OM Skill Checks on 02/13/2015 01:08 PM CST
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Just wondering exactly what the skill checks are for OM pertaining to the number of spells that can be weaved into the orb. My cleric can only manage to put 3 spells into her orb currently with 600 PM, 560 Arcana, and 400 Utility. This seems kind of low...
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Re: OM Skill Checks on 02/13/2015 02:53 PM CST
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I could be wrong but I think Arcana determines the # of spells you can weave in.
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Re: OM Skill Checks on 02/13/2015 03:08 PM CST
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I am under the same impression. However, how many ranks are needed for a given number of spells is what I'm interested in.
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Re: OM Skill Checks on 02/13/2015 03:18 PM CST
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I'm pretty sure that not all spells are equal based on the last time this topic came up, so it is not as simple as x skill equals y spells. I.e. You might be able to put a given set of 3 specific spells in at x ranks, but you could also put those 4 other specific set of spells in instead or only that other specific set of 2 spells.



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Re: OM Skill Checks on 02/13/2015 03:22 PM CST
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This is also true. I get the feeling that Ritual type spells seem to take up quite a bit of "space" compared to other spells.
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Re: OM Skill Checks on 02/14/2015 01:24 AM CST
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yes, if you use PFE, MPP, DR, etc. Those take like a slot. If you use like MF, POM, Halo in there, those probaby using 2 or 3 slots per. Numbers were made up, but probably not far off.
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Re: OM Skill Checks on 02/14/2015 01:45 AM CST
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Though perhaps not the case now, it was once true that your skill determined the number of "slots" in the orbs, and each spell took as many slots as it cost you to learn it from the guild leader. I don't think there's any difference between a ritual spell or non-ritual spell, except in that PFE is always a 1-slot spell, and POM is always a 2-slot spell. Study your spell list, and focus on the orb -- it's "pervasiveness" translates to how many "slots" it has in total.

The pervasiveness of the sensation evokes the image of Drogor's deeps in your mind's eye.
You sense the Minor Physical Protection spell upon you, which is linked to your Osrel Meraud orb.(1 slot)
You sense the Persistence of Mana spell upon you, which is linked to your Osrel Meraud orb. (2 slots)
You sense your Osrel Meraud spell linking you to a shadowy orb rippling with silver arcs of light, which should last until you release it.
You sense the Protection from Evil spell upon you, which is linked to your Osrel Meraud orb. (1 slot)
You sense the Glythtide's Gift spell upon you, which is linked to your Osrel Meraud orb. (1 slot)
You sense the Benediction spell upon you, which is linked to your Osrel Meraud orb. (2 slots)
You sense the Major Physical Protection spell upon you, which is linked to your Osrel Meraud orb. (3 slots)

Couldn't put Centering (1 slot) into it with all these others in it, so I think Drogor's deeps translates to any combination of spells worth 10 slots.

Have 600s arcana & utility, 800s attunement & holy magic.

Segmere Freat
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Re: OM Skill Checks on 02/14/2015 01:50 AM CST
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On further testing... I stand corrected, at least for rituals.

To get MF in there.. I had to take out Benediction as well as MAPP, which I thought were 5 slots worth, whereas MF is listed as only 2 slots E-pedia (thought I'd be able to just drop Bene).

Segmere Freat
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Re: OM Skill Checks on 02/14/2015 09:51 AM CST
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I want to say the pervasiveness is a measure of how much energy the orb holds as a resevoir, though this may or may not be connected to the "slots" it holds by your measure.
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Re: OM Skill Checks on 02/14/2015 10:38 AM CST
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I hadn't considered using spell slots as a means for measuring, I had always considered casting difficulty... But I haven't tested directly.

SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction
Holy Magic: 466 41% clear (0/34) Attunement: 414 13% clear (0/34)
Arcana: 347 65% clear (0/34) Targeted Magic: 288 29% clear (0/34)
Augmentation: 375 38% clear (0/34) Debilitation: 331 09% clear (0/34)
Utility: 376 25% clear (0/34) Warding: 364 58% clear (0/34)
Sorcery: 27 76% clear (0/34) Theurgy: 286 80% clear (0/34)

I always have PoM and SoL in, and occasionally also put Bene. I've never actually noticed PoM or SoL dropping, even after a week or so of play.
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Re: OM Skill Checks on 02/14/2015 05:59 PM CST
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for those counting numbers(I'm not)

Holy Magic: 1189 38% clear (0/34) Attunement: 1109 26% clear (0/34)
Arcana: 947 06% clear (0/34) Targeted Magic: 863 97% clear (0/34)
Augmentation: 959 82% clear (0/34) Debilitation: 904 82% clear (0/34)
Utility: 911 56% clear (0/34) Warding: 888 91% clear (0/34)

The orb resonates with a cache of holy mana. You perceive a slight tugging sensation, and realize that it is receptive to magical energy.
The pervasiveness of the sensation evokes the image of the sapphirine planet Merewalda in your mind's eye.
The strength of the sensation evokes the image of torrents of fiery rain falling upon Elanthia from the World Dragon's maw.
You sense the Minor Physical Protection spell woven into the magical matrix of the orb.
You sense the Major Physical Protection spell woven into the magical matrix of the orb.
You sense the Glythtide's Gift spell woven into the magical matrix of the orb.
You sense the Auspice spell woven into the magical matrix of the orb.
You sense the Benediction spell woven into the magical matrix of the orb.
You sense the Murrula's Flames spell woven into the magical matrix of the orb.
You sense the Persistence of Mana spell woven into the magical matrix of the orb.

I also have anti-stun in it but it seems to be buggy because I had to remove mpp to put it in but now it doesn't show as being in the orb. It does however show as this....

You sense the Anti-Stun spell upon you, which will last for about eight thousand one hundred forty-eight roisaen.
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Re: OM Skill Checks on 02/14/2015 07:33 PM CST
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GMs have stated, the spell slots for spells as far as learning them, aren't the same as the spell slot system for the orb.
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Re: OM Skill Checks on 02/15/2015 01:29 AM CST
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Yep, OM doesn't care about spell slots at all.

It's a function of spell difficulty and number of spells in the orb already.

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Re: OM Skill Checks on 02/16/2015 03:56 PM CST
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So... I'm curious - is there a reason to put more mana into a spell you weave into an orb then? Like, Benediction for example - more mana just means increased duration, but if I place a min prep or a capped spell into an orb, will I see any difference? Will capped spells consume more orb fuel?
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Re: OM Skill Checks on 02/16/2015 04:15 PM CST
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Benediction bonus is also based on how much mana you put in. Some spells more mana you put in, the stronger the benefit.
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Re: OM Skill Checks on 02/16/2015 04:27 PM CST
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Oh, true. Benediction may have been a bad choice - MPP then.
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Re: OM Skill Checks on 02/16/2015 11:56 PM CST
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>>MPP

That spell provides a greater damage reduction percentage with more mana. I'm not sure where you're getting the idea that certain spells only have duration as a variable. The spells like this are very few and far between and are very utility focused. E.g. Focus Moonbeam, Distant Gaze. I can't think of a single Cleric spell that doesn't have some variability in effect due to mana in addition to duration.



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Re: OM Skill Checks on 02/17/2015 12:54 AM CST
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Divine Radiance for the light source.
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Re: OM Skill Checks on 02/17/2015 02:05 AM CST
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Oh yeah, I always think of that one as a debuff spell and forget it has a second effect.



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Re: OM Skill Checks on 02/17/2015 02:55 AM CST
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I hunted resussicants or however you spell those things for a month before I remember DR was a light source.
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Re: OM Skill Checks on 02/17/2015 07:09 AM CST
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I was absolutely under the impression that most spells operated under the 'duration is the only variable' paradigm, and spells like Benediction were the minority.
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Re: OM Skill Checks on 02/17/2015 09:26 AM CST
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The vast majority of spells with potentially variable effect size will be variable based on Potency.

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Re: OM Skill Checks on 02/17/2015 09:41 AM CST
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<<I was absolutely under the impression that most spells operated under the 'duration is the only variable' paradigm, and spells like Benediction were the minority.

Benediction is in the minority. But only because it gains additional effects the more primary magic you have. The strength of those buffs, however, is variable based on mana and spell stance (i.e. potency) just like with almost any other spell.



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Re: OM Skill Checks on 02/17/2015 12:37 PM CST
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But the change in effect is variable based on potency, not amount of mana stuffed into the spell. I.e., if I cast MPP at 10 mana or 60 mana, it's the same spell, same protection, with different duration.

Which is why I was asking if there's a reason to cast, say, 10 mana or 50 mana spells when putting them in an orb, assuming you're not casting Benediction (which was a bad example).
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Re: OM Skill Checks on 02/17/2015 12:54 PM CST
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>But the change in effect is variable based on potency, not amount of mana stuffed into the spell.

Potency depends on amount of mana put in.



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Re: OM Skill Checks on 02/17/2015 05:39 PM CST
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<<But the change in effect is variable based on potency, not amount of mana stuffed into the spell.

No. The amount of mana directly determines the potency which is then modified by your spell stance.

Spells which buff stats and skills cap out at a 20% bonus which is reduced to 75% of that if it is not in your sphere of influence. There is also a minimum bonus of 10 ranks or 2 stat points regardless of the percentage result. If you are casting a spell at or near minimum prep you can be guaranteed you are not getting anywhere near a 20% bonus.

Spells which do not buff stats and skills have their own scaling, which I don't know the details of. E.g. percentage damage reduction, flat damage reduction, distance, etc.

Only a very rare few spells have fixed potency where potency actually means something (e.g. potency is meaningless for Focus Moonbeam.) The old Distant Gaze power perceive buff used to be a fixed bonus, for example, but that effect doesn't exist anymore. I can't think of a current spell with fixed potency off the top of my head.



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Re: OM Skill Checks on 02/17/2015 08:40 PM CST
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Ok, I misunderstood how things were operating. Thanks for the clarification. To the original question though - does mana used on the spell affect how much it drains from the OM orb?
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Re: OM Skill Checks on 02/18/2015 01:56 AM CST
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>Ok, I misunderstood how things were operating. Thanks for the clarification. To the original question though - does mana used on the spell affect how much it drains from the OM orb?

No, it's in your interest to cap the spells you put into your orb, same mana drain whether min prep or max prep. At least that's how it feels, admittedly it's what I was told at one point and I've never felt like waiting around for my orb to drain and actually test it. Just for every spell you put into the orb, it's going to drain that much faster. Until recently I never put the max amount of spells into my orb just because I didn't want to deal with the drain/refill as often.
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Re: OM Skill Checks on 02/28/2015 04:42 PM CST
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<<I can't think of a current spell with fixed potency off the top of my head.

A week later and I was able to remember one:

Seal Cambrinth appears to increase the capacity of the affected cambrinth by 30% regardless of the amount of mana put into the spell. The only variable in that spell appears to be the duration of the seal.



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