Rewards for teaching part 3 on 01/14/2005 08:33 PM CST
Links-arrows 1
Reply Reply
or 3.02 if your keeping score

1-25 ranks 1 student, no kickback

26-50 1 student, skill kickback

51-75 2 students, kickback on 1, no kickback on both

76-100 2 students, kickback on both.

101-150 3 students, kickback on all three.

151-200 4 students, 2 classes, kick back on the class with the most students, no kickback if balanced or only 1 student.

201-250 5 students, kickback on both classes.

251-300 6 students, kickback on both classes.

301-400 6 students, 3 classes, kickback on biggest class, no kickback if classes balanced or 1 only.

401-500 6 students, 3 classes, kickback on biggest 2, half kickback if balanced or 1 only.

501-700 6 students, kickback devided by number of classes taught.

701-900 6 students, 4 classes. Kickback devided by number of classes.

901 and beyond. 6 students, 4 classes max, full kickback on all classes.


The Opinions, Suggestions, or Desires in the previous post should have no baring on your Role Play, as they are not presented by Simutronics Staff.
Any actual material would have an In game location to be found.
Reply Reply
Re: Rewards for teaching part 3 on 01/14/2005 09:04 PM CST
Links-arrows 2
Reply Reply
I'm not sure the above info is completely correct. With my ranger I got my second student at 25 teaching and my 3 student at 50 teaching. He currently has 65 teaching and can teach 3 people with pretty decent skill kickback. Hope this helps.


~Malyck
Reply Reply
Re: Rewards for teaching part 3 on 01/14/2005 10:03 PM CST
Links-arrows 3
Reply Reply
MK.

I think you might need a coke, or cup of coffee, or just a nice freezeing cold shower.

yes, the current is all levels kickback

1 student to 24, 2 students to 50, 3 students to 100, 4 students to 200, 5 students to 600, 6 students there after.

The Opinions, Suggestions, or Desires in the previous post should have no baring on your Role Play, as they are not presented by Simutronics Staff.
Any actual material would have an In game location to be found.
Reply Reply
Re: Rewards for teaching part 3 on 01/24/2005 01:03 PM CST
Links-arrows 4
Reply Reply
I can't imagine how it should be possible to teach more than one class at a time. That just makes no sense.
Reply Reply
Re: Rewards for teaching part 3 on 01/24/2005 08:41 PM CST
Links-arrows 5
Reply Reply
Sure it does.

Just like Barbs messing up magic just by being in the room, even the magic not affecting/directed at them, without knowing the first bit about it, in oh say, a lore.

just like Non barbs-non magic users not being able to use magical devices.

Just like barbs being able to activate self activating magic, but no other.

Just like the masters of tm have to learn tm as if it were a mundane weapon, and not a magic one. (allthough the global caps are good.)

Just like shield is an armor but is influenced by the global cap of a weapon.

Just like Gather X doesn't work in a room full of X and it tells you there's nothing to gather.

It makes Since, because, as if you hadn't noticed with the fee, the website and everything, DR is a Fantasy Game, and as such, Anything, no matter how illogical is, in the end, sensible.

The Opinions, Suggestions, or Desires in the previous post should have no baring on your Role Play, as they are not presented by Simutronics Staff.
Any actual material would have an In game location to be found.

Reality is a perception, yet, the perception of reality is generally unperceivible.
Reply Reply
Re: Rewards for teaching part 3 on 01/25/2005 11:34 AM CST
Links-arrows 6
Reply Reply
>just like Non barbs-non magic users not being able to use magical devices.

Yeah, like runestones. Thank you, try again.

>Just like barbs being able to activate self activating magic, but no other.

Mumble mumble "inner fire" mumble mumble "magical resonances" mumble "mana manipulation," mumble mumble mumble. It works because barbarians would have a coniption if they couldn't use a gweth, and it is consistent with in-game magic theory. Teaching two classes at once is not consistent with in-game scholarship/teaching theory.

>Just like the masters of tm have to learn tm as if it were a mundane weapon, and not a magic one.

What? What the hell are you blathering about? You mean to tell me that you think having TM learning based on the difficulty of the creature you are targtetting rather than the mana you put into the spell is as illogical as teaching two classes on different subjects at the same time?

>Just like Gather X doesn't work in a room full of X and it tells you there's nothing to gather.

Umm, because gatehr is a broken and/or obsolete verb, with limited, specialized use, and not a general instruction to gather anything? Using system limitations to argue that something inherently illogical makes "since" is just dumb.
Reply Reply
Re: Rewards for teaching part 3 on 01/25/2005 07:24 PM CST
Links-arrows 7
Reply Reply
Personal attacks.

Take it to the email, or just ingore this folder, since you can't grasp the concept of "Suggestions".

B. have you had a NMU try and use a runestone RECENTLY? You try again.

Gweth is Magic. It violates the current rules of magic. A Barbs inner fire should vanish for even thinking about precognitive thought in the general direction of a gweth. So they have a coniption, Every guild has something they don't like.

No, I'm referring to the fact that the global cap affecting TM slows down TM learning faster than it does a non magic weapon. I can lock a "Mundane" weapon with the SAME NUMBER OF RANKS as my TM and not move my TM on the same creature. It's currently going under review, I'm patient, I've been here quite some time. Sure my memory is not perfect, but then unless you are a rom drive, your's isn't either.

The slowdown is caused by the damage ratio's even in those with higher PM/harness.

The Opinions, Suggestions, or Desires in the previous post should have no baring on your Role Play, as they are not presented by Simutronics Staff.
Any actual material would have an In game location to be found.
Reply Reply
Re: Rewards for teaching part 3 on 01/25/2005 07:29 PM CST
Links-arrows 8
Reply Reply
>It makes Since, because, as if you hadn't noticed with the fee, the website and everything, DR is a Fantasy Game, and as such, Anything, no matter how illogical is, in the end, sensible.

Fantasy and logic are not mutually exclusive. In fact, the stronger the logical consistency of a world, the better the fantasy.
Reply Reply
Re: Rewards for teaching part 3 on 01/25/2005 10:27 PM CST
Links-arrows 9
Reply Reply
<<Just like Gather X doesn't work in a room full of X and it tells you there's nothing to gather.>>

As Mordraug alluded to, gather is a specialized verb used by clerics to find sirese seeds for a specific ritual.

<<[SHNURUI]No, I'm referring to the fact that the global cap affecting TM slows down TM learning faster than it does a non magic weapon. >>

I can lock TM faster than my HE on the same critter at equal ranks, with TM being in my primary skillset and HE in my secondary. It isn't a blanket problem, it's an issue with personal training methods. Not to say there might not be a problem with the way TM experience is gained, but it isn't as problematic as all that.

~Heroiklim
Reply Reply
Re: Rewards for teaching part 3 on 01/26/2005 06:11 PM CST
Links-arrows 10
Reply Reply
Yes, it is a matter of training techniques, and the fact(and reason tm damage is currently being worked on) that I refuse to sit and plink with GZ or FS all day long, when I have tools like ala and LB or any other one shot one kill spell that does massive amounts of damage, but gives minimal rewards.

This has(is) already been(being) discussed in the TM folders.

The Opinions, Suggestions, or Desires in the previous post should have no baring on your Role Play, as they are not presented by Simutronics Staff.
Any actual material would have an In game location to be found.
Reply Reply
Re: Rewards for teaching part 3 on 01/27/2005 11:25 AM CST
Links-arrows 12
Reply Reply
Umm, so, how do you get teaching multiple different classes at the same time out of citing the existance of magic theory, a system limitation with Targetted Magic, and a special verb? You said something about it making sense, but I'm not following the connection.
Reply Reply
Re: Rewards for teaching part 3 on 01/27/2005 06:08 PM CST
Links-arrows 13
Reply Reply
Each of these instances, save for the busted verb, as you gain more skill, you get to do more.

More skill=doing more= more students >=< more classes?

Notice the multiple classes don't start until after a great deal of skill is already accomplished?

I also note that you are not a historian, and or didn't pay much attention during American history, "the wild west" Where teachers not only taught multiple classes, AT the same time, they also taught multiple levels of the same class.

This was mostly the need, as the prarie schools only had 1 school "marm" and yet had children from different ages and class levels, and only one room in the school building.

No more defending my Suggestion (the process by which a physical or mental state is influenced by a thought or idea <the power of suggestion> b : the process by which one thought leads to another especially through association of ideas), Its a good idea, in MY OPINION, and in the end, all that matters is that it was relayed to others that it Might ([v] expresses possibility; "I could do it by myself") be used in the format for which it was made.

http://www.hyperdictionary.com/search.aspx?define=suggestion
http://www.hyperdictionary.com/search.aspx?define=may
http://www.hyperdictionary.com/search.aspx?define=might

The Opinions, Suggestions, or Desires in the previous post should have no baring on your Role Play, as they are not presented by Simutronics Staff.
Any actual material would have an In game location to be found.
Reply Reply
Re: Rewards for teaching part 3 on 01/30/2005 10:26 PM CST
Links-arrows 14
Reply Reply
>I also note that you are not a historian, and or didn't pay much attention during American history, "the wild west" Where teachers not only taught multiple classes, AT the same time, they also taught multiple levels of the same class.

I don't think this analogy translates at all to the DR system of teaching. And while single-room schoolhouse teachers were indeed tasked with teaching multiple subjects at multiple levels to children of all ages in a community, that is not the same thing as teaching, say, a French class to two students at precisely the same time you are teaching Geometry to three others.

On the other hand, I can see the plausibility of teaching "Geometry in French" or, say, "Perception as it Pertains to Foraging". In other words, with uber teaching ranks one could teach a single class in two or more skills.
Reply Reply
Re: Rewards for teaching part 3 on 01/31/2005 06:50 PM CST
Links-arrows 15
Reply Reply
>On the other hand, I can see the plausibility of teaching "Geometry in French" or, say, "Perception as it Pertains to Foraging". In other words, with uber teaching ranks one could teach a single class in two or more skills.

That would be a matter of semetics. Two classes with different subjects or two subjects in the same class.

The Opinions, Suggestions, or Desires in the previous post should have no baring on your Role Play, as they are not presented by Simutronics Staff.
Any actual material would have an In game location to be found.
Reply Reply
Re: Rewards for teaching part 3 on 02/01/2005 12:06 AM CST
Links-arrows 16
Reply Reply
>That would be a matter of semetics. Two classes with different subjects or two subjects in the same class.

The two are distinctly different. Two classes with different subjects means two different sets of students, each set of students learning something different. One class of multiple subjects means everyone the teacher is teaching learns the same set of skills.
Reply Reply
Re: Rewards for teaching part 3 on 03/04/2005 06:02 PM CST
Links-arrows 17
Reply Reply
What's kickback?


> I see dead people...<

Vote for Pedro
Reply Reply
Re: Rewards for teaching part 3 on 03/06/2005 08:23 PM CST
Links-arrows 18
Reply Reply
You learn what you are teaching...pretty sure that's what is meant.


~Brady, player of I'm a Lover Not a Fighter Elavin Rismel.

You hug Farman who wraps his arms around you with a warm smile. He smells like clouds of sulphur mixed with ozone and melted toad intestines.

"Congratulations! You've won DragonRealms!"
Reply Reply
Re: Rewards for teaching part 3 on 03/07/2005 09:34 AM CST
Links-arrows 19
Reply Reply
I just wanna be able to learn by teaching/listening to the acolytes/monks/priests/etc. Other guilds can learn from NPC's: Empaths can perceive health; Traders can do, er, something with merchants, etc.


Ebil Cleric Bambina
Reply Reply
Re: Rewards for teaching part 3 on 06/08/2005 11:35 AM CDT
Links-arrows 20
Reply Reply
i like the idea of multiple classes, think of it like a grade school teacher, you've got a group running an art project and a group weaving baskets underwater.. and you just divide between the two.

Something else that would be nice for teaching would be at a certian level having a "room effect"

meaning let's say you have 400 ranks in teaching and you've got an "unfull class" learning teaching and there's someone else with an unfull class teaching scholarship

I would think that the two classes while of course paying full and complete attention to their teachers grin would overhear bits and pieces from the other classes (random chance based on your charisma their scholarship, in the case of scholarship I'd almost think lower would be better)

perhaps make it a lore primary perk at say 120 ranks
and a lore secondary at 180
and lore tert at 300 or so

that way, just sitting in a busy room, with a "semi full class" your not stuck with staring at thoughtful for the 19 or 20 hours it takes to get those 5%s of a rank



You continue to instruct your students on teaching.
Faerstra is paying excruciatingly close attention to your lesson, staring at you in unflinching wonder and admiration.
Ravanos "I hate water" Covet Battlepriest of Everild
Reply Reply