Stealing tasks on 11/06/2016 08:38 PM CST
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One of the things I really have enjoyed about the corn maze task system is that the tasks teach. Scaring off mice? Performance (heh). Disarming traps? Locksmithing. Building a scarecrow? Mech.

I would really love to see a similar system implemented for stealing training. I don't care if it pays. I just want a way to train stealing at a reasonable clip without having to steal from a billion shops and get caught once or twice a day, because it blows gweth charges.
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Re: Stealing tasks on 11/06/2016 10:09 PM CST
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>>Building a scarecrow? Mech.

I was a little surprised this was Mech and not Engineering
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Re: Stealing tasks on 11/07/2016 05:25 AM CST
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I agree. This was fantastic and I have a spectacular time running the corn maze. Except for that stinking poke the halfling task.
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Re: Stealing tasks on 11/07/2016 05:44 AM CST
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>Except for that stinking poke the halfling task.

I've found 3 halflings. If you have the map, it's moderately simple to say '#1 camps out around here, #2 around here, #3 around here', and by the time you go from 1-3 you can usually go back to 1 again.

I assume there are 4-5 because 1 per area makes sense, but the map I had wasn't finished and I didn't care enough to explore.
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Re: Stealing tasks on 11/07/2016 07:45 AM CST
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> I assume there are 4-5 because 1 per area makes sense, but the map I had wasn't finished and I didn't care enough to explore.

Gor togs count too.
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