WHIRLWIND and Webs on 03/10/2009 08:58 PM CDT
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Speaking of whirlwind, I thought I'd toss out something for conversation.

Folks notice how it seems like all the webbing style spells are now set up or plan to be set up so that once broken they reform? Shadow Web does it, and I think Harawep's Bonds either does or is planned to.

Where does that leave us with whirling webs away?



Magic's Death Caraamon Makdasi,
Gor'Tog Barbarian Extrordi...Well somewhat average
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
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Re: WHIRLWIND and Webs on 03/10/2009 10:05 PM CDT
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Hmmm, that gives me an idea.


~GM Aurdun
Barbarians' Guild Advocate
Gor'Tog Co-Champion
History Guru

"Don't use logic on scientists. That's just mean." ~ GM Zeyurn
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Re: WHIRLWIND and Webs on 03/10/2009 10:48 PM CDT
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<<Hmmm, that gives me an idea.

Share it with the paladin guild if you can. Our ability to Protect Self is a one shot deal (it breaks webs) and if they reform (which they do)...well, you get the drift.

P.S. Not trying to steal an idea my barbarian friends, just trying to get a share of the love of that is possible.


Madigan

Free the Paladin Guild in 2009.
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Re: WHIRLWIND and Webs on 03/11/2009 12:17 AM CDT
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> Share it with the paladin guild if you can. Our ability to Protect Self is a one shot deal (it breaks webs) and if they reform (which they do)...well, you get the drift.


I'm going to be kind of blunt here. We have far too many abilities that negate webs with absolutely nothing resembling a skill check involved -- get out of web free cards, if you will. It's not very likely we are going to improve web breakers unless we also put in some sort of contest.

As far as webs resetting, we'll deal with that too to make sure it doesn't get out of hand, but right now we are just falling into an arms race which is basically alternating between making webs useless to making web-breakers useless, and that cycle sort of needs to stop.


- GM Dartenian


If you think you can do a thing or think you can't do a thing, you're right. - Henry Ford
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Re: WHIRLWIND and Webs on 03/11/2009 12:26 AM CDT
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In addition to what Dartenian stated...

If your concern is with the webs reforming, I suggest you not be there when they do so after you've used your maneuver to break them as that is the best way to make use of the ability. This goes for all guilds that do this. We will of course monitor both sides to try to strike a balance, but we have to pay as much attention to making the use of webbing useful as we do the abilities that can counter it. Protect Self isn't a web breaking only ability and so won't be negated in fully by this change.

GM Oolan Jeel

"The difference between theory and practice is that in theory, there is no difference between theory and practice."
- Richard Moore
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Re: WHIRLWIND and Webs on 03/11/2009 09:16 AM CDT
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>>I'm going to be kind of blunt here. We have far too many abilities that negate webs with absolutely nothing resembling a skill check involved -- get out of web free cards, if you will. It's not very likely we are going to improve web breakers unless we also put in some sort of contest.

Personally, I think Whirlwind is perfectly set up for having a contest added (theoretically). It's your skill at tearing them up (weapon) vs. the caster's skill at making the webs (PM).



Magic's Death Caraamon Makdasi,
Gor'Tog Barbarian Extrordi...Well somewhat average
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
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Re: WHIRLWIND and Webs on 03/11/2009 09:33 AM CDT
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<<If your concern is with the webs reforming, I suggest you not be there when they do so after you've used your maneuver to break them as that is the best way to make use of the ability.>>

Oolan, I would think R\retreat or advance would cause one 'not be there' when they reform. We have been often told that rooms are huge, hundreds of yards in each direction. I think retreating from pole to missle or moving from pole to meele should count as not being there.


______
Kertig Heart Magdar Bluefletch, Legendary Barbarian of M'Riss
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Re: WHIRLWIND and Webs on 03/11/2009 10:39 AM CDT
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>>I'm going to be kind of blunt here. We have far too many abilities that negate webs with absolutely nothing resembling a skill check involved -- get out of web free cards, if you will. It's not very likely we are going to improve web breakers unless we also put in some sort of contest.

I'm not sure about other guilds' web-breaking abilities, but doesn't Whirlwind have a contest? I've found myself trying to Whirlwind out of a web for a long time before. Also, Whirlwind requires us to have a melee weapon in hand. It's entirely useless if we're using a bow, crossbow, etc.





Vinjince
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Re: WHIRLWIND and Webs on 03/11/2009 11:10 AM CDT
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Doesn't zerking also help you get unwebbed on fatigue refresh pulses? I seem to remember never been webbed for more than a couple seconds in karts.
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Re: WHIRLWIND and Webs on 03/11/2009 11:47 AM CDT
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Gotcha. Sorry to muddle the barbarians folders, but this may actually apply to both guilds. If escaping is going to be the primary contest, mind dropping the soul hit/fire hit from Flee? It appears that Flee is the primary learning tool at this point for escaping at least for now.

At least for soul, the hit is pretty light for each individual Flee. If I am going to Flee multiple times in order to learn escaping, those small ones add up. We can always call it a "tactical retreat" ;)


Madigan

Free the Paladin Guild in 2009.
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Re: WHIRLWIND and Webs on 03/11/2009 02:15 PM CDT
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<<It's not very likely we are going to improve web breakers unless we also put in some sort of contest.>>

There's a contest for breaking webs with whirlwind.

You can see this when you try to whirlwind and are unable to break the webbing OR when you try to use whirlwind and are able to break the webbing. It goes both ways.

It would be nice to be able to break the webbing with the act of whirlwind itself, but that would take into account brawling skill. Already mentioned this in the previous thread. If you are using a ranged weapon, it would be great if the weapon would not be taken into account and you are using your brawling skill at that point. Otherwise, it should be the melee weapon/pole ranged weapon in the Barbarian's hand that takes into account.

- Simon
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