Bards and Attunement on 04/17/2015 03:44 PM CDT
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Attunement has become the major bottleneck for the effectiveness of my character's spells in combat. Let me describe the situation:

- 75th circle, 355 Attunement. For reference, the Performance req is 345 for that circle, so Attunement has not been neglected.
- Base room mana: 13 (shining), the highest she can see.
- Attunement Feats: Deep Attunement, Efficient Channeling, Efficient Harnessing.
- Mana-related spells up: Echoes of Aether (+Attune -- in sphere), Nexus (+2 levels of room mana).
- Other spells I keep up: Drums, Rage, Harmony, Naming of Tears, Lay Ward, +one cyclic (either Pyre or Dalu), +Misd during stealth training.
- Casting method: Cambrinth.
- Spell stance: 130% Potency, 100% Duration, 70% Integrity.

In short, I've got a strong base Attunement skill, all the Attunement feats, boost the skill with an in-sphere spell, AND boost the room mana, and I am still often running out of mana. This means that I have to lower the amount of mana I put into all my spells, both buffs and cyclics. I do have to recast LW pretty darn often (6 minute duration for me), so this may be a big contributor, but I was noticing the issue even before I added it to my routine. Other big contributors are probably Naming of Tears and Harmony, which are both mana-heavy spells that give relatively short durations (14 and 19 min, respectively), and Misdirection, which has a 4 minute duration for me. I'm sure there are other tweaks I could be making to my routine too, but at this point I feel like I'm wringing the cloth dry.

I find it an interesting issue to run into, and a little frustrating. I would really like to be able to use all my spells at their maximum effectiveness, and I've been willing to pay a lot into the mana-boosting system to do so. Also, importantly, I don't think it's an issue of wanting too much -- other guilds have similar numbers of buffs, and keeping a cyclic going is supposed to be our "thing".

Potential solutions:

- Reduce mana costs of some of the mana-heavy spells.
- Increase durations of same.
- Add some advanced versions of the Attunement feats. Maybe a channeling/cyclic one that is Bard only?
- Add a Bard spell or meta-spell that helps ease things. Maybe a Bardic Lore ability that allows us to extend the durations of our spells? I believe GS Bards can do something like this.
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Re: Bards and Attunement on 04/17/2015 04:21 PM CDT
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With more than double your attunement skill as a magic prime I would have trouble maintaining a cyclic and 7 or 8 spells - massive trouble if I was trying to do it with only shining mana.

You're supposed to have limited power with 355 attunement.



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Re: Bards and Attunement on 04/17/2015 04:22 PM CDT
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What he said.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Bards and Attunement on 04/17/2015 04:38 PM CDT
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With skills even only as high as the 300s, why not use the symbiosis/etc. to lower the mana requirement? That's what they're there for, isn't it?
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Re: Bards and Attunement on 04/17/2015 04:57 PM CDT
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> With skills even only as high as the 300s, why not use the symbiosis/etc. to lower the mana requirement? That's what they're there for, isn't it?

Looking at the spell list, I'd assume they're doing it for the buff and not the learning.
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Re: Bards and Attunement on 04/17/2015 04:59 PM CDT
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>Looking at the spell list, I'd assume they're doing it for the buff and not the learning.

...I had a moment of stupidity, you'll have to excuse me.

For some reason, despite knowing better, I was telling myself 'use the symbiosis, and get full duration'. Been a long week.
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Re: Bards and Attunement on 04/17/2015 06:10 PM CDT
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>With more than double your attunement skill as a magic prime I would have trouble maintaining a cyclic and 7 or 8 spells - massive trouble if I was trying to do it with only shining mana.

Radiant (15) with the Nexus, but I see your point. Hmm, I wasn't aware of this. I also have a moon mage, who has 900+ Attunement, and I have literally never had issues with her. She uses TS, Seer, COL, MAF, PSY, LW, and SLS together currently -- and similar numbers of buffs throughout her career, all without a problem. And for most of that time she had no Deep Attunement feat, and she never uses AUS for the +Attune. Of course, Moon Mages are the kings/queens of Attunement. I never expected things to be that good with a Bard, but I was hoping to feel like I was getting something more out of the hefty mana-boosting investment I was putting in.

If it's intended, then I will keep pushing on Attunement, remove or downtweak the spells that are least useful, and look forward to the day when I can handle more.

My revised concerns/thoughts:

- Misdirection still feels like it's got a frustratingly low duration at low levels. I wish there were a minimum duration that were more than 1 minute. I have been using this spell since the beginning and the constant recasting does wear away on the fun.

- I'm wondering about the mana investment/return rate for spells that give +Attune or +mana levels. I think it is probably okay, it just makes me wonder how much I'm really getting out of them, given that I'm paying in the same coin I hope to be receiving. Needs more testing.

- Also of note, I wonder if BOTF is currently useful at all for solo Bards, as my (purely subjective) feeling right now is that it drains more than it gives. Also needs more testing.

- It would be nice if our best two defensive buffs (Harmony and Naming of Tears) were not BOTH esoteric and mana intensive. I'd like to see one be more accessible to a lower circle Bard. Or possibly a low-level, simple defensive buff.

- I would still totally pay slots for advanced Attunement feats.

- Most of all, I would love some enhanced way to deal with my cyclic spells, as a Bard. I hate having them suddenly fizzle on me. I'd love an ability that lets me choose to automatically lower my cyclic mana on the fly if I'm getting low. Or heck, even manually, a la the MANA SONG of old.
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Re: Bards and Attunement on 04/17/2015 08:41 PM CDT
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> - Also of note, I wonder if BOTF is currently useful at all for solo Bards, as my (purely subjective) feeling right now is that it drains more than it gives. Also needs more testing.

I use it to regen mana while training augmentation and putting out the big buffs. Harmony, Name all have BoTF up when I cast them.

> Also of note, I wonder if BOTF is currently useful at all for solo Bards, as my (purely subjective) feeling right now is that it drains more than it gives.

I'd say it's neutralish to positive mana gain. It also feels like the lower-end regens much more quickly than normal.

> I would still totally pay slots for advanced Attunement feats

Technically that's what you're getting when you get efficient harnessing and efficient channeling.

> I'd love an ability that lets me choose to automatically lower my cyclic mana on the fly if I'm getting low

You could always use cambrinths with the attunement feat, but I do like the idea.




I've been playing with the bard toolkit more and more, and frankly it's pretty good.

Here are my only complaints with our spells at the moment:

1. Aban and Pyre are too similar.

2. Eye is more or less worthless. Dark rooms are too rare, and the spot effect doesn't do anything for you at the cost of your cyclic. Give it back the perception buff or general stealing debuff when thieves try to have their way with our coinpurse. Even an outdoorsmanship or thievery buff would work as they're both in our SOI.

3. Maybe I'm too used to hyrda hex (or maybe my memory isn't working), but DALU feels weak to me. I don't really "feel" safer by having it up, and I've been using it more to backtrain weapons (which AEWO is probably better for). I would love a way to get an AOE offensive accuracy debuff.

4. Aura of tongues is absolutely worthless. I don't even think most people know they can speak something other than common any more. Personally, I'd rather see it get something else or become a zero slot utility training spell that isn't a cyclic. We have so much in our Sphere of Influence that we aren't using. Give Aura of Tongues a bardic lore or tactics buff.

5. We still have in sphere abilities that we can't buff.

6. I still want a way to align whispers (I know, I know). It's not good gameplay to try and keep a secondary crafting skill intentionally below the primary skill because I want to target my buff.
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Re: Bards and Attunement on 04/17/2015 09:30 PM CDT
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>>5. We still have in sphere abilities that we can't buff.

This is intentional and will always be the case for everyone.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Bards and Attunement on 04/17/2015 10:07 PM CDT
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>> 4. Aura of tongues is absolutely worthless. I don't even think most people know they can speak something other than common any more. Personally, I'd rather see it get something else or become a zero slot utility training spell that isn't a cyclic. We have so much in our Sphere of Influence that we aren't using. Give Aura of Tongues a bardic lore or tactics buff.

I actually love AoT and use it often, and am eager to get more skill so I can access more languages with it, because I've encountered quite a few folks speaking tongues I don't know. That said, it definitely needs another effect added, because it's effectively a RP spell right now, and that's cool and all, but it's also really not cool. Like GG - it was purely a RP spell, now it apparently has a Wis buff. Give in an Int buff, maybe.

>> 6. I still want a way to align whispers (I know, I know). It's not good gameplay to try and keep a secondary crafting skill intentionally below the primary skill because I want to target my buff.

Can I sell my Bard's kidney? Is the mechanic for that in place? Because I'll sell my Bard's kidney to be able to target WotM. I see no reason it was ever designed to not allow targeting.

I
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Re: Bards and Attunement on 04/17/2015 10:19 PM CDT
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I agree with the mana flow issue - Bards don't really have good access to defensive combat spells until NAME and HARMONY, both of which are esoteric. Coupled with BotF being a cyclic, and we're in a somewhat odd position of not being able to use the host of mana boosting abilities when we want to buff up, and the ability to stay buffed up is strikingly later circle range than when most guilds are capable of doing so.

As a comparison, another magic secondary, Necromancers, who are supposed to be hardmode and stuff, has PHP, CH, and KS all available as basic difficulty. The only GvG here is that Bards have a hard time accessing their defensive skills - even a 30th circle requirement is somewhat moot if the most mana you can stuff into it nets you a whooping 6m. At around 260-70 magic, my Bard gets 8-9m out of capping HARM and NAME.
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Re: Bards and Attunement on 04/17/2015 10:24 PM CDT
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>Aban and Pyre are too similar.

I disagree, though I'm not sure Aban is worth the extra 2 slots. For training it's nice since you can still beat up on the critters even as you're killing them. Maybe shift it to factor Charisma more?

>Eye is more or less worthless. Dark rooms are too rare, and the spot effect doesn't do anything for you at the cost of your cyclic. Give it back the perception buff or general stealing debuff when thieves try to have their way with our coinpurse. Even an outdoorsmanship or thievery buff would work as they're both in our SOI.

Agreed - in PvP, I'd just use DALU or Pyre/Aban to pull someone from hiding. EYE needs some love.

> Maybe I'm too used to hyrda hex (or maybe my memory isn't working), but DALU feels weak to me. I don't really "feel" safer by having it up, and I've been using it more to backtrain weapons (which AEWO is probably better for). I would love a way to get an AOE offensive accuracy debuff.

DALU is currently my favorite spell in game. It feels normously potent. Also, fwiw, it's an AoE offensive accuracy debuff - it's extremely similar to HYH - MALE but isn't a half debuff to OF/DF like HYH - MALE is.


> Aura of tongues is absolutely worthless. I don't even think most people know they can speak something other than common any more. Personally, I'd rather see it get something else or become a zero slot utility training spell that isn't a cyclic. We have so much in our Sphere of Influence that we aren't using. Give Aura of Tongues a bardic lore or tactics buff.

Agreed.
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Re: Bards and Attunement on 04/17/2015 10:26 PM CDT
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> This is intentional and will always be the case for everyone.

Is this a push towards sorcery, because otherwise what's the point?
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Re: Bards and Attunement on 04/17/2015 10:30 PM CDT
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If you want to patch a hole, use the tools available. No guild should be able to patch all the holes (coughClerics)
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Re: Bards and Attunement on 04/17/2015 10:34 PM CDT
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> 1. Aban and Pyre are too similar.

Agreed. Further, as I've mentioned in the past, I feel compelled to get Pyre because of how prevalent corporeal undead are in quests/invasions. To a far lesser extent, constructs. This leaves me feeling like a schmuck for also dropping 5 slots on Aban because I prefer the flavor.

> 2. Eye is more or less worthless. Dark rooms are too rare, and the spot effect doesn't do anything for you at the cost of your cyclic.

This is my feeling as well, but since our spell tree makes it completely optional, I'm not bothered. It's fine if there are spells I skip because I find them less appealing. Now, if it turns out that no one is using it, then that's an issue. I have no reason to think that's the case, though.

> 3. Maybe I'm too used to hyrda hex (or maybe my memory isn't working), but DALU feels weak to me. I don't really "feel" safer by having it up, and I've been using it more to backtrain weapons (which AEWO is probably better for).

I use DALU when I train tactics, and it definitely helps. Without it, the critters start landing hits, since I'm not killing them quickly. With it, I'm completely safe. And I usually build up to 3 or 4 critters on me, so it's not just the sleep effect keeping me safe.

> 4. Aura of tongues is absolutely worthless.

I disagree. I don't use it often, but I love having it. Like Eye, our tree makes it completely optional, so I don't think there's a problem here.

>> 5. We still have in sphere abilities that we can't buff.
> Raesh: This is intentional and will always be the case for everyone.

I think it should be possible to access a buff for every skill if you're willing to engage in some light sorcery. The only skills this isn't possible for are Appraisal and Thievery. Appraisal I suspect will be remedied by the Trader spell list, which leaves Thievery. The Necro spellbook seems the natural place to put a Thievery buff.

> (attunement woes)

For what it's worth, at 1600 Attunement I burn a truly copious amount of mana while hunting and never have attunement issues. Between MAF, Name, Harm, Drum, Rage, Nexus and recasting Reso every time I change weapons, I probably cast a 100 mana buff every 5 minutes. This is in addition to 40 mana every 21 seconds for Aban (occasionally switching to 30 mana Dalu), using Misd while training stealth, tossing out a 60 mana Dema every ~2 minutes for Debilitation, and prepping a 45 mana MPP/Bless at every other free moment to work Sorcery/Augmentation/Utility/Warding. Oh, and I keep a capped Echo up, but it's hard to quantify how much mana that's using.

I don't have any of the attunement feats, unless you count Dedicated Cambrinth. I do use Nexus and Echo, and everything is prepped at min and then supplemented with mostly cambrinth and a little held mana. The other big change I made was to keep my buff durations staggered, so they don't all need recasting simultaneously. Before I made that last change, I occasionally lost my cyclic.

Oh, and I sometimes get the mana-drain sorcery backlash, but low end attunement regen is fast enough that I can just ignore it and keep on casting.
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Re: Bards and Attunement on 04/17/2015 10:37 PM CDT
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<< Appraisal I suspect will be remedied by the Trader spell list, which leaves Thievery. The Necro spellbook seems the natural place to put a Thievery buff.

Traders will also have a scroll only Thievery buff, according to the list of planned spells.
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Re: Bards and Attunement on 04/17/2015 11:07 PM CDT
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> If you want to patch a hole, use the tools available. No guild should be able to patch all the holes (coughClerics)

I don't consider skills within a sphere of influence as a hole. My point was about calling something a sphere of influence when you can't natively influence that thing. I personally don't mind it. I like that bards are pushed towards sorcery. It makes sense thematically, and I was wondering if that was the reason. Per your point, it's definitely not something seen across the board with many, many guilds.

> even a 30th circle requirement is somewhat moot if the most mana you can stuff into it nets you a whooping 6m. At around 260-70 magic, my Bard gets 8-9m out of capping HARM and NAME.

I'm okay with something to grow into. Our esoterics feel esoteric with a lot of growth potential. Sanctuary. Name. Harmony. Good stuff.

Here's where I am: 270ish warding, 315ish Augmentation, 350ish elemental.

30 + 8 mana NAME - stanced 130 100 70: The air around you reverberates with a supreme manifestation of the Naming of Tears spell, which should last for about fifteen roisaen.

30 + 8 mana NAME - stanced 100 130 70: The air around you reverberates with a supreme manifestation of the Naming of Tears spell, which should last for about seventeen roisaen.

And that's without using augmentation/warding/stat buffs like soul or echo.

30 + 7 + 7 mana Harmony - stanced 130 100 70: You sense the Harmony spell upon you, which will last for about nineteen roisaen.

30 + 7 + 7 mana Harmony - stanced 100 130 70: You sense the Harmony spell upon you, which will last for about twenty-two roisaen.

For my buffs, I generally do it while I'm working on performance. Put up a nexus. Pre-charge a camb for the low-mana spells (rage or drum) and charge mid play. I only wish we could prepare spells or play cyclics while researching/appraise focusing.




Kind of on a tangent, kind of not, but are spell stances broken? I thought capped power casts overflowed into duration. Not the case?
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Re: Bards and Attunement on 04/17/2015 11:13 PM CDT
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> Kind of on a tangent, kind of not, but are spell stances broken? I thought capped power casts overflowed into duration. Not the case?

If you're capping one ore more of the spell facets, the mana will overflow into the remaining facets. But most spells cap at 100 mana; with a 30 mana min prep, you won't start seeing this behaviour until you're casting at about 85 mana.
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Re: Bards and Attunement on 04/17/2015 11:13 PM CDT
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> I disagree, though I'm not sure Aban is worth the extra 2 slots. For training it's nice since you can still beat up on the critters even as you're killing them. Maybe shift it to factor Charisma more?

What do you mean? I thought the spirit damage from aban and the fire damage from pyre were roughly equivalent since they're all pushed to the same TM model, and I've never had a problem hitting mobs being weapons secondary and armor/survival tert.

> DALU is currently my favorite spell in game. It feels normously potent. Also, fwiw, it's an AoE offensive accuracy debuff - it's extremely similar to HYH - MALE but isn't a half debuff to OF/DF like HYH - MALE is.

I don't know. I must be using it wrong. I can push 12 mana into the spell and I don't "feel" like I'm getting hit less often.

I haven't played my cleric in a while, but I thought HYH allowed for a 100% off, 100% def, or 50% off/def. Actually, the more I think about it, the more I think the whole toolkit was what worked well together. I'd have MAPP, MPP, HYH, SOL, and centering. Add PFE (undead). That's probably why it felt stronger, it was part of a larger suite. So maybe it doesn't apply here except that it was what I would equate old DEMA to.
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Re: Bards and Attunement on 04/17/2015 11:16 PM CDT
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> This is my feeling as well, but since our spell tree makes it completely optional, I'm not bothered. It's fine if there are spells I skip because I find them less appealing.

That's a fair point, but I think there's room for improvement if everyone skips them until they have more slots than they can use.

> I use DALU when I train tactics, and it definitely helps. Without it, the critters start landing hits, since I'm not killing them quickly. With it, I'm completely safe. And I usually build up to 3 or 4 critters on me, so it's not just the sleep effect keeping me safe.

Very likely I'm just using it wrong. I'll try it again when I'm ready to make a baby step up a tier (with a little more magic).
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Re: Bards and Attunement on 04/17/2015 11:19 PM CDT
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> Traders will also have a scroll only Thievery buff, according to the list of planned spells.

Nifty. Thanks.

> DALU is currently my favorite spell in game. It feels normously potent. Also, fwiw, it's an AoE offensive accuracy debuff - it's extremely similar to HYH - MALE but isn't a half debuff to OF/DF like HYH - MALE is.

DALU is a stat debuff, not an accuracy debuff. Bards don't have an accuracy debuff.
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Re: Bards and Attunement on 04/17/2015 11:20 PM CDT
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> If you're capping one ore more of the spell facets, the mana will overflow into the remaining facets. But most spells cap at 100 mana; with a 30 mana min prep, you won't start seeing this behaviour until you're casting at about 85 mana.

I'm hesitant to say this because I don't want a nerf, but should I be getting a supreme manifestation at 38 mana?

According to Elanthipedia, this is the cap: You sense a supreme manifestation of the Naming of Tears spell, which should last for about eighteen roisaen.

I can reach 17 minutes supreme with 1/3 of the max cast. Maybe it's the extra bits that flow into integrity and the pulse to group options. That would be pretty cool if that were the case.
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Re: Bards and Attunement on 04/17/2015 11:31 PM CDT
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> I can reach 17 minutes supreme with 1/3 of the max cast.

I just tested, and I'm getting supreme at min prep. I'm guessing it's a messaging bug.
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Re: Bards and Attunement on 04/17/2015 11:31 PM CDT
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<<You sense a supreme manifestation of the Naming of Tears spell, which should last for about eighteen roisaen.

I believe those were cut and paste from another spell that both message exactly the same and someone made an assumption, except that one only messages as a supreme manifestation. I can't remember which is which though.
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Re: Bards and Attunement on 04/17/2015 11:35 PM CDT
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> I believe those were cut and paste from another spell that both message exactly the same and someone made an assumption, except that one only messages as a supreme manifestation. I can't remember which is which though.

I think this is the case. I just checked my logs, and I've never seen anything other than supreme for Name. REPR, on the other hand, uses the full list.
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Re: Bards and Attunement on 04/18/2015 07:19 AM CDT
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>DALU is a stat debuff, not an accuracy debuff. Bards don't have an accuracy debuff.

Dalu is debuffng agility, which is lowering your opponents ability to hit you. Since it's also debuffing reflex, it's increasing your ability to hit them.

>What do you mean? I thought the spirit damage from aban and the fire damage from pyre were roughly equivalent since they're all pushed to the same TM model, and I've never had a problem hitting mobs being weapons secondary and armor/survival tert.

Fire damage hurts the body, spirit damage doesn't. So you can beat up their spirit health, and beat up their body, kind of 'double tapping' the critter for xp.

>I don't consider skills within a sphere of influence as a hole.

Not all guilds can buff all the things in their SoI.

>I thought HYH allowed for a 100% off, 100% def, or 50% off/def.

I was under the impression that casting it with HYH meant it was only doing 50/50? That OFFENSE and DEFENSE casts were limited to the single target casting?
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Re: Bards and Attunement on 04/18/2015 07:33 AM CDT
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>Agreed. Further, as I've mentioned in the past, I feel compelled to get Pyre because of how prevalent corporeal undead are in quests/invasions. To a far lesser extent, constructs. This leaves me feeling like a schmuck for also dropping 5 slots on Aban because I prefer the flavor.

Could you explain this one for the not-a-bard in the folders?

>I use DALU when I train tactics, and it definitely helps.

I know you're very high level, but do you have to specifically set out to train tactics? All of my stable have done ok just by doing an analyze one per critter, but again, not remotely near your level.
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Re: Bards and Attunement on 04/18/2015 08:06 AM CDT
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> Could you explain this one for the not-a-bard in the folders?

Pyre can hit anything corporeal. Aban can only hit living creatures. So when I went on Beyond the Barrier, for example, I fired up Pyre because Aban would have been useless. Because of situations like that, I feel like I have to choose Pyre. But since I've chosen Pyre, it now feels like a waste of 5 slots to also choose Aban, since Pyre fills the same niche plus more. (Aban costs 5 slots.) I still do it, because Aban has cooler flavor. But I feel like a sucker.

> I know you're very high level, but do you have to specifically set out to train tactics? All of my stable have done ok just by doing an analyze one per critter, but again, not remotely near your level.

Yes, but I'm not sure it's because of being high level. My tactics is a good bit beyond my other combats, so the learning has dropped off on the critters I like to hunt. I need to do a full analyze and then get the extra exp for completing the combo. That lets me lock in about 10 minutes.
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Re: Bards and Attunement on 04/18/2015 08:30 AM CDT
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But why do you require DALU to train tactics? I'd think that because tactics is so much higher than other combats, you'd have no problem pulling off combos.
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Re: Bards and Attunement on 04/18/2015 08:42 AM CDT
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> But why do you require DALU to train tactics? I'd think that because tactics is so much higher than other combats, you'd have no problem pulling off combos.

It's not an issue of pulling off the combos. Well, it kinda is.

Normally I hunt with Aban. But if I leave Aban up when I try to train Tactics, it tends to kill the critter I'm facing before I can complete the combo. So I miss out on the finishing exp. So when I train Tactics, I turn off Aban.

But it turns out that without Aban hammering on them, my defenses aren't quite up to handling 4 critters at a time. And since combos kill fairly slowly, I will build up to 4 critters. So I need something to take the edge off. Enter DALU.

It's not my offense that needs the help; it's my defense.
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Re: Bards and Attunement on 04/18/2015 08:54 AM CDT
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Curious - I feel that DALU extends the range of what I can hunt significantly. I get hit less, and I hit harder. That's helpful for everything that requires those two things.
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Re: Bards and Attunement on 04/18/2015 10:19 AM CDT
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> But why do you require DALU to train tactics? I'd think that because tactics is so much higher than other combats, you'd have no problem pulling off combos.

Isn't AEWO better for this kind of thing? My it's just my level, but immobilize feels like a stronger debuff than sleep.
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Re: Bards and Attunement on 04/18/2015 10:21 AM CDT
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> But it turns out that without Aban hammering on them, my defenses aren't quite up to handling 4 critters at a time.

So are you saying that Aban is a stronger AOE offensive debilitator than DALU, or is ABAN just keeping the number of mobs at bay?
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Re: Bards and Attunement on 04/18/2015 10:40 AM CDT
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> So are you saying that Aban is a stronger AOE offensive debilitator than DALU, or is ABAN just keeping the number of mobs at bay?

No, that was a comparison of Aban vs nothing. All I know about Aban vs DALU is that both are good enough. And yeah, it's mostly about Aban keeping the numbers down, although Aban also provides a benefit by stunning the critters and causing them to lose position.
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Re: Bards and Attunement on 04/18/2015 12:16 PM CDT
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>Isn't AEWO better for this kind of thing? My it's just my level, but immobilize feels like a stronger debuff than sleep.

Because AEWO only hits the target you're facing - the only time this would be necessary in PVE is when I can't handle the target I'm facing... in which case, why am I even in that hunting ground?

My bards tactics are 315, and his top weapon is 247. He can perform combos on stuff he can't hit, not vice versa. To that end, I'd rather make everything engaged with me have a harder time hitting me than immobilize the thing I'm facing. That doing so also makes them all easier to hit, and also sleeps the target I'm facing makes me go to DALU over AEWO in any PvE situation. AEWO's useful bit to me is the mana regen hit - take that Clerics or Warmies.

I also have no idea if sleep is stronger than immobilize.
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Re: Bards and Attunement on 04/18/2015 12:21 PM CDT
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> Because AEWO only hits the target you're facing - the only time this would be necessary in PVE is when I can't handle the target I'm facing... in which case, why am I even in that hunting ground?

I meant specifically for training tactics and back-training weapons. You're almost guaranteed to hit.
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Re: Bards and Attunement on 04/18/2015 01:43 PM CDT
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I don't think training tactics is a problem - either you train on critters that work it, or you can't handle the critters that do because it's gotten ahead. If you're in the latter situation, immobilizing one critter won't let you survive the other 3.

For back training, I again prefer DALU because of the Reflex debuff. I'm sure AEWO would work find for critters you can handle just fine if don't want to go to a different hunting ground, but that's awfully niche for PvE.
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Re: Bards and Attunement on 04/23/2015 10:36 AM CDT
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IMO:
BOTF is of far greater interest and power to me than Nexus ever will be. The only benefit I see to Nexus is the ability to pound your attunement with a larger single cast spell.
BOTF is better if you want to mass-cast spells, in particular this would be things like Breath of Storms at or near your maximum prep ( for me its about 25 ). I can mass cast ( full prep, obviously, it'll backfire otherwise ) this in a muted mana room without issue.
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Re: Bards and Attunement on 04/23/2015 12:41 PM CDT
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> IMO: BOTF is of far greater interest and power to me than Nexus ever will be. The only benefit I see to Nexus is the ability to pound your attunement with a larger single cast spell.

Nexus helps you sustain cyclics for longer. I want to say that room mana affected regen, but I'm not sure that's still the case.

> BOTF is better if you want to mass-cast spells, in particular this would be things like Breath of Storms at or near your maximum prep ( for me its about 25 ). I can mass cast ( full prep, obviously, it'll backfire otherwise ) this in a muted mana room without issue.


Why pick? Do both!
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Re: Bards and Attunement on 04/23/2015 01:25 PM CDT
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You say that as if I have the capacity to gain both as well as use all the feats and spells that I would like to have.
Truth of the matter is: I do not. BOTF is simply more effective at mana regen than Nexus ever will be; the mana regen sometimes hits 2.5-4x that of base attunement regeneration at the levels I have it going at.
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