Rigby on 04/13/2003 07:06 PM CDT
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Any chance you can shave off the extra RT on smite foe like you did for Ice patch? Currently anything above 14ish mana give a 3-5 second rt which means even if you do stun the target its shaken it off before the RT is up.

Thanks
Tyden
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Re: Rigby on 04/13/2003 08:49 PM CDT
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better yet, can it affect an opponent's balance even if they can shrug off the damage?

That's my 82 Cents and I don't care if you don't want a damn Nickel

~Bombmaster Blasword
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Re: Rigby on 04/14/2003 11:14 AM CDT
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I just made some changes live for Smite Foe which means it's now been given the same treatment as Ice Patch: It now has a few seconds shaved off the roundtime. Also, there was an issue with an incorrect Barbarian MR setting on this spell... it's been correctly set as General Cast Detrimental.

>>>better yet, can it affect an opponent's balance even if they can shrug off the damage?<<<

Um. It does. <g> It's pretty slight, tho.

Also, Shatter should no longer be stopping once it destroys an item on a target.

These are really minor corrections/tweaks, so I'm probably not going to crosspost this too many places. Just please pass on the word, and enjoy.

Rigby
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Re: Rigby on 04/14/2003 03:01 PM CDT
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ah i didnt know, thanks Rigby

That's my 82 Cents and I don't care if you don't want a damn Nickel

~Bombmaster Blasword
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Re: Rigby on 04/14/2003 03:48 PM CDT
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Thanks a bunch rigby it should help alot with casting at higher preps.

Tyden
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Re: Rigby on 04/15/2003 04:56 PM CDT
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<<I just made some changes live for Smite Foe which means it's now been given the same treatment as Ice Patch: It now has a few seconds shaved off the roundtime. Also, there was an issue with an incorrect Barbarian MR setting on this spell... it's been correctly set as General Cast Detrimental.>>

>>>better yet, can it affect an opponent's balance even if they can shrug off the damage?<<<

Um. It does. <g> It's pretty slight, tho.

Rigby


Ummm... Smite foe is now castable on other adventurers???
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Rigby - BoT request on 07/07/2003 08:16 PM CDT
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You reach out with your senses and see burning streams of Holy energy coursing through the area.
You can sense that there is a bit more mana to the northwest, a bit less mana to the southwest, much less mana to the south, a bit less mana to the southeast, a little more mana to the northeast, and a bit more mana to the north.
You sense the Divine Guidance spell upon you, which should last for about sixteen roisaen.
You sense the Raise Power spell in the area, which should last around twenty-five roisaen.
You sense the Banner of Truce spell matrix in the area.
Roundtime: 6 seconds

Can BoT please please PLEASE do what Raise Power does? I would REALLY appreciate that one. :)
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Re: Rigby - BoT request on 07/08/2003 01:01 AM CDT
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you mean display the time?

just clearing it up, and yeah it should display how long its gonna last zephyr too not sure if that spell does it or not...and compost doesn't show up in the area affect spells either


--The light is blinding and purges all in its path, leaving only shadows behind, but long after the light has dwindled the shadows will remain to rise and swallow the ruins in darkness
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Re: Rigby - BoT request on 07/08/2003 02:38 AM CDT
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So would the rest of us relying on the banners :)

~Kyrrian
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Re: Rigby - BoT request on 07/08/2003 03:11 AM CDT
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>>you mean display the time?

Yes, like Raise Power was.

>>So would the rest of us relying on the banners :)

That, and I don't want to keep feeding something that's already full!
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Re: Rigby - BoT request on 07/08/2003 04:28 AM CDT
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>>So would the rest of us relying on the banners
>>That, and I don't want to keep feeding something that's already full!

Ya know, that comment was meant as much to help you save your mana for more productive purposes as it was to aid those who really need to know (empaths when the paladin has left/fallen, etc, etc.)

While yer at it, Rigby, whip me up a spell that'll send me to a world that doesn't revolve around Pureblade ;)

~Kyrrian
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