-Mechanism crafting seems to function like ingot crafting where the quality of the material limits the final quality of the mechanisms. I'm not sure if this is intentional or a bug. For most crafting you can overcome low quality materials with skill and/or techs.
-The gear press gives 2 second roundtimes per push/pull regardless of the speed setting you select.
-Not sure if it's intended but the ductility of the mechanisms comes out higher than that of the base materials but not by a fixed amount. My tin went from 75 to 80 when I made mechanisms and mid-carbon steel went from 60 to 70.
-I'm not sure if all Engineering Societies are like this or it's just Riverhaven but I can't seem to read the tinkering chart. Whenever I try to "read tinkering chart" or "read third chart" it reads the carving chart instead but using the LOOK verb gives me "This chart depicts a list of tinkering techniques. You should read it."
-The tinkering book does not have instructions for shaping boltheads although it does have instructions for shaping shafts. I'm assuming the process is supposed to be the same as shaping arrowheads but for the life of me I can't seem to get it to work. I tried making arrowheads too based on the instructions from the shaping book but couldn't get that to work either. I haven't tried doing arrowheads since they first hit test so it's possible I'm just getting the syntax wrong.
-The tinkering book has the advanced crossbow techs swapped for light crossbow and heavy crossbow. All the advanced heavy crossbow templates say they benefit from the advanced light crossbow technique and visa versa.
-The tinkering book says advanced arbalests benefit from the advance light crossbow technique.
I didn't actually have time to make any crossbows tonight. Will do more testing tomorrow.
~Engineering Savant Ascot Ryuzzaki, Grayroot of Elanthia
Initial findings on 12/21/2015 09:17 PM CST
Re: Initial findings on 12/21/2015 09:42 PM CST
There were a number of surprising tech requirements, Heavy crossbows in the Light bow chapter, and vice versa. I sent the complete list to Linett to add the page to epedia already, but let me post the results here:
- - -
~Dreamheart Delaevan Forestwolf
Singing since before the Guild was restored.
*Light Crossbows* | Tier | Parts List | Tech |
toy crossbow | 1 | 6 lumber, 1 mechanism, string | Crossbow Basics |
simple crossbow | 2 | 7 lumber, 1 mechanism, string | Crossbow Basics |
practice crossbow | 2 | 7 lumber, 1 mechanism, string | Crossbow Basics |
farmer's crossbow | 3 | 7 lumber, 1 mechanism, string | Crossbow Basics |
slim crossbow | 3 | 6 lumber, 1 mechanism, string | Crossbow Basics |
sturdy light crossbow | 4 | 9 lumber, 2 mechanism, string | Crossbow Basics |
light crossbow | 4 | 8 lumber, 2 mechanism, string | Light Crossbow Crafting |
flight crossbow | 5 | 9 lumber, 2 mechanism, string | Advanced Heavy Crossbows |
saddle crossbow | 5 | 8 lumber, 2 mechanisms, string | Light Crossbow Crafting |
alpine crossbow | 5 | 9 lumber, 2 mechanisms, string | Light Crossbow Crafting |
lockbow | 6 | 8 lumber, 2 mechanisms, string | Advanced Heavy Crossbows |
light forester's crossbow | 6 | 9 lumber, 2 mechanisms, string | Advanced Heavy Crossbows |
light battle crossbow | 6 | 10 lumber, 2 mechanisms, string | Advanced Heavy Crossbows |
steppe crossbow | 6 | 10 lumber, 2 mechanisms, string | Advanced Heavy Crossbows |
latchbow | 7 | 9 lumber, 2 mechanisms, string | Advanced Heavy Crossbows |
*Heavy Crossbows* | Tier | Parts List | Tech |
simple heavy crossbow | 4 | 10 lumber, 3 sm mech, string | Heavy Crossbow Crafting |
practice heavy crossbow | 5 | 14 lumber, 2 sm. mech, string | Crossbow basics |
heavy crossbow | 6 | 15 lumber, 3 sm. mech, string | Heavy Crossbow Crafting |
sturdy heavy crossbow | 6 | 16 lumber, 3 sm. mech, string | Heavy Crossbow Crafting |
flat crossbow | 7 | 15 lumber, 3 sm. mech, string | Heavy Crossbow Crafting |
skirmisher's crossbow | 7 | 15 lumber, 3 sm. mech, string | Heavy Crossbow Crafting |
slurbow | 7 | 15 lumber, 3 sm. mech, string | Advanced Heavy Crossbows |
arena crossbow | 8 | 15 lumber, 3 sm. mech, string | Advanced Heavy Crossbows |
recurve crossbow | 8 | 16 lumber, 3 sm. mech, string | Advanced Heavy Crossbows |
forester's crossbow | 8 | 16 lumber, 3 sm. mech, string | Advanced Heavy Crossbows |
battle crossbow | 8 | 16 lumber, 3 sm. mech, string | Advanced Heavy Crossbows |
competition crossbow | 9 | 16 lumber, 3 sm. mech, string | Advanced Light Crossbows |
Arbalests | Tier | Parts List | Tech |
arbalest | 7 | 18 lumber, 3 sm. mech, string | Arbalest Crafting |
reinforced arbalest | 7 | 19 lumber, 3 sm. mech, string | Arbalest Crafting |
recurve arbalest | 8 | 18 lumber, 3 sm. mech, string | Arbalest Crafting |
forester's arbalest | 8 | 18 lumber, 3 sm. mech, string | Arbalest Crafting |
siege arbalest | 8 | 18 lumber, 3 sm. mech, string | Advanced Heavy Crossbows |
mariner's arbalest | 9 | 19 lumber, 4 sm. mech, string | Advanced Light Crossbow |
footman's arbalest | 9 | 19 lumber, 4 sm. mech, string | Advanced Heavy Crossbows |
horseman's arbalest | 9 | 18 lumber, 3 sm. mech, string | Advanced Light Crossbow |
battle arbalest | 10 | 20 lumber, 4 sm. mech, string | Advanced Heavy Crossbows |
competition arbalest | 11 | 20 lumber, 4 sm. mech, string | Advanced Light Crossbow |
- - -
~Dreamheart Delaevan Forestwolf
Singing since before the Guild was restored.
Re: Initial findings on 12/21/2015 09:49 PM CST
Re: Initial findings on 12/22/2015 11:46 AM CST
Re: Initial findings on 12/22/2015 08:59 PM CST
-Something is definitely wonky with mechanism ductility. Raw oravir is 20, pressed it's 15. Tin is 75 then 80. Nickel is 15 and then jumps to 90. The only one I've seen that stays the same so far is covellite.
-I thought mechanism ductility was supposed to effect the balance/suitedness of the finished crossbow but I'm noticing no difference. I made mastercrafted cedar latchbows using oravir, covellite, and nickel mechanisms. They all appraise exactly the same.
-If the mechanisms are supposed to change the crossbow stats and that eventually gets fixed could we get a line added to the analyze that tells use what type of mechanism was used for that crossbow?
-When crafting a light crossbow (only type I've tried so far so I'm not sure if it's the same for all) you apply the clamps, then pull the mechanisms several time with your pliers before you assemble the mechanisms with the crossbow. It seems like it would make more sense to clamp, then assemble, then start pulling the mechanisms.
-Would it be possible to let us assemble the mechanisms once and have it use multiple pieces rather than having to assemble multiple times in a row?
-Bolthead shaping does not seem to be working. I tried shaping arrowheads in Prime and had no issues so I know I've got the syntax right for that but I can't shape either arrowheads or boltheads in Test.
Here's the appraisal of the cedar latchbow if anyone's interested.
The load time looks to be 4-6 seconds.
A cedar latchbow is a light crossbow type weapon.
A cedar latchbow trains the crossbow skill.
The latchbow is decently (6/17) designed for improving the force of your attacks.
You are certain that the latchbow is decently (6/17) balanced and is reasonably (7/17) suited for adding attack power from its draw strength.
The latchbow appears set for a draw strength that is somewhat high for a bow of this type.
The latchbow does not appear to have an adjustable draw strength.
You are certain that the latchbow is particularly weak (5/18) against damage, and is in pristine condition (98-100%).
It appears that the latchbow can be slung over one shoulder.
You are certain that the latchbow weighs exactly 64 stones.
You are certain that the latchbow is worth exactly 6160 Lirums.
Roundtime: 8 seconds.
~Engineering Savant Ascot Ryuzzaki, Grayroot of Elanthia
-I thought mechanism ductility was supposed to effect the balance/suitedness of the finished crossbow but I'm noticing no difference. I made mastercrafted cedar latchbows using oravir, covellite, and nickel mechanisms. They all appraise exactly the same.
-If the mechanisms are supposed to change the crossbow stats and that eventually gets fixed could we get a line added to the analyze that tells use what type of mechanism was used for that crossbow?
-When crafting a light crossbow (only type I've tried so far so I'm not sure if it's the same for all) you apply the clamps, then pull the mechanisms several time with your pliers before you assemble the mechanisms with the crossbow. It seems like it would make more sense to clamp, then assemble, then start pulling the mechanisms.
-Would it be possible to let us assemble the mechanisms once and have it use multiple pieces rather than having to assemble multiple times in a row?
-Bolthead shaping does not seem to be working. I tried shaping arrowheads in Prime and had no issues so I know I've got the syntax right for that but I can't shape either arrowheads or boltheads in Test.
Here's the appraisal of the cedar latchbow if anyone's interested.
The load time looks to be 4-6 seconds.
A cedar latchbow is a light crossbow type weapon.
A cedar latchbow trains the crossbow skill.
The latchbow is decently (6/17) designed for improving the force of your attacks.
You are certain that the latchbow is decently (6/17) balanced and is reasonably (7/17) suited for adding attack power from its draw strength.
The latchbow appears set for a draw strength that is somewhat high for a bow of this type.
The latchbow does not appear to have an adjustable draw strength.
You are certain that the latchbow is particularly weak (5/18) against damage, and is in pristine condition (98-100%).
It appears that the latchbow can be slung over one shoulder.
You are certain that the latchbow weighs exactly 64 stones.
You are certain that the latchbow is worth exactly 6160 Lirums.
Roundtime: 8 seconds.
~Engineering Savant Ascot Ryuzzaki, Grayroot of Elanthia
Re: Initial findings on 12/22/2015 11:20 PM CST
>>I thought mechanism ductility was supposed to effect the balance/suitedness of the finished crossbow
Only at the extents. >90 and <20 IIRC. There just isn't any "meat" to do a more sliding scale like we do with forging. Single-digit increments are unnoticeable on the appraise/compare, and thus a waste.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Only at the extents. >90 and <20 IIRC. There just isn't any "meat" to do a more sliding scale like we do with forging. Single-digit increments are unnoticeable on the appraise/compare, and thus a waste.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Re: Initial findings on 12/22/2015 11:28 PM CST
>>bolthead shaping
You carefully remove a curved claw from the bundle.
>>shape claw into bolthead
You repeatedly impact the claw with the knife. It begins to thin out and take the desired shape. Satisifed, you apply pressure to the claw with the knife and etch in the remaining detail.
Roundtime: 16 sec.
Can you try again for me please?
>> process
I am likely going to add "some tinker tools" as a new tool type with messaging indicating use of a screw driver, drill and hammer to flesh this out a bit more and complete the tool combinations for engineering.
That being said, I envisioned you using the clamps to hold the mechanisms in place inside the crossbow body, as you then use the pliers to pull the metal flanges in place, holding it fast.
>>It must be a bug then. Here's the old and new apps of one of the old crossbows URITEL? mentioned:
It appears the Test Instance is not using the same FORCE appraisal code as the Live instances. Sigh... The stats didn't change, just the appraisals. I'll look into it.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
You carefully remove a curved claw from the bundle.
>>shape claw into bolthead
You repeatedly impact the claw with the knife. It begins to thin out and take the desired shape. Satisifed, you apply pressure to the claw with the knife and etch in the remaining detail.
Roundtime: 16 sec.
Can you try again for me please?
>> process
I am likely going to add "some tinker tools" as a new tool type with messaging indicating use of a screw driver, drill and hammer to flesh this out a bit more and complete the tool combinations for engineering.
That being said, I envisioned you using the clamps to hold the mechanisms in place inside the crossbow body, as you then use the pliers to pull the metal flanges in place, holding it fast.
>>It must be a bug then. Here's the old and new apps of one of the old crossbows URITEL? mentioned:
It appears the Test Instance is not using the same FORCE appraisal code as the Live instances. Sigh... The stats didn't change, just the appraisals. I'll look into it.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Re: Initial findings on 12/23/2015 02:27 PM CST
How does a lower-quality mechanism affect the end crossbow product? Can you still reasonably mastercraft crossbows with inferior mechanisms like you can make other products with non-MC parts, but you just need a little more skill?
Don't forget to vote:
http://www.topmudsites.com/vote-DragonRealms.html
Don't forget to vote:
http://www.topmudsites.com/vote-DragonRealms.html
Re: Initial findings on 12/23/2015 07:05 PM CST
What's an arbelast supposed to be in DragonRealms, it seems like its supposed to be an even lighter crossbow then a light crossbow, or am I just not understanding things correctly?
---
"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS
---
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
---
"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS
---
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
Re: Initial findings on 12/23/2015 07:14 PM CST
Re: Initial findings on 12/23/2015 07:18 PM CST
I just finished making an ash siege arbalest. Load time is 8-10 seconds. Keep in mind that arbalests cannot be worn.
An ash siege arbalest is a heavy crossbow type weapon.
An ash siege arbalest trains the crossbow skill.
The siege arbalest is superbly (13/17) designed for improving the force of your attacks.
You are certain that the arbalest is not (0/17) balanced and is superbly (13/17) suited for adding attack power from its draw strength.
The arbalest appears set for a draw strength that is extremely low for a bow of this type.
The arbalest does not appear to have an adjustable draw strength.
You are certain that the siege arbalest is quite fragile and easily damaged (3/18), and is in pristine condition (98-100%).
The siege arbalest is made with metal.
You are certain that the siege arbalest weighs exactly 252 stones.
You are certain that the siege arbalest is worth exactly 10406 Kronars.
Roundtime: 8 seconds.
~Engineering Savant Ascot Ryuzzaki, Grayroot of Elanthia
An ash siege arbalest is a heavy crossbow type weapon.
An ash siege arbalest trains the crossbow skill.
The siege arbalest is superbly (13/17) designed for improving the force of your attacks.
You are certain that the arbalest is not (0/17) balanced and is superbly (13/17) suited for adding attack power from its draw strength.
The arbalest appears set for a draw strength that is extremely low for a bow of this type.
The arbalest does not appear to have an adjustable draw strength.
You are certain that the siege arbalest is quite fragile and easily damaged (3/18), and is in pristine condition (98-100%).
The siege arbalest is made with metal.
You are certain that the siege arbalest weighs exactly 252 stones.
You are certain that the siege arbalest is worth exactly 10406 Kronars.
Roundtime: 8 seconds.
~Engineering Savant Ascot Ryuzzaki, Grayroot of Elanthia
Re: Initial findings on 12/23/2015 09:08 PM CST
-Okay I lied. My bolthead issue was a syntax problem. Apparently you can't abbreviate "bolthead".
-Society masters don't give any descriptions when you ask about the different techniques.
-Riverhaven engineering society doesn't sell bolt flights.
-For anyone who was wondering, bolts appear to appraise identically to their arrow counterparts.
Here's a maple battle crossbow that I made today. Load time 5-7 seconds.
A maple battle crossbow is a heavy crossbow type weapon.
A maple battle crossbow trains the crossbow skill.
The battle crossbow is extremely well (11/17) designed for improving the force of your attacks.
You are certain that the crossbow is poorly (3/17) balanced and is very well (10/17) suited for adding attack power from its draw strength.
The crossbow appears set for a draw strength that is extremely low for a bow of this type.
The crossbow does not appear to have an adjustable draw strength.
You are certain that the battle crossbow is extremely weak and easily damaged, and is in pristine condition (98-100%).
The battle crossbow is made with metal.
It appears that the battle crossbow can be slung over one shoulder.
You are certain that the battle crossbow weighs exactly 191 stones.
You are certain that the battle crossbow is worth exactly 5500 Lirums.
Roundtime: 8 seconds.
~Engineering Savant Ascot Ryuzzaki, Grayroot of Elanthia
-Society masters don't give any descriptions when you ask about the different techniques.
-Riverhaven engineering society doesn't sell bolt flights.
-For anyone who was wondering, bolts appear to appraise identically to their arrow counterparts.
Here's a maple battle crossbow that I made today. Load time 5-7 seconds.
A maple battle crossbow is a heavy crossbow type weapon.
A maple battle crossbow trains the crossbow skill.
The battle crossbow is extremely well (11/17) designed for improving the force of your attacks.
You are certain that the crossbow is poorly (3/17) balanced and is very well (10/17) suited for adding attack power from its draw strength.
The crossbow appears set for a draw strength that is extremely low for a bow of this type.
The crossbow does not appear to have an adjustable draw strength.
You are certain that the battle crossbow is extremely weak and easily damaged, and is in pristine condition (98-100%).
The battle crossbow is made with metal.
It appears that the battle crossbow can be slung over one shoulder.
You are certain that the battle crossbow weighs exactly 191 stones.
You are certain that the battle crossbow is worth exactly 5500 Lirums.
Roundtime: 8 seconds.
~Engineering Savant Ascot Ryuzzaki, Grayroot of Elanthia
Re: Initial findings on 12/23/2015 09:28 PM CST
Re: Initial findings on 12/23/2015 09:39 PM CST
Woods can affect power/balance and durability. It works similarly to Shaping. Not as much variability as Forging, but bows/crossbows lack the complexity to make such a thing possible.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Re: Initial findings on 12/24/2015 03:18 PM CST
>> So what are rare woods actually getting you? Just durability?
When my wood supply arrives in TEST (and my good tools!) I will play with some variations.
My assist said that after the holidays, watch the boards for news IF they are going to refresh people's characters in TEST.
:(
- - -
~Dreamheart Delaevan Forestwolf
Singing since before the Guild was restored.
When my wood supply arrives in TEST (and my good tools!) I will play with some variations.
My assist said that after the holidays, watch the boards for news IF they are going to refresh people's characters in TEST.
:(
- - -
~Dreamheart Delaevan Forestwolf
Singing since before the Guild was restored.
Re: Initial findings on 12/24/2015 09:35 PM CST
Alright, I am putting in a change to the Gear Press. It will now be possible to fashion raw ore into mechanisms.
I am also adding a bonus to the base material quality. This is further bonused by the Tinkering Specialization technique (which should now actually be working). The bonus will be small for unsmelted ore, and large for refined ingots.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
I am also adding a bonus to the base material quality. This is further bonused by the Tinkering Specialization technique (which should now actually be working). The bonus will be small for unsmelted ore, and large for refined ingots.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Re: Initial findings on 12/24/2015 10:22 PM CST
I've not been able to duplicate any of the corruption (Value, ductility) folks are seeing with mechanism crafting. Is this still happening and do folks have any steps to repeat it?
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Re: Initial findings on 12/25/2015 11:48 AM CST
>>I've not been able to duplicate any of the corruption (Value, ductility) folks are seeing with mechanism crafting. Is this still happening and do folks have any steps to repeat it?
Here's a log of nickel ductility jumping from 15 to 90 when I make mechanisms out of them.
app ing careful
The nickel ingot is made with metal.
You are certain that the metal in the nickel ingot has a quality of 99, placing it at 'extremely pure' on the official Trader's Scale.
You are certain that the metal in the nickel ingot has a hardness of 25, placing it at 'very soft' on the official Trader's Scale.
You are certain that the metal in the nickel ingot has a durability of 15, placing it at 'dismal durability' on the official Trader's Scale.
You are certain that the metal in the nickel ingot has a workability of 50, placing it at 'of about average difficulty to work with' on the official Trader's Scale.
You are certain that the metal in the nickel ingot has an electrical resistance of 30, placing it at 'a great conductor of electricity' on the official Trader's Scale.
You are certain that the metal in the nickel ingot has a thermal resistance of 25, placing it at 'exceptional at transferring heat and cold' on the official Trader's Scale.
You are certain that the metal in the nickel ingot has a physical resistance of 25, placing it at 'weak at repelling physical blows' on the official Trader's Scale.
You are certain that the metal in the nickel ingot has a ductility of 15, placing it at 'dismal durability' on the official Trader's Scale.
You are certain that the nickel ingot weighs exactly 240 stones.
You are certain that the nickel ingot is worth exactly 3200 Lirums.
Roundtime: 16 seconds.
R>
> turn press to 1
You dial the device to 1 and ready it for pressing.
> get shov
push fuel with shov
You get a tapered steel shovel from inside your leather haversack.
>
You slam your shovel into the pile of coal and fill the empty furnace resting beneath the press. After a few pumps of the bellows it roars to life and is ready for operation.
Roundtime: 12 sec.
R> put shov in hav
> get pli
You get some plain iron pliers from inside your leather haversack.
> push ingot with press
Upon pressing the button, the vertical press slams down and begins to mold the ingot. With a practiced hand you are able to hold the ingot tight with your steel pliers. The metal quickly cools and you flip out each of the gears.
The unfinished mechanism now requires pulling on the gear press to finalize the wire.
You place the unused portion of the metal at your feet.
Roundtime: 2 sec.
R> pull mech with press
Upon pressing the second button, a horizontal press slams a portion of remaining ingot against a wire draw with many different-sized openings. Woth the pliers you mold each strand of molten metal into springs, fasteners and wires.
The metal quickly cools and you collect each component. After adding them to the existing collection of gears you are left with several complete mechanisms.
Roundtime: 2 sec.
R> app mech careful
The mechanisms appear to have a ductility of 90 on the Trader's scale.
The nickel mechanisms are made with metal.
You are certain that the nickel mechanisms weighs exactly 1 stone.
You are certain that the nickel mechanisms are worth exactly 3750 Lirums.
Roundtime: 16 seconds.
~Engineering Savant Ascot Ryuzzaki, Grayroot of Elanthia
Here's a log of nickel ductility jumping from 15 to 90 when I make mechanisms out of them.
app ing careful
The nickel ingot is made with metal.
You are certain that the metal in the nickel ingot has a quality of 99, placing it at 'extremely pure' on the official Trader's Scale.
You are certain that the metal in the nickel ingot has a hardness of 25, placing it at 'very soft' on the official Trader's Scale.
You are certain that the metal in the nickel ingot has a durability of 15, placing it at 'dismal durability' on the official Trader's Scale.
You are certain that the metal in the nickel ingot has a workability of 50, placing it at 'of about average difficulty to work with' on the official Trader's Scale.
You are certain that the metal in the nickel ingot has an electrical resistance of 30, placing it at 'a great conductor of electricity' on the official Trader's Scale.
You are certain that the metal in the nickel ingot has a thermal resistance of 25, placing it at 'exceptional at transferring heat and cold' on the official Trader's Scale.
You are certain that the metal in the nickel ingot has a physical resistance of 25, placing it at 'weak at repelling physical blows' on the official Trader's Scale.
You are certain that the metal in the nickel ingot has a ductility of 15, placing it at 'dismal durability' on the official Trader's Scale.
You are certain that the nickel ingot weighs exactly 240 stones.
You are certain that the nickel ingot is worth exactly 3200 Lirums.
Roundtime: 16 seconds.
R>
> turn press to 1
You dial the device to 1 and ready it for pressing.
> get shov
push fuel with shov
You get a tapered steel shovel from inside your leather haversack.
>
You slam your shovel into the pile of coal and fill the empty furnace resting beneath the press. After a few pumps of the bellows it roars to life and is ready for operation.
Roundtime: 12 sec.
R> put shov in hav
> get pli
You get some plain iron pliers from inside your leather haversack.
> push ingot with press
Upon pressing the button, the vertical press slams down and begins to mold the ingot. With a practiced hand you are able to hold the ingot tight with your steel pliers. The metal quickly cools and you flip out each of the gears.
The unfinished mechanism now requires pulling on the gear press to finalize the wire.
You place the unused portion of the metal at your feet.
Roundtime: 2 sec.
R> pull mech with press
Upon pressing the second button, a horizontal press slams a portion of remaining ingot against a wire draw with many different-sized openings. Woth the pliers you mold each strand of molten metal into springs, fasteners and wires.
The metal quickly cools and you collect each component. After adding them to the existing collection of gears you are left with several complete mechanisms.
Roundtime: 2 sec.
R> app mech careful
The mechanisms appear to have a ductility of 90 on the Trader's scale.
The nickel mechanisms are made with metal.
You are certain that the nickel mechanisms weighs exactly 1 stone.
You are certain that the nickel mechanisms are worth exactly 3750 Lirums.
Roundtime: 16 seconds.
~Engineering Savant Ascot Ryuzzaki, Grayroot of Elanthia
Re: Initial findings on 01/08/2016 08:24 PM CST
>>Something is definitely wonky with mechanism ductility. Raw oravir is 20, pressed it's 15. Tin is 75 then 80. Nickel is 15 and then jumps to 90. The only one I've seen that stays the same so far is covellite.
This was a bug. Appraisal (on metals) was using durability instead of ductility. Now fixed!
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
This was a bug. Appraisal (on metals) was using durability instead of ductility. Now fixed!
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Re: Initial findings on 01/08/2016 08:32 PM CST
>>light/heavy crossbow techniques
I've changed these to be "balanced" and "powerful" techniques to better reflect the specific style of crossbows being influenced.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
I've changed these to be "balanced" and "powerful" techniques to better reflect the specific style of crossbows being influenced.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes