My question is.. i use HE.. i dont wish to use a shield.
Will HE users ever be able to use a broadsword similar in style to the classic Conan the Barbarian style.. where the second hand was used.
I realise that there is a 2HE skill but it seems to me its more akin to the actual weapon one uses rather than the style of fighting.
Is this a possibility in the future with Off-Hand weapon skill? Perhaps a change in the definition of 2 handed weapons and 2 handed fighting.
i realise a scimitar is not a 2 handed weapon.. but you cant tell me that when using both hands in an overhead chop wont do more damage than a one handed chop.
Thanks.
"History is written by the victors."
~Dusk~
HE question on 09/22/2004 01:46 PM CDT
Re: HE question on 09/22/2004 02:07 PM CDT
Two handed fighting has been and as far as I know is still being talked about. I'm not the foremost authority on anything though, so dont take that as law.
Sanya
I was taking a walk in the park when this post said I stole its purse. I tried to get away, but it just kept on coming. So I had to beat it to death with this purse I found.
-MOD-ILEDEMUS
Sanya
I was taking a walk in the park when this post said I stole its purse. I tried to get away, but it just kept on coming. So I had to beat it to death with this purse I found.
-MOD-ILEDEMUS
New HE question on 09/22/2004 10:40 PM CDT
What kind of broadsword could be forged in the 33-34 stone range w/out special metals? I got 24 strength and 30 agility, looking for something that's gonna hit HARD without sacrificing too much in the way of balance.
[disclaimer]
I am in TF so just trying to see what kinda stats can be had, not actually looking to buy one. Unless you're in TF. Then I am.
[/disclaimer]
Ouch: The arrow lands a massive strike that crushes the steed's groin (good thing it's dead already!), stunning it.
[disclaimer]
I am in TF so just trying to see what kinda stats can be had, not actually looking to buy one. Unless you're in TF. Then I am.
[/disclaimer]
Ouch: The arrow lands a massive strike that crushes the steed's groin (good thing it's dead already!), stunning it.
Re: HE question on 09/22/2004 11:37 PM CDT
Re: HE question on 09/22/2004 11:40 PM CDT
Re: New HE question on 09/22/2004 11:40 PM CDT
Re: HE question on 09/24/2004 12:17 AM CDT
Re: HE question on 09/27/2004 08:52 AM CDT
I meant more along the lines of a weapon one could use two hands with.
not a 2 handed weapon. ie 6 foot claymore
Its not a really big deal.. i just wanted to know if eventually in the future.. one would be able to use both hands on any weapon.. for more ommph in hitting, perhaps a better parry.. etc.
This could be used in the stance.
Stance Twohand
You take a two handed grip.
Parry +10-20% <depending on skill/stat/guild
Damage +10-20% <depending on skill/stat/guild<<maneuvers>
Thanks.
"History is written by the victors."
~Dusk~
not a 2 handed weapon. ie 6 foot claymore
Its not a really big deal.. i just wanted to know if eventually in the future.. one would be able to use both hands on any weapon.. for more ommph in hitting, perhaps a better parry.. etc.
This could be used in the stance.
Stance Twohand
You take a two handed grip.
Parry +10-20% <depending on skill/stat/guild
Damage +10-20% <depending on skill/stat/guild<<maneuvers>
Thanks.
"History is written by the victors."
~Dusk~
Re: HE question on 09/27/2004 10:56 PM CDT
<<Its not a really big deal.. i just wanted to know if eventually in the future.. one would be able to use both hands on any weapon.. for more ommph in hitting, perhaps a better parry.. etc.>>
If you use two hands with a weapon, you would be learning and using twohanded skill (blunt or edged). Regardless of the size of the weapon. The weapon would also have to have twohanded stats for when you swap the weapon into its twohanded mode.
Also, know that many weapons weren't intended for twohanded use, and don't have suitable grips for two hands. Thus they would be useless in twohanded mode.
~Vraniss~
die
and be free of pain
or live
and fight your sorrow
If you use two hands with a weapon, you would be learning and using twohanded skill (blunt or edged). Regardless of the size of the weapon. The weapon would also have to have twohanded stats for when you swap the weapon into its twohanded mode.
Also, know that many weapons weren't intended for twohanded use, and don't have suitable grips for two hands. Thus they would be useless in twohanded mode.
~Vraniss~
die
and be free of pain
or live
and fight your sorrow
Re: HE question on 09/27/2004 11:23 PM CDT
<<If you use two hands with a weapon, you would be learning and using twohanded skill (blunt or edged). Regardless of the size of the weapon.>>
Untrue as of right now.
Sanya
I was taking a walk in the park when this post said I stole its purse. I tried to get away, but it just kept on coming. So I had to beat it to death with this purse I found.
-MOD-ILEDEMUS
Untrue as of right now.
Sanya
I was taking a walk in the park when this post said I stole its purse. I tried to get away, but it just kept on coming. So I had to beat it to death with this purse I found.
-MOD-ILEDEMUS
Re: HE question on 09/28/2004 12:28 AM CDT
Not only is it untrue at the moment (2 handed ME's exist). It makes complete sense that some maneuvers would be able to gain a little extra strength from a free hand. Swinging a broadsword can be done with a shield, but if you need a power swing, you can always use the other hand to chop down. What I'd personally like to see is some kind of bonus to having the off hand free. A sort of 'duelers' bonus. On certain moves, 'feint, jab, draw,' it would help with balance. You are able to counter-balance your weight by using your offhand. It is far easier to use blades like fencing foils and things without worrying about where a shield is going to go. Moves like chop, slice, sweep, could benefit from an increased power by adding the other hand. It would give people who didn't use shield a little added incentive to training one-handed weapons and keeping that off hand free of other things. Would especially make things more interesting once duel-wield comes out.
-Wighten
-Wighten
Re: HE question on 09/28/2004 10:41 AM CDT
>It is far easier to use blades like fencing foils and things without worrying about where a shield is going to go.
Yes, but it's actually a bit easier to use a broadsword or other heavy edged weapon with a shield. <shrug> Katana's are sorta, at least in real life, an ME bastie because they're so light.
Unless you magically lighten a broadsword, it really isn't suited for fencing about, which is why it was almost always used with shield of some kind.
Vale, player of
Yes, but it's actually a bit easier to use a broadsword or other heavy edged weapon with a shield. <shrug> Katana's are sorta, at least in real life, an ME bastie because they're so light.
Unless you magically lighten a broadsword, it really isn't suited for fencing about, which is why it was almost always used with shield of some kind.
Vale, player of
Re: HE question on 09/28/2004 09:42 PM CDT
<<Untrue as of right now.>>
They are the exceptions, not the rule. I would expect these to be bugs, and to be corrected at some point in the future. It only makes sense... if a weapon requires two hands to wield, it should teach twohanded weapon skill.
<<Not only is it untrue at the moment (2 handed ME's exist). It makes complete sense that some maneuvers would be able to gain a little extra strength from a free hand.>>
No style of fighting should allow "extra" power above what your skill grants. Extra power should be defined by the weapon itself, i.e., whether it is in one-handed or two-handed mode. Fighting with a hand free already grants benefits; you can pick up things, skin creatures, use worn cambrinth, etc.
I'm not trying to argue anything, because the GMs would never code it. So it doesn't matter. Just pointing out the way things should be.
<<It would give people who didn't use shield a little added incentive to training one-handed weapons and keeping that off hand free of other things.>>
Why would you not want to use a shield? Now that makes no sense. :)
~Vraniss~
die
and be free of pain
or live
and fight your sorrow
They are the exceptions, not the rule. I would expect these to be bugs, and to be corrected at some point in the future. It only makes sense... if a weapon requires two hands to wield, it should teach twohanded weapon skill.
<<Not only is it untrue at the moment (2 handed ME's exist). It makes complete sense that some maneuvers would be able to gain a little extra strength from a free hand.>>
No style of fighting should allow "extra" power above what your skill grants. Extra power should be defined by the weapon itself, i.e., whether it is in one-handed or two-handed mode. Fighting with a hand free already grants benefits; you can pick up things, skin creatures, use worn cambrinth, etc.
I'm not trying to argue anything, because the GMs would never code it. So it doesn't matter. Just pointing out the way things should be.
<<It would give people who didn't use shield a little added incentive to training one-handed weapons and keeping that off hand free of other things.>>
Why would you not want to use a shield? Now that makes no sense. :)
~Vraniss~
die
and be free of pain
or live
and fight your sorrow
Re: HE question on 09/28/2004 10:08 PM CDT
Re: HE question on 09/29/2004 09:03 AM CDT
<<Why would you not want to use a shield? Now that makes no sense. :)>>
Because 9 times out of 10, I will have a critter dead before it can fling something at me. Extra armor isnt something I look for a lot of. If I thought it would help me dodge and hide, I'd go out there naked except for a sheath, but my sheath would never hold all my weapons.
<<They are the exceptions, not the rule. I would expect these to be bugs, and to be corrected at some point in the future. >>
Bugs are an unintentional part of programming. I seriously doubt that things like the baselard (which is the only weapon I've seen so far that is a 2 handed ME, and has funky 2 handed messaging when you try to backstab if I remember correctly) were bugs. I'm only assuming there are more out there. I did find out that it has been that way for a very long time too. It may or may not get changed one way or another during the weapon re-evaluation, which has already been stated.
On a side note, I believe backstab can be done with a shield. Why wouldnt it be able to be done with something like a baselard, which is just bigger than a short sword (according to weight)?
Anyway, to call things like that bugs, which have never been called bugs and have special messaging that had to have been coded in, is a bit presumptuous. Unless you have been a GM and know something we dont (which you couldnt tell us about anyway, so you probably wouldnt be allowed to make that post with such bold assumptions) you dont know what is and what is not a bug. Just because you dont agree with it doesnt mean that it is right or true, and just because something gets changed doesnt mean it was originally a bug.
If you dont agree with something that is fine. If you say something that looks completely intentional must be a bug because it doesnt suit your ideas, youre arrogant. Arrogance is good in small doses, because it makes you work harder to make sure that you are the best. In larger doses, it makes people comment on matters that they could not hope to know anything about.
<<Some people you just can't reach. And then we get what we have here; a failure to communicate.>>
I tried shield, and it really got in my way too much to do any good. As an armor tert and survival primary (can you guess what I am?), it would be difficult to put shield at any level that would actually help me rather than just being a hinderance, whether holding or wearing it. I rely solely on evasion and hiding to get me through whatever I need to get through and its done a good job so far. I just dont have the dedication (read: I hate boring things) to train it up to a useable level. Thats why some people dont use a shield.
Sanya
I was taking a walk in the park when this post said I stole its purse. I tried to get away, but it just kept on coming. So I had to beat it to death with this purse I found.
-MOD-ILEDEMUS
Because 9 times out of 10, I will have a critter dead before it can fling something at me. Extra armor isnt something I look for a lot of. If I thought it would help me dodge and hide, I'd go out there naked except for a sheath, but my sheath would never hold all my weapons.
<<They are the exceptions, not the rule. I would expect these to be bugs, and to be corrected at some point in the future. >>
Bugs are an unintentional part of programming. I seriously doubt that things like the baselard (which is the only weapon I've seen so far that is a 2 handed ME, and has funky 2 handed messaging when you try to backstab if I remember correctly) were bugs. I'm only assuming there are more out there. I did find out that it has been that way for a very long time too. It may or may not get changed one way or another during the weapon re-evaluation, which has already been stated.
On a side note, I believe backstab can be done with a shield. Why wouldnt it be able to be done with something like a baselard, which is just bigger than a short sword (according to weight)?
Anyway, to call things like that bugs, which have never been called bugs and have special messaging that had to have been coded in, is a bit presumptuous. Unless you have been a GM and know something we dont (which you couldnt tell us about anyway, so you probably wouldnt be allowed to make that post with such bold assumptions) you dont know what is and what is not a bug. Just because you dont agree with it doesnt mean that it is right or true, and just because something gets changed doesnt mean it was originally a bug.
If you dont agree with something that is fine. If you say something that looks completely intentional must be a bug because it doesnt suit your ideas, youre arrogant. Arrogance is good in small doses, because it makes you work harder to make sure that you are the best. In larger doses, it makes people comment on matters that they could not hope to know anything about.
<<Some people you just can't reach. And then we get what we have here; a failure to communicate.>>
I tried shield, and it really got in my way too much to do any good. As an armor tert and survival primary (can you guess what I am?), it would be difficult to put shield at any level that would actually help me rather than just being a hinderance, whether holding or wearing it. I rely solely on evasion and hiding to get me through whatever I need to get through and its done a good job so far. I just dont have the dedication (read: I hate boring things) to train it up to a useable level. Thats why some people dont use a shield.
Sanya
I was taking a walk in the park when this post said I stole its purse. I tried to get away, but it just kept on coming. So I had to beat it to death with this purse I found.
-MOD-ILEDEMUS
Re: HE question on 09/29/2004 09:14 AM CDT
Sanya, don't take it personally.
I completely agree, for survival primes, a shield doesn't always make sense. You guys can rely on your stealth to hunt at level or even above, and a shield does interfere with that to a varying extent.
I'd argue about the benefits a shield has in situations that will negate any stealth you might have (ie volley fire, chain lightning, etc), but if you are an armor tert, there's probably no reason to bother. Hopefully your cookies will make up for it if you ever end up in that situation. As a tert, it's pretty hard to make up lost ground.
Have fun and happy hunting.
~Kodiac
Shield: It does a body good.
I completely agree, for survival primes, a shield doesn't always make sense. You guys can rely on your stealth to hunt at level or even above, and a shield does interfere with that to a varying extent.
I'd argue about the benefits a shield has in situations that will negate any stealth you might have (ie volley fire, chain lightning, etc), but if you are an armor tert, there's probably no reason to bother. Hopefully your cookies will make up for it if you ever end up in that situation. As a tert, it's pretty hard to make up lost ground.
Have fun and happy hunting.
~Kodiac
Shield: It does a body good.
Re: HE question on 09/29/2004 09:23 AM CDT
Re: HE question on 09/29/2004 10:10 AM CDT
Re: HE question on 09/29/2004 10:12 AM CDT
Re: HE question on 09/29/2004 10:16 AM CDT
Re: HE question on 09/29/2004 07:20 PM CDT
Re: HE question on 09/30/2004 02:00 PM CDT
>>>If you use two hands with a weapon, you would be learning and using twohanded skill (blunt or edged). Regardless of the size of the weapon.
>>>Vranis
>>Untrue as of right now.
>>Sanya
>They are the exceptions, not the rule.
>Vraniss
Not the exception. Large blunts (the skill is large blunts not heavy blunts) often require 2 hands. It can be challenging to find a one handed large blunt.
Player of Tessaa
>>>Vranis
>>Untrue as of right now.
>>Sanya
>They are the exceptions, not the rule.
>Vraniss
Not the exception. Large blunts (the skill is large blunts not heavy blunts) often require 2 hands. It can be challenging to find a one handed large blunt.
Player of Tessaa
Re: HE question on 10/01/2004 12:36 AM CDT
<<Not the exception. Large blunts (the skill is large blunts not heavy blunts) often require 2 hands. It can be challenging to find a one handed large blunt.>>
Heavy blunts are what, one weapon type out of how many? I'd call that an exception. Not even all heavy blunts either. Also, one such blunt in particular, the ball and chain, used to be wieldable with one hand. Things change one way, they could just as easily change back the other way.
>ap my hammer
"An Imperial War Hammer is a heavy blunt type weapon."
In my opinion, the blunts set should match up with the edged set. Light edged, medium edged, heavy edged, twohanded edged. Light blunt, medium blunt, heavy blunt, twohanded blunt. Seems that some blunts have it right, but the messaging for experience is messed up. As if someone threw it in at the beginning and never bothered to fix it even as later blunts were deemed heavy, not large.
It just seems to be an identity crisis concerning blunts, with different GMs adding different things over the years without bothering to check what the previous GM did. Standards should be set, and messaging should reflect that. That there are so many inconsistencies in this area of the game is indicative of a bug, if not simple oversight on the part of the GMs.
As I said before, I expect it to be fixed eventually, although not in the near future. Maybe "soon"? :)
~Vraniss~
die
and be free of pain
or live
and fight your sorrow
Heavy blunts are what, one weapon type out of how many? I'd call that an exception. Not even all heavy blunts either. Also, one such blunt in particular, the ball and chain, used to be wieldable with one hand. Things change one way, they could just as easily change back the other way.
>ap my hammer
"An Imperial War Hammer is a heavy blunt type weapon."
In my opinion, the blunts set should match up with the edged set. Light edged, medium edged, heavy edged, twohanded edged. Light blunt, medium blunt, heavy blunt, twohanded blunt. Seems that some blunts have it right, but the messaging for experience is messed up. As if someone threw it in at the beginning and never bothered to fix it even as later blunts were deemed heavy, not large.
It just seems to be an identity crisis concerning blunts, with different GMs adding different things over the years without bothering to check what the previous GM did. Standards should be set, and messaging should reflect that. That there are so many inconsistencies in this area of the game is indicative of a bug, if not simple oversight on the part of the GMs.
As I said before, I expect it to be fixed eventually, although not in the near future. Maybe "soon"? :)
~Vraniss~
die
and be free of pain
or live
and fight your sorrow
Re: HE question on 10/09/2004 01:35 PM CDT
Re: HE question on 10/09/2004 07:17 PM CDT
{{This could work, however, you should take a hit on roundtime, because it's a lot slower to swing with two hands than it is with one.}}
Maybe it s quicker empty handed but two hands is alot quicker with a 7lb sword in ya hand.
"I reckon I've killed everything that walks this planet and one time or another"
William Muney
Maybe it s quicker empty handed but two hands is alot quicker with a 7lb sword in ya hand.
"I reckon I've killed everything that walks this planet and one time or another"
William Muney
Re: HE question on 12/04/2004 02:22 PM CST