Need some good suggestions on what to hunt that can move me quickly, creepers/vines tend to swarm a bit and beat me up with full buffs and I can't handle more than 2 blood wolves at a time currently. Is there a place I can safely move up some of my lower defenses or would it be best to just stay in wolves and kill off the third when it shows?
Relative Stats/Skills:
Shield Usage: 73 64% perusing (2/34) Leather Armor: 79 67% examining (13/34)
Parry Ability: 83 54% perusing (2/34) Multi Opponent: 86 80% concentrating (9/34)
Heavy Edged: 82 67% concentrating (9/34) Targeted Magic: 92 81% thinking (5/34)
Evasion: 84 73% thinking (5/34) Light Chain: 70 21% clear (0/34)
Skinning: 92 71% deliberative (11/34) Medium Edged: 74 05% clear (0/34)
Light Edged: 72 38% clear (0/34) Hiding: 84 62% clear (0/34)
Stalking: 85 02% clear (0/34)
Strength : 23
Agility : 21
Discipline : 20
Stamina : 20
Reflex : 20
In the chapter entitled "Aether Manipulation," you have notes on the Ethereal Shield [es] and Aether Lance [ael] spells.
In the chapter entitled "Electricity Manipulation," you have notes on the Arc Light [al], Tingle, and Gar Zeng [gz] spells.
In the chapter entitled "Fire Manipulation," you have notes on the Fire Shard [fs] spell.
In the chapter entitled "Earth Manipulation," you have notes on the Sure Footing [suf] spell.
In the chapter entitled "Air Manipulation," you have notes on the Zephyr, Swirling Winds [sw], and Y'ntrel Sechra [ys] spells.
You are entitled to learn 1 more spell from your guild leader.
Thanks!
-SD
Hunting Suggestions - WM on 03/23/2012 10:29 AM CDT
Re: Hunting Suggestions - WM on 03/23/2012 10:48 AM CDT
Sand sprites on ratha. they don't hit that hard when they do hit, and there are a number of nice mana rooms for elemental.
"we're doing it for the good of mankind," said the philosophers of murder, waiting for the rest of the world to congratulate them"-Elie Wiesel <the gates of the forest>
"we're doing it for the good of mankind," said the philosophers of murder, waiting for the rest of the world to congratulate them"-Elie Wiesel <the gates of the forest>
Re: Hunting Suggestions - WM on 03/23/2012 11:06 AM CDT
Re: Hunting Suggestions - WM on 03/23/2012 11:18 AM CDT
Re: Hunting Suggestions - WM on 03/23/2012 11:27 AM CDT
Re: Hunting Suggestions - WM on 03/24/2012 10:25 PM CDT
Sand sprites are the way to go. I'd just ditch the boxes unless your in lockpick/disarm for the long haul. You can skip em in sandies and never look back. Most of my characters move up the skinning ladder and when I need a non skinner to bridge the gap I just leave the boxes on the ground and move on. Sometimes you just gotta let some things go. If you want to open boxes more power to ya, I don't have the patience.
- Buuwl
- Buuwl
Re: Hunting Suggestions - WM on 03/24/2012 11:42 PM CDT
>Sand sprites are the way to go. I'd just ditch the boxes unless your in lockpick/disarm for the long haul. You can skip em in sandies and never look back. Most of my characters move up the skinning ladder and when I need a non skinner to bridge the gap I just leave the boxes on the ground and move on. Sometimes you just gotta let some things go. If you want to open boxes more power to ya, I don't have the patience.
I'm confused by this; do you use loot all, and leave the boxes, instead of just doing loot treasure?
Let's save us all some time: I'm a troll who rarely has anything helpful. There.
I'm confused by this; do you use loot all, and leave the boxes, instead of just doing loot treasure?
Let's save us all some time: I'm a troll who rarely has anything helpful. There.
Re: Hunting Suggestions - WM on 03/25/2012 12:13 AM CDT
Yea I'm a bit confused as well. The main draw for sand sprites are their boxes -- hard to beat them for those at that level. Spawn rate is great, I'll grant, but there's other options for spawn. Cave bears was a good suggestion. Would also suggest creepers/vines (no treasure training), meadow rams/arbelogs (skinning), buccas/imps (hib - occasional box), and (just guessing never tried em) beisswurms (skinning).
Re: Hunting Suggestions - WM on 03/25/2012 12:45 AM CDT
Re: Hunting Suggestions - WM on 03/25/2012 01:08 AM CDT
>Yea I'm a bit confused as well. The main draw for sand sprites are their boxes -- hard to beat them for those at that level. Spawn rate is great, I'll grant, but there's other options for spawn. Cave bears was a good suggestion. Would also suggest creepers/vines (no treasure training), meadow rams/arbelogs (skinning), buccas/imps (hib - occasional box), and (just guessing never tried em) beisswurms (skinning).
Vines are above sprites range, they're roughly 90s-100s (Epedia says 70 but I don't know if I trust that). Wurms are below, they'll take you from eels to sprites range, but not much higher than the entry point for sprites. Rams are capped around 70s, Buccas also cap around 80s.
Sand sprites represent an almost unique DR critter; they are incredibly swarmy, with little offense or defense, and they teach in one of the many gaps of poor representation in DR, the 80-100 range. Everything is either capped around 80, starts above 100, or doesn't gen more than 2 per hunter in a 4000 room 'zone'.
Let's save us all some time: I'm a troll who rarely has anything helpful. There.
Vines are above sprites range, they're roughly 90s-100s (Epedia says 70 but I don't know if I trust that). Wurms are below, they'll take you from eels to sprites range, but not much higher than the entry point for sprites. Rams are capped around 70s, Buccas also cap around 80s.
Sand sprites represent an almost unique DR critter; they are incredibly swarmy, with little offense or defense, and they teach in one of the many gaps of poor representation in DR, the 80-100 range. Everything is either capped around 80, starts above 100, or doesn't gen more than 2 per hunter in a 4000 room 'zone'.
Let's save us all some time: I'm a troll who rarely has anything helpful. There.
Re: Hunting Suggestions - WM on 03/25/2012 01:25 AM CDT
Okie doke. I dunno. I didnt touch sprites until I was in the 300 ranges in defenses and decided to backtrain boxes. So grain of salt and all that. Everyone has always raved about sprites, but I preferred skinning to boxes so ignored them. However, silver leucros and those new boar type critters are close by for skinning, so if you're already on Ratha - I'm sure you'll be fine.
I did fine with blood wolves and creepers/vines. It got dicey a bunch. I moved around a lot, too. But blood wolves were the staple. Snow beasts snuck in there at the later stages, as well as gargoyles, IIRC, but my recalling machine is pretty rusty these days so I will bow out of the conversation.
I did fine with blood wolves and creepers/vines. It got dicey a bunch. I moved around a lot, too. But blood wolves were the staple. Snow beasts snuck in there at the later stages, as well as gargoyles, IIRC, but my recalling machine is pretty rusty these days so I will bow out of the conversation.
Re: Hunting Suggestions - WM on 03/25/2012 01:32 AM CDT
Re: Hunting Suggestions - WM on 03/25/2012 08:12 AM CDT
>However, silver leucros and those new boar type critters are close by for skinning, so if you're already on Ratha - I'm sure you'll be fine.
Can't do thos till you cap sprites, actually.
Even on my cleric/WM/other survival ter guilds, taking the 20-50 rank detour through sprites is incredibly more beneficial than detrimental. They simply swarm and teach that well. And skinning is easy to keep at/above level just by arrange and skinning everything religiously (cleric pun!), so I can still do leucros and such when I get out.
Let's save us all some time: I'm a troll who rarely has anything helpful. There.
Can't do thos till you cap sprites, actually.
Even on my cleric/WM/other survival ter guilds, taking the 20-50 rank detour through sprites is incredibly more beneficial than detrimental. They simply swarm and teach that well. And skinning is easy to keep at/above level just by arrange and skinning everything religiously (cleric pun!), so I can still do leucros and such when I get out.
Let's save us all some time: I'm a troll who rarely has anything helpful. There.
Re: Hunting Suggestions - WM on 03/26/2012 01:29 AM CDT