refresh cap localized on 12/23/2005 04:28 PM CST
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the cap on refresh is between 70 and 80. most likely 70 or 75. I can cast with a prep of 65 and it lasts...

You sense the Refresh spell upon you which should last around fifty-six roisaen.


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Re: refresh cap localized on 12/23/2005 04:51 PM CST
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30? I think you're mistaken...I can put 10 mana (channeling all or almost all) into mine 11 times before it says it only takes a little and the rest is wasted.

Some orbs hold 144 even...though not mine.

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-Clemency
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"Put your head up to my heart, hear me live and follow suit, this will all be over soon, it's gonna hurt a little." -Emberghost
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Re: refresh cap localized on 12/23/2005 06:12 PM CST
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There were some orbs sold at a fest although I can't remember which one or when it occured but they can hold about 100 mana. (I think they sold for about 100 plats?)

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Re: refresh cap localized on 12/23/2005 09:31 PM CST
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Riverhaven Artificer sells cambrinth orbs for 11000 Lirums. They hold over 100 mana.

-Davidovf
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Re: refresh cap localized on 12/23/2005 11:30 PM CST
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Refresh caps at 75 and lasts over an hour.

Faceted orbs from merchants/fests hold 100ish. Orbs from Haven used to hold a ton too 90-100+. Forget the exact number. I guess store bought orbs hold less now.

~Purehand
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Re: refresh cap localized on 12/24/2005 02:54 AM CST
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It can't be much less, my orb is from haven and was purchased about a week ago and I can do this 11 times:

>charge orb 10
You harness some energy and attempt to channel it into your cambrinth orb.
The cambrinth orb absorbs almost all of the energy.
Roundtime: 10 seconds.

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-Clemency
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"Put your head up to my heart, hear me live and follow suit, this will all be over soon, it's gonna hurt a little." -Emberghost
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Re: refresh cap localized on 12/24/2005 04:41 PM CST
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>Refresh caps at 75 and lasts over an hour.

Good to know, thanks Pure. I cast Refresh and GOL at the max of my abilities, and haven't capped either yet. Currently that's prep 23 and charge 23. I like the fact that those spells last a good long time.

Is the cap for GOL the same?
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Re: refresh cap localized on 12/25/2005 12:44 PM CST
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Normal cambrinth orbs hold 108 mana.

Each time starting with an empty orb from haven shop:

> charge orb 109
You harness a lot of energy and attempt to channel it into your cambrinth orb.
The cambrinth orb resists, only absorbing part of the energy while the rest dissipates harmlessly.
Roundtime: 59 seconds.

...
> charge orb 108
You harness a lot of energy and attempt to channel it into your cambrinth orb.
The cambrinth orb absorbs all of the energy.
Roundtime: 59 seconds.


I believe the rare faceted cambrinth orbs hold 144 mana. Also, they supposedly leak rather quickly; the more mana a cambrinth item holds, the faster it leaks.


-- Borodon
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Re: refresh cap localized on 12/25/2005 01:42 PM CST
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I dont even want to know how much skill it takes to actually put all of 108 mana into something in 1 try.




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Re: refresh cap localized on 12/25/2005 03:13 PM CST
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> I dont even want to know how much skill it takes to actually put all of 108 mana into something in 1 try.


MD between 100 and 150 somewhere is where you stop leaking mana when charging cambrinth, whether you're charging 2 mana or 100.
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Re: refresh cap localized on 12/26/2005 02:18 PM CST
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Sweet! I have 112 MD...so close :)


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-Clemency
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"Put your head up to my heart, hear me live and follow suit, this will all be over soon, it's gonna hurt a little." -Emberghost
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Re: refresh cap localized on 12/28/2005 06:53 PM CST
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Not that its important but all cambrinth seems to work in multiples of 4- cambrinth rings 4, I have a torque that is 16, armbands 32, normal orbs 108.
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