How do players want it? on 07/27/2015 10:58 PM CDT
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The shaping book will end up having:

1 bead
2 detailed bead
3 totem
4 detailed totem
5 figurine
6 detailed figurine
7 model
8 detailed model
9 statuette
10 detailed statuette
11 statue
12 detailed statue


An example codex would look like this:

G>read cod
-= Table of Contents =-


Chapter 1: Simple Humanoid Designs

Chapter 2: Simple Immortal Designs

Chapter 3: Simple Monstrous Designs


G>read cod
-= Chapter 2 : Simple Immortal Designs =-

This chapter contains Basic Imagery designs.

Page 1: welkin Page 21: dolphin
Page 2: cow Page 22: ram
Page 3: owl Page 23: cat
Page 4: nightingale Page 24: wren
Page 5: wolverine Page 25: lion
Page 6: magpie Page 26: scorpion
Page 7: kingsnake Page 27: raccoon
Page 8: albatross Page 28: adder
Page 9: donkey Page 29: shrew
Page 10: dove Page 30: shrike
Page 11: phoenix Page 31: centaur
Page 12: mongoose Page 32: weasel
Page 13: jackal Page 33: viper
Page 14: raven Page 34: shark
Page 15: unicorn Page 35: coyote
Page 16: wolf Page 36: spider
Page 17: panther Page 37: heron
Page 18: boar Page 38: goshawk
Page 19: ox Page 39: vulture
Page 20: cobra
G>

G>turn cod to page 2
You turn your codex to page 2, instructions for the cow design.

G>read cod
-= Chapter 2, Page 2: Instructions for the cow design =-

This design may be applied to special templates involving imagery. The form may vary from craft to craft, but includes types such as beads, totems, figurines, statuettes and statues.

First, the crafter much study the design page in his or her design codex. Then, the crafter must study the appropriate template for the base craft upon which the image will be added. For example a crafter might study the design of a welkin, and then study the instructions for a detailed statuette.

When complete the design will take on the form of a cow image.
G>

So you read the codex, read the instructions, then begin shaping a bead, totem, whatever....



Here is my dilemma -

What do I make the techniques do?

And - do I allow certain codexes or images in the codex to apply a difficulty modifier at the GM creator's discretion? Or require them to use a different technique?

Note - it is possible to have codex with unique images unlike the instruction books.


Not sure what works best for players, the system, work orders, etc...







"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: How do players want it? on 07/27/2015 11:24 PM CDT
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<<codexes

Because Vatari will throw a fit otherwise... codices.



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Re: How do players want it? on 07/28/2015 12:13 AM CDT
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The codices aren't craft-specific, right? I might use the cow design with shaping to make a wooden cow bead, with carving to make a stone cow statue, and possibly even with tailoring to make knitted cow-print socks.

In that case, if the techniques were based on the designs, what craft would they fall in? Would shaping and carving both need their own "cow design" technique? Or would we arbitrarily say that "cow design" is in shaping but applies to all cow related crafting, while "monkey design" is in carving but applies to all monkey related crafts?

It seems like the easiest solution is to make techniques apply to the base item. So shaping might have "image shaping" and "detailed image shaping" techniques, and they would apply regardless of what design you use.

> And - do I allow certain codexes or images in the codex to apply a difficulty modifier at the GM creator's discretion?

Absolutely.
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Re: How do players want it? on 07/28/2015 12:23 AM CDT
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On further thought, is it possible in crafting to make a product based on multiple techniques?

I'm imagining that shaping might have: image shaping, detailed image shaping, shaping humanoid designs, shaping immortal designs and shaping monstrous designs. Then every combination would fall in the intersection of two techniques: a detailed celpeze bead, e.g., would use detailed image shaping and shaping monstrous designs. Probably make each technique provide only half the usual bonus, so you'd need both to get the full bonus, but make the techniques broader than usual to compensate.

It does mean that every craft would need to have the same set of design techniques, and any future designs would need to pick one of those techniques to fall under. If a future GM decided to release a codex of architectural designs, what would technique would those use?


Oh, and it looks like you're anticipating have future complex design categories also: Complex Humanoid Designs, Complex Immortal Designs, etc. I wouldn't want there to be different techniques for simple vs complex designs. Instead, let the complex designs apply a difficulty increase.
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Re: How do players want it? on 07/28/2015 12:51 AM CDT
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>>The codices aren't craft-specific, right? I might use the cow design with shaping to make a wooden cow bead, with carving to make a stone cow statue, and possibly even with tailoring to make knitted cow-print socks.

Yup!

Good point on the techniques. Maybe I'll just have the technique apply to the base items. Though I worry it'd leave every-other-tier gaps in the training ladder if you don't take both the basic imagery and imagery detailing technique. Oh well?




"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: How do players want it? on 07/28/2015 05:51 AM CDT
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If the particular image applies a difficulty modifier, say Neutral aspects are easy (difficulty -1), light aspects and people are normal, and dark aspects and monsters are challenging (difficulty +1), then all the gaps could be covered by switching the image. Although I'm not sure how the system would handle a dark aspect detailed statuette (difficulty 13).
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Re: How do players want it? on 07/28/2015 06:02 AM CDT
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> Good point on the techniques. Maybe I'll just have the technique apply to the base items. Though I worry it'd leave every-other-tier gaps in the training ladder if you don't take both the basic imagery and imagery detailing technique. Oh well?

It sounds like your plan is to have 2 techniques that cover all the imagery items within a discipline. If you want to go with that but also want the intro technique on its own to be enough to climb the training ladder, why not make techniques based on the complexity of the design and discipline specific? So you'd have "basic imagery shaping" and "complex imagery shaping", and carving would have its own versions. You might even have an "exotic imagery shaping" level to cover any really fancy designs.

Obviously this is exactly what I said I didn't want earlier, but I've reconsidered. I'd still want the more complex designs to increase the difficulty, though.
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Re: How do players want it? on 07/28/2015 05:43 PM CDT
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<<Note - it is possible to have codex with unique images unlike the instruction book

I can definitely see festival codices for sale with designs not available at 24/7 shops. Any thoughts on an auction level codex?



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Re: How do players want it? on 08/05/2015 01:09 PM CDT
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That looks pretty good! I was wondering about this whole "shaping codex" when it kept telling me I had to study one to make some other things..
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Re: How do players want it? on 08/14/2015 09:51 AM CDT
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Yeah, sorry for the delay. I ended up not getting much of a vacation on my vacation so nothing DR related was able to progress. Should be back up in running next week.



"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Shaping Imagery Release on 08/18/2015 09:43 PM CDT
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Hello everyone. The enhanced imagery system is now live for Shaping. Once the dust has settled I'll update stone and bone carving to work with it as well.

To use the new system you will need to study the instructions for one of the new design templates (wood bead, totem, statue, etc). When you go to craft it, the system will complain you need to have first studied a design codex. So go buy one and flip to the design you wish to craft and study it, then try again. The finished items will reflect the design you studied.

The intent is for detailed designs to have more detailed appearances, and more exotic codices containing special designs to be made available. Likeness creation, enhanced maker's marks and artistic embellishment with these designs are also planned. Anyhow, this is just the groundwork for now. Please let me know if you have any problems with it.





"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: Shaping Imagery Release on 08/18/2015 10:16 PM CDT
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Once the shop was fixed and I got my codex, I was able to create a maple Gnome bead with no issues. I don't really have a Cleric to test out if the god beads are functional though, so someone else will have to test that.



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Re: Shaping Imagery Release on 08/18/2015 11:46 PM CDT
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I'll still need a few days to make beads functional. Lots of little things to finish sorting out with it.



"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: Shaping Imagery Release on 08/21/2015 02:06 PM CDT
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I was able to make an oak cougar bead with no issues.
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