stance attack? on 01/22/2006 09:43 AM CST
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Affects offensive spells?

Oh, and leave it out of Tingle, unless you talk the other guys to default tingle to melee target?

Tingle doesn't leave you defensiveless, just offensive less. It's not our fault the critters haven't learned how to wear their shields.
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Re: stance attack? on 01/22/2006 11:06 AM CST
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<<Affects offensive spells?>>

Where have you been?

<<Oh, and leave it out of Tingle, unless you talk the other guys to default tingle to melee target?>>

Stance attack affects every single offensive spell, and it's staying that way, and it really needs to stay that way. It wasn't much of an issue before, but now that stancing down your attack allows you to stance up your defense, it's a big issue.




Marksman Ahmir Nam'al

[pi]
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Re: stance attack? on 01/22/2006 11:08 AM CST
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Booo... I want 200% defense plus my hefty SW boost and no penalty to my spell slinging! I'll be unstoppable.





Fuquois
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Re: stance attack? on 01/25/2006 07:44 PM CST
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when did down attack up defence?
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Re: stance attack? on 01/25/2006 07:44 PM CST
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and Tingle is strictly defensive, unless youre a theif.
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Re: stance attack? on 01/25/2006 07:48 PM CST
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<<when did down attack up defence?>>

Ssra changed the stance system a couple months back. Since then.

<<and Tingle is strictly defensive, unless youre a theif.>>

Strictly defensive? See, I would think that if you Tingled somebody's weapon and shield out of their hand during a fight, it'd put you at a distinct advantage. And it could also be used to swipe said weapon and shield. To me... that counts as an offensive spell.




Marksman Ahmir Nam'al

[pi]
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Re: stance attack? on 01/25/2006 11:57 PM CST
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The 'common' method of using tingle to swipe items (tingling someone, then dragging them out of the room) is mech abuse. Really, though. No GM is going to make kosher any method that allows a character to take an item from another character. You can steal coins from people without a reason, but you can't assault someone for the purpose of stealing their items (even if you use non-harmful methods).




Orpheus: "You've been powering this machine with a forsaken child?"
Venture: "What? It's not like I used the whole thing."
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Re: stance attack? on 01/26/2006 08:20 AM CST
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<<The 'common' method of using tingle to swipe items (tingling someone, then dragging them out of the room) is mech abuse. Really, though. No GM is going to make kosher any method that allows a character to take an item from another character. You can steal coins from people without a reason, but you can't assault someone for the purpose of stealing their items (even if you use non-harmful methods).>>

Why not? Graverobbing is part of the game....what would be the difference of stealing and item from their grave or from their person? Just wondering......unless it says in policy you can't do it.


Codiax.

Why kill yourself when you can kill mages
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Re: stance attack? on 01/26/2006 08:23 AM CST
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>unless it says in policy you can't do it.

It does. Specifically mentions that anything which causes a person to drop items, and dragging them out, is mech abuse, and will be terms for lockout and/or removal of ability.


Fine. I'm wrong.
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Re: stance attack? on 01/26/2006 08:27 AM CST
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Yes, it's mechanics abuse. Guarding a person's item when they drop it so they can't pick it up is also mechanics abuse. Stuff like that. If I recall graverobbing is, technically, also punishable by a GM? In that you have the option to either seek vengeance yourself to any degree you want or tattle, not both. Seeing as how graverobbing items burns you, I think it's pretty clear that that sort of stuff is frowned upon one way or another.

Malkien the Barbarian (Kaldar do not sleep. They wait.)
Apis the Cleric (His tears cure cancer. Too bad he's never cried.)

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Re: stance attack? on 01/26/2006 08:30 AM CST
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<<It does. Specifically mentions that anything which causes a person to drop items, and dragging them out, is mech abuse, and will be terms for lockout and/or removal of ability.>>

Thanks for the info.....I don't read through policy too diligently, I just play heh.

Codiax.


Why kill yourself when you can kill mages
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Re: stance attack? on 01/26/2006 09:28 AM CST
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>In that you have the option to either seek vengeance yourself to any degree you want or tattle, not both.

Graverobbing is allowed in this game. 'Tattling' does not guarantee that the GM's call a 'do-over', and get involved. There can be extraordinary circumstances in which they do so, but it is my impression that GM intervention is not the norm. IOW; I've never had a GM 'come get me' for picking up deader stuff, or grabbing things from graves to keep.

>Seeing as how graverobbing items burns you, I think it's pretty clear that that sort of stuff is frowned upon one way or another.

The burning being referred to is a mechanic that actually supports GRing as an activity.


"... and what is the use of a book," thought Alice, "without pictures or conversations?"
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Re: stance attack? on 01/28/2006 10:08 AM CST
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On grave robbing.

Search player was instituted, so you can "swipe" back grave robbed items, within a certain time. Hence logging out and hiding before that time generally puts that item back at the grave site/in your possesion. Hiding and otherwise being unfindible for the duration is GM entercedible, upon request, as it is MECH abuse and highly against policy.(Ya gots to give them a chance to get it back)
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Re: stance attack? on 01/28/2006 10:44 AM CST
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>Hiding and otherwise being unfindible for the duration is GM entercedible, upon request, as it is MECH abuse and highly against policy.(Ya gots to give them a chance to get it back)

This should be dealt with through mechanics now, except for a few specific tricks to circumvent the spirit hit. Brief stays in unfindable locations is within policy.


Thrall of Dergati,
Heroiklim Zortal

Cast of iron, dull grey and pitted, this altar is cold and lifeless. A thin coating of rust covers its surface. The words "Even Death We Master" are scrawled across the altar, defacing even destruction.
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Re: stance attack? on 02/19/2006 11:05 AM CST
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<< Guarding a person's item when they drop it so they can't pick it up is also mechanics abuse. >>

WRONG. You cannot guard someones item if they drop it right away. By the time you could pick it up or guard it, at least in my book, its fair game.

Example:

Gardener Galren came through a narrow gate.

Galren drops a scimitar.

>gua scim
That isn't yours to guard.


<< If I recall graverobbing is, technically, also punishable by a GM?>>

WRONG. You cannot be "punished" but at times the GMs have returned items if said robber hops a player owned boat or something else which gives essentially zero chance of the person robbed getting an attempt at getting the item back.

<<Seeing as how graverobbing items burns you>>

WRONG, sorta. It only burns your soul IF you are in inviso or in a room that is unreachable by the person robbed. Such places include a GM consultation suite as well.


- Galren "Veteran Graverobber" Moonskin
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Re: stance attack? on 02/19/2006 02:20 PM CST
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<<WRONG. You cannot guard someones item if they drop it right away. By the time you could pick it up or guard it, at least in my book, its fair game.

That command is bugged. I've had people drag away my throwing hammer (4 second throwing RT) before I could pick it up again. The tracers that determine if an item is 'yours' and, subsequently, whether or not someone can pick it up, are bugged and break every now and again just like everything else.



Malkien the Barbarian has already been to the moon: that's why there are no signs of life there.
Apis the Cleric's tears cure cancer. Too bad he has never cried.

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Re: stance attack? on 02/22/2006 12:18 AM CST
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>That command is bugged. I've had people drag away my throwing hammer (4 second throwing RT) before I could pick it up again.

Thats not a bug. Thrown weapons and ammo used dont apply to the same rule as items that are 'dropped'.




Well done is better than well said. (Benjamin Franklin (1706-1790))
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