Your opponent is stunned and on the ground. And you missed? on 04/10/2009 10:04 PM CDT
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I'm a very off-and-on Dragonrealms player and came back recently to see combat mechanics once again tweaked to my extreme disadvantage.

While hunting in gryphons, I lock my main weapon and then hunt with about 6 lower range weapons. My recent problem has occurred with all the weapons, but I'll use 2HB for my example, as it was the most effective before the latest changes.

I have enough skill in the weapon to knock the creature down to the ground with a stun, so it is prone, senseless, and completely helpless, right? One or two more killing blows should do it, right?

However, now gryphons are consistently dodging my attacks while -stunned and prone,- despite the fact that I am using the same weapon that put them on the ground in the first place.

What. Is. Up?
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Re: Your opponent is stunned and on the ground. And you missed? on 04/10/2009 10:34 PM CDT
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At this very current moment, combat is bugged, as a whole. There were just some global changes put in that have, apparently, hit gryphons especially hard. You might wait a week or two, and then try posting again after the GMs have made enough tweaks to render the system usable.
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Re: Your opponent is stunned and on the ground. And you missed? on 04/10/2009 11:14 PM CDT
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Also, a year or two ago, defensive penalties were nerfed for conditions such as immobilized, prone, asleep, etc.

It sucked for people who relied on using these effects for backtraining (immobilize with magic, swing with backtraining weapon), and kills the immersion a bit (how the heck can a sleeping creature dodge?!), but it was probably better for game balance. Maybe.




Aveda's Field Guide- http://dr.aveda.googlepages.com
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Re: Your opponent is stunned and on the ground. And you missed? on 04/11/2009 01:41 AM CDT
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> but it was probably better for game balance. Maybe.


No maybe about it. We have global caps on how much a player can bonus or hex skills or stats. They are there for a reason. If we allow things like stun, immobilize, and sleep abilities/spells to slide neatly by those limits, then we may as well not have caps at all.


- GM Dartenian


If you think you can do a thing or think you can't do a thing, you're right. - Henry Ford
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Re: Your opponent is stunned and on the ground. And you missed? on 04/11/2009 05:16 AM CDT
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I can understand that, but this has only happened within the last few months. Before that I never had this problem last year.
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Re: Your opponent is stunned and on the ground. And you missed? on 04/11/2009 04:38 PM CDT
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If the problem just recently manifested, it's probably because of the buff to natural critters that slipped in (on accident, I think) when Z was putting the new AI into effect. According to him it's something that bonueses natural critter evasion to make up for their lack of shield/parry.

Personally I think they were fine beforehand... I never noticed that much of a gap detween their defenses and attack power. Even where that gap existed, it kinda makes sense... think of large animals - bears for example. Lots of stamina, not so much evasion. Stronger in terms of attack than defense. That's what natural critters were before, and are no longer.



Maulem exclaims, "Stop shootin da wimmins!"

Gene Police! You, outta the pool!
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Re: Your opponent is stunned and on the ground. And you missed? on 04/11/2009 04:44 PM CDT
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>>Personally I think they were fine beforehand... I never noticed that much of a gap detween their defenses and attack power. Even where that gap existed, it kinda makes sense... think of large animals - bears for example. Lots of stamina, not so much evasion. Stronger in terms of attack than defense. That's what natural critters were before, and are no longer.

what? that's always been the problem with natural critters. not teaching offense anywhere near as high as they teach defense. now they teach higher...

~Arwinia

The Empath spellbook is a riddle trapped in an enigma hidden inside a lot of suck.-Armifer
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Re: Your opponent is stunned and on the ground. And you missed? on 04/11/2009 04:52 PM CDT
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I've always attributed the higher defensive learning to multi situations. I never noticed a difference that was any bigger than the one seen with swains, pirates, and other swarmy armed critters.

I did figure they'd teach higher now, though, so I'm moving back to black leucs to see how they teach under the new system.



Maulem exclaims, "Stop shootin da wimmins!"

Gene Police! You, outta the pool!
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Re: Your opponent is stunned and on the ground. And you missed? on 04/11/2009 04:56 PM CDT
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>>I did figure they'd teach higher now, though, so I'm moving back to black leucs to see how they teach under the new system.

You may be pleasantly surprised

~Arwinia

The Empath spellbook is a riddle trapped in an enigma hidden inside a lot of suck.-Armifer
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Re: Your opponent is stunned and on the ground. And you missed? on 04/11/2009 05:05 PM CDT
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Except that with 4 hunters in black leucs, there's a grand total of 2 or 3 leucs. The gen got seriously screwed up. I haven't been in there today, hopefully it's been fixed.


________________________________________

Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
- Albert Einstein
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Re: Your opponent is stunned and on the ground. And you missed? on 04/11/2009 05:40 PM CDT
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It's just two hunters and there's about six leucs most of the time. They're also teaching weapons far better than they were when I left - I can't say I'm thrilled to be bumped back here after the swarmy goodness of gryphons, but the reasoning behind the change is sound and the alternatives are obviously out there, so I don't expect a change back.



Maulem exclaims, "Stop shootin da wimmins!"

Gene Police! You, outta the pool!
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Re: Your opponent is stunned and on the ground. And you missed? on 04/27/2009 08:53 PM CDT
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> but it was probably better for game balance. Maybe.

No maybe about it. We have global caps on how much a player can bonus or hex skills or stats. They are there for a reason. If we allow things like stun, immobilize, and sleep abilities/spells to slide neatly by those limits, then we may as well not have caps at all.

- GM Dartenian
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

And are we equally protected, or when we are stun we become easier to be hit by the critters?


Escaped from Dirge Assylum
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Re: Your opponent is stunned and on the ground. And you missed? on 04/28/2009 12:22 PM CDT
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>And are we equally protected

Yes.

Also, please change your sig. All the +++ messes up the display. Pro tip: use a few - and you get a nice line, like this:




Thanks.
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Re: Your opponent is stunned and on the ground. And you missed? on 04/30/2009 05:59 PM CDT
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>And are we equally protected

>> Yes.


Well that explains why I'm not instantly destroyed in a swarm when I take a bad hit and get stunned.
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Re: Your opponent is stunned and on the ground. And you missed? on 04/30/2009 09:50 PM CDT
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Time out... I haven used irony in sooo long...

I ask because in my case it seems as if a wolf stuns me and suddenly it is bring your cub to bite Vieque day... by the time I am out of the stun (or should be) I am dead.


Escaped from Dirge Assylum
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