Prime vs. Test PP comparison on 05/23/2009 01:58 AM CDT
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Alright, I've done some comparison tests of some low to moderate mana rooms using my Bard in Prime and Test.

- He has 255 PP in Prime, 256 PP in Test.
- I travelled the ring road of Haven in a clockwise manner starting at the Town Square.
- I used EASE to determine the max amount of mana I was able to put into it without straining.
- I tracked the number of exits per room to see the effect that losing the neighbouring room mana has.
- The rooms numbers are there simply for reference if people want to talk about a specific line or lines. It should also help track down the same room easier in game if desired.

PrimeTest
Room #MessageManaMessageMana# of ExitsDifference
1flickering31dusky45314
2flickering31dull3140
3flickering28muted40212
4pulsating47flickering57210
5pulsating50pale5232
6hazy19dull33214
7vague11hazy28217
8vague10hazy28218
9vague10hazy28218
10hazy19hazy2829
11slowly pulsating42shimmering62220
12dimly flickering23hazy2835
13dimly flickering23dusky42219
14dimly flickering21dull31310
15hazy17dull31214
16slowly pulsating39dusky4738
17slowly pulsating44shimmering59215
18dimly flickering21hazy2837
19vague10hazy28218
20vague12hazy28216
21dimly flickering20muted37217
22flickering30dusky42212
23slowly pulsating41pale53212
24shimmering35dusky46211
25dimly flickering20muted36216
26vague12hazy28216
27hazy13hazy28215
28dimly flickering23muted41318
29hazy16hazy28312
30vague12hazy28216
31hazy13dull33220
32hazy13hazy28215
33dimly flickering22dull33411


My observations:

1. Overall mana levels have increased.
2. The low mana levels especially seem to have benefitted from the increase the most. This appears to be from a minimum cap of sorts since every hazy room in the new system had 28 available to me.
3. Rooms that have less exits gain much more mana under the new system. Rooms that have more exits didn't improve as much if at all. I think that a room with lots of exits will likely have less mana under the new system. This makes sense because of the loss of adjacent room mana, but it will likely cause a lot of the current good mana spots people use to become less desirable.
4. The relative mana levels from room to room have changed in many cases. Just by looking at rooms 1 to 3 or at rooms 4 and 5 it can be seen that the order of highest to lowest is different, and by a fair margin.

I will be doing this soon with some lower skilled characters to see how they fare as well. I hope this info helps the GMs out, or at least helps guide others in their own testing.

-Evran

Crackling with unspent rage since 386AV.
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Re: Prime vs. Test PP comparison on 05/23/2009 07:55 AM CDT
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I used SOP like Evran did to determine max mana in each room. Overall I too see a boost in mana, but I did not quantify that. Notice some ranges overlap. 480 pp, Ranger.

levelmax mana
1) faint
2) dim
3) hazy
4) dull
5) muted50-51
6) dusky49-56
7) pale54
8) flickering60-64
9) shimmering73
10) pulsating73-81
11) glowing79
12) lambent84-98
13) shining99
14) luminous99-100
15) radiant102
16) fulgent
17) brilliant
18) flaring
19) glaring
20) blazing
21) blinding


~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
Tolle says, "Yup yup, 'bout time. What the heck took you so long?"
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Re: Prime vs. Test PP comparison on 05/24/2009 01:23 PM CDT
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I've continued my tests using the same criteria as before:

- Bard with now 256 PP in Prime, 256 PP in Test.
- I travelled the Town Green in Crossing this time as well as a few spots with zero exits.
- I used EASE to determine the max amount of mana I was able to put into it without straining.
- I tracked the number of exits per room to see the effect that losing the neighbouring room mana has.

PrimeTest
RoomMessageManaMessageMana# of ExitsDifference
TGNWshining90lambent794-11
TGNflaring109shimmering646-45
TGNEshining87glowing733-14
TGSWpowerfully glowing75dusky474-28
TGSbrightly burning118lambent796-39
TGEluminous92lambent793-13
Milgrym'sdimly flickering24muted36012
Tembeg'sdimly flickering22hazy2806
Berolt'shazy16hazy28012
Bard's Guild - Conservatorypulsating52glowing73021


As I predicted, rooms with more exits tend to lose out a lot under the new system.

I'd previously said there was an overall increase in mana levels. I take that back since I'd only tested lower mana rooms up to that point.

Instead, we've ended up with a smaller scale. Before I was able to use anywhere from 10 to 118 mana. Now, I'm able to use anywhere from 28 to 79 mana. While this helps to alleviate the low mana room issues (especially as a bard who moves around a lot) there's no longer an option to move to that one really good spot since the mana in those spots is greatly reduced. It's still good, just not especially so anymore. Locations like the Town Green suffer the most since they had lots of exits connecting to high mana rooms.

I am in the process of conducting these same tests on my lower skilled war mage in the same locations to get a rough comparison of his gains/losses.

-Evran

Crackling with unspent rage since 386AV.
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Re: Prime vs. Test PP comparison on 05/24/2009 01:26 PM CDT
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>Instead, we've ended up with a smaller scale. Before I was able to use anywhere from 10 to 118 mana. Now, I'm able to use anywhere from 28 to 79 mana. While this helps to alleviate the low mana room issues (especially as a bard who moves around a lot) there's no longer an option to move to that one really good spot since the mana in those spots is greatly reduced.<

This is expected and part of the point. Mana ceases to be meaningful if it isn't actually a resource, so along with getting rid of the terrible terrible rooms we needed to poke down the fact that certain rooms are crazy good for no real reason.

-Z
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Re: Prime vs. Test PP comparison on 05/24/2009 01:31 PM CDT
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<<This is expected and part of the point. Mana ceases to be meaningful if it isn't actually a resource, so along with getting rid of the terrible terrible rooms we needed to poke down the fact that certain rooms are crazy good for no real reason.

Yup, I'm just making observations more than anything and giving numbers so that you can see if they line up with intentions and/or expectations.

-Evran

Crackling with unspent rage since 386AV.
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Re: Prime vs. Test PP comparison on 05/24/2009 03:05 PM CDT
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Alright, I've done the same thing with my Warrior Mage.

- Warrior Mage with 47 PP in Prime, 47 PP in Test.
- I travelled the Ring Road of Haven going clockwise starting from Town Square, Town Green in Crossing and a few spots with zero exits.
- I used EASE to determine the max amount of mana I was able to put into it without straining.

PrimeTest
Room #MessageManaMessageMana# of ExitsDifference
1hazy15muted2237
2vague5faint1146
3hazy12muted1826
4flickering26glowing3226
5dimly flickering21glowing2837
6vague6faint1226
7vague4faint925
8vague4faint925
9vague4faint925
10vague4faint925
11flickering30glowing3626
12vague4faint935
13hazy14hazy2026
14vague5faint1136
15vague5faint1126
16dimly flickering18muted2436
17flickering27glowing3427
18vague4faint935
19vague4faint925
20vague4faint925
21vague9faint1526
22hazy14muted2026
23dimly flickering22glowing2927
24hazy17muted2326
25vague9hazy1526
26vague4faint925
27vague4faint925
28hazy12hazy1836
29vague4faint935
30vague4faint925
31vague6faint1327
32vague4faint925
33vague6faint1347
TGNWslowly pulsating43bright5148
TGNflickering31luminoua3968
TGNEshimmering38luminoua4537
TGSWdimly flickering20muted/flickering2444
TGSpulsating47bright/lambent5164
TGSEslowly pulsating47bright/lambent5134
Milgrym'shazy8faint1507
Tembeg'svague3faint906
Berolt'svague3faint906
Warrior Mage Guild - Air Roomquickly pulsating58bright6204


Observations of note:
- Since this character is not able to sense neighbouring room mana his values were not affected by the numbers of exits.
- mana levels have consistently gone up a few points across the board. So I take back my taken back statement from before with the caveat that the increased mana level is tempered in some rooms for higher skill characters by the loss of extra mana available.
- Low skilled characters benefit in all cases, while high skilled characters benefit from an increased 'base' mana while having those incredibly high mana rooms tempered in strength.

My next test will be to use Nexus to see how raising power interacts with the changes.

-Evran

Crackling with unspent rage since 386AV.
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Re: Prime vs. Test PP comparison on 05/24/2009 04:04 PM CDT
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Z, will these changes alter power settings that affect large areas, like P2 (I'm thinking of creepers, Elbains, Theren, etc)?

GENT
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Re: Prime vs. Test PP comparison on 05/24/2009 04:15 PM CDT
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I'm afraid I don't totally understand the question, Gent. The actual mana in rooms hasn't changed, just the method by which the system calculates perceivable / usable mana.

-Z
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Re: Prime vs. Test PP comparison on 05/25/2009 12:35 AM CDT
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I was referring to a post by Dart that stated that a large swath of rooms in Therengia (creepers, Elbains, etc) were mistakenly given very low/minimum mana ratings at some point in the past.

Basically, most of the northern parts of Therengia have really poor mana settings, and it was not intended. From what you are saying however, it sounds like this change would not have affected these room settings.

Is there any chance that this problem could be investigated, if it's not already being fixed? The mana in these areas is quite terrible across the board under the current (non-Test instance) settings.

Thanks!
GENT
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Re: Prime vs. Test PP comparison on 05/25/2009 01:18 PM CDT
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> Evran

If you're getting those numbers via script, would you post it? I'd like to do some similar tests but it's just tedious to do by hand.

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
Tolle says, "Yup yup, 'bout time. What the heck took you so long?"
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Re: Prime vs. Test PP comparison on 05/25/2009 02:31 PM CDT
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<<If you're getting those numbers via script, would you post it? I'd like to do some similar tests but it's just tedious to do by hand.

Not a fully automated one, but yes I am using a very basic script. I just manually move from room to room and do a CONC command followed by this script. It will work in Wizard, although you may need to add a match for your spell prep in the checktens and checkones tables. It also won't work for moon mages other than to sense the average mana available to them (i.e. Transduction)


#.mana - checks the mana levels using EASE

counter set 10

checktens:
match subtractone You have to strain
match addten You trace
match addten You focus your sense
match addten You close your eyes
put prep ease %c
matchwait


addten:
put release spell
wait
counter add 10
goto checktens


subtractone:
put release spell
wait
counter subtract 1
goto checkones


checkones:
match subtractone You have to strain
match done You trace
match done You focus your sense
match done You close your eyes
put prep ease %c
matchwait


done:
echo *************
echo *
echo * You can sense %c streams of mana available here.
echo *
echo *************
put release spell
exit


-Evran

Crackling with unspent rage since 386AV.
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Re: Prime vs. Test PP comparison on 05/25/2009 02:44 PM CDT
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Oh, I should mention its spamtastic so be aware of who's around you when using it or use it from hiding or something.

Also, the numbers will be skewed if you're not at exactly 100% full attunement. That includes more than full if you're using a shadowling, Naga's Blessing or Persistence of Mana.

-Evran

Crackling with unspent rage since 386AV.
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Re: Prime vs. Test PP comparison on 05/25/2009 03:44 PM CDT
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>>From what you are saying however, it sounds like this change would not have affected these room settings.

It's not changing the settings, but I believe we will see an increase in mana there. We will no longer be drawing from the nearby (also-awful) mana, but will be seeing an increase in available mana just because of our own skill. The room itself may still be set at "awful," but enough skill might bring it to "eh, kinda mediocre."

Killing you softly with his song,
- Stormsinger Shavay


Faerie tales do not tell children that dragons exist. Children already know dragons exist. Faerie tales tell children that dragons can be killed.
- G.K. Chesterton
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Re: Prime vs. Test PP comparison on 05/26/2009 07:14 AM CDT
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First the data: From crossing bank to arthe dale gate (using DIR when possible) here are my results.

Total change of mana in the new system: 473 streams
average 30 +/-11 streams
The raw data
testprimechange
glowing 90faintly 7416
pale 64slowly 559
shimmering 75quickly 6312
glowing 90faintly 7317
pale 60shimmering 4119
muted 49hazy 2425
pale 61shimmering 4120
pulsating 84faintly 7113
pale 60pulsating 573
shining 104softly 995
luminous 106luminous 113-7
shining 102shining 103-1
pulsating 84faintly 7410
dusky 57slowly 543
shining 100powerfully 8911
pulsating 84glowing 822
pulsating 84faintly 777
pulsating 84quickly 6420
muted 47hazy 2027
muted 46dimly 3016
glowing 87pulsating 5730
muted 48dimly 2919
muted 48vague 1533
muted 46vague 1729
muted 51dimly 3021
pulsating 79slowly 4930
muted 46slowly 49-3
glowing 90pulsating 6030
muted 49flickering 3613
flickering 67slowly 5017
dusky 56dimly 2927



Thanks for that script; I made some changes. I'll probably copy over my routines for using DIR and make it fully automated and post that (if the baby allows me the time to do so).


#.mana - checks the mana levels using EASE

action kill.mana goto done

SETVARIABLE filename "$charactername$/mana.txt"
OPEN input %filename
OPEN output %filename
LOCATE endoffile

pow:
printbox 265 "Ready to move."
nextroom
match reclevel You reach out with your senses
put power
matchwait

reclevel:
getword 9
writech %w |

resetcounter:
counter set 10

checktens:
match subtractone You have to strain
match addten You trace
match addten You focus your sense
match addten You close your eyes
put prep ease %c
matchwait

addten:
put release spell
wait
counter add 10
goto checktens

subtractone:
put release spell
wait
counter sub 1
goto checkones

checkones:
match subtractone You have to strain
match writenumber You trace
match writenumber You focus your sense
match writenumber You close your eyes
put prep ease %c
matchwait

writenumber:
write %c
put release spell
goto pow

done:
CLOSE %filename lock
EXIT

errorhandler:
printbox 265 "Error #$errornumber$ occurred on the line #$errorline$ : $line$"
EXIT



~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
Tolle says, "Yup yup, 'bout time. What the heck took you so long?"
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Re: Prime vs. Test PP comparison on 05/26/2009 07:35 AM CDT
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So you basically used DIR NORTHEAST GATE and went up from there? If so, I'll do a similar test with my clerics when I get home.


Nikpack
player of more than I should list

Climbing List:http://www.elanthipedia.com/wiki/Climbing_skill
Swimming List:http://www.elanthipedia.com/wiki/Swimming_skill

And while I am evil, I try to avoid being just plain mean.
-Z
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Re: Prime vs. Test PP comparison on 05/26/2009 08:58 AM CDT
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>So you basically used DIR NORTHEAST GATE and went up from there?

Correct. With 480 pp; ranger.

Went and did the Faldesu, since that's the longest string of multi-room exits I can think of. Started in Haven, swam South only with the exception of the rock in the middle.

Results: Sum -1014 streams in new system; -51 +/-29 streams on average.

Clearly, multi exit rooms are taking a hit, and of course that's to be expected.

glowing 87powerfully 861
shimmering 76blinding 169-93
shining 102blinding 166-64
glowing 86blinding 189-103
glowing 91blazing 147-56
shimmering 72blazing 148-76
pulsating 84flaring 126-42
shimmering 75softly 100-25
dusky 51glowing 78-27
pale 63faintly 71-8
lambent 95brilliant 121-26
flickering 70luminous 113-43
shimmering 73brightly 147-74
shining 102blinding 172-70
lambent 96blinding 174-78
shimmering 74flaring 124-50
pale 58flaring 128-70
lambent 96brightly 140-44
glowing 90blazing 146-56
pale 63faintly 73-10


Totals for all rooms I've done: -541 streams, -11.14 +/-38 streams on average.


P.S. Single-player DR is creepy.
~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
Tolle says, "Yup yup, 'bout time. What the heck took you so long?"
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Re: Prime vs. Test PP comparison on 05/26/2009 09:56 AM CDT
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>P.S. Single-player DR is creepy.

I agree. Would be nice to know times when people tend to be in test so we could go in when other folks are around to discuss the testing, help with getting situated, etc.

I had to bug the GMs to get taught slips since none of that stuff transfers over from Plat. Didn't feel like rewriting all my combat tools for testing...

-pete
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Re: Prime vs. Test PP comparison on 05/26/2009 12:22 PM CDT
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This week I'm playing Mr.-Mom so my availability depends on Keely's naps. Anyone's free to IM me at HanryuDR if you want to set something up.

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
Tolle says, "Yup yup, 'bout time. What the heck took you so long?"
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Re: Prime vs. Test PP comparison on 05/27/2009 08:38 AM CDT
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Here's the same test run for holy mana for my two clerics:
Zakuro Power Perceive: 557 80% Celeiros Power Perceive: 211 90%
Prime Test Difference (Test - Prime) Prime Test Difference (Test - Prime)
slowly pulsating 67 shimmering 144 77 shimmering 32 dusky 42 10
powerfully glowing 114 luminous 185 71 glowing 59 glowing 65 6
glowing 100 shining 169 69 quickly pulsating 52 pulsating 63 11
pulsating 74 pulsating 134 60 slowly pulsating 36 pale 47 11
shimmering 58 shimmering 117 59 flickering 27 dusky 41 14
slowly pulsating 68 lambent 137 69 slowly pulsating 36 shimmering 54 18
slowly pulsating 67 shimmering 105 38 shimmering 31 muted 37 6
pulsating 78 glowing 128 50 slowly pulsating 40 flickering 52 12
glowing 105 luminous 149 44 faintly glowing 55 glowing 67 12
pulsating 72 glowing 116 44 slowly pulsating 36 flickering 49 13
shimmering 55 shimmering 96 41 flickering 26 muted 37 11
flickering 52 shimmering 95 43 flickering 24 dusky 39 15
dimly flickering 43 shimmering 97 54 dimly flickering 21 dusky 40 19
glowing 105 shining 130 25 faintly glowing 54 pulsating 63 9
faintly glowing 93 lambent 119 26 quickly pulsating 47 shimmering 55 8
glowing 104 luminous 135 31 faintly glowing 54 glowing 65 11
faintly glowing 97 shining 125 28 quickly pulsating 49 shimmering 59 10
quickly pulsating 85 lambent 120 35 pulsating 43 shimmering 55 12
quickly pulsating 82 glowing 112 30 pulsating 41 flickering 50 9
faintly glowing 94 luminous 135 41 quickly pulsating 50 glowing 65 15
slowly pulsating 68 pulsating 103 35 shimmering 33 pale 44 11
shimmering 58 pulsating 102 44 shimmering 29 pale 43 14
quickly pulsating 87 glowing 112 25 pulsating 43 flickering 50 7
softly shining 124 brilliant 162 38 powerfully glowing 68 luminous 83 15
pulsating 76 pulsating 100 24 slowly pulsating 36 dusky 42 6
slowly pulsating 65 glowing 112 47 shimmering 34 flickering 51 17
flickering 51 shimmering 97 46 flickering 24 dusky 40 16
slowly pulsating 67 shimmering 96 29 shimmering 31 dusky 40 9
faintly glowing 92 shining 129 37 quickly pulsating 49 pulsating 62 13
glowing 103 shining 129 26 faintly glowing 53 pulsating 62 9
faintly glowing 91 shining 129 38 quickly pulsating 48 pulsating 62 14
Average Change 42.71 11.71

Faldesu with Zakuro
Prime Test Difference (Test - Prime)
powerfully glowing 114 luminous 139 25
blinding 213 lambent 119 -94
flaring 160 brilliant 163 3
blinding 207 shimmering 99 -108
blazing 177 radiant 143 -34
blinding 215 fulgent 155 -60
blinding 230 lambent 122 -108
blinding 231 radiant 149 -82
blinding 261 brilliant 161 -100
blinding 214 radiant 148 -66
luminous 140 shimmering 96 -44
blinding 191 luminous 136 -55
blinding 250 fulgent 155 -95
blinding 206 fulgent 152 -54
blinding 214 pulsating 106 -108
flaring 163 fulgent 154 -9
blinding 206 lambent 109 -97
burning 171 luminous 109 -62
brilliant 150 shining 95 -55
faintly glowing 90 pulsating 105 15
average -59.4


Unfortunately, Celeiros can't swim the Faldesu. But I'm seeing a bigger boost overall just not in the many multi-entrance rooms.

Nikpack
player of more than I should list

Climbing List:http://www.elanthipedia.com/wiki/Climbing_skill
Swimming List:http://www.elanthipedia.com/wiki/Swimming_skill

And while I am evil, I try to avoid being just plain mean.
-Z
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Re: Prime vs. Test PP comparison on 06/06/2009 09:48 PM CDT
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I like the concept of this change a lot, actually making Power Perception worth training. (Though I hate power walking so!) Perhaps make it so we can learn from the same room 2-4 times before the timer kicks in?

I'm not really sure in practice how I feel about it, I'm seeing less mana overall in general I believe. However since you made it easier to cast at lower mana levels, combined with my fast attunement regeneration... it makes things kinda hard to gauge.

In general even in a dusky room I can keep pretty good attunement, casting at what I'd call a normal mana level, as long as I don't go at break-neck speeds. Muted its starting to get iffy... and lower than muted well I haven't been able to find rooms with lower than muted. It might be tough for someone that was more balanced in magic skills than I. (pp upper 300s, pm/har upper 600s)


~Worrclan, Dwarf of the Realms-
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Re: Prime vs. Test PP comparison on 06/06/2009 10:39 PM CDT
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We're doing some frenetic behind the scenes stuff but the exp from PP should be basically tripling in the near future, and be highly based on the mana you actually sense.

-Z
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Re: Prime vs. Test PP comparison on 06/06/2009 11:06 PM CDT
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Pure awesome.


~Worrclan, Dwarf of the Realms-
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Re: Prime vs. Test PP comparison on 06/07/2009 01:25 PM CDT
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<<We're doing some frenetic behind the scenes stuff but the exp from PP should be basically tripling in the near future, and be highly based on the mana you actually sense.

That just makes so much more sense. :D

Nikpack
player of more than I should list

Climbing List:http://www.elanthipedia.com/wiki/Climbing_skill
Swimming List:http://www.elanthipedia.com/wiki/Swimming_skill

And while I am evil, I try to avoid being just plain mean.
-Z
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Re: Prime vs. Test PP comparison on 06/07/2009 02:36 PM CDT
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>>Perhaps make it so we can learn from the same room 2-4 times before the timer kicks in?

As Zeyurn said, we agree that the PP gains are too low and need to be increased. However, power walking will not go away. It'll get shorter by dint of greater EXP gains, but the training style will not see any changes at this time.

-Armifer
<Kvlt> Step 1: Want stuff! Step 2: Be ambitious! Step 3: Believe in the ability of your fellow man to carry you to heights you are too incompetent to reach alone.
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Re: Prime vs. Test PP comparison on 06/09/2009 08:49 AM CDT
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Is this change slated for Empathy and PH as well?


Got Body Parts?
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Re: Prime vs. Test PP comparison on 06/12/2009 12:45 PM CDT
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Here's some of the results I have in Theren
PP: Test=391 Prime=396


Room Prime Test
Town Gate Flickering Flickering
Horseman's
Moving west to east
Room 1 Shimmering Pale
Room 2 (Newsstand) Pulsating Pulsating
Room 3 Slowly Pulstating Flickering
Room 4 Softly Shining Luminous
Arbalest Row
Carousel Pulsating Pulsating
Barons Table Glowing Lambent
Tarshas Emporium Shining Luminous
Bath House Powerful Glowing Luminous
Theater Shimmering Flickering
Claymore Court
Auto puff Slowly Pulsating Shimmering
Quadrangle Faintly Glowing Shimmering
Market Square Pulsating Glowing
Rutilor Blvd
Order House Quickly Pulsating Flickering
Trader Guild Shimmering Shimmering
Bank Slowly Pulsating Shimmering
Telomin Hall Pulsating Glowing
Drawbridge Glowing Shining

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