One of the things I really have enjoyed about the corn maze task system is that the tasks teach. Scaring off mice? Performance (heh). Disarming traps? Locksmithing. Building a scarecrow? Mech.
I would really love to see a similar system implemented for stealing training. I don't care if it pays. I just want a way to train stealing at a reasonable clip without having to steal from a billion shops and get caught once or twice a day, because it blows gweth charges.
Stealing tasks on 11/06/2016 08:38 PM CST
Re: Stealing tasks on 11/06/2016 10:09 PM CST
Re: Stealing tasks on 11/07/2016 05:25 AM CST
Re: Stealing tasks on 11/07/2016 05:44 AM CST
>Except for that stinking poke the halfling task.
I've found 3 halflings. If you have the map, it's moderately simple to say '#1 camps out around here, #2 around here, #3 around here', and by the time you go from 1-3 you can usually go back to 1 again.
I assume there are 4-5 because 1 per area makes sense, but the map I had wasn't finished and I didn't care enough to explore.
I've found 3 halflings. If you have the map, it's moderately simple to say '#1 camps out around here, #2 around here, #3 around here', and by the time you go from 1-3 you can usually go back to 1 again.
I assume there are 4-5 because 1 per area makes sense, but the map I had wasn't finished and I didn't care enough to explore.
Re: Stealing tasks on 11/07/2016 07:45 AM CST