Magic resistance vs UNDEAD on 06/29/2006 02:27 AM CDT
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Why is it that undead have a strong magic resistance to holy magic? At least some of them. I tried this earlier, 55 mana PS vs a greater skeleton and the spell failed

I resort to the old bread and butter back up.

HE at 10 spell pattern failed
HE at 20 spell pattern failed
HE at 30 spell pattern failed
All full preps and full targets.....

HE at 55 mana full prep and full target.
I got a scuff out of it.

Luckily for me warrior mages came in and finished the thing off.

Tried it on a second one, HE 40 mana and full target and scuff

50 mana full prep and full target and ...... scuff

I get my hammer and throw it got a scuff x 6 3 misses and 2 good hits
That is no mana required, no prep time, no target time. TM being higher than HT even though not by a whole lot

finally warmies came in and cast CL and took it out with a dozen blast...

next test subject, capped Mal on its defense and I still can't hit it or effect it.

Warmies come in and I join them, watch them own it with magic.

Not that we have anyone left in the guild in an official capacity to complain to but something about this just seems wrong..... what happened to clerics being masters of combat vs undead with magic?

we can hand off raise and rejuv to the empaths and just close up the guild halls if we are not needed anymore. Our niche is that we don't have one anymore...... Undead seemed to have got our number and they are laying in wait for us...

Greater skeletons...... groan.....

I don't have a problem with the mammoth that ran me over with the instant charge move, hell I expect that the thing is alive. But UNDEAD?????

Cadderrly
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Re: Magic resistance vs UNDEAD on 06/29/2006 04:23 AM CDT
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Greater skeletons are frickin huge.

Takes everything I have to drop one, and they see me hiding with like 600 effective hide (at least). I have sick SvA stats and it takes a capped HB to web them, and then after that it takes 4+ full aim snipes to drop one with mid 300s in my weapons.

They're way above you. Not that clerics shouldn't have a (huge) edge when dealing with undead, just that greater skeletons are frickin monsters and any other undead in the game you will wipe the floor with.


-Teeklin
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Re: Magic resistance vs UNDEAD on 06/29/2006 06:28 AM CDT
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I agree, greater skellies are huge. I would think one would whomp a mammoth while afk.

However, I also have a few issues with the whole undead MR thing. I have pretty dang good will v will stats for my level and I have a real hard time with some undead that I really shouldn't. Ones that I think other guilds forms of immobilizing, disabling or otherwise stunning are more effective against. I can stun a mammoth with a 50 prep PS, which I do so enjoy and stuff. But still, when it comes to the undead MR guys it seems a wee bit over the top how resistant they are.

For instance, I really disdain the MR of those elite dancers that get some kind of barb bonusing to them. I can't stun them every time like I can a mammoth, that just seems odd to me.

As to scuffing etc. Did you try AE? My other guess is it actually may be a creature that FF would work better on as well. Skellies are highly slice resistant and poor against impact.

As to the mammoth charge of death. When you run from a mammoth run at least 2 rooms away. If they have started a charge on you in one room they will immediately charge you as you move to the next room over. So, hike up your dress and run like a schoolgirl. It's not all bad, at least you are alive and stuff.

Out of curiosity which warmie cleaned up?

I know Krystha can get'em with magics, I am more than sure Shalade would make 'em cry as well.

The Bopper
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Re: Magic resistance vs UNDEAD on 06/29/2006 12:49 PM CDT
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The problem with undead is undead status + stats since you have to get through MR before it checks to see how much extra damage or effectiveness is done because of holy mana (My theory nothing I've read indicates where this weakness to spell type is taken into account or if it is even done in a standard manner).

So before fighting, make sure you have a good vigil up (since it increases charisma and possibly other things) and a good benediction.

With your pure TM spells, the mana you cast it at isn't going to matter so you may notice that change with AE which wasn't pure TM before (I think it is now right?).

If you're having issues stunning the dancer and aren't getting flickering lights, I would guess it is because of how dancers have good mental stats (or the creature equivalent) whereas mammoths just have a ton of stamina/strength.

The undead stats thing can get pretty ridiculous even on stuff that isn't flexed or a static 100th circle but I'm guessing any changes which would take spell type into account before MR calcs if they don't already will be waiting for MR vs magic to be rescaled first.

The only reason why that CL worked well I'm guessing was because if the warrior mage can scuff them, they can destroy their nerves even if it takes a bunch of casts.

For now, and this is also true against higher barbarians especially dancing or other high circle PCs/GMPCs, stat vs stat will beat out TM and since TM takes a beating vs MR, your best bet will be to scuff something to death with a hammer.

I am --- Navak
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Re: Magic resistance vs UNDEAD on 06/30/2006 01:13 PM CDT
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>greater skeletons are frickin huge.

>-Teeklin

Actually bud, it's far more simple than that. I've bitched about this a lot, so the regulars can smoke their weekly ration of cannabis while I recite from the canon.

Greater skeletons, revenant zombies, and tortured souls in Misenseor Abbey are flex critters. For the record, they were coded by GM Enbarr (aka Risden) and were the first flex critter to be released. Flex code, in brief, as near as I can determine, works like this: the system looks at who's in the area. It calculates the mean circle of the folks in the area, then spawns a critter a Barbarian of that circle would enjoy hunting. So if you're alone, you face your nemesis.

If, like Me, you believe in loading the dice, then playing cribbage instead, you --

GEOFFIN:
The remainder of this post has been squelched.

AINANDIL:
It was the first pot of coffee of the day. Give Me a little credit.

GEOFFIN:
Wally, what's this about a new pontoon boat, I heard you got a new pontoon boat...

AINANDIL:
It was a genuine miracle.

(Ainandil and Vorpar light cigarettes. Ainandil opens a cask of something entirely too green to be salutary to the health of the average drunk.)

VORPAR:
Where the hell did you get this?

AINANDIL:
If I told you...

VORPAR:
...I'd have to kill you.

GRIDAKSMA:
Another satisfied customer.

(Ainandil miggles uncontrollably, chasing women around the room with his lit cigarette.)

AINANDIL:
Stabby, stabby, stabby!

LYBALHE:
That's so lame.

Love,

Father Ainandil, Cleric of Saemaus

>Ainandil does the shtick schlapping dance.
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Re: Magic resistance vs UNDEAD on 06/30/2006 01:26 PM CDT
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>Flex code, in brief, as near as I can determine, works like this: the system looks at who's in the area. It calculates the mean circle of the folks in the area, then spawns a critter a Barbarian of that circle would enjoy hunting.

Are you really going to make me dig up the post that Ssra made about the changes to flex critters? I just did it in another topic. How about you go look it up yourself.


Strangeguard Prayermaster
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Re: Magic resistance vs UNDEAD on 06/30/2006 01:30 PM CDT
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>>Are you really going to make me dig up the post that Ssra made about the changes to flex critters? I just did it in another topic. How about you go look it up yourself.

You mean the change that doesn't exist outside of one quest?

I am --- Navak
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Re: Magic resistance vs UNDEAD on 06/30/2006 01:41 PM CDT
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I never saw a post that said it only applied to critters on a quest. Perhaps you can dig that up?


Strangeguard Prayermaster
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Re: Magic resistance vs UNDEAD on 06/30/2006 02:02 PM CDT
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http://www.play.net/forums/messages.asp?forum=20&category=10&topic=1&message=40

It was never implemented in prime, tf, or plat as far as I know.

I am --- Navak
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Re: Magic resistance vs UNDEAD on 06/30/2006 02:32 PM CDT
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Yeah that was the post that I was reffering to. I assumed that it was implemented. My fault. But it does not say that the change would only be to quest creatures, it says "This makes it difficult for quest groups because creatures that spawn are suited for only the "middle" group members and at the opposite extremes the difficulty is either too hard or too easy."

So I guess my next question would be to Ssra, is this change in effect? or will it be soon (TM)?


Strangeguard Prayermaster
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Re: Magic resistance vs UNDEAD on 06/30/2006 05:57 PM CDT
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<<tortured souls in Misenseor Abbey are flex critters.>>

Tortured souls are not flex creatures, though.

<<I know that some folks don't care for a lot of my friends IG but If Cadderrly likes them IG for IC reasons the value he places on friendship is HUGE. I have went from masapari to shard to help friends and thought nothing of it, still would. I would bet you my last Plat if IC I asked Navak to go with me to invade sky giants because <insert good reason X> he would do it. Sometimes trying situations can lead to some friendships never thought you would see. Some of my best thief friends is folks I have fought against and fought them to the point of mutual respect till we could RP it out and find a middle ground.>>

You play Cadderrly as a nice guy, like that.

<<You should see what happens when our powers combine to form Captain Kermoria...we only have enough power to form a captain of one continent unfortunately.>>

Do you have a Captain Kermoria suit?

By the way, Ainandil, do you honestly believe your posting style is funny? Just curious and not trying to be insulting on that.

- Simon

http://www.phiiskeep.homestead.com/Frontpage.html
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Re: Magic resistance vs UNDEAD on 06/30/2006 06:24 PM CDT
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It's a beat generation thing.


I am pretty dang positive Cadderrly is referring to invasion greater skellies which are absolutely different from the dark abbey flex critters. A mammoth is easier to kill than the red-eyed invasion greater skellies.

The Bopper
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Re: Magic resistance vs UNDEAD on 06/30/2006 07:12 PM CDT
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Well, massive h@t3 on Ssra for tweaking something that didn't need to be tweaked. I liked the ability to ruin someone's day by running a novice through Misenseor Abbey. Ah well.

>By the way, Ainandil, do you honestly believe your posting style is funny? Just curious and not trying to be insulting on that.

>- Simon

Everyone remember what you hear when you play the Mr. Ed theme backwards? Of course you do. Well, there was a second verse:

'Someone sang this song for Stupid.'

VORPAR:
It's like a bottomless drain.

LYBALHE:
Chomp.

(Ainandil and Lybalhe play roshambo. Ainandil loses for the seventeenth time in a row.)

LYBALHE:
You know what you gotta do, cowpoke.

VORPAR:
The goys have proven the following theorem.

(Ainandil begins the truffle shuffle, chanting.)

AINANDIL:
What we need here is a visual smell.

Love,

Father Ainandil, Cleric of Saemaus

>Ainandil does the shtick schlapping dance.
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Re: Magic resistance vs UNDEAD on 06/30/2006 09:30 PM CDT
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>>Do you have a Captain Kermoria suit?

Budget difficulties make this consist of a sheet with eyeholes...so technically yes.

I am --- Navak
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Re: Magic resistance vs UNDEAD on 06/30/2006 09:47 PM CDT
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>>So I guess my next question would be to Ssra, is this change in effect?

It is in effect. It's just holed up in what is probably still a very buggy Ghost Ship quest.

J'Lo, no that other one
The Manipulation List -- http://symphaena.com/index.html
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Re: Magic resistance vs UNDEAD on 07/01/2006 01:43 PM CDT
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<<Ainandil does the shtick schlapping dance.>>

Aren't shticks supposed to be funny? You must have lost the memo somewhere.

<<Budget difficulties make this consist of a sheet with eyeholes...so technically yes.>>

Captain Kermoria is a ghost. Will he save the day?

- Simon

http://www.phiiskeep.homestead.com/Frontpage.html
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Re: Magic resistance vs UNDEAD on 07/01/2006 08:48 PM CDT
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You have missed the point. Here is a stick. Go poke Momus.


Love,

Father Ainandil, Cleric of Saemaus

>Ainandil does the shtick schlapping dance.
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Re: Magic resistance vs UNDEAD on 07/03/2006 11:01 AM CDT
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>Budget difficulties make this consist of a sheet with eyeholes...so technically yes.

I've been looking for one of those!

And to stay on topic, why not make bless and uncurse more useful by letting us use them as TM spells also? (Bless has already been used to kill invasion critters.)

>I've always found it irritatingly interesting that so many (of every single race) claim to be orphans in Elanthia. ~ Bambina
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Re: Magic resistance vs UNDEAD on 07/03/2006 04:03 PM CDT
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<<<And to stay on topic, why not make bless and uncurse more useful by letting us use them as TM spells also? (Bless has already been used to kill invasion critters.>>>

And so has uncurse, for the release of the new resurrection, only thing that worked with them thingies was uncurse..


Blessed be

Volentri, Elven Cleric of Murrula
-Any day now, my real life will begin-
Bif Naked
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Re: Magic resistance vs UNDEAD on 07/05/2006 02:28 PM CDT
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Perhaps since I am reading the whole of the thread at once- Cadd is absolutely right- Clerical spells should slice threw undead MR- not holy mana- clerical spells. Undead are our designated foes and just as HE ignores armor, clerical spells should get a huge bonus vs undead magic resistance.

Indeed we should have some non-magical abilities that can put undead at a disadvantage that are more similar to roars than anything else- anyone care to remember the idea of holy symbols? Clerics should be able to stun a room of undead better than any other guild- but we can't. We should be able to damage or destroy a room of undead better than anyone else- but we can't. Unfortunately no one is going to take on the task of making holy symbols that are more potent than roars against undead until at the very least we have a guild guru.


Flavius
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Re: Magic resistance vs UNDEAD on 07/05/2006 04:46 PM CDT
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I don't believe a cleric casting fire shard should be more adept at battling undead MR than a warrior mage casting fire shard. The only way that would even begin to make sense would be if the usage of holy mana was the cause.

I don't know if the contest vs MR happens before it checks who/what is casting the spell and if it is a holy spell or clerical spell but it seems to check MR and then the spell which is why I think clerics aren't where they should be vs undead since undead seem to have better than average stats (that we can measure).

I am --- Navak
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Re: Magic resistance vs UNDEAD on 07/05/2006 05:14 PM CDT
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"I don't believe a cleric casting fire shard should be more adept at battling undead MR than a warrior mage casting fire shard. The only way that would even begin to make sense would be if the usage of holy mana was the cause."

Under the right circumstances, Clerics are more adept, but only because of the type of spell- since HE ignores armor and shields and Fire Shard does not. Why? Because cleric magic is differant from Warmies. Cleric magic such as Harm Evil and Divine Radiance are designed to cause harm to undead, say versus Paladin magic which causes damage to both undead and non-undead alike. We also have spells that defend differantly vs undead- this is our very limited little hunting ghetto that we are supposed to excel at- luckily we are no longer confined to it, but since this is the one area we are supposed to excel at, I would like it if we actually did.

"I don't know if the contest vs MR happens before it checks who/what is casting the spell and if it is a holy spell or clerical spell but it seems to check MR and then the spell which is why I think clerics aren't where they should be vs undead since undead seem to have better than average stats (that we can measure)."

Frankly, I don't know either, but it would be a very reasonable, IC and would not affect game balance for clerics to be able to overcome undead MR easier than other guilds.
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Re: Magic resistance vs UNDEAD on 07/05/2006 06:49 PM CDT
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Hmm... I have to ask: a while back, I was under the impression that most people felt undead mastery was something we could do without, on the condition that we got something better in return. Has this changed?

Regarding the How a Cleric does Magic thing...

A simple IC justification could be that clerics are trained specifically to cut through undead resistance, in the same way warrior mages have the Pathway of Ease. (Incidentally, if someone's takeaway message is "Make it a commune," <rant>NO. Just NO. BAD. Devotion/Communes is just bad. </rant>)

It's a matter of training and understanding. Not a function of Holy mana. I don't think it would be impossible to check the caster's guild and assign an automatic bonus--or at least the mitigation of a penalty (MR).


-- Holy Scholar Diarik Erasto, Arcane Researcher, in search of spiritweaving.

"A good war is very instructive." -- Me.
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Re: Magic resistance vs UNDEAD on 07/05/2006 07:53 PM CDT
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An example would be I can min prep and stun an orc raider or bristle back and chain it. against a shadow hound which since the change is MUCH easier opponant than either, I can't get past undead MR with a full prep and cast takes about 4 mana or so added to it for a small one.

Big differance here this critter just shows it well. Undead should be weaker vs clerical magic because all the immortals HATE undead.

We should be able to rock them folks, we ain't.

Cadderrly
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Re: Magic resistance vs UNDEAD on 07/05/2006 08:56 PM CDT
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With the exception of one critter I've come across (dobek moruryns), Clerical magic is insanely powerful at taking down undead. Yes, it'd be nice to have some sort of swarm control spell, but getting the hell out always works. I was surprised to find when I went on the Rezz Quest that I was able to take down hierophants with Harm Evil.

Magic is too easy to train, to begin with. If you want a useful rant, you could see about getting the roundtimes of Osrel Meraud reduced to a reasonable amount.

Love,

Father Ainandil, Cleric of Saemaus

>Ainandil does the shtick schlapping dance.
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Re: Magic resistance vs UNDEAD on 07/05/2006 10:26 PM CDT
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Since I'm completely impartial (the only undead I fight is the lesser skeletons that pop up during invasions, and honestly... "fight" is the wrong word), I was wondering if a pair of clerics could compare stats and skills and devotion levels (a sudden intuition tells me it plays a role, so I'd rather have a note made of it; play safe) on the same critter and see if any differences are found.

If it's a matter of one of the above three that's causing the discrepancy, then we have a more grounded perspective.


-- Holy Scholar Diarik Erasto, Arcane Researcher, in search of spiritweaving.

"A good war is very instructive." -- Me.
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Re: Magic resistance vs UNDEAD on 07/06/2006 03:29 AM CDT
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>Hmm... I have to ask: a while back, I was under the impression that most people felt undead mastery was something we could do without, on the condition that we got something better in return. Has this changed?

Your impression is misguided. As far as combat is concerned, cleric's are the masters of undead magical combat, just as war mages are the masters at magical combat against the living, paladins are masters of defence, barbarians are masters of melee combat, etc etc etc.

>Since I'm completely impartial (the only undead I fight is the lesser skeletons that pop up during invasions, and honestly... "fight" is the wrong word), I was wondering if a pair of clerics could compare stats and skills and devotion levels (a sudden intuition tells me it plays a role, so I'd rather have a note made of it; play safe) on the same critter and see if any differences are found.

To what end? I'm unclear on the hypothesis you are trying to prove with those parameters. We already know stats and skill will make a difference. Higher = better. Devotion plays a part in certain spells and not others, and as far as I know AE is the only attack spell that uses devotion as a variable (haven't tested HoT or FF, but since the current devotion system is insanely easy to keep at maximum benefit levels it's a moot point).


Thrall of Dergati,
Heroiklim Zortal


You sense the Vigil spell bolstering your spirit, which should last for about zero roisaen.
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Re: Magic resistance vs UNDEAD on 07/06/2006 11:28 AM CDT
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"Hmm... I have to ask: a while back, I was under the impression that most people felt undead mastery was something we could do without, on the condition that we got something better in return. Has this changed?"

While there are clerics who have said enough with the undead stuff, reality is clerics will not be allowed to be better at killing living- and that includes players- better than warmies. This has been both stated and is clear in context.

This leaves us with spirit combat- a road that is so far in the distance and with a dismal history- and again one where we will not be allowed to exceed warmies in killing or non-combat utility effects. The one area where most clerics agree is that we don't need much more in the way of helping other dead characters(I think we need more to help our own dead character but that is another discussion).

The one area of combat where we have been repeatedly been told we would be the masters of is against undead. I would just like to see more spells and abilities to reflect this so that we are better than warmies or barbarians against say skeletons. We should have area affect spells that affect undead better than barbarians roars or CL or frostbite. We should cut through undead MR like a hot knife through butter. We should have a revised parry/shield boost that gives a modest boost like before(60 ranks) against living, but against undead should give a better boost than SW- say 120 ranks. We should have a bonus with melee weapons against undead tied to devotion.

But reality is that until we have someone focusing on our guild, we pretty much get whatever comes our way.

Flavius
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Re: Magic resistance vs UNDEAD on 07/06/2006 04:12 PM CDT
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>You have missed the point. Here is a stick. Go poke Momus.

I'm curious. In a couple of logs I have seen, you mention Momus and here in another post you mention him again. Is this because you are unable to handle yourself or because he wipes your behind after you potty because you still cant wear the big-boy pants?






CARNIVOROUS, adj. Addicted to the cruelty of devouring the timorous vegetarian, his heirs and assigns.

-Ambrose Bierce
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Re: Magic resistance vs UNDEAD on 07/06/2006 07:32 PM CDT
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I'm curious too, since that came out of left field.

- Simon

http://www.phiiskeep.homestead.com/Frontpage.html
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Re: Magic resistance vs UNDEAD on 07/06/2006 10:07 PM CDT
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Just ignore Ain. He's irritating and harmless.
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Re: Magic resistance vs UNDEAD on 07/06/2006 10:40 PM CDT
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After a bit more testing I think it is just the individual critters have really high resistance to holy. Hierophants I can stun with 40 to 44 mana PS considering they are sky giant level and I am under 80th that is not to bad at all. Just some critters seem a bit high put since we don't have a guild guru to check them out, It ain't goin to get fixed anytime in the next year or so. Basically we just learn to live with it.

Cadderrly
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Re: Magic resistance vs UNDEAD on 07/07/2006 04:28 AM CDT
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I don't think hierophants are sky giant level. Hierophants don't pose that much of a challenge, really, if I can take them down without breaking a sweat. Offensively they were something like a fendryad on PMS, and defensively they were sort of a joke. I kind of wondered why they were there, except as someone's idea of a joke. Sky giants are a critter I don't want to be two rooms away from.

Love,

Father Ainandil, Cleric of Saemaus

>Nickels says, "They're hiding. They're in their magical boxes."
>Ainandil cackles!
>Gridaksma says, "Can't explain, won't apologize."
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Re: Magic resistance vs UNDEAD on 07/07/2006 04:31 AM CDT
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>You have missed the point. Here is a stick. Go poke Momus.

>I'm curious. In a couple of logs I have seen, you mention Momus and here in another post you mention him again.

I could explain, but that would ruin the joke. Go poke Momus.

>Korsik says, "Momus is a tool."

>Ainandil collapses to the ground, helpless with mirth. "Dude..."

Love,

Father Ainandil, Cleric of Saemaus

>Nickels says, "They're hiding. They're in their magical boxes."
>Ainandil cackles!
>Gridaksma says, "Can't explain, won't apologize."
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Re: Magic resistance vs UNDEAD on 07/07/2006 04:32 AM CDT
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>I kind of wondered why they were there, except as someone's idea of a joke.

Vey. That should be, "someone's idea of a prank." I need more coffee and less sleep again.

Love,

Father Ainandil, Cleric of Saemaus

>Nickels says, "They're hiding. They're in their magical boxes."
>Ainandil cackles!
>Gridaksma says, "Can't explain, won't apologize."
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Re: Magic resistance vs UNDEAD on 07/07/2006 12:12 PM CDT
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>>I don't think hierophants are sky giant level. Hierophants don't pose that much of a challenge, really, if I can take them down without breaking a sweat. Offensively they were something like a fendryad on PMS, and defensively they were sort of a joke. I kind of wondered why they were there, except as someone's idea of a joke. Sky giants are a critter I don't want to be two rooms away from.

Hierophants in the cleric ressurection quest level will teach well over 700 ranks and can easily kill me one-on-one with over 400 in defenses.


-Teeklin

"You take people, you put them on a journey, you give them peril, you find out who they really are. If there's any kind of fiction better than that, I don't know what it is." -Joss Whedon
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Re: Magic resistance vs UNDEAD on 07/07/2006 02:21 PM CDT
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>Hierophants in the cleric ressurection quest level will teach well over 700 ranks and can easily kill me one-on-one with over 400 in defenses.

>-Teeklin

That's insane. I wonder why they didn't give Me any trouble. They drop to Harm Evil so fast you'd think they were death spirits.

Love,

Father Ainandil, Cleric of Saemaus

>Nickels says, "They're hiding. They're in their magical boxes."
>Ainandil cackles!
>Gridaksma says, "Can't explain, won't apologize."
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Re: Magic resistance vs UNDEAD on 07/07/2006 04:36 PM CDT
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I did some playing around with MR on some dragon priestesses. It wasn't easy at all. Full prep 30 mana got the job done. Shadow beasts usually take me 20ish at full prep. I believe they are right around the same level. Though, basilisks I have no clue. 30 mana full prep didn't get the job done so I just gave up trying.

The Bopper
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Re: Magic resistance vs UNDEAD on 07/07/2006 10:04 PM CDT
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Sky giants and hierophants may teach around the same, but they'll differ in difficulty based on the spells and stats they have.

<<I could explain, but that would ruin the joke. Go poke Momus.>>

Ok, that pretty much explains what I was referring to before. You just post jokes that only you understand and think are funny -- too bad they're not. Thanks :)

- Simon

http://www.phiiskeep.homestead.com/Frontpage.html
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Re: Magic resistance vs UNDEAD on 07/07/2006 10:17 PM CDT
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>Ok, that pretty much explains what I was referring to before. You just post jokes that only you understand and think are funny -- too bad they're not. Thanks :)

Oh no someone is muscling in on your territory, another upstart pretender to the dork throne.
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