Nap lighters on 11/29/2012 04:54 PM CST
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It was on the other board sorta -

I mentioned FLS wasn't lighting naphtha, and Ricinus mentioned Geyser actually did flame damage, and he asked if it should light nap too. Anyone have thoughts?

I wondered if ignited weapons should too?

Also shockwave is our only ice spell currently until Rimefang is released- probably a faster melee only cyclic ice version of ROS.

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An agonizing pain fills you as you feel your tongue turn to powder in your mouth! Through a haze of uncertainty and loss, you realize that something you just said was very wrong.
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Re: Nap lighters on 11/29/2012 05:14 PM CST
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Heh, I mentioned that as a joke. Not all spells that do 'fire' damage should ignite naphtha, my mention of Geyser was an example of one that would make no sense.

AGM Ricinus
Dev Systems
Cleric Advocate
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Re: Nap lighters on 11/29/2012 05:37 PM CST
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Spells that I think should ignite naphtha:

FS, FB, Ignite Damage, Fire Rain, LB, CL, Arc Light, Sun Lance, Flame Shockwave, DB.

I do think, as an aside, that it'd be cool and useful, if there was a metaspell included with PW that would let it light naphtha that was thrown by it.

- Starlear -
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Re: Nap lighters on 11/29/2012 06:02 PM CST
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What about the revised version of MoA?



Adding nothing to the conversation since 1834.
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Re: Nap lighters on 11/29/2012 08:44 PM CST
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MOA lights it when you cast now.
I don't think the elemental+ damage will though.

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An agonizing pain fills you as you feel your tongue turn to powder in your mouth! Through a haze of uncertainty and loss, you realize that something you just said was very wrong.
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