Paladin Magic Questions on 09/05/2002 12:59 AM CDT
Links-arrows 1
Reply Reply
Here goes :)

1) Anything else on the way? (Of course I ask the big one first).
2) Any progress with fixing the small errors in Shatter? By this I mean extra mana not doing more damage to armor/weapons (ie: If a prep of 5 can give 10 points of damage to a goblin's stuff, a prep of 60 will also do just 10 points of damage to a goblin's stuff). Along with this, the problem where once something gets destroied, the damage being done cuts off. So if the order is helm, shirt, gauntlets.. and the helm breaks, nothing else is damaged. If the shirt breaks, the helm is damaged but the gauntlets are not. And if the gauntlets break, both the helm and shirt get damaged.
3) Smite Foe's power versus high-level creatures is still a bit uneffective in my opinion. Granted, I'm not expecting to be leveling polo's with 300ish PM, but I'm hoping I can kill them off with 400s in it someday. The spell needing to overcome stamina AND natural armor AND worn armor (as far as I know) just seems like too many things defending the spell, and since high level creatures have rather nice (read: annoyingly strong) natural armor and very high stamina.. it makes things that are high level hard to combat magically :)

Once again. Overall, thrilled with Paladin Magic. Can't wait to see how Divine Guidance works (and a bit worried with how Smite Horde will work.. heh), and look forward to future developments.
Reply Reply