>>>>turn press to 10
>>You select a very fast speed on the press
Yes.
Re: Idea Time! on 09/05/2015 09:02 AM CDT
Re: Idea Time! on 09/05/2015 09:32 AM CDT
>>>>turn press to 10
>>You select a very fast speed on the press
>Yes.
I'm sooooo seeing "Tim the Toolman" results now. https://www.youtube.com/watch?v=DewDqsszXi8
>>You select a very fast speed on the press
>Yes.
I'm sooooo seeing "Tim the Toolman" results now. https://www.youtube.com/watch?v=DewDqsszXi8
Re: Idea Time! on 09/05/2015 05:47 PM CDT
>>Hmm, well I'll have to ponder what options we have there. Perhaps modifying the arrowhead making difficulty by the difficulty of the part in relation to the arrow that will eventually be made.
Cool, this would really open a market for players seeking out skilled skinners so they can make arrows.
>> After chatting it over with some folks, I'm now leaning towards having you choose a speed on the machine when you go to press the mechanisms. The speed would determine the difficulty. And larger pieces would just require more mechanisms.
Looks nice.
Cool, this would really open a market for players seeking out skilled skinners so they can make arrows.
>> After chatting it over with some folks, I'm now leaning towards having you choose a speed on the machine when you go to press the mechanisms. The speed would determine the difficulty. And larger pieces would just require more mechanisms.
Looks nice.
Re: Idea Time! on 12/01/2015 12:58 PM CST
>>Hmm, well I'll have to ponder what options we have there. Perhaps modifying the arrowhead making difficulty by the difficulty of the part in relation to the arrow that will eventually be made.
>>Cool, this would really open a market for players seeking out skilled skinners so they can make arrows
This would be nice. Would be nice to have skinning play more usefulness in crafting as kind of a "harvesting" type skill. Give it some more function than essentially a rank determined "stow gem" command.
Fairly similar to how it can be with harder leather acquisition/production. Although I think this is actually more outfitting based.
~Van
>>Cool, this would really open a market for players seeking out skilled skinners so they can make arrows
This would be nice. Would be nice to have skinning play more usefulness in crafting as kind of a "harvesting" type skill. Give it some more function than essentially a rank determined "stow gem" command.
Fairly similar to how it can be with harder leather acquisition/production. Although I think this is actually more outfitting based.
~Van
Re: Idea Time! on 01/05/2016 11:56 PM CST
Re: Idea Time! on 01/06/2016 10:26 PM CST
>>Kodius, earlier you were hoping telescopes could make the first tinkering release. Does that look like it might still happen?
Hmm, thanks for refreshing my memory on that. I'll see what we can do.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Hmm, thanks for refreshing my memory on that. I'll see what we can do.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes