re: Tentative Bard Magic 3.0 Spell List on 10/19/2010 12:33 PM CDT
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Oh and one question...

I remember a GM saying that each guild will be able to boost 3 stats. I see AGI and REF on our list, but nothing else. Does that mean the CHA boost via BLUFF AMAZE counts as our third stat boost, or is that 3 stat blurb supposed to be for magic only?

-Evran
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re: Tentative Bard Magic 3.0 Spell List on 10/19/2010 12:51 PM CDT
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Sorry about triple post...

Will Misdirection be replaceable or not? I hope so, because it would be nice to debuff new critters that enter after casting it. Having to wait until the buff falls to re-debuff would be annoying.

-Evran

"RAGE + TEAR + EYE + RESO + HARM + DRUM + MISD + PRIDE + Your choice of Cyclic + AoE stun/knockdown as needed without losing buffs = OMG! I just crapped my pants!" -Evran
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re: Tentative Bard Magic 3.0 Spell List on 10/19/2010 12:54 PM CDT
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"RAGE + TEAR + EYE + RESO + HARM + DRUM + MISD + PRIDE + Your choice of Cyclic + AoE stun/knockdown as needed without losing buffs = OMG! I just crapped my pants!" -Evran

Don't know if you want to go around advertising that. I don't want to get nerfed :(

__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
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re: Tentative Bard Magic 3.0 Spell List on 10/19/2010 12:56 PM CDT
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>>Phoenix Pyre
>>HUGE Thank you to making this into a primarily functioning damage spell. Will we see some improvement in the messaging please or will it still be the same old "a surge of intense heat hits a dragon priest in the head!"?

>>I will fancy up the messaging some but we'll probably want to avoid this being too spammy also.

I see what you mean here, that thought didn't even cross my mind to be honest but i am really glad that you will be looking into it.

Thank you for so much for taking the time to help us Z and to answer all of our questions!



- Terra
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re: Tentative Bard Magic 3.0 Spell List on 10/19/2010 01:16 PM CDT
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My first thought after looking at the list is, we've lost a lot of abilities.

My second thought is, why is AURA still costing us a spell slot?!

I'm sure it will all work out, and I'm seriously happy that so many spells were made non-cyclic. Good times.

GENT
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re: Tentative Bard Magic 3.0 Spell List on 10/19/2010 01:20 PM CDT
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A lot of abilities you 'lost' were probably just 'The spell information did not contain that this enchante actually did this so Z did not know to put it in the list' :P I was trying not to change them very much and only improve them.

-Z
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re: Tentative Bard Magic 3.0 Spell List on 10/19/2010 01:24 PM CDT
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<<A lot of abilities you 'lost' were probably just 'The spell information did not contain that this enchante actually did this so Z did not know to put it in the list' :P I was trying not to change them very much and only improve them.

l2elanthipedia. ;)

(Just to make sure that I don't get smited, I'm kidding)

-Evran

"RAGE + TEAR + EYE + RESO + HARM + DRUM + MISD + PRIDE + Your choice of Cyclic + AoE stun/knockdown as needed without losing buffs = OMG! I just crapped my pants!" -Evran
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re: Tentative Bard Magic 3.0 Spell List on 10/19/2010 01:51 PM CDT
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Leilond, I don't think you have to be worrying about nerfs yet. Especially if you have seen other guild spell lists yet lol. It only seems so amazing to us right now because now we are going to be able to do what other guilds have been doing all along.:-P

I'm really excited for the changes.


- Terra
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re: Tentative Bard Magic 3.0 Spell List on 10/19/2010 01:57 PM CDT
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Heh, have to admit having played a Bard exclusively for the past decade I feel like I'm cheating the system a little for being able to stack spells up like that. I feel so OP right now and the stuff isn't even released yet. I feel like Pinocchio becoming a real boy, except instead we're becoming a real guild.

__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
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re: Tentative Bard Magic 3.0 Spell List on 10/19/2010 02:10 PM CDT
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<<I feel like Pinocchio becoming a real boy, except instead we're becoming a real guild.

Then we all get swallowed by a whale. True story.

-Evran

"RAGE + TEAR + EYE + RESO + HARM + DRUM + MISD + PRIDE + Your choice of Cyclic + AoE stun/knockdown as needed without losing buffs = OMG! I just crapped my pants!" -Evran
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re: Tentative Bard Magic 3.0 Spell List on 10/19/2010 02:18 PM CDT
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>>Does that mean the CHA boost via BLUFF AMAZE counts as our third stat boost, or is that 3 stat blurb supposed to be for magic only?

I'm only tangentially involved in the magic stuff, but as the guy leading up the reworking of the mojo abilities I wouldn't worry too much. I just don't want the magic thread being derailed with that discussion -- We'll discuss what's happening with the other Bard abilities in the nearish future.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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re: Tentative Bard Magic 3.0 Spell List on 10/19/2010 03:20 PM CDT
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>I remember a GM saying that each guild will be able to boost 3 stats.

That's not what was said. Each guild has 3 stats in their sphere of influence. A stat being in our sphere of influence means that when we give a bonus to it (with our own spell or someone else's, such as with a runestone) we give a larger bonus. It doesn't mean we'll have a spell for it.

>General offence/defence boost (HARM)

General offense boost is still here. It's just only found in Rage.
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re: Tentative Bard Magic 3.0 Spell List on 10/19/2010 03:27 PM CDT
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<<General offense boost is still here. It's just only found in Rage.

I think the 'accuracy' of Rage is different than the 'general offence' of Harmony, which is why I included both in the list. Its impossible to say without knowing what the behind the scenes stuff is, and they've always been incredibly vague about what Harmony boosts exactly.

That said, I'm content with the change from one to the other as evidenced by my non-bolding of that line, since it amounts to the same thing in the end.

-Evran

"RAGE + TEAR + EYE + RESO + HARM + DRUM + MISD + PRIDE + Your choice of Cyclic + AoE stun/knockdown as needed without losing buffs = OMG! I just crapped my pants!" -Evran
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re: Tentative Bard Magic 3.0 Spell List on 10/19/2010 03:29 PM CDT
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>>>>nearish future<<<<

AHA! A synonym for 'soon' in GM speak!
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re: Tentative Bard Magic 3.0 Spell List on 10/19/2010 03:35 PM CDT
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>>AHA! A synonym for 'soon' in GM speak!

Ehh... not really. I'm just juggling quite a few things at the moment (Both DR and RL) so it's hard to estimate a good timeline. I'll keep you guys up to date as so-- er, quickly as I can.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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re: Tentative Bard Magic 3.0 Spell List on 10/19/2010 04:43 PM CDT
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Nae, toads obviously are afraid to use the word soon and like to drive cars really fast.

Nikpack
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re: Tentative Bard Magic 3.0 Spell List on 10/19/2010 04:51 PM CDT
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Here are some questions I have. There are not in any way complaints if we do not retain these abilities, they're merely questions of my own curiosity:

1. Previously Caress of the Sun dampened ice spells (and sometimes straight out nullified them based on power used) and helps against snowstorms. Will we be retaining that ability?

2. MERE dampened the air to reduce the damage of fire spells, does that still apply?

3. Phoenix Pyre used to make fire spells flare and increase damage, did I miss that or is that still part of the bargain?

4. Naga's Blessing was SUPPOSED to have an easter egg where you could possibly see naga at higher power levels once in awhile. With the rename and restyle of this enchante, can we possible see a fae flicking in and out of existence or the area? I think that would be really cool. I'd also like to see additional fae from the guardian spirit ones and sprites. Just a thought.

I love the spell list. Those are just some things I was curious about. If we don't retain these abilities, I'm okay with it. I think we have a ton to look forward to.


- Terra
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re: Tentative Bard Magic 3.0 Spell List on 10/19/2010 06:46 PM CDT
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<<1. Previously Caress of the Sun dampened ice spells (and sometimes straight out nullified them based on power used) and helps against snowstorms. Will we be retaining that ability?
<<2. MERE dampened the air to reduce the damage of fire spells, does that still apply?

I think they're just gone. They're both incredibly niche and Joy covers 90% of the cases they'd be used in anyway, not to mention better because of the revenge RT. The only things it wouldn't protect against are Frostbite, Mantle of Flame and Veil of Ice I think...

<<3. Phoenix Pyre used to make fire spells flare and increase damage, did I miss that or is that still part of the bargain?

Ooh good catch. I forgot about it and so its not included in my previous list. Consider it added and my voice added your question.

-Evran

"RAGE + TEAR + EYE + RESO + HARM + DRUM + MISD + PRIDE + Your choice of Cyclic + AoE stun/knockdown as needed without losing buffs = OMG! I just crapped my pants!" -Evran
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re: Tentative Bard Magic 3.0 Spell List on 10/19/2010 07:14 PM CDT
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>>A lot of abilities you 'lost' were probably just 'The spell information did not contain that this enchante actually did this so Z did not know to put it in the list' :P I was trying not to change them very much and only improve them.

Sounds good. I had figured that they were not omitted purposefully.

Can you comment on the relative strengths of our new spell list compared to the current list? Are some spells going to see an increase in effectiveness/strength to fall in line with Magic 3.0 directives, or the other way around?

I figure that most of our abilities currently fall within normal development guidelines and that spell splitting will fix any imbalances, but am still curious if anything is receiving a tweak on that end of things.

Thanks Z!

GENT
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re: Tentative Bard Magic 3.0 Spell List on 10/19/2010 09:40 PM CDT
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All effects of all spells in Magic 3.0 will be at the maximum cap allowed for the guild.

-Z
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re: Tentative Bard Magic 3.0 Spell List on 10/20/2010 02:09 AM CDT
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Here are a list of current effects that some enchantes have that you didn't include through either oversight or for a reason.

>Hodierna's Lilt
Gives a bonus to First Aid skill as well as reduces roundtimes for all wound tending. Also regenerates Concentration.

>Naming of Tears
Gives a bonus to Evasion.

>Redeemer's Pride
Gives a bonus to Multi Opponent.

>Call of the Siren
Prevents creatures/PCs from retreating who fail to resist the song.

>Drums of the Snake
Lowers the roundtimes for all disarming/lockpicking actions.

>Desert's Maelstrom
Gives a bonus to Evasion. Lowers balance of all who fail to resist the song.

>Caress of the Sun
Protects the area during severe weather (snowstorms). Provides a barrier against water/ice magic.

>Phoenix's Pyre
Enhances fire magics cast by the Bard or those in their group.

>Merelew's Legacy
Provides a barrier against fire magic, tried to stop fires (magical and mundane) in the area.

>Nexus
Gives a bonus to Primary Magic.

>Eillie's Cry
Bard can perform after hearing another Bard's death call as a way to respond that the call was heard. (A way to say help is on the way).

Now I realize that these are a lot of various effects, and I honestly don't see them all being included. All of the various Evasion buffs for instance would be very over powered if a single Bard could stack them all. For Caress of the Sun, I don't see it picking up the spell barrier effect and still retaining its zero spell slot count. But could it get the severe weather shield and still count for zero slots? Merelew's Legacy fire snuffing is another one we could maybe split, mundane snuffing for no extra slots?

Hopefully this list will help you! Thanks for all your hard work!
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re: Tentative Bard Magic 3.0 Spell List on 10/20/2010 02:14 AM CDT
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> Bard can perform after hearing another Bard's death call as a way to respond that the call was heard. (A way to say help is on the way).

That one is included. With the new Cry, a living bard can perform whenever they want, including after hearing a dead bard's call.

> All of the various Evasion buffs for instance would be very over powered if a single Bard could stack them all.

That's why one of the rules of the new design is that a guild only gets one copy of each buff.
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re: Tentative Bard Magic 3.0 Spell List on 10/20/2010 07:27 AM CDT
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<<Drums of the Snake
Lowers the roundtimes for all disarming/lockpicking actions.>>

they did say that this would include the lockpick/disarm bonus. as a longtime player of a thief box-popper i can tell you that the reduced RT is a side-effect of having more skill. So therefore I believe this is already included in the bonus.





You've seen life through distorted eyes;You know you had to learn;The execution of your mind;You really had to turn;,the book is read,The end begins to show,The truth is out, the lies are old, But you don't want to know - Black Sabbath

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re: Tentative Bard Magic 3.0 Spell List on 10/20/2010 08:21 AM CDT
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>All effects of all spells in Magic 3.0 will be at the maximum cap allowed for the guild.

I feel like we'll probably be seeing an increase in effectiveness across the board. As it stands currently effectiveness is largely based on tier. Some spells may be reduced but overall we'll probably see improvements.

Also, Zeyurn rocks!
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re: Tentative Bard Magic 3.0 Spell List on 10/20/2010 11:33 AM CDT
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Thanks so much for the list Z, and thanks to the other bards for your comments. I generally avoid the boards, so my initial thought on reading this list was ... "try to remain calm -- you hate change, but these could be good.. remain calm".

After several cleansing breaths and rereading several posts... I think it sounds like things could be great for bards.. BUT... I have a some reservations and concerns.. mostly dealing with playability and how will these changes affect rl-decade+-long roleplay styles?

If I'm reading this right, we're going to be doing a lot of "Casting" for our "Enchantes", especially in the combat boosting arena -- how will we learn say .. vocals/instruments in combat when we're going to be "casting" it to achieve the benefit? Will our vocal/music skills be factored into the power of our Magical pursuits? (takes another calming breath). I didn't see that mentioned anywhere.

As an example, one benefit of Harmony -- is that it's a great defensive boost/and slight offensive boost on quiet, and a pretty good offensive boost/good defensive boost on loud -- on this "cast" version -- is the option of choosing how you want to use the spell (defensive or offensive) going to be included or will the benefit from casting it going to equal the best of both at the same time? Not to mention, it works vocals pretty well too. The ability to bring us from prone to standing is a great benefit, will that stay?

Also, while I am not particularly a fan of the "quiet/Loud" mostly because we don't have a "super loud max out make eardrums bleed" option -- the loud quiet does offer the ability to tailor your magical abilities to suit your purpose. I get that we're going to have a lot more "options" open to us, especially with the ability to "cast" several of our "spells" at once, but in theory and playability -- I really just want to be sure that we're still going to remain bards and not mages with some musical ability.. and that thousands of ranks of lore to factor into the power of our MUSICAL magics.

Playability -- how will our instruments factor into the use of our magic in this new system? Will it be the same as it is now for the "cyclical" enchantes? Since it looks like we're going to lose several options open to us to learn music by singing/playing enchantes because they're going to be "Cast", are there enchantes on the development list to fill the gap?

Another benefit of Madman that I see is not listed -- pulling people from hiding who fail -- is that going to remain? I hope that this perk can be returned to Resolve and to DALU as well. Afterall.. if you're scared silly to the point you flop on the ground, remaining in hiding seems rather odd, the same with dalu.. if you're zonked out and asleep, how can you concentrate and remain hidden?

Will we get an option to not affect a group if we don't want to on enchantes?

How will these changes say, affect "triage" -- where you have several bards interacting to "help" -- (especially since lately undead creatures are not affected in the slightest to our any of our "stuff") -- how will the interaction of people work? Will we have to require people to "form a group" in triage to get the benefit of the "trio"...?

I like a lot of the options that I'm reading about -- I just want to know that playability is going to be better (aka we have as many options available to learn our lore skills), that we're going to remain truly bards and not be turned into mages who have musical abilities and that all the years of plinking is going to factor into the power of the magic we have.

I just want to be clear, I'm not complaining, I'm just trying to be constructive, understand what is being presented, and remain hopeful our uniqueness will be enhanced. Thanks again for everything you do for us!

Kat
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re: Tentative Bard Magic 3.0 Spell List on 10/20/2010 12:20 PM CDT
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Excllent feedback from long time players who have had Bards as primary characters. A very long road indeed.

I am impressed with the expanded detailed effect knowledge of each of our Enchantes. Well done.

I understand coupling bardic 'code' and 'Sphere of Influence' is a complex and multifaceted dragon.

I would ask you to concider, for many years we all wanted our magic to reflect our Bardic lifestyle. Vocals skills /screams

Years of instrument training, Instrument skill that was a direct factor in how 'Niftier' our effects would be. And the ability to learn all of that while maintaining a "Bardic Lifestyle".

My concern is reading terms such as 'it is a normal spell, you no longer have to maintain' as well as the term 'capped strength for your guild'.

And of course I sincerly hope that all of our Enchantes are Enchante-like, tomorrow as they have been for the duration of the Bard Guild.

Exellent courage to undertake such a large project. Thanks for entertaining feedback.

T/ player of Tea
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re: Tentative Bard Magic 3.0 Spell List on 10/20/2010 07:36 PM CDT
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<<they did say that this would include the lockpick/disarm bonus. as a longtime player of a thief box-popper i can tell you that the reduced RT is a side-effect of having more skill. So therefore I believe this is already included in the bonus.

That is incorrect. Drums currently provides both a boost to lockpicking/disarm skills as well as providing a further rt reduction. On top of that the AGI boost it provides helps doing boxes as well, in addition to the countless other things it affects.

The enchante is very much a box-popping enchante these days.

-Evran

"RAGE + TEAR + EYE + RESO + HARM + DRUM + MISD + PRIDE + Your choice of Cyclic + AoE stun/knockdown as needed without losing buffs = OMG! I just crapped my pants!" -Evran
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re: Tentative Bard Magic 3.0 Spell List on 10/20/2010 08:48 PM CDT
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Question about Misdirection... Will we still get the reduced effects when casting it in combat?

(You are performing the chorus of Misdirection.)
You have trouble performing your enchante effectively.

-Evran

"RAGE + TEAR + EYE + RESO + HARM + DRUM + MISD + PRIDE + Your choice of Cyclic + AoE stun/knockdown as needed without losing buffs = OMG! I just crapped my pants!" -Evran
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re: Tentative Bard Magic 3.0 Spell List on 10/20/2010 10:09 PM CDT
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I have rather general questions about Magic 3.0 and how it will have enchantes interacting with other Bards. If you can't answer now or don't know yet, I understand.

As it currently stands only one Bard can perform a specific enchante at a time in a given room. An example would be Faenella's Grace. Any other Bard trying to start this enchante gets messaged that they are joining in with the first Bard performing that song. Is this going to stay true with Magic 3.0? Since most of our enchantes are AoE I can see how having only one at a time is sometimes required, but for playability I would like to see any number of Bards play any songs. This is especially true for young Bards who don't have many songs to choose from to practice with.

Now speaking of young Bards, as it currently stands a young Bard typically can not play an enchante when other Bards are performing an enchante do to the songs clashing. To me this hinders young Bards banding together for teaching or hunting or even socialization. Can we just get rid of clashing enchantes for playability reasons?

I know more questions will be coming so I will thank you again for keeping us informed during this transition!
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re: Tentative Bard Magic 3.0 Spell List on 10/22/2010 03:07 PM CDT
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>>Here are a list of current effects that some enchantes have that you didn't include through either oversight or for a reason.

If an effect wasn't listed it means that its going away.

With the exception of caress of the sun and protection from snowstorms which I'm assuming protection from weather counts as snowstorms. Water/Ice spell protection is definitely going away though.
_______________________
As good almost kill a man as kill a good book; who kills a man kills a reasonable creature, God's image; but he who destroys a good book, kills reason itself, kills the image of God, as it were in the eye.
-John Milton
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re: Tentative Bard Magic 3.0 Spell List on 10/22/2010 03:17 PM CDT
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>If an effect wasn't listed it means that its going away.

I don't think you've read the thread. Many effects weren't listed because Zeyurn didn't know about them.
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re: Tentative Bard Magic 3.0 Spell List on 10/28/2010 08:13 AM CDT
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It's been said that each guild is supposed to have a weakness of some type when it comes to Magic 3.0. Right off the bat I can guess that ours will be areas other than Augmentation/Debilitation. However, I was thinking about the mechanics of the new spells that pulse to your group and wondering...

Will the best way to defeat a bard in PvP be join <bard>? I mostly ask as a joke as I don't think that's intended but also because I want to put a bug in someone's ear to consider that when they're written. Perhaps if the group member is engaged with the caster/singer then they don't get the benefit of whatever buffs they have cycling/already cast?
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re: Tentative Bard Magic 3.0 Spell List on 10/28/2010 08:43 AM CDT
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<<However, I was thinking about the mechanics of the new spells that pulse to your group and wondering...
<<Will the best way to defeat a bard in PvP be join <bard>?

That's not unique to the new spell type, its something we deal with now.

Its why Bards tend to have a higher ratio of AVOID !JOIN to AVOID JOIN compared to other guilds.

-Evran

"RAGE + TEAR + EYE + RESO + HARM + DRUM + MISD + PRIDE + Your choice of Cyclic + AoE stun/knockdown as needed without losing buffs = OMG! I just crapped my pants!" -Evran
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re: Tentative Bard Magic 3.0 Spell List on 10/28/2010 10:00 AM CDT
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That currently is the best way to automatically nullify a bard in PvP. Even with avoids up, someone can cheeseball their way through a fight with you by stalking you (which apparently works even if you see them make the stalking attempt). It's crap. I believe they said that would be addressed a while ago, but I'd be hard pressed to figure out where or by whom it was posted.


-=Issus=-
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re: Tentative Bard Magic 3.0 Spell List on 10/28/2010 10:04 AM CDT
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Oh crap I just realized that with those spells that pulse to group members, will some mechanic be put in place to prevent these bonuses from applying to people who STALK us?

In terms of debillitating AOEs we have the option of CAST AREA to trump people who try to STALK us. I don't believe we have any way on our end to circumvent stalkers being classified as in our group, and I would hate for our "pulse to group members" spells to also pulse to people who are stalking me.

__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
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re: Tentative Bard Magic 3.0 Spell List on 10/28/2010 11:40 AM CDT
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>>That currently is the best way to automatically nullify a bard in PvP

Damn it...why don't I ever think of the sneaky stuff?! lol


~Kattena




A gestalt draugen swipes a hooked leonine claw at Silus. The claw lands a solid hit that cuts deeply into his groin!
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re: Tentative Bard Magic 3.0 Spell List on 10/28/2010 12:09 PM CDT
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>>That currently is the best way to automatically nullify a bard in PvP. Even with avoids up, someone can cheeseball their way through a fight with you by stalking you (which apparently works even if you see them make the stalking attempt). It's crap. I believe they said that would be addressed a while ago, but I'd be hard pressed to figure out where or by whom it was posted.

I hear ya. Sometimes, you have to suck it up and scream though. When other people pull cheap cards, I think it's okay to pull your own unless you are confident that you can beat them without enchantes.


>>Damn it...why don't I ever think of the sneaky stuff?! lol

Ooooooh no you don't :-P


- Terra
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re: Tentative Bard Magic 3.0 Spell List on 10/28/2010 12:26 PM CDT
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>>I hear ya. Sometimes, you have to suck it up and scream though. When other people pull cheap cards, I think it's okay to pull your own unless you are confident that you can beat them without enchantes.

I'm pretty sure SCREAM is going to get hard nerfed at some point in the future. I seriously doubt they'll let us combine all of our instrument skill ranks(even granted a 20% increase cap applied to our highest skill) and use that new combined skill for an attack.

Just as an example, I'll probably have 1200 Vocals by the time they combine the skills. 20% increase off of that would make for a grand total of 1440 in the Performance skill, which again, I seriously doubt they'll allow in a combat contest. I know that is an extreme case but I also know that Vocals is probably the highest skill for most Bards as well. We can't just rely on screams to make everything better when we probably won't have the OP variety of them for much longer. I would much rather they put a fix in place so our fair(read: non-cheap card) abilities can truly shine as they are supposed to.

__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
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re: Tentative Bard Magic 3.0 Spell List on 10/28/2010 12:41 PM CDT
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>>We can't just rely on screams to make everything better when we probably won't have the OP variety of them for much longer. I would much rather they put a fix in place so our fair(read: non-cheap card) abilities can truly shine as they are supposed to.

You're right, we can't rely on it and scream needs to be fixed ASAP. I want nothing more than to be on even ground with people. But that even ground also should apply to people being able to stalk us and completely nullify our magic.

I watched a clever Bard use everything in their arsenal except scream and get wiped out by someone stalking them. If someone else is going to use bad mechanics to gain an advantage, maybe it's wrong but I don't see the problem in using them to your own benefit either. If you have no other options rather than surrender. And really, yeah Screams are unfair because they run on a non-combat skills but they're also not that great. What would make Scream Concussive truly great in my opinion is the ability to control how much power you put behind it, and the ability to aim it. I mean, over1k vocals and the most basic of creatures can survive a scream because it may be a limb hit? That's dumb. At that high of vocals, you should be able to sneeze and blow someone up.


- Terra
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re: Tentative Bard Magic 3.0 Spell List on 10/28/2010 03:06 PM CDT
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I'm only going to lightly touch on this at the moment, since honestly details are far from shaken out, but it's relevant.

Other than bug fixes as needed there are no immediate plans to mess with screams. HOWEVER they are certainly covered under the ability review that will take place after the mojo rewrite. The news for screams there are mixed. On one hand, I'd like to address the numerous bugs related to screams that have been reported as well as make screams a more integral part of the Bardic experience (along with other mojo abilities). Read: I want you to scream more and have it teach. I'm also pondering a new scream or two in the overall ability suite I'm working on. On the downside, in order for any of that to happen screams are going to need to change over to a more fair contest. What exactly that contest is yet to be decided. From what I've seen I think you're all mature enough and aware enough of the situation to handle that news without kicking and screaming.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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