Switch spell slots with 325. Lowering the cost by 10 mana would be a huge improvement while in the field. 10 more mana while primarily making chrisms in town on a super node probably isn't going to affect anyone that negatively.
Allow spirit summoning lore to reduce the time between waves (not just the initial build up to the first wave). Even something like -1 sec at 45 ranks between waves and - 2 sec at 90 ranks would be great.
Allow blessing lore or religion lore to add to the number of waves or add the potential for a 3rd deity specific critical on each wave. Nothing huge, but you could work up to 30% around 60 ranks in a lore.
As I gaze over the horizon, the wind tugs at my cloak and whispers, "Adventure" in my ear. |
Whick's body sways back and forth for a bit. |
* Whick drops dead at your feet! |