DISCERN on 01/12/2014 03:56 PM CST
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A year later, we should talk about DISCERN.

It's a really useful tool, but there are a couple problems with it. It's not very accurate, and it has a skill check that's kind of arbitrary. It also trains a little bit of skill, but honestly not enough for it to be very worthwhile.

I'm debating removing the exp gain and the skill checks from DISCERN. The information there is stuff you should probably have at your fingertips 24/7 anyway, and doesn't really need to teach Arcana.

Thoughts?

--

"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
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Re: DISCERN on 01/12/2014 04:02 PM CST
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>>DR-Socharis: I'm debating removing the exp gain and the skill checks from DISCERN. The information there is stuff you should probably have at your fingertips 24/7 anyway, and doesn't really need to teach Arcana.

I approve, because I only use DISCERN for the information, not the experience.

On a more practical note, it seems like DISCERN is more useful to players who are new (or new to a guild). However, by the time they get enough skill to get the information, they are likely to know it.



Mr. Gorbachev, tear down this wall rank!

Vote for DragonRealms on Top MUD Sites: http://www.topmudsites.com/vote-DragonRealms.html
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Re: DISCERN on 01/12/2014 04:07 PM CST
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>I'm debating removing the exp gain and the skill checks from DISCERN. The information there is stuff you should probably have at your fingertips 24/7 anyway, and doesn't really need to teach Arcana.

I'm 100% for this change. If it would be possible for DISCERN to list the numerical skill ranks required along with the rp ranks it would be even better.
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Re: DISCERN on 01/12/2014 04:08 PM CST
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>removing the exp gain and the skill checks from DISCERN

I can learn arcana really easily; there isn't much of a need for another method.

Also, each entry also takes up a lot of space in the game window: might be helpful to make the output more compact.
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Re: DISCERN on 01/12/2014 04:11 PM CST
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>>On a more practical note, it seems like DISCERN is more useful to players who are new (or new to a guild). However, by the time they get enough skill to get the information, they are likely to know it.

Yeah, and with the higher focus on casting at your personal cap, it's really important for this information to be accurate too.

--

"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
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Re: DISCERN on 01/12/2014 04:18 PM CST
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Sounds good to me. Maybe lower the RT to 3 seconds as well, or get rid of it entirely. I don't really mind a few seconds though.
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Re: DISCERN on 01/12/2014 04:35 PM CST
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>>I'm debating removing the exp gain and the skill checks from DISCERN. The information there is stuff you should probably have at your fingertips 24/7 anyway, and doesn't really need to teach Arcana.

I would love this. I've never used it to train, and only found it frustrating that trying to use it on lower characters just resulted in a trip to elanthipedia.

Other things I would love for DISCERN:

- More accurate suggestion of mana you could put into the spell. Right now mine is usually far lower than the actuality.
- Stating whether the spell is Intro, Basic, Advanced, or Esoteric.
- Stating in numbers what the skill level is. E.g., "it requires you to have the skill of a lowly novice (50 ranks)".
- Lower RT.

It would also be helpful, but a lot more work, if there were a concise version available. Something like this:

>discern Spell

Spell is a Basic TM spell, costs 2 slots, and has X and Y as prereqs.

It is a multistrike spell that deals fire and ice damage.

You think you could weave at least 50 mana into it.


-- Player of Eyuve
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Re: DISCERN on 01/12/2014 04:45 PM CST
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>>More accurate suggestion of mana you could put into the spell. Right now mine is usually far lower than the actuality.

Yeah this is getting fixed.

>>Stating whether the spell is Intro, Basic, Advanced, or Esoteric.

Intro, Basic, Advanced, and Esoteric are loose classifications at best, and all they really describe is the basic difficulty of the spell. That's already in the DISCERN messaging.

>>Stating in numbers what the skill level is. E.g., "it requires you to have the skill of a lowly novice (50 ranks)".

I'm hesitant to do this, honestly. I'm not a huge fan of giving everything in terms of numbers in all cases, especially for data you only really want to see infrequently. You can use EXP RP HELP if you want to map the ranges yourself, but once you know the ballpark for a spell you really don't need to be referencing it that often.

The amount of mana you can pump into the spell, though, will remain in decimal form. Since it's so important to know what your personal cap is, you'll be referencing that number frequently.

>>It would also be helpful, but a lot more work, if there were a concise version available.

Yeah, it's a more work to handle the parsing of your desire for a concise option vs a verbose option. Most of the data in there isn't stuff that's going to change, and you're just going to ignore it when you're checking your spells for personal caps anyway (except for the first few times, where it doesn't need to be verbose).

--

"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
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Re: DISCERN on 01/12/2014 05:00 PM CST
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<<I'm debating removing the exp gain and the skill checks from DISCERN. The information there is stuff you should probably have at your fingertips 24/7 anyway, and doesn't really need to teach Arcana.>>

Yes please.
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Re: DISCERN on 01/12/2014 05:14 PM CST
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>I'm hesitant to do this, honestly. I'm not a huge fan of giving everything in terms of numbers in all cases, especially for data you only really want to see infrequently. You can use EXP RP HELP if you want to map the ranges yourself, but once you know the ballpark for a spell you really don't need to be referencing it that often.

I prefer OOC commands give me OOC information. Using one OOC command (EXP RP HELP) that gives a vague and incomplete table to decode the vague information another OOC command (DISCERN) gives you sounds counterintuitive.

If you couple RP skill range descriptions with the numerical in DISCERN you quickly and easily get the information you need and allows you to discuss that skill in an IC manner.
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Re: DISCERN on 01/12/2014 05:24 PM CST
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<<I'm debating removing the exp gain and the skill checks from DISCERN. The information there is stuff you should probably have at your fingertips 24/7 anyway, and doesn't really need to teach Arcana.

Completely agree. For my part and I know many others, we were disappointed with the skill check.


--

In memory of Lisa/Martee. Passed 6/17/2013. A friend. A sister.
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Re: DISCERN on 01/12/2014 08:43 PM CST
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discern and discern careful?

Discern for the basic spell desc, what it does and difficulty, minimum mana, maybe minimum skill needed, and prereqs

discern careful for all that plus Maximum mana, what you'd need to master, and your current max
- skill check that since you're prolly not maxing or needing to know any of that til you get bigger, and i guess could have the small exp learn (i honestly forgot about it and figure it's minimal)


> discern bg

Blufmor Garaen binds fierce winds around your forearms where they spin ceaselessly, yearning to be released. Simple gestures such as pointing, slapping, or waving will direct these forces upon your chosen victim. Do be cautious while in polite company, for even the most mundane action can become deadly with the power of Air behind it!

This is a targeted spell, which must be TARGETed at a specific opponent. This spell does puncture and cold damage. It can be cast without a target, at other adventurers, and at hostile creatures. It requires a minimum of thirty mana streams, and can expand to a maximum of one hundred mana streams woven into it.

To begin to be able to cast this spell, you will need to reach the rank of a 50th degree adept. By the time you have mastered this spell, you will be ranked as a guru in your abilities as a caster. It requires the Utility skill to cast effectively.

Before you can learn this spell, you must know Y'ntrel Sechra, and be circle 40. Additionally, you must know one of Air Lash or Paeldryth's Wrath. It will also cost three spell slots.

You think you could weave at least 58 mana streams into this spell.

_________________________________
An agonizing pain fills you as you feel your tongue turn to powder in your mouth! Through a haze of uncertainty and loss, you realize that something you just said was very wrong.
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Re: DISCERN on 01/12/2014 09:32 PM CST
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>>I approve, because I only use DISCERN for the information, not the experience.<<

^This.

________________________________________________________________


"I only automatically kill players when they're asking for it or it's funny. Or both." ~GM Raesh
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Re: DISCERN on 01/13/2014 12:54 AM CST
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>>DR-Socharis: Intro, Basic, Advanced, and Esoteric are loose classifications at best, and all they really describe is the basic difficulty of the spell. That's already in the DISCERN messaging.

For my part, the main reason I'd want to see this is to check the accuracy of Elanthipedia spell info. Something like:

Courage is considered to be a basic spell. To begin to be able to cast this spell, you will need to reach the rank of a lowly novice. By the time you have mastered this spell, you will be ranked as a genius in your abilities as a caster. It requires the Augmentation skill to cast effectively. This spell is available for any guild member to learn.

>>DR-Socharis: I'm hesitant to do this, honestly. I'm not a huge fan of giving everything in terms of numbers in all cases, especially for data you only really want to see infrequently. You can use EXP RP HELP if you want to map the ranges yourself, but once you know the ballpark for a spell you really don't need to be referencing it that often.

Most of us have some idea of the EXP RP ranges, but a newer player might not. (I've occasionally run into people who don't know about the EXP RP command). If OOC numbers were added:

Courage is considered to be a basic spell. To begin to be able to cast this spell, you will need to reach the rank of a lowly novice (0-9 ranks). By the time you have mastered this spell, you will be ranked as a genius (600-699 ranks) in your abilities as a caster. It requires the Augmentation skill to cast effectively. This spell is available for any guild member to learn.


Mr. Gorbachev, tear down this wall rank!

Vote for DragonRealms on Top MUD Sites: http://www.topmudsites.com/vote-DragonRealms.html
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Re: DISCERN on 01/13/2014 01:42 PM CST
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>>Most of the data in there isn't stuff that's going to change, and you're just going to ignore it when you're checking your spells for personal caps anyway (except for the first few times, where it doesn't need to be verbose).

Actually, I use DISCERN a lot for checking spell effects. I do it when testing, when sharing information with others, and occasionally to remind myself. In fact, I do it so often that I've made a spreadsheet for myself with concise descriptions. However, it would be really helpful if I had a concise version of DISCERN to use in game.

That said, I realize it's a lot of work and I'm fine if you don't do it for that reason. I just want to be clear that I've thought carefully about what I asked for and requested it because it would really be highly helpful to me.

>>I'm hesitant to do this, honestly. I'm not a huge fan of giving everything in terms of numbers in all cases,

Why is that? As a player, it is very frustrating at times to have to translate information into something useable. I realize it can help to talk about it ICly, but 99% of the time when I'm interacting with this information, I'm doing it as a player, OOC.

This is different from, for example, combat messaging, which I support being written out for immersion purposes. But for DISCERN (or POW, which has a similar issue), I just want to be able to quickly find the information I'm looking for.

>>Intro, Basic, Advanced, and Esoteric are loose classifications at best, and all they really describe is the basic difficulty of the spell. That's already in the DISCERN messaging.

This is true. I'd still like to see the classifications if you're not going to give numbers, because it's a little faster to translate that into skill in my head. But it's a low priority thing.


-- Player of Eyuve
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Re: DISCERN on 01/13/2014 03:27 PM CST
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>>I'm not a huge fan of giving everything in terms of numbers

Let's color code it by day of the week, and the matching colors going in ascending alphabetic order... oh wait, that was bread...

_________________________________
An agonizing pain fills you as you feel your tongue turn to powder in your mouth! Through a haze of uncertainty and loss, you realize that something you just said was very wrong.
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Re: DISCERN on 01/13/2014 03:27 PM CST
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>>I'm not a huge fan of giving everything in terms of numbers

Let's color code it by day of the week, and the matching colors going in ascending alphabetic order... oh wait, that was bread...

_________________________________
An agonizing pain fills you as you feel your tongue turn to powder in your mouth! Through a haze of uncertainty and loss, you realize that something you just said was very wrong.
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Re: DISCERN on 01/14/2014 10:12 AM CST
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I'd just like the skill check removed. As a recently rerolled character, I can't discern a single thing - which is arguably when it's most critical.

>discern cf
The Consume Flesh spell must be woven with at least 12 mana streams, and can contain up to 99.

You don't think you are able to cast this spell.
Roundtime: 12 sec.

Been casting it for about 10 ranks now. But with all the basic/advanced spells, I had to have friends IM me the copy/paste of a discern so I could have a clue when I could start casting it.
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Re: DISCERN on 01/14/2014 11:49 AM CST
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Yes please.
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Re: DISCERN on 01/14/2014 01:13 PM CST
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no experience, no/minimal roundtime, always accurate.

Love this idea.
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