Roars and AOE caps on 07/08/2014 01:56 PM CDT
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Hey Special K, looks like Roars can't checking the new AOE cap put in place - Can someone poke it with a stick please?

Your teacher's voice echoes in your thoughts. "The earth is not alive. It cannot truly feel anger. You, however, can." Remembering that lesson and the form of intimidation you must use, you release a low, brutal roar.
A juvenile wyvern appears startled and uncertain of its footing.
A juvenile wyvern appears startled and uncertain of its footing.
A juvenile wyvern appears startled and uncertain of its footing.
A juvenile wyvern appears startled and uncertain of its footing.
A juvenile wyvern appears startled and uncertain of its footing.
A juvenile wyvern appears startled and uncertain of its footing.
A juvenile wyvern appears startled and uncertain of its footing.
A juvenile wyvern appears startled and uncertain of its footing.
Roundtime: 2 sec.

The technique of the Banshee's Wail flows fluidly through your mind an instant before you unleash its power through a roar of fatal intent.
A juvenile wyvern appears to be frozen with fear!
A juvenile wyvern appears to be frozen with fear!
A juvenile wyvern appears to be frozen with fear!
A juvenile wyvern appears to be frozen with fear!
A juvenile wyvern appears to be frozen with fear!
A juvenile wyvern appears to be frozen with fear!
A juvenile wyvern appears to be frozen with fear!
A juvenile wyvern appears to be frozen with fear!
Roundtime: 2 sec.

Samsaren
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Re: Roars and AOE caps on 07/08/2014 03:43 PM CDT
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Hmm, what cap was that? I do believe they cap somewhere below 20. Been a long time since I wrote that code :P



"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: Roars and AOE caps on 07/08/2014 03:50 PM CDT
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Spells were recently capped at a maximum of 6 targets, assigned randomly. At least, I'm fairly sure it's 6.



Weapons for Sale:
http://www.elanthipedia.play.net/mediawiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
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Re: Roars and AOE caps on 07/08/2014 04:20 PM CDT
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IIRC that was only for cyclic AoE TM spells, I dont believe it extended to anything else. I think it was Socharis to pushed that change, I could be mistaken about that however.

Elusive
mundus vult decipi, ergo decipiatur
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Re: Roars and AOE caps on 07/08/2014 07:13 PM CDT
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Pretty sure (whether intentional or not) it affected all forms of AoE excepting roars evidently.
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Re: Roars and AOE caps on 07/08/2014 07:32 PM CDT
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Yeah I'll have to see if it was meant to affect roars too. Different code bases, so a change to core magic would not have affected roars.



"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
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Re: Roars and AOE caps on 07/08/2014 08:48 PM CDT
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Pretty sure I have seen both NB and Mind Shout hit more than 6 targets. You sure this wasnt just for damaging spells?
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Re: Roars and AOE caps on 07/08/2014 08:49 PM CDT
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in fact, wanna say the same thing about hydrahex when thrown at a whole room, maybe CoZ spam just made it seem like 80 people, though
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Re: Roars and AOE caps on 07/08/2014 10:23 PM CDT
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I think HyH may get a special dispensation since it requires two separate spells? And HyH itself is a 3 spell slot spell, which is really high.



I'm a badger, I be badgerin'
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Re: Roars and AOE caps on 07/09/2014 01:06 AM CDT
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>>Pretty sure I have seen both NB and Mind Shout hit more than 6 targets. You sure this wasnt just for damaging spells?

NB is definitely capped at 6 now. It'd be cool if it was capped the same number for roars.

>>I do believe they cap somewhere below 20

I would love if NB could hit more than 6 things again.



Never attribute to malice that which is adequately explained by stupidity.
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Re: Roars and AOE caps on 07/09/2014 03:41 AM CDT
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I believe Mind Shout is also capped at 6, although it's hard to actually build up enough critters to test that at the hours that I play so I only have a couple of data points from before the spell preview ended. Plus, I don't currently know the spell so even if I wanted to confirm I couldn't.
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Re: Roars and AOE caps on 07/09/2014 05:55 AM CDT
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What an odd concept. Say there are 25 people in a room. How does the system decide which 6 to contest? This remark is aimed toward the system, not GvG.


"Brace yourselves, Squanto is going to bleh blah fart fart bleh.." -the player of the character formerly known as Pureblade
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Re: Roars and AOE caps on 07/09/2014 09:42 AM CDT
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>>I think HyH may get a special dispensation since it requires two separate spells? And HyH itself is a 3 spell slot spell, which is really high.

For what its worth, some of our roars are 3 slots, and, it takes a 4 slot mastery to be able to effect more than what is engaged to you. And, thats not even looking at the 8 ability prereq in the horde tree just to get that mastery.
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Re: Roars and AOE caps on 07/09/2014 09:51 AM CDT
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A "standard ability/spell" is two slots. Three is expensive but not outrageously so. We have a smattering of four and five slotters across the guilds that we consider truly expensive.

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Roars and AOE caps on 07/09/2014 10:44 AM CDT
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For what its worth, some of our roars are 3 slots, and, it takes a 4 slot mastery to be able to effect more than what is engaged to you.

Ya, HyH is 3 slots, and each other spell is going to be 2+ so the costs are probably about the same, I had forgotten the mastery.

>And, thats not even looking at the 8 ability prereq in the horde tree just to get that mastery.

Eh, this one's pointless. Magic users have to scrabble through spells and specific pre-reqs and end up with abilities they don't want etc. same as barbs. They also have to consume ability slots for feats. The two systems are comparable in resource management.


I'm a badger, I be badgerin'
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Re: Roars and AOE caps on 07/09/2014 07:54 PM CDT
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>How does the system decide which 6 to contest? This remark is aimed toward the system, not GvG.

One of the GMs said the targets are randomly picked from all qualifying targets.



Weapons for Sale:
http://www.elanthipedia.play.net/mediawiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
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