I have noticed area roars don't seem to work vs player characters when they are hidden.
VS a 129th Barb:
You notice Drunstan slip into a hiding place.
>roar area hiss
Your body tightens as you draw your arms together in a sinuous, flowing motion, mimicking the form you were trained to adopt for this roar of warning.
A s'sugi malchata fled to the north in terror!
A s'sugi malchata fled to the north in terror!
Roundtime: 2 sec.
R>
You hear someone chuckling.
>'see?
You ask, "See?"
>'unhide
You say, "Unhide."
>
You notice Drunstan come out of hiding.
>
Drunstan nods.
>roare area hiss
Please rephrase that command.
>roar area hiss
Your body tightens as you draw your arms together in a sinuous, flowing motion, mimicking the form you were trained to adopt for this roar of warning.
Roundtime: 2 sec.
R>
Drunstan ponders.
>'now i cannot even hit you
You say, "Now i cannot even hit you."
>roar hiss at drunst
Your body tightens as you draw your arms together in a sinuous, flowing motion, mimicking the form you were trained to adopt for this roar of warning.
Drunstan fled to the north in terror!
Roundtime: 2 sec.
After moving to another room...
>roar area wail
The technique of the Banshee's Wail flows fluidly through your mind an instant before you unleash its power through a roar of fatal intent.
A s'sugi malchata appears to be frozen with fear!
A s'sugi malchata appears to be frozen with fear!
A s'sugi malchata appears to be frozen with fear!
A s'sugi malchata appears to be frozen with fear!
Drunstan appears to be frozen with fear!
Roundtime: 2 sec.
"Brace yourselves, Squanto is going to bleh blah fart fart bleh.." -the player of the character formerly known as Pureblade