Inner fire list on 10/09/2004 10:57 PM CDT
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Almost every guild has some form of essence that they draw on to strengthen themselves whether it is externally or internally done.

There are different ranges of how much of your essence that you still have within you. The entire game of Dragonrealms revolves around numbers within text. While the numbers that players use to attempt to define things may not be accurate, they give a better understanding to how X situation works.

Inner Fire Messaging Possible Numerical Value
Surrounding your reflection is a brilliant aura of pristine quality burning outward at twice your height. 100%
Surrounding your reflection is a brilliant aura of beautiful flames extending nearly twice your height above your body. 90% to 99%
Surrounding your reflection is a brilliant aura of flames that extends over your height again above you. 80% to 89%
Surrounding your reflection is a brilliant aura of flames that extends nearly your full height again above you. 70% to 79%
Surrounding your reflection is a brilliant aura of beautiful flames extending a little over half your height again above you. 60% to 69%
Surrounding your reflection is a brilliant aura of beautiful flames extending out around you about half again your height. 50% to 59%
Surrounding your reflection is a bright aura of beautiful flames extending out around you just beyond the reach of your arms. 40% to 49%
Surrounding your reflection is a bright aura of beautiful flames extending a quarter of your height above you. 30% to 39%
Surrounding your reflection is a bright aura of beautiful flames. 20% to 29%
Surrounding your reflection is a small aura of beautiful flames. 10% to 19%
Surrounding your reflection is a tiny aura of beautiful flames. 1% to 9%
You see your reflection surrounded by a dim glow as if a flame lurked just out of sight. 0% (has the potential to go into negative values)


When roaring bloodthirst while your IF is already around approximately 40% to 50% full, you have the potential to reduce your IF into negative values. This should cause the duration of you being at "You see your reflection surrounded by a dim glow as if a flame lurked just out of sight." this stage to be longer then normal. I believe the negative values of your IF will reset if you log off and log back on, but I've not checked this out in a while.

While I believe this chart is not 100% accurate by any means, it should give you another level of understanding as to what the messaging means to you when your Barbarian is using dances, berserks, or roar bloodthirst.

- Ruffles

"The fire burns bright from within."
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Re: Inner fire list on 10/10/2004 07:15 AM CDT
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Hehe, Galain cast Zephyr in the room I was in and I dropped from 100% to 0% instantly. Thanks for posting that chart I thought I had dropped to 10%-20% but now realized that that last messaging is far lower than that. Galain is a god, to do that to a 70th barb is a hell of a feat.


Battle Rager Catullus
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Re: Inner fire list on 10/10/2004 12:10 PM CDT
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It's not supposed to go negative but it does and if it goes too far down, it can get stuck there. I was stuck at zero or below for a few days until someone fixed me because of people casting shadow web in a crowded area. If the spell causes an inner fire hit, it hits for every person in the room.

I am --- Navak
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Re: Inner fire list on 10/10/2004 05:05 PM CDT
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He's also got 60+ Circles on you
~Curi et al


"Don't drink and park. Accidents make people."
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Re: Inner fire list on 10/13/2004 03:23 AM CDT
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ya so when is a barb 60 circles higher then a mage going to be able to sap his mana away using a roar?


Celestica moves a stone mortar labeled "NotCelestiaa" to his right hand.
You tap a hollow ram's horn labeled "NotCelestica" that you are wearing.
* Celestiaa was just struck down!
* Celestica was just struck down!
* Celesi was just struck down!
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Re: Inner fire list on 10/13/2004 11:44 AM CDT
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<<ya so when is a barb 60 circles higher then a mage going to be able to sap his mana away using a roar? >>

I'm leaning towards that it won't happen. Gotta give the mages something to keep them going. <ducks> Although, we sorta have something along those lines with Magic's Bane. Just helps cause a spell to fizzle more often if successful. In a scale of 1 to 3 difficulty, 1 being the easiest; I'd rate that roar as being 2 or 3 to cause success.

- Ruffles

"The fire burns bright from within."
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Re: Inner fire list on 10/13/2004 02:56 PM CDT
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>ya so when is a barb 60 circles higher then a mage going to be able to sap his mana away using a roar?

Jack using a roar, we should just be able to project our inner fire outward and nonce up the mana in a room to a small degree. It'd be really hard but fun for those of you really high up there.


Tarengail Eahlferend
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Re: Inner fire list on 10/17/2004 02:41 PM CDT
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<<He's also got 60+ Circles on you
~Curi et al>>

Curi, were you responding to me or Navak?



Battle Rager Catullus
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Re: Inner fire list on 10/17/2004 05:41 PM CDT
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Was responding to you Cat.
~Curi


"Don't drink and park. Accidents make people."
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Re: Inner fire list on 10/17/2004 08:00 PM CDT
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I know he's 130+ circle however, depleting a barbs IF especially a high level barb from 100% to 0% is insane. I know he's powerful and actually am very impressed with his abilities as well as some others. I take delight in being around them. Makes me rather excited and dying to be standing beside him when and if the war breaks lose again. So that I may witness his true might.

I'm just concerned with that spell because, it's a spell that aids yet it's destroying my fire completely. I won't be able to fight along side with him if he cast any area affect spells it's damaging. I would understand if he cast a harmfull spell at me, with his might and status I wouldn't complain. I was just curious if that is going to be changed or if not then I guess I won't be able to hang around high level mages because having no fire means I can't dance nor berserk and in a tough situation I'm pretty useless with just raw skill ranks.

I might have high combat skills in general but we all know those are useless when something is fighting you with special attacks and outcast don't play.


Battle Rager Catullus
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Re: Inner fire list on 10/17/2004 08:03 PM CDT
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Also, mind you we have nearly 0 magic resistance when our fire is extinguished. Not sure if it's 0 resistance but when one dies I notice no resistance and that is the same level of IF I had after he cast. I had the lowest range possible for IF not sure if that's 0 or 1%-5% but it was as low as it gets.


Battle Rager Catullus
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Re: Inner fire list on 10/17/2004 11:12 PM CDT
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Dead removes magic resistance, alive you still have some even with 0 or below IF. I've had my IF tanked by people who cast Zephyr and only have 10-20 circles on me if they are able to put a lot of mana into it. One of the problems of factoring skill+stat vs stat only stuff in general though.

I am --- Navak
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Re: Inner fire list on 10/18/2004 01:26 AM CDT
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>depleting a barbs IF especially a high level barb from 100% to 0% is insane

Couldn't agree more.
~Curi


"Don't drink and park. Accidents make people."
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Re: Inner fire list on 10/18/2004 09:19 AM CDT
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<<I've had my IF tanked by people who cast Zephyr and only have 10-20 circles on me if they are able to put a lot of mana into it.

That is one thing that I really dislike about how barbarians are set up.......that another player can make our special abilities unusuable. I know we have resistance, but I don't see it working near that extent. I haven't heard much of the 2 roars, on how well they work.


Codiax.

Crowd Control:
You've gained a new rank in your ability to fight multiple opponents.
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Re: Inner fire list on 10/18/2004 09:42 AM CDT
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Do you think mages would be upset if a Barbarian had a roar that, with a 30 circle advantage, totally wiped out their harness?


-Merdell's player
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Re: Inner fire list on 10/18/2004 11:44 AM CDT
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<<Do you think mages would be upset if a Barbarian had a roar that, with a 30 circle advantage, totally wiped out their harness?>>

I would say yes, but I don't think its as bad as Catallus is making it out to be (IF hits vary from a very big IF hit to pretty much no loss in IF but still getting messaging that its an IF hit). Galain has over 60 circles on him. His PM alone should make it easier for him to affect Catallus's IF while not dancing (for certain depending on the spell) and to affect his IF while dancing panther or dragon (depending on how much mana Galain puts into the spell and what spell it is).

I don't believe that Magic's Bane completely affects a mage's entire mana pool. When a mage overwhelms your BMR and gives you an inner fire hit, I would consider that to be instantious active attempts to lower your essence. On the flip side, when a Barbarian's BMR overwhelms the mage's spell matrix and causes motes to appear (complete failure of the spell), I would consider that passive attempts to lower the Mage's essence.

How does this relate to Magic's Bane? I believe that when you roar magic's bane and it successfully affects a mage and he casts a spell. The likelihood that the mage's spell matrix will be distrupted is increased to the point of failure or severe loss of power. When the spell fails, the mana is lost. Is the mana lost due to the Magic's Bane? Yes and no, but the mana is not instantiously via the Magic's Bane success. The mana seems to be lost when the Mage types cast.

That's just the way I see it.

- Ruffles

"The fire burns bright from within."
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