying to convince me, not others. You don't need a consensus to sell us on an idea.
GameMaster Estild
Any mention of 240 is completely met with a comparison to 515. They are both exceptionally strong. 240 may "kill one one cast", but 515 kills in 3 seconds which is the same amount of time as 240. If a wizard kills in less than 3 casts, it's a net gain over 240 since the latter is at least always 3 seconds (yes, crit kills do happen even at cap).
Wizards will always be the best bolters, in both variety of bolt attacks (including by element, type, and AoE) and highest bolt AS. But that doesn't mean other Pures can't and won't get additional bolts on the future. They could gain several more without threatening wizard's dominance in that area.
Most importantly, we've all beat this dead horse, several times over. Sure, it's worth discussing every so often or as new arguments are made, but that's not happening here. Stop trying to tear each other down. There's plenty of room for enhancements to every profession.
Lastly, I want to note that you don't have to respond to each other. Sure, it's great to discuss and evaluate proposals, but at the end of the day, your trying to convince me, not others. You don't need a consensus to sell us on an idea.
GameMaster Estild
Re: bolting clerics on 09/23/2018 08:37 PM CDT
Involving combinations of other spells exponentially complicates the discussion, which is why it wasn't provided originally. |
If you insist 240 + 317/1115 must be compared, then I'd insist that 519 + 515/950/516 be accounted for. I mean, 240 + 317 gives 2 hits a 3 second cast, but 515/519 gives 3. Do the variables quickly spin out of control? Yep. Is the comparison worth making? Probably not because you'll just get buried in dissecting the variables rather than looking at the results. About as productive as just making up numbers. |
Which is why you got direct comparisons of 317/1115/519. |
Viduus |
It's probably best to move the 519 talk over to the Wizard folder, see my response here: http://forums.play.net/forums/GemStone%20IV/Professions/Wizard/view/69
Wizards will always be the best bolters, in both variety of bolt attacks (including by element, type, and AoE) and highest bolt AS. But that doesn't mean other Pures can't and won't get additional bolts on the future. They could gain several more without threatening wizard's dominance in that area. |
GameMaster Estild |
Apart from plasma, what kind of bolt attack are you able to add that isn't a copy of a wizard spell?
For example, when I compare the DF tables.
306 is a copy of 903 against the living
306 is comparable to 910 against the undead
111 is a copy of 908
118 is a copy of 505
Wizards have 9 bolts and 1 AoE. Clerics already have 40% of what makes Wizards the best bolters.
What scraps are you going to leave Wizards with after adding "several more"?
Is it the 23 AS advantage? (Not including 117)
I'm all for a plasma bolt when it comes to Clerics. But you should take the time to consider what makes Wizards to be the best bolters. Because 23 AS and a few more flavors doesn't mean a whole lot when bolts overall pale in comparison to CS spells.
Are you able to share any of your thoughts on the professions so some of these discussions can be guided toward something that may actually become reality?
Re: bolting clerics on 09/23/2018 09:54 PM CDT
Re: bolting clerics on 09/24/2018 04:18 PM CDT
>Lastly, I want to note that you don't have to respond to each other. Sure, it's great to discuss and evaluate proposals, but at the end of the day, your trying to convince me, not others. You don't need a consensus to sell us on an idea.
-Estild
This is good to read and it brings me to a question for you, Viduus, and other GMs.
A while back, Doug had tried to make a Player State of Wizardry happen. As I understood it, the idea was to gather opinions from wizard players and turn them into one meaningful, cohesive summary of feedback on all things wizard-related. Majority voices, minority voices, big issues, small issues, everything.
I always admired the idea and wanted to do something similar for clerics, and have actually been talking about it with the rest of the TownCrier team for the past few weeks to see if we could brainstorm something, but so far I'm not sure there's a method I like. The forums are good for those of us willing to use them, but many players find the forums awkward--and those are voices I don't want to miss out on hearing.
So, the question:
Is there any viable way to make a "Player State of Clerics" that would be helpful to GMs but also doesn't require asking cleric players to post on the forums?
The answer I keep coming back to (just me on this, not speaking for anyone else at the TownCrier) is a survey that we'd create and notify the community about, which we could ask people to fill out and forward their responses to GMs or upload them on Discord or something along those lines. It would be constructive and unfiltered feedback going directly to GMs without fear of endless back and forth debate, like you pointed out.
But that's only one possibility, and ultimately both I and the rest of the TownCrier team would consider pretty much any option of how to collect feedback as long as it serves everyone--which means being useful and helpful to GMs, and also inclusive to players who might feel shut out by having to use the forums. Anything that works.
(And if it worked out well, we'd love to eventually do this for other professions too. Someone other than me would be spearheading those, of course!)
https://gswiki.play.net/Leafiara
-Estild
This is good to read and it brings me to a question for you, Viduus, and other GMs.
A while back, Doug had tried to make a Player State of Wizardry happen. As I understood it, the idea was to gather opinions from wizard players and turn them into one meaningful, cohesive summary of feedback on all things wizard-related. Majority voices, minority voices, big issues, small issues, everything.
I always admired the idea and wanted to do something similar for clerics, and have actually been talking about it with the rest of the TownCrier team for the past few weeks to see if we could brainstorm something, but so far I'm not sure there's a method I like. The forums are good for those of us willing to use them, but many players find the forums awkward--and those are voices I don't want to miss out on hearing.
So, the question:
Is there any viable way to make a "Player State of Clerics" that would be helpful to GMs but also doesn't require asking cleric players to post on the forums?
The answer I keep coming back to (just me on this, not speaking for anyone else at the TownCrier) is a survey that we'd create and notify the community about, which we could ask people to fill out and forward their responses to GMs or upload them on Discord or something along those lines. It would be constructive and unfiltered feedback going directly to GMs without fear of endless back and forth debate, like you pointed out.
But that's only one possibility, and ultimately both I and the rest of the TownCrier team would consider pretty much any option of how to collect feedback as long as it serves everyone--which means being useful and helpful to GMs, and also inclusive to players who might feel shut out by having to use the forums. Anything that works.
(And if it worked out well, we'd love to eventually do this for other professions too. Someone other than me would be spearheading those, of course!)
https://gswiki.play.net/Leafiara
Re: bolting clerics on 09/24/2018 05:02 PM CDT
LEAFIARA |
Is there any viable way to make a "Player State of Clerics" that would be helpful to GMs but also doesn't require asking cleric players to post on the forums? |
You can use any method (forum, wiki, email, Google Docs, survey, etc) to collaborate that you want. It's ideally, a group of players getting together to express their opinions on the current state of their profession. The means in which you communicate to do that doesn't matter.
GameMaster Estild
Re: bolting clerics on 09/24/2018 08:04 PM CDT
Re: bolting clerics on 09/24/2018 08:12 PM CDT
>> Is there any viable way to make a "Player State of Clerics" that would be helpful to GMs but also doesn't require asking cleric players to post on the forums?
I know these forums can be cumbersome, Leafiara, but I cross my fingers and hope that such endeavors are, as much as possible, posted here. My Cleric is only level 26 and I barely play it so I don't have any real "skin in the game," but I sure do enjoy reading what long-time Cleric players think about the class, and am glad that I am not entirely forced to check this forum, a wiki, maybe a another forum, discord, and my aunts hallway closet to try and keep up with the conversation.
Avaia, player of
I know these forums can be cumbersome, Leafiara, but I cross my fingers and hope that such endeavors are, as much as possible, posted here. My Cleric is only level 26 and I barely play it so I don't have any real "skin in the game," but I sure do enjoy reading what long-time Cleric players think about the class, and am glad that I am not entirely forced to check this forum, a wiki, maybe a another forum, discord, and my aunts hallway closet to try and keep up with the conversation.
Avaia, player of
Re: bolting clerics on 09/25/2018 12:09 PM CDT
>You can use any method (forum, wiki, email, Google Docs, survey, etc) to collaborate that you want. It's ideally, a group of players getting together to express their opinions on the current state of their profession. The means in which you communicate to do that doesn't matter.
-Estild
Thank you. I'll continue plugging away and find some way to do this, then. :D
>I know these forums can be cumbersome, Leafiara, but I cross my fingers and hope that such endeavors are, as much as possible, posted here. My Cleric is only level 26 and I barely play it so I don't have any real "skin in the game," but I sure do enjoy reading what long-time Cleric players think about the class, and am glad that I am not entirely forced to check this forum, a wiki, maybe a another forum, discord, and my aunts hallway closet to try and keep up with the conversation.
-Avaia
If anything major happens away from the forums, I'll definitely repost it on the forums--for many reasons, including that it's a public, accessible place that has static links and no edit button. (One of the few times I'm glad there's not an edit button... it keeps everything transparent.)
And thank you for your interest!
https://gswiki.play.net/Leafiara
-Estild
Thank you. I'll continue plugging away and find some way to do this, then. :D
>I know these forums can be cumbersome, Leafiara, but I cross my fingers and hope that such endeavors are, as much as possible, posted here. My Cleric is only level 26 and I barely play it so I don't have any real "skin in the game," but I sure do enjoy reading what long-time Cleric players think about the class, and am glad that I am not entirely forced to check this forum, a wiki, maybe a another forum, discord, and my aunts hallway closet to try and keep up with the conversation.
-Avaia
If anything major happens away from the forums, I'll definitely repost it on the forums--for many reasons, including that it's a public, accessible place that has static links and no edit button. (One of the few times I'm glad there's not an edit button... it keeps everything transparent.)
And thank you for your interest!
https://gswiki.play.net/Leafiara
Re: bolting clerics on 10/21/2018 08:14 PM CDT
Regarding CS spells for wizards: I would like to add that my (admittedly capped) warmage has a massive CS and does ridiculous damage with 415. OK, she's a bit of a mutant, with more MnE spells than MjE or wizard, but it's certainly doable. In fact, I suspect most wizards could generate a decent CS with 415, even without going overboard on the MnE circle. Let's have some folks try it and see what results they get.
And her core tap simply vaporizes entire rooms.
And her core tap simply vaporizes entire rooms.
Re: bolting clerics on 10/22/2018 08:22 PM CDT
It isn't really relevant to clerics, but if you want to have an objective discussion of the merits of CS spells for wizards, 415, and overtraining 400s compared to more conventional strategies (i.e. bolts), I encourage you to post some captures of your results in the wizard folder. I expect very few wizards have experimented much with this. Maybe you're on to something?
~Taverkin
~Taverkin
Re: bolting clerics on 10/23/2018 05:26 PM CDT