Bosses Incoming on 03/07/2013 08:00 AM CST
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Just a heads up that sometime this weekend I hope to turn on level 1 boss mechanics for several areas. Still have a ton of digging to do to get them spawning right, but they work and are loads of fun :) :) :)

Minion - bog standard critter

Veteran - has seen a number of battles and can take a much larger beating than normal. This monster has a higher base to-hit, and is a bit easier to-hit across all skill ranges. Soloable, with some added risk.

Champion - a stout master of many victories. The champion has damage resistances and an extraordinary to-hit bonus - both of which can be brought down with combos. Without the innate to-hit bonus, the champion is still going to land and take more blows than normal. Limited CC resistance and minor health regeneration. Not recommended for soloing, a small group likely needed.

Elite - the highest rung of warrior. The elite represents the pinnacle of strength and combat capability. Elite enemies will generally be a stronger version of the champion with moderate health regeneration and special attacks to boot. A large group is recommended.

Unique - these will generally be "Lyras" level enemies. Much stronger than Elites. Not always intended to be killable by a large group without resorting to tricksies.

All boss critters will have a flat-chance to fail retreating from. This chance increases with the boss tier and the number you hve engaged with you. FLEE is always an option, assuming you can survive the RT.

The to-hit bonus works both ways. Champions more easily hit players at all skill levels, but are also more easily hit by players of all skill levels. In this way it encourages group hunting within about a +/-25 to 50 circle range, depending on the boss level.

So, these names work reasonable well for bipeds, but I'm struggling with what to call animals at these tiers. Several animal types already use age (baby, young, mature, elder) so I'd like to avoid those. Generally I'm looking for names I can add as an adjective that convey their status, without sounding akward. Help is appreciated!





"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: Bosses Incoming on 03/07/2013 08:13 AM CST
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Are these going to just spawn at random times in regular hunting grounds? I'm having a knee-jerk fear reaction that champions and elite's spawning might shut down hunting area's for my necro, who isn't going to ever group hunt.
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Re: Bosses Incoming on 03/07/2013 08:14 AM CST
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>> So, these names work reasonable well for bipeds, but I'm struggling with what to call animals at these tiers

Alpha could be one.



Chatter[Sava] well I bled all night and didn't become diseased
Chatter[Tincan] That's what she said?
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Re: Bosses Incoming on 03/07/2013 08:16 AM CST
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Sounds cool.

> level 1 boss mechanics

Is level 1 everything you just described in your post? Or do you just mean veterans? Also, will these just spawn occasionally, or is there some other way to seek them out?

> So, these names work reasonable well for bipeds, but I'm struggling with what to call animals at these tiers.

Fine, kingly, alpha?
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Re: Bosses Incoming on 03/07/2013 08:18 AM CST
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Majestic also comes to mind



Chatter[Sava] well I bled all night and didn't become diseased
Chatter[Tincan] That's what she said?
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Re: Bosses Incoming on 03/07/2013 08:22 AM CST
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Excitement!


Battle-scarred, wizened, dire, ancient, feral, primordial, glowing-eyed, ravenous, bloodthirsty, ethereal.
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Re: Bosses Incoming on 03/07/2013 08:44 AM CST
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>So, these names work reasonable well for bipeds, but I'm struggling with what to call animals at these tiers. Several animal types already use age (baby, young, mature, elder) so I'd like to avoid those. Generally I'm looking for names I can add as an adjective that convey their status, without sounding akward. Help is appreciated!

Alpha, Beta, Pack Leader, Den Leader, Den Mother, Nest Mother, Respected, Dominant, Rabid(?), Grizzled?

This sounds interesting. I'm curious how the actual "high level boss appears, get a group together" thing will work. Will you have to leave the area to get a group, and will that despawn the critter? Will there be a reward or other reason for a group to come help out? How will you prevent overhunting just to get the solo rewards for a champion sand sprite?
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Re: Bosses Incoming on 03/07/2013 09:32 AM CST
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<<So, these names work reasonable well for bipeds, but I'm struggling with what to call animals at these tiers. Several animal types already use age (baby, young, mature, elder) so I'd like to avoid those. Generally I'm looking for names I can add as an adjective that convey their status, without sounding akward. Help is appreciated!

I think any adjectives you choose need the right balance between making them in character sounding versus an obvious progression in them so that players not only can easily identify them as boss monsters but also what level of boss they are. As such, I think minion, veteran, champion, elite, and unique fit well. These are standard descriptors used in many games and lingo I would expect to see for biped or quadraped creatures alike.

The only one that might need some tweaking might be "unique" in my opinion. It fits well when given the list, but which of these critters adds more shake to your hands when you see them pop up:

an elite armadillo
a unique armadillo

Even then, I think it's still applicable and I'm splitting hairs.

Nikpack
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Re: Bosses Incoming on 03/07/2013 01:21 PM CST
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I too am curious how these are going to work. I tend to hunt late at night and solo (especially my Necro) so am hoping these elites and champions are only going to show up if more than one person is in a room.

I am particularly thinking of swarm type creatures where I have 3-4 gryphons on me and suddenly an elite shows up...I would assume that equals me being dead very quickly.
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Re: Bosses Incoming on 03/07/2013 01:48 PM CST
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>>So, these names work reasonable well for bipeds, but I'm struggling with what to call animals at these tiers. Several animal types already use age (baby, young, mature, elder) so I'd like to avoid those. Generally I'm looking for names I can add as an adjective that convey their status, without sounding akward. Help is appreciated!

I don't see the problem with calling them minion, veteran, champion, elite. I'd rather see all enemy types use the same names rather than have to remember two separate naming schemes. Either way would work though

Apu
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Respect. Integrity. World Domination.
https://sites.google.com/site/apucorpdr/
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Re: Bosses Incoming on 03/07/2013 02:13 PM CST
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Don't know about anyone else but I'd move elite to before champion as it sounds more logical.(I want to say more historically accurate but don't plan on spending the time digging up the proper references)

Minion* could equal Follower or Parasite
Veteran could equal Scarred or Grizzled
Elite could equal Dominant or Superior
Champion could equal Alpha or Supreme





*I vote for flunky or "yes man" instead

_____________________________________________________________
Caution: may scream about HUGE DRAMATIC AMAZING SIGNIFICANT loss
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Re: Bosses Incoming on 03/07/2013 02:16 PM CST
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Awesome.


I really like Alpha.

Although you could seriously just steal the "young/fledging/mature/elder" from gryphons and rename the current ones as colored.

Mottled - White - Grey - Balding (or something similar)
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Re: Bosses Incoming on 03/07/2013 02:18 PM CST
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>>I too am curious how these are going to work.

Just guessing, but I'm thinking they are just going to have X% chance to spawn.

The outcry that follows will be:

1) OMG, my AFK script needs to be updated so I don't get slaughtered! (but of course no one AFK scripts right?)
2) OMG, my "Kinda Watching" script needs an alarm so that I can call out for reinforcements!
3) OMG, I play a MMORPG but really prefer to just solo, so now my training is being interrupted because I'll have to move or stop hunting for a spell.

I have a sinking feeling that if someone so much as gweths about a boss, the room will fill almost instantly with 20 HLCs to smite it. Until the shiny wears off, and the treasure is deemed not worth the effort of stopping your collecting rocks scripts.

On a personal note, while I know it's going to be a pain now and then (I play off hours too and on Ratha to boot) it'll be a nice change of pace to have that "OMGs, I could die!" feeling again. Right now, combat is really about just watching the scroll go by.



Player of Diggan, Ranger & Halfing of Aesry
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Re: Bosses Incoming on 03/07/2013 02:39 PM CST
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>> 1) OMG, my AFK script needs to be updated so I don't get slaughtered! (but of course no one AFK scripts right?)

Except for the entire instance of TF. Point invalid.

I'm not "outcrying" here. I personally view it as a new and welcome scripting challenge. Just saying, that argument is invalid.



Chatter[Sava] well I bled all night and didn't become diseased
Chatter[Tincan] That's what she said?
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Re: Bosses Incoming on 03/07/2013 02:40 PM CST
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>> Diggan

Haha. You are SO right. People, no whining. We don't want anyone to mess with Kodius's mojo.
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Re: Bosses Incoming on 03/07/2013 02:46 PM CST
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>>Haha. You are SO right. People, no whining. We don't want anyone to mess with Kodius's mojo.

I just reread the entire thread; the post was made, a lot of people suggested alternate names, a few of us asked how it's going to work, Diggan suggested that there will be outcry from scripters and then you posted this. I can't figure out who you're talking to about whining.
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Re: Bosses Incoming on 03/07/2013 02:53 PM CST
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>>I just reread the entire thread;

Did you read the parts where people asked how they were going to spawn, and hinted at, solo'ing, necros, off hours, etc? You've read these boards enough, and we all know where this conversation is headed.

It's hard for me to believe, I'm that far ahead of the curve here.


Player of Diggan, Ranger & Halfing of Aesry
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Re: Bosses Incoming on 03/07/2013 02:55 PM CST
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>>Did you read the parts where people asked how they were going to spawn, and hinted at, solo'ing, necros, off hours, etc?

Yeah, didn't see any whining. Just valid questions.

If your attitude is that any thread here with questions will devolve into whining and it's quicker to just jump to the end then I don't know what to tell you. I don't feel that way about posting my questions here.
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Re: Bosses Incoming on 03/07/2013 03:00 PM CST
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>> I don't feel that way about posting my questions here.

This wasn't directed at YOU. It was directed at the nature of the boards.

Just wait for it... you'll see. PM me, let's make a side bet (plats) on this thread.



Player of Diggan, Ranger & Halfing of Aesry
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Re: Bosses Incoming on 03/07/2013 03:02 PM CST
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how about tiny, small, medium, large, huge and massive! Like in mining!

______
Kertig Heart Magdar Bluefletch, Forging Guru of M'Riss
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Re: Bosses Incoming on 03/07/2013 03:09 PM CST
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A point could be made about (many) people backtraining in an area and killing way faster than normal thereby cranking out bosses very quickly and ruining hunting for the lower level players there.

I'd reckon the spawn rate on them would or should be very low, maybe once or twice a day per person. And let them drop some epic loot please, if I kill a Sorrow level intercessor I want some nice stuff to show for it.

If people can't script, the new option will be to run away and wait for it to de-spawn, or drag it into someone else's room and continue. Either way, it will be lol.



IM: Dannyboy00001111

"Fool proof system do not take into account the ingenuity of fools, nor the power of numbers."
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Re: Bosses Incoming on 03/07/2013 03:19 PM CST
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>>And let them drop some epic loot please,

This is going to be an interesting facet. Someone mentioned sand sprites, but eels, goblins, rats, etc would work as a great example.

Obviously the loot will be greater than normal, but by how much? It's got to be good enough to encourage someone to go help a 30th circle in Blood Wolves, but it can't be so good that you have people under-hunting.

I agree with Gort here, I think the X% chance that they spawn will be rare enough that it doesn't happen so often as to make under-hunting worth it.

Another PITA with this situation is the actual "dropped loot". Some people share, some are horrible at it, some people steal just because they can. I can see sharing the loot as the potential rub with the bosses.



Player of Diggan, Ranger & Halfing of Aesry
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Re: Bosses Incoming on 03/07/2013 03:25 PM CST
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>>Did you read the parts where people asked how they were going to spawn, and hinted at, solo'ing, necros, off hours, etc? You've read these boards enough, and we all know where this conversation is headed.

I'm sure the board monitors are up to the challenge of closing a particular thread direction if things turn negative in an non-constructive manner. No need to tilt at windmills.

While I do hope bosses show up during off hours and low populations (let alone that Necros should be the LEAST worried about needing extra hands on deck for them...), it would be nice to know things like the spawning mechanics, how often they show up, so on. My understanding is that people who hunt in particular areas with mixed difficulty mobs already sometimes have issues and express frustration about having to move around too much (tuskies in maulers, for example), so it's reasonable to be concerned about having them move from being a fun experience to a distracting and/or issue with hunting at-level.



The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
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Re: Bosses Incoming on 03/07/2013 04:03 PM CST
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I can't wait to see how this system works, it sounds very exciting.

I was thinking, maybe if the uniques are unique and rare enough, they could be named, and maybe the killing blow could award a post title to the killer? I think it'd be really cool to earn renown as a trophy hunter by setting your post title as 'Slayer of XXXXXX'.
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Re: Bosses Incoming on 03/07/2013 04:10 PM CST
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>>I was thinking, maybe if the uniques are unique and rare enough, they could be named, and maybe the killing blow could award a post title to the killer? I think it'd be really cool to earn renown as a trophy hunter by setting your post title as 'Slayer of XXXXXX'.

This sounds cool, but after the initial week or two period they would cease to mean very much on the individual level. A renown system that works sort of like prestige for crafting and grants fluffy stuff like titles does sound very cool though.
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Re: Bosses Incoming on 03/07/2013 04:56 PM CST
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This might be more well received if Dragonrealms had a player base that could better facilitate group hunting. It's already fairly difficult to find a person to group with at all. This is further split up by finding a monster in which all members of the group can benefit from hunting. Throwing in monsters that require a group seems like it will only force the players who belong there to have to leave (most likely after a rude death), and then require players who have no business being in that hunting ground to come and clean up.

Maybe these more challenging monsters can be limited to only spawning/moving to certain rooms so they are 100% avoidable in a way that won't effect normal hunting, but still provide a challenge for groups that do manage to form?

Base line; requiring groups for anything outside of an event situation is going to be detrimental.
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Re: Bosses Incoming on 03/07/2013 05:04 PM CST
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>So, these names work reasonable well for bipeds, but I'm struggling with what to call animals at these tiers. Several animal types already use age (baby, young, mature, elder) so I'd like to avoid those. Generally I'm looking for names I can add as an adjective that convey their status, without sounding akward. Help is appreciated!

Hmm, how about the below progression for animals.

Minion/Savage/Frenzied/Paragon/Prime
Minion/Veteran/Champion/Elite/Unique



Elusive
mundus vult decipi, ergo decipiatur
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Re: Bosses Incoming on 03/07/2013 05:23 PM CST
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>>Yeah, didn't see any whining. Just valid questions.

I see alot of whining by people preemptively imagining complaints that no one has actually posted yet, and then whining about the imaginary whiners

Apu
_
Respect. Integrity. World Domination.
https://sites.google.com/site/apucorpdr/
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Re: Bosses Incoming on 03/07/2013 05:55 PM CST
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>I see alot of whining by people preemptively imagining complaints that no one has actually posted yet, and then whining about the imaginary whiners

Apu is my hero.
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Re: Bosses Incoming on 03/07/2013 06:44 PM CST
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Interesting that my post (and the other original one) were taken as "whining". I think we both were curious how it was going to work so we could factor in several situations, such as Necro hunting or other solo hunting, difficulty finding a group at 3am, etc.

I for one am absolutely thrilled that changes are being made and know Kodius works like mad on this stuff.If it pops in my room you can bet I am going to try and take it down, at least the first couple of tries (that go horribly wrong of course!) it is more fun that way.
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Re: Bosses Incoming on 03/07/2013 06:57 PM CST
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My only question is how often would the 'non-solo' ones spawn? Unless I want to move to the islands (and I don't), I can really only hunt one creature in the game effectively atm, so hopefully they don't spawn too much for those of us with limited hunting options.

Anyway, can't wait to see these released. :)



Individuals, families, countries, continents are destroyed at the heavy hand of Vinjince.

-GM Abasha
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Re: Bosses Incoming on 03/07/2013 07:17 PM CST
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Really cool system. Could make things very interesting. However, I would really like to see a critter tracking/reknown system implemented with this. IE

>critt field goblin
To date, You've killed:
10 Elite Field Goblins
82 Veteran Field Goblins

>critter eld armad
To date, You've killed:
2 Elite Elder Armadillos
13 Verteran Elder Armadillos

>critter Elite

To date, You've killed the following Elite critters:
1 Blue-Bellie Crocodile
18 Field Goblins
3 Grass Eels
5 Lava Drakes
2 Wood trolls
14 Water sprites


The system wouldnt need to track regular critters (although that would be cool too), just the higher ups.

Falker
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Re: Bosses Incoming on 03/07/2013 09:40 PM CST
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Sounds fun, although, I hope they are a rare occurance. I'd be happy if you could be lucky to see one every week, but they gave some nice rare loot when they die. If they aren't rare at all like it seems people are worried about, I highly doubt the loot will be anything that special.
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Re: Bosses Incoming on 03/08/2013 12:35 AM CST
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>>Sounds fun, although, I hope they are a rare occurance. I'd be happy if you could be lucky to see one every week, but they gave some nice rare loot when they die. If they aren't rare at all like it seems people are worried about, I highly doubt the loot will be anything that special.

Wondering how you'd do loot. I imagine simply multiplying the normal reward of dropped coins/gems would work, though I then wonder how you'd do critters that can only be skinned.

Increased chance to drop rare stuff from the treasure system, like scrolls, would be nice. I doubt you'll find custom weapons or such on bosses.
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Re: Bosses Incoming on 03/08/2013 02:14 AM CST
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>>though I then wonder how you'd do critters that can only be skinned

I'd assume larger part sizes.

>>I doubt you'll find custom weapons or such on bosses.

I can't imagine why not. Some of the Hollow's Eve mobs this time around had some "90 hardness/physical"-style gear, and I think the pirates that invaded a couple months before that did, as well.



The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
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Re: Bosses Incoming on 03/08/2013 02:17 AM CST
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>>I can't imagine why not. Some of the Hollow's Eve mobs this time around had some "90 hardness/physical"-style gear, and I think the pirates that invaded a couple months before that did, as well.

Invasion critters and fest critters, with gear specially designed by GMs. I doubt every single veteran/elite/boss mob for every critter in the game is going to get GM attention, assuming they work as I imagine they are going to work (that is, they would be handled system-side with low, automatic chance to spawn via the critter system, and not need to be planted manually by GMs every time a la treasure maps).
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Re: Bosses Incoming on 03/08/2013 05:31 AM CST
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I hate group hunting. I don't like the scroll, I especially don't like someone else taking my weapon training, armor training, skinning training, TM training, gems, coins, treasure maps, boxes, or anything else. "You begin to advance on a ... " "You stop advancing because the ... is dead" Ugh.

My primary character is a 90th circle necro has not been outed, nor has he created a zombie yet to "help" with the hunting. I'm not going to call on the cavalry to save the day if a boss shows up. Sure, I would love to leave the area and let it despawn, but when retreat mechanics fail BECAUSE it's a boss?

Will I find a way to avoid it, work around it, hide from it, retreat from it, or some other thing? Oh yes. I hope that there are only a very few places that have bosses implemented because if this is implemented game-wide, it makes every hunting area unhuntable for my playing style. I've hunted in orc raiders when clan chiefs show up. I stopped hunting there BECAUSE orc clan chiefs show up.

If the bosses obey the 4 critter max engagement limit, that would be great. It's how I hunted brocket deer and gryphons. Start off with 2 cougars and 2 deer and make sure I had 2 cougars at melee all the time, then 1 cougar and 3 deer, and then finally allowing 4 deer to get to melee. Start off with 3 baby gryphons and 1 fledgling gryphon, keeping 3 baby gryphons on me at all times, etc. If a boss is in the area, I'll just keep 4 minions at melee until he wanders off somewhere else, provided the same rules apply to bosses.

I am really hoping that this doesn't force us into group hunting. There is no end to the lengths I will go to avoid it.

________________________________________________________________


"Nope, I decided parry will remain completely and utterly useless. Try something else."
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Re: Bosses Incoming on 03/08/2013 07:07 AM CST
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>>Will I find a way to avoid it, work around it, hide from it, retreat from it, or some other thing? Oh yes. I hope that there are only a very few places that have bosses implemented because if this is implemented game-wide, it makes every hunting area unhuntable for my playing style. I've hunted in orc raiders when clan chiefs show up. I stopped hunting there BECAUSE orc clan chiefs show up

Judging from the post I don't think the first tier bosses will not be the same challenge jump as clan chiefs to raiders, additionally, unless you're seriously overhunting you should be able to use the various debuffs available to most guilds to handle veterans without too big an issue. Granted if you're the type to try to avoid most of your guild abilities to avoid being outed it could be a tad more difficult but I imagine tactic combo stuffs and Weave will go a long way to helping level the playing field.

Personally I'm rather looking forward to it, I'm just as guilty as the next guy for running a combat script and watching the numbers/loot fly, but the idea of something to break up the monotony does not strike me as a bad thing. I'm also going to bet that the REALLY big versions of boss critters will be GM watched/spawned for the first bit to make sure things don't go too haywire, its not like these folks are out to ruin our experience, just augment it.

Samsaren
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Re: Bosses Incoming on 03/08/2013 08:57 AM CST
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This is indeed a cool idea but I'm not sure how it will work in real game situation. As it has already been discussed, group hunting does not work that well and how do you divide loot with 20 people? How does the scroll look like with 20 people? The boss will just attack one person out of a group of 20 or will there be any AOE type of attacks involved?

This sounds a bit like a total balancing nightmare but lets hope for the best.

<< Sounds fun, although, I hope they are a rare occurance.

<< and the treasure is deemed not worth the effort of stopping your collecting rocks scripts.

I agree with this, it has to be special occurrence or people will get tired of it pretty fast.
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Re: Bosses Incoming on 03/08/2013 09:57 AM CST
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>>Invasion critters and fest critters, with gear specially designed by GMs. I doubt every single veteran/elite/boss mob for every critter in the game is going to get GM attention, assuming they work as I imagine they are going to work (that is, they would be handled system-side with low, automatic chance to spawn via the critter system, and not need to be planted manually by GMs every time a la treasure maps).

Eh, I don't know. Depending on how often the rare-rare bosses spawn, I can see some dynamic adjective adjective noun type unique items spawning with them. Yeah, it's not going to be a "triple bladed katana that glows with the souls of a thousand damned," but "a battered bronze Gorbesh warblade" might not be that crazy.



The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
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