Any chance you could fill us in some on what the SLS bug is so we could keep an eye out for it, or is it a behind the scenes thing not really performance related?
If I knew what the bug was, I'd be fixing it. I think it might be related to point, but I'm not sure, and it involves a corrupted data field (Which doesn't help you guys at all).
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Thank you so much for the change on shift moonbeam. It really helps a lot...and I like the fact now that its working with locate even after its up...because on shift moonbeam cyclic, i had to drop it, and do it again after another locate to get to work...but it works great on all fronts from what I seen. Thanks! I hated to release it just so i can gate.