Teaches like garbage with maneuvers(< 1 mind state) on a critter that teaches weapon well. It taught much better on test. Is this intentional?
IM: Dannyboy00001111
"Fool proof system do not take into account the ingenuity of fools, nor the power of numbers."
Re: Expertise on 05/07/2014 10:17 PM CDT
Gort-beast I posted to this effect on test a few weeks ago, man/exp was good then super double nerfed and I wondered what was up. It's not feasible to use as a trainer currently. Kodius may have blocked me on the forums because I'm annoying....
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Re: Expertise on 05/08/2014 12:09 PM CDT
AFAIK nothing should have changed with Expertise learning with Maneuvers. I will test it tonight and see what is going on. In general you should get about 2-3 mindstates for a successful maneuver.
One Plat player posted using multiple weapons and maneuvers to lock Expertise very, very quickly. So much that I was considering putting a way to reduce that from abuse. Can you try it and see if it helps?
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
One Plat player posted using multiple weapons and maneuvers to lock Expertise very, very quickly. So much that I was considering putting a way to reduce that from abuse. Can you try it and see if it helps?
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Re: Expertise on 05/08/2014 12:53 PM CDT
Also are the barbarian maneuvers suppose to teach upfront. Not getting any extra expertise from actually doing the combo of attacks just with the original analyze.
And minor spelling bugs if it hasn't been brought up. (discerne and acheived)
With a keen eye you study the battlefield and try to discerne what weaknesses may be exploited.
Stronger blows in combat may be acheived by landing a jab, a lunge, a feint and a slice.
Re: Expertise on 05/08/2014 03:14 PM CDT
And can also train it out of combat right now
> analyze damage
With a keen eye you study the battlefield and try to discerne what weaknesses may be exploited.
Stronger blows in combat may be acheived by landing a kick, a slap, a gouge and a claw.
Roundtime: 5 sec.
R> exp exp
SKILL: Rank/Percent towards next rank/Amount learning/Mindstate fraction
Expertise: 164 81.49% learning (3/34)
Sitting in town.
> analyze damage
With a keen eye you study the battlefield and try to discerne what weaknesses may be exploited.
Stronger blows in combat may be acheived by landing a kick, a slap, a gouge and a claw.
Roundtime: 5 sec.
R> exp exp
SKILL: Rank/Percent towards next rank/Amount learning/Mindstate fraction
Expertise: 164 81.49% learning (3/34)
Sitting in town.
Re: Expertise on 05/08/2014 07:28 PM CDT
Analyzing out of combat is a bug and will be fixed soon.
Not learning expertise from completing Self Combos was a bug, and should now be fixed.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Not learning expertise from completing Self Combos was a bug, and should now be fixed.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Re: Expertise on 05/10/2014 01:40 PM CDT
<One Plat player posted using multiple weapons and maneuvers to lock Expertise very, very quickly. So much that I was considering putting a way to reduce that from abuse. Can you try it and see if it helps?>
Please don't change the amount learned with each maneuver; honestly it feels low enough as it is. I ran through each weapon and you can repeat maneuvers with each weapon type until locked, taking about 5 minutes or so if the critters stay spawned. However, since most maneuvers increase damage I've had problems keeping the room spawned to do this. Incidentally, you can cycle quickly through your analyze combos the same way. If anything, I would recommend putting all maneuvers on the same timer so if you do one maneuver, you still have to wait to do another maneuver.
Please don't change the amount learned with each maneuver; honestly it feels low enough as it is. I ran through each weapon and you can repeat maneuvers with each weapon type until locked, taking about 5 minutes or so if the critters stay spawned. However, since most maneuvers increase damage I've had problems keeping the room spawned to do this. Incidentally, you can cycle quickly through your analyze combos the same way. If anything, I would recommend putting all maneuvers on the same timer so if you do one maneuver, you still have to wait to do another maneuver.
Re: Expertise on 05/10/2014 02:13 PM CDT
>>Please don't change the amount learned with each maneuver; honestly it feels low enough as it is. I ran through each weapon and you can repeat maneuvers with each weapon type until locked, taking about 5 minutes or so if the critters stay spawned. However, since most maneuvers increase damage I've had problems keeping the room spawned to do this. Incidentally, you can cycle quickly through your analyze combos the same way. If anything, I would recommend putting all maneuvers on the same timer so if you do one maneuver, you still have to wait to do another maneuver.
5 minutes to mind lock a skill is too quick. Not everyone has issues keeping critters spawned. I believe our goal was 15-20 minutes to ML a skill. I realize some are improperly balanced and can be locked much quicker. Changing this would likely result in extreme outrage, so we do the best we can.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
5 minutes to mind lock a skill is too quick. Not everyone has issues keeping critters spawned. I believe our goal was 15-20 minutes to ML a skill. I realize some are improperly balanced and can be locked much quicker. Changing this would likely result in extreme outrage, so we do the best we can.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Re: Expertise on 05/10/2014 02:31 PM CDT
>Please don't change the amount learned with each maneuver; honestly it feels low enough as it is. I ran through each weapon and you can repeat maneuvers with each weapon type until locked, taking about 5 minutes or so if the critters stay spawned. However, since most maneuvers increase damage I've had problems keeping the room spawned to do this.
Haha, you just said 'man, I lock my skills faster than I can think and I farm more critters than I can keep spawned' as though it were a problem, not the ideal for most players...
I'm a badger, I be badgerin'
Haha, you just said 'man, I lock my skills faster than I can think and I farm more critters than I can keep spawned' as though it were a problem, not the ideal for most players...
I'm a badger, I be badgerin'
Re: Expertise on 05/10/2014 02:55 PM CDT
Re: Expertise on 05/10/2014 03:03 PM CDT
I have no problem training expertise. Getting IF to regen after a successful analy flame combo, that's hard. Several times I have successfully done it (gotten the "fanning the flames of inner fire message) and my IF hasn't moved at all. I love how the maneuver combos train expertise. Love those moves!
Shinarah
Re: Expertise on 05/10/2014 04:21 PM CDT
The bonus from the flame combo isn't gigantic. You may miss it if a bunch of things pulse before you meditation has completed. It is simply one more way to help mitigate IF loss.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Re: Expertise on 05/10/2014 04:32 PM CDT
is there anyway to track how many swings still apply to the various self combos? It doesn't seem to show up anywhere. It'd be useful to, say, have a 'You feel the damage analysis upon you and feel it will last for 4 more strikes' or something. Also, what happens if you try and repeat the combo before you've used all the strikes?
Maybe I'm totally misunderstanding this; do the combos last for a set period of time, or a set number of strikes? Does it vary by combo?
On a further note - HOLY YOWZA ANALYZE DAMAGE. Sweeps and chops with my 2HE usually land for pretty good strikes, and it may be a function of middle gryphons being a little lower than can train my barbarian in two handers at this point, but I was getting back to back to back to back to back apocalyptic and annihilating strikes, with a handful of one-shot kills. I... Very much like this buff.
Maybe I'm totally misunderstanding this; do the combos last for a set period of time, or a set number of strikes? Does it vary by combo?
On a further note - HOLY YOWZA ANALYZE DAMAGE. Sweeps and chops with my 2HE usually land for pretty good strikes, and it may be a function of middle gryphons being a little lower than can train my barbarian in two handers at this point, but I was getting back to back to back to back to back apocalyptic and annihilating strikes, with a handful of one-shot kills. I... Very much like this buff.
Re: Expertise on 05/10/2014 04:50 PM CDT
Depending on the results of the Expertise Content, they can last for up to 30 seconds. I'll add some messaging when time allows.
The damage bonus isn't really all that big. And accuracy wouldn't affect your damage. I wasn't able to duplicate what you saw, but you gave me no numbers to go on.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
The damage bonus isn't really all that big. And accuracy wouldn't affect your damage. I wasn't able to duplicate what you saw, but you gave me no numbers to go on.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Re: Expertise on 05/10/2014 06:35 PM CDT
Wouldn't the damage combo increase the amount of damage I'm doing per hit? Have I misunderstood what it's doing? I'll collect some data and get back, it was admittedly a subjective observation.
But yeah, any ability to see when the combo fades or how much longer it's in place for will really help.
But yeah, any ability to see when the combo fades or how much longer it's in place for will really help.
Re: Expertise on 05/10/2014 07:42 PM CDT
Yes, I said it would increase the damage. I'm just not sure it would increase it by THAT much. In my testing it more was like 1 damage level.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Re: Expertise on 05/11/2014 12:08 AM CDT
I too thought I was way powerful after using cleave and crash on swains. They died instantly! I was all set to dance around their corpses when I realized they must have been near death already. : (
Someday I want to be a powerful barb. But for right now, I'm sure having fun training expertise.
Shinarah