Spells we need ... on 10/30/2008 10:09 PM CDT
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So I've been thinking some about spells that we need. There's mostly just a few classes of spells I think our guild is sorely lacking on. Some of them we've had suggestions for, some I haven't really seen suggestions for. Suggestions welcome:

* AOE vs non-undead. I think we've had enough suggestions here, both between my previous suggestion for Winds of Asketi earlier this month in this folder, as well as Flames of Ushnish etc.

A caveat to this is that it must teach roughly as good (within 5-10%) as CL. Anything less is frankly not good enough. Said goal can be achieved through another spell, but I don't think that's likely given how TM experience is awarded.

* AOE crowd control. Stun, immobilize, whatever.

* Raise power or equivalent. Meraud's commune is honestly terrible at this, despite that being everyone's counter argument. The commune just doesn't really functionally allow you to take a mediocre room with no exits and turn it into a good room. It often barely, if at all, increases the power. Ethereal fissure is a resaonable thing to look at for ideas here.

* A way to disarm critters. I'm not talking make their weapons weaker like CoZ, get rid of them.

* A way to help deaders at long range. While Vigil is nice, you still have to have been in the same room as the person in order to help them. A way to vigil anyone within k-gweth range (minimum) who's dead would be useful here. In addition, a way to resurrect via vigil would be nice.

* An autonomous attack spell like ball lightning or starlight sphere. I realize people say these spells 'aren't very good' but I'd like the versatility plus in addition theoretically these will be getting better.

I had a few more but I forgot them :(
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Re: Spells we need ... on 10/30/2008 10:46 PM CDT
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So glad to have someone raise this topic again. Its been awhile.

"* AOE vs non-undead. I think we've had enough suggestions here, both between my previous suggestion for Winds of Asketi earlier this month in this folder, as well as Flames of Ushnish etc.

A caveat to this is that it must teach roughly as good (within 5-10%) as CL. Anything less is frankly not good enough. Said goal can be achieved through another spell, but I don't think that's likely given how TM experience is awarded."

Okay, figure its a given that it won't kill as good as CL, what I would like to see is something like an AOE divine radiance that also causes nerve damage. Basically like a Firulf's storm with the magic bolts unbalancing and also causing nerve damage. Wouldn't be good for killing, but would teach TM well and be a group debuffer- which is something I think we need.

"* AOE crowd control. Stun, immobilize, whatever."

See above- but yes this.

"* Raise power or equivalent. Meraud's commune is honestly terrible at this, despite that being everyone's counter argument. The commune just doesn't really functionally allow you to take a mediocre room with no exits and turn it into a good room. It often barely, if at all, increases the power. Ethereal fissure is a resaonable thing to look at for ideas here."

Again I agree. Meraud's commune is a fantastic commune for its side effects, not for raising mana. I would look to GOM for inspiration myself.

"* A way to disarm critters. I'm not talking make their weapons weaker like CoZ, get rid of them."

Again, I agree. This could be rolled into Malediction without overpowering it, or be part of some other spell.

"* A way to help deaders at long range. While Vigil is nice, you still have to have been in the same room as the person in order to help them. A way to vigil anyone within k-gweth range (minimum) who's dead would be useful here. In addition, a way to resurrect via vigil would be nice."

Agree completely.

"* An autonomous attack spell like ball lightning or starlight sphere. I realize people say these spells 'aren't very good' but I'd like the versatility plus in addition theoretically these will be getting better."

I agree again.

I also think we need general magic barrier spells as Armifer once mentioned. I would like to see a powerful barrier like Sheer that has some backlash affect on casters- this seems like a perfect 'meta-magic' type spell- and a weaker general barrier.

Thats something like 7 spells. Sure would give me something to look forward to for the next few years.


"militantly enforcing the overly rigid standards of you and your small collection of friends"
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Re: Spells we need ... on 10/30/2008 11:17 PM CDT
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Good list. Definitely need an anti-magic barrier spell like Shear/Soldier's Prayer/ES to go along with that meta-magic focus.


~Thilan
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Re: Spells we need ... on 10/30/2008 11:31 PM CDT
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>Good list. Definitely need an anti-magic barrier spell like Shear/Soldier's Prayer/ES to go along with that meta-magic focus.

I agree regarding the focus thing. I don't really agree that a barrier spell is useful per se, but it's a spell I'd probably pick up. I feel it's less pressing than my previous ones which is why I didn't include it, but I definitely agree that in general we need one.
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Re: Spells we need ... on 10/30/2008 11:36 PM CDT
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I second everything on that list as well. As I stated before, I would opt for a barrier spell that transmutes incoming harmful magic into something beneficial to the Cleric as an effect of meta-magic focus as opposed to a harmful backlash (i.e. Shear).
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Re: Spells we need ... on 10/31/2008 12:02 AM CDT
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"As I stated before, I would opt for a barrier spell that transmutes incoming harmful magic into something beneficial to the Cleric as an effect of meta-magic focus as opposed to a harmful backlash (i.e. Shear). "

I understand your point, and don't completely disagree, but there are aspects backlash I like.


"militantly enforcing the overly rigid standards of you and your small collection of friends"
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Re: Spells we need ... on 10/31/2008 12:16 AM CDT
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I think both are good. Beneficial would at least make it not a copy of Shear. Some ideas:

Beneficial: Gives the Cleric spirit or harness.
Backlash: Instead of the generic stun like Shear it causes the spell's effects on the caster (using the Clerics stats & skills where applicable).

To toot my own horn I also posted a Drogor-themed backlash barrier spell a while back (https://www.play.net/forums/messages.asp?forum=20&category=22&topic=14&message=3169) and some ideas for curses (https://www.play.net/forums/messages.asp?forum=20&category=22&topic=14&message=3171).

Idon's Theft as Armifer brainstormed (DB-style trigger) would be a good anti-magic spell as well, but it's more active than barrier, which is what's sorely lacking.


~Thilan
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Re: Spells we need ... on 10/31/2008 02:39 AM CDT
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Despite the need for you all to feel insanely powerful, when we already pwn everything, I disagree with you. The only thing we need is ChS. That's it. Nothing else. Nada. Fin.


-Player of Krahas
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Re: Spells we need ... on 10/31/2008 07:35 AM CDT
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>>Despite the need for you all to feel insanely powerful, when we already pwn everything, I disagree with you. The only thing we need is ChS. That's it. Nothing else. Nada. Fin.

You just totally contradicted yourself there.

Isn't FoU supposed to be AoE v Living?

I would kill for a disarming spell right now. I'm bored to tears in bristles and I can't get past Raider's parry
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