Ssra...
I love the flee. I rolled up a new character today and played around for maybe an hour. I had her use the flee about every 6 mins to leave, which she couldn't do with retreat - at the end of the hour 11 ranks of escape. I was pretty darn happy! Really nice lil perk there, even if she was a little tired after doing so! Nice, nice!
~~~
..player of Xochi
The Empathic Alliance - http://home.earthlink.net/~empathicshifting/
New Character Flee on 01/08/2007 10:35 PM CST
Re: New Character Flee on 01/08/2007 11:56 PM CST
Here's a fun little suggestion if you ever change DRAG with combat mechanics, Ssra. How about a flee that pulls you and a member of your group out of combat. Flee <person> direction, or could use the verb Rescue. Paladin's could have a slight bonus to it when saving someone thats hurt or stunned.
Elusive
Elusive
Re: New Character Flee on 01/09/2007 12:23 AM CST
Re: New Character Flee on 01/09/2007 12:28 AM CST
<<Here's a fun little suggestion if you ever change DRAG with combat mechanics, Ssra. How about a flee that pulls you and a member of your group out of combat. Flee <person> direction, or could use the verb Rescue. Paladin's could have a slight bonus to it when saving someone thats hurt or stunned.>>
I'll put it on the list.
-Ssra
"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
I'll put it on the list.
-Ssra
"Not everything that counts can be counted, and not everything that can be counted counts." -Albert Einstein
Re: New Character Flee on 01/12/2007 12:36 AM CST
>>Here's a fun little suggestion if you ever change DRAG with combat mechanics, Ssra. How about a flee that pulls you and a member of your group out of combat. Flee <person> direction, or could use the verb Rescue. Paladin's could have a slight bonus to it when saving someone thats hurt or stunned.
Beautiful.
I also really liked the appraise idea, and want to chime in in support of it.
Beautiful.
I also really liked the appraise idea, and want to chime in in support of it.