Re: Will mining be conected to foraging or something totally different? on 07/02/2006 04:31 PM CDT
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Well if we go by the book in the Mer Kresh library it will be based on appraisal and mech lore. How much of that book is actually based on what will eventually be released is unknown.

I hope that the mining related system is only based on foraging.

I'd prefer that mining be its own system.

But yeah, I can't wait for mining either.





What happens in Dirge, stays in Dirge.

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Re: Will mining be conected to foraging or something totally different? on 07/03/2006 07:57 AM CDT
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I'd like mining to teach a hefty amount of foraging just so there's an alternate method for learning the skill. I learn foraging fine as a ranger but I think mining would be a great way for lore guilds and those without access to forage careful to learn foraging. Instead of using foraging + perception use foraging + (insert lore here) to determine success.

~Ranger Hanryu, Sword of House Calibanor
>We are Rangers, all your releases are belong to us. ~ Sylvado
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Re: Will mining be conected to foraging or something totally different? on 07/03/2006 11:04 AM CDT
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>I'd like mining to teach a hefty amount of foraging just so there's an alternate method for learning the skill. I learn foraging fine as a ranger but I think mining would be a great way for lore guilds and those without access to forage careful to learn foraging. Instead of using foraging + perception use foraging + (insert lore here) to determine success.

I'd like mining to be it's own skill so we don't end up with the same mech lore issue we have now just with foraging. Looking for roots and flowers is very different than burrowing significantly into the ground looking for ores. One does not rough it by digging a 10 foot deep hole to find rocks to smelt down to extract metal from.

Ice Patch - Because bludgeoning immobile things to death is fun.

Lots more stuff coming 'Soon'!

http://www.zairius.com

Supreme Bunny Overlord Zairius
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Re: Will mining be conected to foraging or something totally different? on 07/03/2006 05:52 PM CDT
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>>I'd like mining to teach a hefty amount of foraging just so there's an alternate method for learning the skill.

I guess it all depends on whether mining gets its own skill or if it is lumped in with others.

I'd hate to see it based on foraging. I had enough mind numbing hours training it with my Ranger. I'd rather see it as a separate skill.

On this side of the curtain I have no idea how mining would fit in since they aren't doing the career system anymore.



What happens in Dirge, stays in Dirge.

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Re: Will mining be conected to foraging or something totally different? on 07/03/2006 06:10 PM CDT
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>On this side of the curtain I have no idea how mining would fit in since they aren't doing the career system anymore.

Kertig.


-Quietly making Aveda do stupid things...
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Re: Will mining be conected to foraging or something totally different? on 07/03/2006 06:37 PM CDT
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Yeah, if kertig, glaes and damite are going to be added to the mining system, albeit as very very rare finds, you won't get me out of the mines for months on end. I don't think they will be though, depending on timeline, since I think it was said we won't be seeing them again until after the forging 2.0 release. Frankly I'm expecting mining to work mech lore until the split (if it's even available before the split)and then either get its own lore or get added to a broader umbrella skill, possibly metallurgy or something similar. I know it's not entirely metallurgical in nature since you can also mine for gems and what not, but I see it as being a close fit. It makes sense for it to teach foraging as well to a certain degree, but I see that as unlikely. Even if it doesn't teach anything by all, it'd still be a great RP tool. Love to see a player driven dwarven clan spring up around the mines and kind of own them.

~Nosirol et al
Platinum
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Re: Will mining be conected to foraging or something totally different? on 07/03/2006 07:44 PM CDT
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I thought the mining system and, for the most part, the career system were dead. Much to my dismay.

~ Tender Infiltrator Purehand Woundedlife, Co-Pay Enforcer of Elanthia.
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Re: Will mining be conected to foraging or something totally different? on 07/03/2006 09:34 PM CDT
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I think you're going to see a lot of the career system elements in the mech lore split, from what I heard from Solomon at the VegasCon meeting. It won't be the same thing of course, by a long shot, but a lot of the elements will conceptually be carried over in some form. Whether or not mining is, I don't know, but I thought it was a system they were still looking at for P5. Maybe not, I may have been mistaken.

~Nosirol et al
Platinum
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Re: Will mining be conected to foraging or something totally different? on 07/03/2006 09:38 PM CDT
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>>>>Mining should be a lore skill that instantly nukes a ranger bonus. Until of course they make rangerly strip mining.<<<<

Strip mining....maybe in the real world but how in the DR world???

Strip mining is done by heavy equipment,not magics or items available in the DR world.


Will,the unstable mind behind-

Izzit
Master Tanner in Training

Asirin
Priest Of Meraud
---
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Re: Will mining be conected to foraging or something totally different? on 07/04/2006 10:03 AM CDT
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>>On this side of the curtain I have no idea how mining would fit in since they aren't doing the career system anymore.

>>Kertig.

What's so special about mining kertig as opposed to iron or some other mundane metal? Or were you just implying that kertig would be much more plentiful with Mining in play?

The problem with the mech split idea is that all the skills in the actual split will be made into home skills. Since Metallurgy would also include forging, you are effectively giving one guild two systems they are considered top-notch at. I really don't think that's going to happen, ever. That'd be like Barbarians gaining both Forging for their weapon-making skills and then giving them Fletching or whatever covers bows/arrows/staves, while Rangers only get Tanning.

Ergo, Mining will be like Fishing. A separate system that works on Foraging but with limited itemry and location, and possibly limited factors to contend with.

J'Lo, no that other one
The Manipulation List -- http://symphaena.com/index.html
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Re: Will mining be conected to foraging or something totally different? on 07/04/2006 12:00 PM CDT
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<<What's so special about mining kertig as opposed to iron or some other mundane metal?>>

Kertig tears or fists have greater hardness, flexibility and workability values than iron or "other mundane metal."

- Simon

http://www.phiiskeep.homestead.com/Frontpage.html
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Re: Will mining be conected to foraging or something totally different? on 07/04/2006 09:31 PM CDT
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>>Kertig tears or fists have greater hardness, flexibility and workability values than iron or "other mundane metal."

That comes into play after it's been pulled from the ground, right? Thus my question. If there's nothing special about mining a metal that COULD be special/reserved for the "best forgers", there's less a claim to mining being a part of their home lore area of expertise.

One other thing to wonder about is whether there will be any mining-related penalties for Prydaen, given Eu's gifts. Not that I want any, but I seem to recall mining as it's generally regarded being a bit of a taboo as defined by Shakahn (reference the Mountain Prydaen thread).

J'Lo, no that other one
The Manipulation List -- http://symphaena.com/index.html
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Re: Will mining be conected to foraging or something totally different? on 07/05/2006 02:10 AM CDT
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Heyo!

I'm the poor guy who will most likely be handling mining. Right now, we haven't really gotten into many details, since we are waiting on the mech lore split and other higher priority projects first, so I really can't tell you for sure what will be involved. As I stated earlier, I am working on a minor mining-related system, but this one will be directly tied to foraging.

Why? For a couple of reasons. First, we don't have a mining skill, and frankly, I doubt we will. While it's too early to rule it out, we already have several skills with limited utility, foraging being one of them. I'd rather see more uses for existing under-used skills than adding more underdeveloped skills, if that makes sense.

Anyway, what CAN I say about full-scale mining? Not a lot at this point. I have been in several discussions with Oolan, and mining will very much tie into the forging rewrite, probably in more ways than people expect. The current intent is to incorporate smelting into the mining system, so those of you interested in mining would not only be gathering ore, but also smelting it and preparing it for end use.

What would be the point of mining? Aside from something new and different to do, it would be a source of (ideally) cheaper forging materials, and hopefully one of the better sources for the more rare materials. Again, we are still very early in the process so I really can't say much, but rest assured mining hasn't gone away completely.


"You ain't seen nothin' yet!" - Al Jolson

LiveJournal: http://www.livejournal.com/users/dartenian/
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Re: Will mining be conected to foraging or something totally different? on 07/05/2006 12:25 PM CDT
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>Why? For a couple of reasons. First, we don't have a mining skill, and frankly, I doubt we will. While it's too early to rule it out, we already have several skills with limited utility, foraging being one of them. I'd rather see more uses for existing under-used skills than adding more underdeveloped skills, if that makes sense.

That makes as much sense as using escaping to extract rare metals. Hey escaping is an under used skill! Using foraging to do mining is the same mindset that got a bunch of activities glommed into mech lore. Sure get more uses for foraging, I've made posts in the past about that, but cramming in functionality that should have it's own skill and be in a different skillset to boot just seems ill advised. I'd rather see this done right then have to deal with a foraging split in 2016.

Ice Patch - Because bludgeoning immobile things to death is fun.

Lots more stuff coming 'Soon'!

http://www.zairius.com

Supreme Bunny Overlord Zairius
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Re: Will mining be conected to foraging or something totally different? on 07/05/2006 01:45 PM CDT
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I didn't say mining would use the foraging skill. I said a mining-related mini-system I'm working on will. There's a difference.

But what is foraging, anyway? By definition, it is to search for something or to strip of provisions. While we traditional apply it to foraging for plants, you can forage for most anything you need, including, say, minerals and metals.

It's certainly possible we'll see a mining skill, but honestly, I'd rather not. I think the trend to adding more skills for every minute detail is just needlessly overcomplicating things. What would we use if we don't get a mining skill? That's completely up in the air.

We'll see when we get there.



- GM Dartenian

"You ain't seen nothin' yet!" - Al Jolson

LiveJournal: http://www.livejournal.com/users/dartenian/
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Re: Will mining be conected to foraging or something totally different? on 07/05/2006 01:45 PM CDT
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>>I'm the poor guy who will most likely be handling mining.

Thanks for letting us know. It's good to see Mining isn't being forgotten.

>> I'd rather see more uses for existing under-used skills than adding more underdeveloped skills, if that makes sense.

That makes sense. It's also pretty cool. Since I don't know what this particular mining related system is I'll just trust that foraging makes sense for it.

>>What would be the point of mining?

I like the forging aspects of it. I hope it also incorporates some good old fashioned gems and minerals prospecting. If we don't have a mining skill, I'd like to see it be focused more on mech and appraisal (like the mining book says) than foraging for the main system.

And I'm really thankful someone is at least looking at it, and that you shared your thoughts with us. Much appreciated.


What happens in Dirge, stays in Dirge.

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Re: Will mining be conected to foraging or something totally different? on 07/06/2006 07:13 AM CDT
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>But what is foraging, anyway? By definition, it is to search for something or to strip of provisions. While we traditional apply it to foraging for plants, you can forage for most anything you need, including, say, minerals and metals.

Dig it! (haha)

Also thank you very much for the frank and open communication.

~Ranger Hanryu, Sword of House Calibanor
>We are Rangers, all your releases are belong to us. ~ Sylvado
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Re: Will mining be conected to foraging or something totally different? on 07/06/2006 07:36 AM CDT
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It occurs that one could change the name of "foraging" to "seeking," or something similar, as music lore was changed to music theory to reflect that it had in fact become narrower and more advanced.

Seeking means essentially the same thing, but has a wider connotation. Maybe use a different term, because "seeking" is so wide that people might want to put other things under the skill check for it (searching things out of hiding and such).

~Kashik
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Re: Will mining be conected to foraging or something totally different? on 07/06/2006 12:37 PM CDT
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I guess I'll have to see what this mining-like system is. Foraging and Mining bring to mind two very different activities. I guess my absurd notion is that people will be finding pure kertig fists sticking out of the ground to be 'foraged' as opposed to having to dig into the ground to find an ore that needs to be purified into kertig.

Ice Patch - Because bludgeoning immobile things to death is fun.

Lots more stuff coming 'Soon'!

http://www.zairius.com

Supreme Bunny Overlord Zairius
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Re: Will mining be conected to foraging or something totally different? on 07/06/2006 01:49 PM CDT
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>I guess my absurd notion is that people will be finding pure kertig fists sticking out of the ground to be 'foraged' as opposed to having to dig into the ground to find an ore that needs to be purified into kertig.

Not that real life should absolutely dictate an IG system but the "metal" age revolutions started because folks were able to forage up lumps of copper and other metals just lying around. Mining, an extremely deadly task even with today's modern technology was a much later development. Purifying ore requires a great deal of technical know-how not to mention extreme amounts of energy (usually heat). It should not be beyond the realm of reason to expect to be able to forage nuggets of certain metal, the rapid expansion of US territory around the mid 1800's owes its existence to just such a feat.

~Ranger Hanryu, Sword of House Calibanor
>We are Rangers, all your releases are belong to us. ~ Sylvado
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Re: Will mining be conected to foraging or something totally different? on 07/06/2006 01:51 PM CDT
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I believe they already talked about smelting for the "bigger" system.

If I had to guess, I would think Dart's thing would be more in line with checking previous mines or areas that had been mined in the past (dumpster diving basically) similar to places that charge you $5 and you get a bucket to sort through for amethyst or diamond etc...

I am --- Navak
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Re: Will mining be conected to foraging or something totally different? on 07/06/2006 02:58 PM CDT
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will mining also encumpass a bit of Alchemy?

i ask this since the egyptian, and the greek and later in teh 14th, and 15th centuries all the way to more recent times the science of alchemy was mostly the chemical processes of refineing metals (ie turning dark ore into shiny precious metals)

http://en.wikipedia.org/wiki/Alchemy

Yamcer


"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
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Re: Will mining be conected to foraging or something totally different? on 07/11/2006 07:41 PM CDT
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If they add Damite ect back to a findable items in anyway would be nice if possible to make them very small portions you find like a 10th of a slug.Spread out the finding of it more and enjoyment of finding a rarer iten.But still requiring alot of work to find enough to effect a forged peice of equipment.




A statistician is a person who draws a mathematically precise line from an unwarranted assumption to a foregone conclusion.
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Of mining and hazards, and whatnot on 08/28/2006 03:34 PM CDT
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so say there is a cave in, will we be able to utilize our escaping skill there?


--
Treat empaths with respect, you'll live longer
--
http://people.1up.com/do/my1Up?publicUserId=5198137
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Re: Of mining and hazards, and whatnot on 08/28/2006 04:34 PM CDT
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ooh that's a nice idea.. hopefully it'll fill in the huge gap between 50 and 200 escaping.. gosh there needs to be better way to learn after 50 escaping than being immobile and die...




>put my head on anvil
You put your head on the iron anvil.
>awaken
You can't do that while you are asleep.
>bbs
You begin to doze off again.
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Re: Of mining and hazards, and whatnot on 09/09/2006 09:24 PM CDT
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How about the occational flooding? Could have to use mech to maintain water wheels or pumps. They found waterwheels in some of the silver mines in spain dating back to the roman empire.

-Ibec
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Text on mining on 09/18/2006 11:59 PM CDT
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>You get a copy of a leather-bound volume entitled "A Miner's Guide".

A Guide to Mining

Grus! I am Kvarniiln, son of Kvarnild. I was born in the
great city of Hibarnhvidar, finest piece of Dwarven
craftsmanship the world has seen. I was born here and I
have always lived here, in this great Hibarnhvidar. And I
am a miner. As everyone knows, mining is in a Dwarf's
blood. While other races take their fulfillment from
exploring and seeing other towns and cities -- the
creations of man -- we Dwarves find no greater pleasure
than exploring the earth itself, the creation of our
father, Kertigen. Kertigen dwells in those mines... the
rocks and stones are his bones, and the sparkling gems are
his blood. For us Dwarves, life is in those mines.

For us Dwarvenkin, mining comes naturally. It is how our
father Kertigen made us. Mining... exploring the depths
of the earth, feeling out where the gems and metals and
minerals are, knowing the way the earth works and where to
hit... it is as simple as breathing to us. Weak little
Elven babies play with dolls and other worthless knick-
knacks, a Dwarven child is quickly taught to hold a hammer
and a shovel and a pick, and is set about learning what

I have written this guide for those other peoples of
Elanthia who know not a whit about the glory of mining, but
wish to learn. This is my "Guide to Mining."

The first thing you must bear in mind is what exactly
mining is. Mining is not simply picking up a pickaxe and
swinging it like a madman. It is much more. In practical
terms, the skill of mining encompasses a person's
understanding of geology and mineralogy. With an
understanding of mining, a man can look at rock formations
and understand them better -- he can determine the rock's
weak points, understand the types of veins that can appear
in a specific area, and so forth. Just like astrology and
linguistics and alchemy, mining is a field of scholarly
lore.

The next thing a miner must recognize is the importance of
location. A man -- not a Dwarf, though -- could hammer
away at a rock for centuries and never find anything worth
finding. If one does not build their mine in the right
place, where there are concentrates of valuable gems and
metals below, then you will get nothing for your efforts.

It is invariably true that the finest mines are in
Forfedhdar, which to us Dwarves is the "Land of our
Ancestors." They settled in this land of mountains and
craggy peaks surrounding the sweet Sawstwar Lake for many
reasons, but the first was that it had the finest deposits
in all Elanthia! So we built our mines here, and we have
therefore claimed the best mines within our kingdom. The
city of Hibarnhvidar itself is then built upon the finest
of the Forfedhdar mines. Those of you from the surrounding
provinces expecting to build your own mines to rival those
of our Forfedhdar -- hah! and good luck to you, though you
will never succeed. The other lands simply do not have the
valuable deposits and the good mountain ranges as there are
here.

So you must first keep in mind the location's importance.
You must also remember that not all mines will bear the
same fruits. The mines of the Tivshowldh Mountains will
yield only salt, while those in the Himineldar Shel
Mountains, where Hibarnhvidar is located, give us precious
jewels and ores. One who is skilled in mining will be able
to know these things.

A miner must be properly prepared! The mines can be
hazardous places, and preparation is key. The good miner
will carry with him a shovel, a hammer, and a pickaxe, for
digging, for breaking through walls, for extracting veins.
He will have a lantern, for providing light in those dark
places, and a large satchel for carrying those things he
finds -- though efficiently run operations will set rails
along the ground as the mines are expanded, so that the
yields can be placed in a cart to be delivered to the
surface.

A miner should also be skilled, and attentive. Mines can
be dangerous places. If you enter those mines with no
skill at mining or no knowledge of appraisal or mechanical
lore, you very well might die in those stony depths. The
careless and unskilled miner will bring about cave-ins and
rockfalls and will either be crushed by the boulders from
above, or will be buried alive, sealed behind a wall of
rock in his own personal little crypt, never to be seen
again. A miner must also have the skill and presence of
mind to recognize when a mine has been totally depleted --
exhausted and abandoned mines will often become havens for
monsters, scavengers, or angry spirits. Do not get so
greedy that you would remain in a mine after it has been
emptied, desperate to find even more! For then you will
become a target for those beasts, and may die alone. A
true miner must know when to move on.

So how does one mine? When a mine is built, an entry
chamber is created. A miner must enter here, and by using
tools such as his shovel and pickaxe, he must dig away in
the mountain to create new mine tunnels. This is a slow
process, ideal for hearty folk like us Dwarves -- it takes
time and effort to chip through a wall enough to make a new
tunnel. And it also requires geological smarts to know
where to hit, where to focus your effort. A fool not fit
for the mines could spend years chipping away at a wall
only to find a dead end with no mineral vein!

As new tunnels are made, a miner will also discover veins
of gems or metals. These veins can be further mined to
gain valuable items (or garbage, such as chunks of useless
rock not fit for crafting). But as I said, you must be
wary and attentive -- striking in a bad spot, or striking
carelessly, can cause the mine to collapse!

You can create tunnels in any direction... the eight main
directions, as well as above and below. Each wall is
strong and sturdy, and after hammering away at it, you can
either expose a new tunnel, expose a vein... or expose a
dead-end, or cause damage to the mine's foundation. Those
last two are bad things that we want to avoid. The best
thing is to expose a vein. These are what we miners are
looking for, what the goal of it all is. Take care with
these veins... they are precious. When it is a hammer at
which we swing our pick, we seek to destroy the wall, but
the opposite is true when it is a vein. Here, the miner
must take great care so as to do as little damage to the
vein as possible while mining it. The longer a vein holds
out, the more a miner can get from it.

Next, a good miner will always take care of his tools. You
are breaking through rock and metal... this sort of work
is damaging to the tools of our trade. Picks and shovels
have their own quality levels, which you should pay
attention to, and over time, through use, they become
damaged -- pay attention to that, too. Either learn how
to repair your tools or keep spares with you to replace
your tools when they become damaged. If you do not, you
may find yourself in the depths of a mine with no tools
at all.

There isn't much more to say about underground mining. But
don't think that this is all! Mining is much more than
what I have written of, it is much broader. Mining also
encompasses things such as prospecting. There is also
underseas mining -- not a job for the faint of heart! Not
to mention explosive mining, or rock blasting. Now that is
something for the truly skilled miner. We Dwarves have
also applied our skill at mining to large-scale combat.
There is no fortification the Dwarves cannot breach. Our
mining skill allows us to dig tunnels beneath
fortifications, to enter them, or to collapse them
entirely. There is also placer mining, a fad developed by
the little Olvi people. We have observed the Halfling-kin
standing in a river wielding pans and metal screens, hoping
they can find gold that way. They call it mining, too,
though it certainly isn't what I and my people generally
think of our art.

Now, this concludes my guide to mining. If you want to
learn more, then you'll need to pick up a pickaxe and try
it for yourself. There's only so much you can learn in a
book, you know.

By my hand,
Kvarniiln, son of Kvarnild


~Purehand
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Re: Text on mining on 09/19/2006 06:54 AM CDT
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Mmmmm, yummy!


~Player of Zaud (Platinum)

Got Smite? - http://www.drpaladin.com/
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Re: Text on mining on 09/19/2006 12:51 PM CDT
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>If you enter those mines with no skill at mining or no knowledge of appraisal or mechanical lore, you very well might die in those stony depths.

>Just like astrology and linguistics and alchemy, mining is a field of scholarly lore.

Got lore?

>You can create tunnels in any direction... the eight main directions, as well as above and below.

Bunch of hints in there about what the system might be comprised of. Not sure if that's what it was meant to be, but interesting book in P5.

~Purehand
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Re: Text on mining on 09/19/2006 01:39 PM CDT
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Oh man lore, I can't tell you all the ways that makes me happy.

~Arwinia

It's mind over matter. I don't mind, because you don't matter.
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Re: Text on mining on 09/19/2006 05:56 PM CDT
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?
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Re: Text on mining on 09/19/2006 06:10 PM CDT
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.


~Purehand
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Re: Text on mining on 09/19/2006 09:49 PM CDT
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OH YEAH!!!!

GIMME MAH PICKAXE!!!

Regards,

Kalkomar Axebiter
Staan Grimis
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Anybody tried mining? on 09/21/2006 01:56 AM CDT
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I know I will be spending alot of time mining, anybody tried it yet or found a place to do it?

Thanks
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Re: Anybody tried mining? on 09/21/2006 08:37 AM CDT
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I think Dart was aiming for very late 2006, to early 2007 for the first mining release (ie. goldpanning).




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Anybody tried mining? on 09/21/2006 10:33 AM CDT
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There are some boarded up and collapsed mines I have stumbled across. Looks like they might reopen some day.

Didn't find anything particularly miney in the abandonded mine you can go into.


~Purehand
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Update on the mining systems? on 03/24/2007 01:50 AM CDT
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Any chance at a hint at the mining system as it stands now? Or if it is in the process of being built.
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Re: Update on the mining systems? on 03/24/2007 02:10 AM CDT
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> Any chance at a hint at the mining system as it stands now? Or if it is in the process of being built.


The first stage is being built, but it's got a long ways to go. We'll get there.


- GM Dartenian

"You ain't seen nothin' yet!" - Al Jolson

LiveJournal: http://www.livejournal.com/users/dartenian/
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Re: Update on the mining systems? on 03/24/2007 10:23 AM CDT
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>>The first stage is being built, but it's got a long ways to go. We'll get there.<<

Yay! Now to start rounding up greasy undershirts, suspenders and a pack mule!

Just to be ready, you know.


-=Dirge. We've been kicking ash for centuries!=-
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Re: Update on the mining systems? on 03/24/2007 01:23 PM CDT
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>>Yay! Now to start rounding up greasy undershirts, suspenders and a pack mule!

Take your time. The Mountain is Dart's new teacher, and you can plainly see how fast they move (which is frankly quite impressive given how big they are). :)

J'Lo, no that other one
The Manipulation List -- http://symphaena.com/index.html
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