Keeping it simple.... on 07/26/2002 12:31 PM CDT
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How about ya'll code up a meditation that doubles our dance effectiveness? Seem's like an easy enough meditation to code. Also, some other meditations, perhaps like the dances but that stack with dances... so we can meditate cobra and dance badger. I just want some meditations and to be that combat machine I sooo distantly remember I once was. <Grins> Dont make me dust off my war mage! <Blashpemes>


Ram -> Going a little crazy these days
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Re: Keeping it simple.... on 07/26/2002 01:43 PM CDT
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<<How about ya'll code up a meditation that doubles our dance effectiveness? Also, some other meditations, perhaps like the dances but that stack with dances... so we can meditate cobra and dance badger. >>

Hey Ram,

I think the point of the dance tweak was to have it underneath the cap limit. If we had a meditation like that, it would do the opposite of what they were trying to go for when creating the limits with dancing. That's why I think this won't be allowed, even though it seems doable.

-Ruffles
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Re: Keeping it simple.... on 07/26/2002 02:36 PM CDT
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<<I think the point of the dance tweak was to have it underneath the cap limit. If we had a meditation like that, it would do the opposite of what they were trying to go for when creating the limits with dancing. That's why I think this won't be allowed, even though it seems doable.

-Ruffles>>


I had a vauge feeling that the reason such a thing would be downed would be beacuse of these new "Global caps." I think I'm still sneering at the idea of global caps because of 1 simple fact. We're banned from an entire area of experience. So we take stat hits because of the fewer gained TDP's. The only other guild who faces the same sort of plight we do by being restricted by guild what skills we can and can not learn are the Empaths. So the whole global cap idea is kinda flakey if you ask me. Yeah, it's there to limit the power of spells and abilities, but I'm wondering if the fact that 2 guilds miss out on a whole lot of TDP's simply because they're forbidden to learn them was taken into account when setting such global caps. Also, I could be entirely mistaken, but I think the global caps were with respect to any one abilitiy or spell cast? So I think that if we meditated cobra and danced badger, we'd still be under the global caps because we wouldn't be surpassing them in any one area. We'd simply have to abilities up under said caps. Kind of like casting YS and SW and ES and MOF on yourself. Or The clerical beneficial spells, or the moon mage ones.


Ram
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Re: Keeping it simple.... on 07/26/2002 02:43 PM CDT
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An interesting rebuttal, Ram. Before your last post, I was leaning toward Ruffle's side. But I can totally see your point of stacked dances/meditations now.

Maulem~ever more interested in others thoughts on this thread
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Re: Keeping it simple.... on 07/26/2002 02:45 PM CDT
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I take that back, I like your idea and explanation. I can see your point of multiple spells up at the same time. Thanks.

-Ruf
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Re: Keeping it simple.... on 07/26/2002 02:56 PM CDT
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Actually I think we have even more of a penalty to skill sets than the empaths since technically they have no penalty to actually learning weapons, just using them in an offensive manner, unlike us who don't dare even listen to a class on magic.

Perhaps in order to keep global caps in line and give us an ability to increase our effectiveness they can combine certain meditaitons and dances to go together. So you couldn't dance bear and then use a meditation to even more enhance your stamina, but you could use a certain mediation to enhance your defensive skills and dance bear at the same time?

In addition I understand the reasoning behind global caps but part of the fun is to every once in awhile Blow Away the limits.
Why is it such a bad to thing to have an ability that, at great cost, allows you to blow away the limits, even if the result was death?

Kahel
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Re: Keeping it simple.... on 07/26/2002 03:02 PM CDT
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In Response To:
Actually I think we have even more of a penalty to skill sets than the empaths since technically they have no penalty to actually learning weapons, just using them in an offensive manner, unlike us who don't dare even listen to a class on magic.

While I can see your point that empaths can learn weapon skills, here is my counter point,

22 weapon skills vs. 5 magic skills

Lot more skills in the weapon skillset. Granted they can learn, but who would want to sit around and listen to all that teaching? Blech!

Maulem~not an empath, just had a point to share
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Re: Keeping it simple.... on 07/26/2002 03:08 PM CDT
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<<Lot more skills in the weapon skillset. Granted they can learn, but who would want to sit around and listen to all that teaching? Blech!>>

Yeah, especially since us barbarians can learn magic skills without teaching, but by casting spells.

oh wait a minute.

Starkad
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Re: Keeping it simple.... on 07/26/2002 03:08 PM CDT
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<<Lot more skills in the weapon skillset. Granted they can learn, but who would want to sit around and listen to all that teaching? Blech!>>

Not only can you listen to a weapon class, but you can do it while your in combat, any time, any place. You can also learn weapons ranks by parrying with that weapon. And yes, there's 22 weapons to choose from for everyone. There's 5 skills we can't use, flat out can't use. Magic ranks are evil. So I can understand the kick up to another ability.

Regardless, I believe that meditations need to improve without a need to argue about who got who very much.

-Ruffles

Just my 10,000 plats.
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Re: Keeping it simple.... on 07/26/2002 03:16 PM CDT
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ah true, I don't care about the magic. If I wanted an insane amount of TDP's I would work all 22 weapons, I don't, I work weapons I like. I just would like to see our abilities expaned, just as every other guild would like there abilities expaned.

SO in the intrest of that I would like to see mediations both Battle and Non-Battle related and would like them at least some degree to combine with our other abilities.

Kahel

(Here's a tid bit ability I think would be interesting for empaths to have if they don't - for the empath to transfer their wounds to critters- of course they would have to me at melee to do this.)
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Re: Keeping it simple.... on 07/26/2002 03:24 PM CDT
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I would like to see mediations both Battle and Non-Battle related and would like them at least some degree to combine with our other abilities.

Kahel

Total agreement here.

If I wanted an insane amount of TDP's I would work all 22 weapons

Where is my insane amount of TDP's? <grin>

Maulem~still wanting more TDP's
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Re: Keeping it simple.... on 07/26/2002 03:26 PM CDT
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<<Regardless, I believe that meditations need to improve without a need to argue about who got who very much.>>

I agree with that, but we can always use the "who got what" argument to help strengthen our argument.

For example, magic users can stack their spells with no detriment to any of the current spells. However our dances that are combinations of other dances are weaker versions of the lower dances. So our "stacking" is really detrimental in the long run. In fact I personally find wolverine way to useless to use hunting. The bonuses are all so watered down it is smarter for me to either go with cobra, or don't dance and save it all for a berserk.

I personally would like some tiers of meditation that would burn more inner fire, but add more OOMPPPHHHH to the dances. Either that or roll out some more effective single ability boosting higher dances. Dancing a dance you got 50 circles ago seems to be our future otherwise.

Starkad
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Re: Keeping it simple.... on 07/26/2002 03:32 PM CDT
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<<SO in the intrest of that I would like to see mediations both Battle and Non-Battle related and would like them at least some degree to combine with our other abilities.>>

I'll try to come up with an idea later tonight and go from there. One thing though, I can tell ya now the ideas will revolve around looking at certain aspects of the flame. I.E - The inner blue portion of the flame, the orange outside of the flame, and even further in depth. This will give us multiple meditations to work with just from there. By visualizing the flame, we'll see ourselves in a new perspective (enhancing ability of some kind - will be discussed later).

-Ruffles
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Re: Keeping it simple.... on 07/26/2002 04:32 PM CDT
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<<Perhaps in order to keep global caps in line and give us an ability to increase our effectiveness they can combine certain meditaitons and dances to go together. So you couldn't dance bear and then use a meditation to even more enhance your stamina, but you could use a certain mediation to enhance your defensive skills and dance bear at the same time?>>

That was kind of what I was getting at..... I think meditations could even be drawn out a bit... I'm just going to use dance names to keep it simple but. Lets say you got a Badger mediatation at 30th.... well, at 30th they'd teach you how to use that mediatation with swan and cobra, but not eagle and up... as you progress, you could revisit that meditations teacher and learn to use it with the more powerful dances. This could be done with all meditations. However, a mediatation that grants the same bonus as the dance it mimics couldn't be stacked. Except in mixed dances like wolverine. A badgerish meditation and wolverine would still work together. Come to think of it, maybe all dances should be mixed and meditations be the bigger bonus to single areas.


Ram
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Re: Keeping it simple.... on 07/27/2002 12:20 PM CDT
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<<We're banned from an entire area of experience. So we take stat hits because of the fewer gained TDP's.>>

But you've gotta take into account that our primary skill set has the most skills of any set. And survival is next, which is secondary to us. Magic primary guilds have 5 skills in their primary set.

~Erkaine.
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Re: Keeping it simple.... on 08/01/2002 11:25 AM CDT
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Greetings Ram.

>We're banned from an entire area of experience. So we take stat hits because of the fewer gained TDP's.

It's true that we can't earn TDP's with the magic skill set, but we are the only Guild with 24 skills in our Primary skill set. This really outbalances things, at least for the Barbarians who are training more weapons than those needed just for advancement purposes.

Of course this comment isn't taking into account that some magic skills (until recently) were easily trained to very high amount of ranks without too much risk, thus granting more TDP's faster, since having 200 ranks in one skill grants someone with more TDP's than someone with 2 skills at 100 ranks...

Fafrahd the slinger
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Re: Keeping it simple.... on 08/01/2002 04:08 PM CDT
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>>Of course this comment isn't taking into account that some magic skills (until recently) were easily trained to very high amount of ranks without too much risk--Fafrahd

Actually, the same held true for learning weapons until Damissak changed combat. I used to be able to mindlock between 13 and 16 weapons that ranged from 50 ranks to 300 ranks all with the same critters. That wasn't right.

Huzzah for the Combat GM's making things tougher and more interesting while hunting. <roar>

Rhadyn da Dwarb

P.S. Is is a tab bit too difficult at higher levels still but I'll live (or die) with it.
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Re: Keeping it simple.... on 08/01/2002 05:18 PM CDT
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Rhadyn, shaddup and go work on your survival... ya slacker!

Somebody put a harness on that fuzzball and make him forage corn for a couple hours...

And, no, halfling corns do not count...
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Re: Keeping it simple.... on 08/02/2002 05:44 AM CDT
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Greetings Rhadyn.

>Actually, the same held true for learning weapons until Damissak changed combat. I used to be able to mindlock between 13 and 16 weapons that ranged from 50 ranks to 300 ranks all with the same critters. That wasn't right.

Agreement on that here... But I was more trying to say that nobody has a skill so high in ranks as some Mages have in magic skills from what I hear around.

I mean, Galain is supposed to have over 800 ranks in magic skills, and I'm not aware of a single Barbarian over 700 ranks in a single weapon. Though I might be mistaken on these information, since they are only second hand information. If so, I will be happy to stand corrected.

Fafrahd the slinger
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Re: Keeping it simple.... on 08/02/2002 08:36 AM CDT
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<<I mean, Galain is supposed to have over 800 ranks in magic skills, and I'm not aware of a single Barbarian over 700 ranks in a single weapon. Though I might be mistaken on these information, since they are only second hand information. If so, I will be happy to stand corrected.>>

I thought Veldehar had over 700 ranks in ME. Speculation here.

-Ruffles
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Re: Keeping it simple.... on 08/02/2002 08:43 AM CDT
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>I thought Veldehar had over 700 ranks in ME. Speculation here.

Not only that, but with his dedication I bet he'd have quite a bit more if there had been good critters for him to practice on the whole time.

Krantos
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Re: Keeping it simple.... on 08/02/2002 02:59 PM CDT
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<<I mean, Galain is supposed to have over 800 ranks in magic skills, and I'm not aware of a single Barbarian over 700 ranks in a single weapon. Though I might be mistaken on these information, since they are only second hand information. If so, I will be happy to stand corrected.>>

There's a number of WMs with well over 800 in PM. There's a few I know with close to 1000 in it (heck a couple might have past the 1000 mark, or will very soon at least). I'm also 99% sure that Veld hasn't gotten ME over the 700 mark yet as well. Magic ranks have always been the easiest skills to train to high levels.

-Poshly
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Re: Keeping it simple.... on 08/03/2002 10:36 AM CDT
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Greetings Poshly.

>There's a number of WMs with well over 800 in PM. There's a few I know with close to 1000 in it (heck a couple might have past the 1000 mark, or will very soon at least). I'm also 99% sure that Veld hasn't gotten ME over the 700 mark yet as well. Magic ranks have always been the easiest skills to train to high levels.

Okay, then I will rephrase my statement with 1000 ranks for Magic skills and with 800 ranks for the weapon skill then, even granting some extra experience to Veldehar. smiles

But point is, as you pointed out, my comment is still valid I think.

Fafrahd the slinger
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Re: Keeping it simple.... on 08/04/2002 12:03 PM CDT
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<<There's a number of WMs with well over 800 in PM. There's a few I know with close to 1000 in it (heck a couple might have past the 1000 mark, or will very soon at least). I'm also 99% sure that Veld hasn't gotten ME over the 700 mark yet as well. Magic ranks have always been the easiest skills to train to high levels.

<<-Poshly

no one is at or over 1000 yet in any skill. Galain is real close though. And i dont think there are that many over 900. Maybe 2 or 3. Of course all PM. Most of the old school mages have high device ranks. Because of the MD bug where a rune would teach forever and teach well. So you could sit in TGS and script focusing runes in hiding for 2 years and tack on 600 ranks of MD. Look at people like sabashtin and sadar who are probably high MD people. Veldehar should be at 700 by now if he kept training. But the last few months he took long stretches off to finish the construction of his new home. But if there was anyone at 700 ranks in weapons he'd be a top candidate.

Clyn
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