335 Suggestions on 09/19/2018 11:38 AM CDT
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Few suggestions regarding 335:

Switch spell slots with 325. Lowering the cost by 10 mana would be a huge improvement while in the field. 10 more mana while primarily making chrisms in town on a super node probably isn't going to affect anyone that negatively.

Allow spirit summoning lore to reduce the time between waves (not just the initial build up to the first wave). Even something like -1 sec at 45 ranks between waves and - 2 sec at 90 ranks would be great.

Allow blessing lore or religion lore to add to the number of waves or add the potential for a 3rd deity specific critical on each wave. Nothing huge, but you could work up to 30% around 60 ranks in a lore.


As I gaze over the horizon, the wind tugs at my cloak and whispers, "Adventure" in my ear.

Whick's body sways back and forth for a bit.
* Whick drops dead at your feet!

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Re: 335 Suggestions on 12/26/2018 04:00 PM CST
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Here's something I hope could be a "quick win" idea for this spell:

CAST - Does what it does now.

EVOKE - Does what it does now.

CHANNEL - Has the same player friendliness and number of targets as CAST. Upsides: The damage wave is cast instantly, has a significantly higher damage factor, and benefits from the phantom endroll bonus of channeling. Downsides: hard RT and no followup waves.

CHANNEL EVOKE - Same as CHANNEL, except it has the group friendliness and number of targets of EVOKE.



Alternatively, make it like Fervent Reproach where we can PRAY DIVINE WRATH 1, 2, 3, or 4 to set number of waves. Picking four waves works as it does now, but reducing the number of waves strengthens each one individually. If we pick one wave, it happens at instant speed.



https://gswiki.play.net/Leafiara
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Re: 335 Suggestions on 12/26/2018 04:13 PM CST
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All good suggestions Lea. I'd still like to see a reduced cost though.


As I gaze over the horizon, the wind tugs at my cloak and whispers, "Adventure" in my ear.

Whick's body sways back and forth for a bit.
* Whick drops dead at your feet!

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