Stat rollover bug... on 08/10/2006 10:22 PM CDT
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Hey treb, this is what my Eloth Bard in TF has...
97th Circle
Discipline : 46
Wisdom : 44
Intelligence : 47

Am i in any trouble of encountering the "Rollover Bug" (as I am henseforth naming it) in any particular skills? I have a couple lore skills in the mid 400, and many more in the 3's. I try to keep as many skills learning as high as possible for as long a time I can (until I disco' or my script crashes). What would any of you sugguest for me, in raising my mentals?

You know, Mibe,
~ 124 Ranks and Counting
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Re: Stat rollover bug... on 08/10/2006 10:56 PM CDT
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Hmmm, with those mentals and your current ranks, you are a ways off from seeing the rollover bug. To clarify ways off, you could pick up another 500 ranks in your primary skills and still not see it.


Trebber



It is intended to be a game, and while it never made sense for me to be able to bounce across the rainbow road or whatever it was called when I played Candyland, it never stopped me from doing it and enjoying the game.
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Re: Stat rollover bug... on 08/10/2006 10:58 PM CDT
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Oops, missed the mental suggestion request.

I would round out your intel and wisdom to 50 and leave them there. Then pump up discipline safely to 80 or so.


Trebber



It is intended to be a game, and while it never made sense for me to be able to bounce across the rainbow road or whatever it was called when I played Candyland, it never stopped me from doing it and enjoying the game.
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Re: Stat rollover bug... on 08/11/2006 12:20 AM CDT
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I'm curious about your reasons for pushing discipline so far past intelligence and wisdom. Is it to avoid the rollover bug? Is it because the benefits to learning are greatly diminished?

Currently my stats are as follows
str 30
stm 30
agl 29
rfx 25
chr 12
int 36
dis 37
wis 29

By my calculations wisdom is the best choice for increasing my pulse size for at least 10 points. However I've been more inclined to raise my physical stats so that I can learn more safely in combat.

Any suggestions? Thanks.
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Re: Stat rollover bug... on 08/11/2006 12:53 AM CDT
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> I'm curious about your reasons for pushing discipline so far past intelligence and wisdom. Is it to avoid the rollover bug?


There are reasons to train discipline aside from just learning rates, especially for certain guilds. I'm not at all surprised he has a higher discipline.


- GM Dartenian

"You ain't seen nothin' yet!" - Al Jolson

LiveJournal: http://www.livejournal.com/users/dartenian/
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Re: Stat rollover bug... on 08/11/2006 01:39 AM CDT
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Hehehe Dart, I love you. The situation below just made me laugh. I know Trebber has been campaigning this rollover bug for a while and it never seem like he gets a GM response.

I'm sure the majority of people here would also agree that for a GM, Dart posts amazingly often and amazingly informative posts.

So we have a situation where I click on 'Surviving in Dragonrealms' I see one post from Dart(our amazing posting GM) with the subject of 'Re: Stat rollover bug...', so for a moment I see a GM replying about the stat bug and think thats amazing, then I see its from Dart. That preconcieved notion of informative posting pops into mind, and then Dart comments about something else, and the Trebber exp bug campaign goes on, which made me giggle.

Hmmmm, maybe you had to be here to see the humor.
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Re: Stat rollover bug... on 08/11/2006 02:11 AM CDT
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Hee!

Sorry! Sometimes I just have to pop in and say something off the wall. In this case, fixating on only a narrow portion of a stat's usefulness has always been a pet peeve of mine, so I just had to pipe up since there is many reasons to train discipline other than just maximizing your learning rates. This is doubly true for some guilds.

I wish I could say more on the stat rollover bug, but that's a system I have absolutely no experience with (heh, pun not really intended), nor is it in my current areas of responsibility. Believe me, I've got my hands full and then some just with the music system, recall system, mining system, magic system, the Bard Guild, and two races...not counting a few other things I don't want to discuss yet.

The best thing to do is make sure to fill out a BUG report in-game, if it has not already been done. That's the best way to insure an issue will get to the right people. That certainly doesn't mean you can't post about it too, but that's definitely the best way to get it to the people in the best position to look into it.


- GM Dartenian

"You ain't seen nothin' yet!" - Al Jolson

LiveJournal: http://www.livejournal.com/users/dartenian/
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Re: Stat rollover bug... on 08/11/2006 03:10 AM CDT
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I'm aware that discipline has uses far beyond learning rates. But so do wisdom and intelligence, do they not? I would think that all mental stats would be important to my character since he is a War Mage. I'm mostly curious as to why Trebber recommends focusing on training discipline after reaching 50 in intelligence and wisdom.
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Re: Stat rollover bug... on 08/11/2006 07:47 AM CDT
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<<Dart--The best thing to do is make sure to fill out a BUG report in-game, if it has not already been done.

Been done, as well as contacting feedback, providing data, assisting in game, privately emailing certain GMs, etc.

As far as my mental setup

Intel 87
Wisdom 60
Disc 60

If I had known more about the limitation in the exp calcs, I would have stopped intel and wisdom at 50 and kept pushing discipline. Why? Well, to summarize the last five months of research

If all of my mentals were 50, I would need about 900 ranks in a primary skill before I would start to notice the problem. Increasing intel and wisdom makes the ranks at which this happens occur a lot sooner than be increasing discipline. With my mental setup, I started noticing problems around 540 or so.

So, when I suggest getting mentals to 50 and then only increasing discipline, it is a two fold suggestion. One, you get to continue to increase a stat (discipline) without bringing negative consequences on as quickly (one third the rate) than by increasing the others. Two, Dart has it correct that discipline has far more uses to it than just from the mental standpoint. I would rather enjoy the benefits of further increasing the stat than seeing negetive effects by further increasing the other two. I am not talking diminishing returns of increasing intel or wisdom, but actually being penalized for doing so.

Therefore, my recommendation is to get intel and wisdom to 50 (which puts the limitation out around 900 ranks) and only increase discipline after that. But, of course, it is merely a recommendation and you can do whatever you like with your character.

<<Kuji--By my calculations wisdom is the best choice for increasing my pulse size for at least 10 points.

And you are correct with that choice. But, keep in mind, your mentals are not in the range of concern since none of them are even at 40. Also keep in mind, that your calculations most likely do not account for the limitation in the exp code.

<<Caitie--The situation below just made me laugh.

Heh, I also found the humor in it as well. Don't get me wrong, I have had three GMs respond to my posts on the topic. All three of them have told me to fill out a bug report.


Trebber



It is intended to be a game, and while it never made sense for me to be able to bounce across the rainbow road or whatever it was called when I played Candyland, it never stopped me from doing it and enjoying the game.
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Re: Stat rollover bug... on 08/11/2006 07:52 AM CDT
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>heh, pun not really intended

Aren't you a bard? Pun always intended! :D

~Ranger Hanryu, Sword of House Calibanor
>We are Rangers, all your releases are belong to us. ~ Sylvado
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Re: Stat rollover bug... on 08/11/2006 08:01 AM CDT
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It isn't that they are intended... they just flow out of us like filthy dishwater down the drain. Unless you're clogged up with gunk, we can't control it.


Danner
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Re: Stat rollover bug... on 08/11/2006 09:33 AM CDT
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>> Am i in any trouble of encountering the "Rollover Bug" (as I am henseforth naming it) in any particular skills?

TF has reduced learning rates once you get past a certain number of skills, I believe 500. So even with the extremely high skills and mentals in TF, very few people are experiencing this bug.

As far as what to train, I've made a calculator that tells you which stats are best to increase your learning rate.

The calculator can be found here:
http://atomictim.com/dr/

For your situation, with 1000 TDPs to spend, the calculator has determined there are two stat setups that will provide equal results:
Wisdom: 46 Intelligence: 53 Discipline: 46
Wisdom: 47 Intelligence: 52 Discipline: 46

Note that this calculator only finds the optimal learning rate setup. As has been mentioned, Discipline plays a large part in a lot of other things, but its role in learning is smaller than Int or Wisdom, so this calculator will undervalue discipline in the grand scheme of the game.
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Re: Stat rollover bug... on 08/12/2006 11:33 AM CDT
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>TF has reduced learning rates once you get past a certain number of skills, I believe 500.

Is this new? I have never head about this...


You know, Mibe,
~ 117 Ranks and Counting
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Re: Stat rollover bug... on 08/12/2006 09:40 PM CDT
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>Is this new? I have never head about this...

No. And last I heard there were two, one around 500 ranks and one around 750. Word-of-mouth though, nothing official.

-Vision et al



Also, I can shoot bees.
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Re: Stat rollover bug... on 08/15/2006 11:28 AM CDT
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I think your calc overvalues discipline. According to everything I read, disc was not half as effective as intel, more like 1/8th? Are you using the numbers off DataRealms or DRSecrets by chance? The recommendation just seemed off to me. :ponder: Rather, Datarealms would indicate that wisdom is more desirable than your calculator indicates. Just curious :P




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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