refresh time VS mana used on 12/22/2005 06:06 PM CST
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FYI, I got bored and decided to track the time refresh stays up compared to the mana used. it appears to be based on 275 seconds plus a random number between 50 and 60 times the mana used "time = (mana * (50 plus random (10)))". it's a bit more complicated than that because it's fixed so every spell with more mana WILL last longer than the previous mana slot spell.


spell: mana seconds minutes left over difference minimum minutes left over maximum minutes left over
Refresh 1 329 5 29 325 5 25 335 5 35
Refresh 1 326 5 26 -3 325 5 25 335 5 35
Refresh 2 386 6 26 60 375 6 15 395 6 35
Refresh 3 436 7 16 50 425 7 5 455 7 35
Refresh 4 496 8 16 60 475 7 55 515 8 35
Refresh 5 549 9 9 53 525 8 45 575 9 35
Refresh 6 596 9 56 47 575 9 35 635 10 35
Refresh 7 659 10 59 63 625 10 25 695 11 35
Refresh 8 709 11 49 50 675 11 15 755 12 35
Refresh 9 766 12 46 57 725 12 5 815 13 35
Refresh 10 819 13 39 53 775 12 55 875 14 35
Refresh 11 876 14 36 57 825 13 45 935 15 35
Refresh 12 929 15 29 53 875 14 35 995 16 35
Refresh 13 979 16 19 50 925 15 25 1055 17 35




Wheller


No good deed goes unpunished!


http://sourceforge.net/projects/yasse/
When in doubt, reinvent the wheel!
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Re: refresh time VS mana used on 12/22/2005 07:25 PM CST
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More mana gives better fatigue recovery, which is important to note, as well. How long it lasts is not as important to me as how much fatigue it recovers for me in a pulse.

~Chris
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Re: refresh time VS mana used on 12/22/2005 07:39 PM CST
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Wow Wheller, nice... :D

What does Refresh cap at?

---
-Clemency
---
"Put your head up to my heart, hear me live and follow suit, this will all be over soon, it's gonna hurt a little." -Emberghost
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Re: refresh time VS mana used on 12/22/2005 09:07 PM CST
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<What does Refresh cap at?>

only started to test it. i'll find out later...


Wheller


No good deed goes unpunished!


http://sourceforge.net/projects/yasse/
When in doubt, reinvent the wheel!
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Re: refresh time VS mana used on 12/22/2005 09:18 PM CST
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>What does Refresh cap at?

Does it have a cap?
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Re: refresh time VS mana used on 12/23/2005 02:01 AM CST
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As far as I know all spells have a cap...

---
-Clemency
---
"Put your head up to my heart, hear me live and follow suit, this will all be over soon, it's gonna hurt a little." -Emberghost
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Re: refresh time VS mana used on 12/23/2005 02:14 AM CST
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R>charge orb 10
You harness some energy and attempt to channel it into your cambrinth orb.
The cambrinth orb resists, only absorbing part of the energy while the rest dissipates harmlessly.
Roundtime: 10 seconds.
R>prep refresh
Since you're not feeding enough power into the spell pattern to make it coherent, you quickly work your way to the minimum required.
You close your eyes and breathe deeply, gathering energy for the Refresh spell.
>focus orb
You focus your magical senses on a cambrinth orb.
The cambrinth orb pulses brightly with Life energy. You reach for its center and forge a magical link to it, readying it for your use.
Roundtime: 5 seconds.
You feel fully prepared to cast your spell.
>cast
You gesture.
Your cambrinth orb emits a loud snap as it discharges the vast majority of its power to aid your spell.
Your spell hopelessly backfires.
>focus orb
You focus your magical senses on a cambrinth orb.
The cambrinth orb pulses faintly with Life energy. You reach for its center and forge a magical link to it, readying it for your use.
Roundtime: 5 seconds.
R>prep refres
Since you're not feeding enough power into the spell pattern to make it coherent, you quickly work your way to the minimum required.
You close your eyes and breathe deeply, gathering energy for the Refresh spell.
>cast
You gesture.
Your cambrinth orb emits a loud snap as it discharges its power to aid your spell.
Your spell backfires.
>focus orb
You focus your magical senses on a cambrinth orb.
The cambrinth orb is dim, almost magically null. A very faint pattern indicates its readiness to absorb Life energy.
Roundtime: 12 seconds.




To me this shows that the Refresh cap is under 100 (since there was still mana left in the orb).

The mana left in the orb has to be over 34 since I can successfully channel 35 mana into refresh 100% of the time AND the amount of mana left in the orb caused me to backfire.

Given that it was just a "backfire" I would deduce that the amount of mana refresh caps at is 50-70; unfortunately....

I charged the orb to ~50 and cast, no mana left in the orb.

I charged the orb to ~70 and cast, no mana left in the orb.


Thus I cannot test any further with my lack of skill :\

---
-Clemency
---
"Put your head up to my heart, hear me live and follow suit, this will all be over soon, it's gonna hurt a little." -Emberghost
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Re: refresh time VS mana used on 12/23/2005 02:16 AM CST
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I did wait for full prep every time but in the editing of the room-noise around me it got cut, oops.

---
-Clemency
---
"Put your head up to my heart, hear me live and follow suit, this will all be over soon, it's gonna hurt a little." -Emberghost
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Re: refresh time VS mana used on 12/23/2005 04:27 AM CST
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and just where did you get this 100 mana orb? they only hold a max of 30. i know, i have an altered orb that was changed to armband so i could wear it on my arm. mana capacity stayed the same and the max it will hold os 30

i've cast refresh at 50 mana over minimum myself and had no problems.


Wheller


No good deed goes unpunished!


http://sourceforge.net/projects/yasse/
When in doubt, reinvent the wheel!
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Re: refresh time VS mana used on 12/23/2005 11:57 AM CST
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Wheller, I'm not sure where you heard that orbs hold 30, but that's wrong. Not all can hold 100, but all hold more than 30. Even armbands hold more than 30 - they hold 32.
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