Combat Bug Fix on 04/04/2000 04:06 PM CDT
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Category Thieves -- Den of Thieves (20)
Topic Guild Guru Announcements (2)
Message After Next... (209)
By DR-VEYL@PLAY.NET
On Apr 3, 2000 at 22:47

The bug wherein if you advanced from hiding on a player/creature that was already advancing on you, BOTH you and the target stopped advancing has been squashed.

Happy hunting.

-- He of Too Few Words, aka GM Veyl
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Combat Bug Fix on 10/01/2000 07:59 PM CDT
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Category Talk to Simutronics (34)
Topic GM Announcements (5)
Message Combat Bug Fix (109)
By DR-VEYL@PLAY.NET (GM Veyl)
On Oct 1, 2000 at 19:16

I'll be releasing a fix to a couple of bugs in the combat system, probably Monday (2 October) after I return from work.

1) There will now be an RT associated with attacking (and hitting) non-corporeal undead with non-blessed weapons. Before, you could get the balance boost without any RT. This change ONLY affects attacking those undead with non-blessed weapons.

2) On hits where a player or a creature is stunned, their balance and position will be adjusted immediately after the hit.

What this means is, if you get stunned, you're automatically going to lose balance. The way it used to work, you only lost balance if the creature attacked you before the stun wore off. If this didn't happen, the system treated it as if the stun never happened. The same situation was true of stunned creatures, and both have been corrected.

-- GM Veyl
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