New Necro on 01/09/2016 04:02 PM CST
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So I decided that the new year deserved a new start and Necromancer is the only guild I haven't tried over the years.

Could you give me idea of what to expect over the first 10-20 circles? Any tips for surviving those early days? Will I be hunted down and killed daily?

Thanks
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Re: New Necro on 01/09/2016 04:21 PM CST
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>> Could you give me idea of what to expect over the first 10-20 circles?

About the same as any other guild. Main thing is that early on you will want to decide on your tolerance for risk and how careful you want to be with using your spells openly or cultivating a disguise. Or if you don't care about socializing a lot with non-Necromancers, you can just throw caution to the wind, not give a crap and ride your constructpony into the sunset.

>> Any tips for surviving those early days?

Don't cast spells in town, don't AFK script in town (you'd be amazed how many people screw this up), don't go hang out with people with your trans buffs still on, if you do get accused don't stick around just pay your fines and leave, accept that you're not a hero and sometimes it's better to run away than get trapped in the SO death spiral. Check JUSTICE frequently if you aren't sure where you're standing is considered in-town.

>> Will I be hunted down and killed daily?

Not unless you try really, really hard to be obvious and obnoxious honestly. Sometimes someone will get a hair up their butt and bother noobcros in hunting grounds but this is not common and these people are jerks. You should also let one of us know about it if that happens.

You should come to the NecroNight on Wednesday at 10EST too. Not only is it a venue for connecting with others ICly and learning about lore and events, but you can ask questions about how things work and get training advice and all that good stuff.



Thayet
@thayelf // http://thayette.tumblr.com

"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
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Re: New Necro on 01/10/2016 12:24 AM CST
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Thank you for your kind reply. I shall endeavor to make it to the Necronight. I'm guessing that's at the guild?
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Re: New Necro on 01/10/2016 12:29 AM CST
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Yup, commons room, in the door just past Markat. It's on the calendar too.



Thayet
@thayelf // http://thayette.tumblr.com

"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
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Re: New Necro on 01/10/2016 07:21 AM CST
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What Thayet said. I recently started a Necromancer and here are my suggestions.

-Move to Ratha for sand sprites ASAP. Having a monster that swarms and drops boxes and is out of the way makes life way easier.

-Learn Eyes of the Blind ASAP. Utility AND invisibility.

-I (personally) don't think any spell that tells the entire room you are a necromancer JUST FOR WALKING THROUGH is worth the risk just to train. This includes heighten pain, calcified hide, quicken the earth, call from beyond. That being said, I feel like the give a crap quotient is generally pretty low about necromancers these days, I actually feel a bit silly for how cautious I was super early.

-Manifest force is a freaking workhorse.

-I strongly encourage getting enough forging, outfitting and engineering to repair your own equipment, should you end up having high SO.

-Necronight. Until I attended this I was just training to advance so I could be safe. Now I can occasionally arrrr ppppeeee. And most of the folks that attend are pretty awesome.
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Re: New Necro on 01/10/2016 10:05 AM CST
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>-Move to Ratha for sand sprites ASAP. Having a monster that swarms and drops boxes and is out of the way makes life way easier.

People consider sand sprites out of the way?
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Re: New Necro on 01/10/2016 10:48 AM CST
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Since most people don't own a boat, and asking over the gweth for a moongate or a rift every time you want to travel back to mainland gets old fast both for oneself and those listening... simply put, yes.



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Re: New Necro on 01/10/2016 11:00 AM CST
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I find the islands fairly boring, and a nightmare to get around. There's plenty of stuff to hunt in the mainland. Beisswurms/blood wolves/crocs are a fine replacement for sand sprites.
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Re: New Necro on 01/10/2016 02:03 PM CST
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Yeah even the Crossing newbie hunting areas have been expanded and are mostly empty these days. No need to exile yourself as a new necro, just be a bit more careful. Good practice for later.



"If I take death into my life, acknowledge it, and face it squarely, I will free myself from the anxiety of death and the pettiness of life - and only then will I be free to become myself." ~ Martin Heidegger
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Re: New Necro on 01/10/2016 02:12 PM CST
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I've found the problem with the good, quiet hunting areas is that once you start sharing them with other Necros they stop being good, quiet hunting areas.

That said, Elanthipedia is a godsend and a few hours of research can go a long way towards providing you with a much better grasp of how the hunting ladders are laid out than you might have had before.

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
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Re: New Necro on 01/10/2016 03:13 PM CST
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>>-I (personally) don't think any spell that tells the entire room you are a necromancer JUST FOR WALKING THROUGH is worth the risk just to train. This includes heighten pain, calcified hide, quicken the earth, call from beyond.

I absolutely disagree with this statement. If you WANT to be all supr sekret - great. BUT - if you want to embrace the hilarity DO SO. I have had far far more fun with my Necromancer after going 'open' then I EVER had hiding. To each their own.

Condran Arkarm
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Re: New Necro on 01/10/2016 03:16 PM CST
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Yeah, but wasn't your dude already over 100th when he got ousted?



Thayet
@thayelf // http://thayette.tumblr.com

"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
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Re: New Necro on 01/10/2016 05:13 PM CST
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Thank you all for your very helpful replies.

One thing I am looking into is a completely new critter ladder. In my many years in the realms I find I have always used a certain progression ladder. This time around I'm hoping to try a completely new route and hopefully that will take me to some very out-of-the-way spots. We shall see how it goes.

I admit to being a bit nervous about being caught but also don't see any way around this. We shall see how this plays out.
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Re: New Necro on 01/10/2016 07:49 PM CST
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The nervousness honestly kept me way more interested than normal, since I needed to be always thinking about where people would be and who I might be interacting with.

I still get on edge at gatherings, and try to keep ROC up. I find it to be part of the charm, and keeps me from roleplaying TOO nice and open. Gotta keep a bit of that emo flare.
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Re: New Necro on 01/10/2016 07:59 PM CST
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Paranoia is definitely a class feature.

I dig it.



Thayet
@thayelf // http://thayette.tumblr.com

"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
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Re: New Necro on 01/11/2016 06:11 AM CST
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>>Yeah, but wasn't your dude already over 100th when he got ousted?

33rd circle. Was a humorous day.

Condran Arkarm
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Re: New Necro on 01/11/2016 06:45 PM CST
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JUSTICE command is your friend, I have been completely surprised by some of the spots I thought would be ok and weren't, or vice-versa.
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Re: New Necro on 01/11/2016 07:32 PM CST
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<I absolutely disagree with this statement. If you WANT to be all supr sekret - great. BUT - if you want to embrace the hilarity DO SO. I have had far far more fun with my Necromancer after going 'open' then I EVER had hiding. To each their own.

Exactly, I always played out in the open. Just don't be a complete tool, don't constantly badger or the gweths, and you'll most likely be fine. I couldn't of done the hiding thing. Its all good if you like to RP and assume a roleplay position that involves being and doing things along side others. But most folks take being in hiding as you just script away and don't do anything social. There's no fun in that. Necro is some of the best pvp opportunities ever, and its much more fun coming up than at 150+ for the most part.
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Re: New Necro on 01/11/2016 07:41 PM CST
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I actually enjoyed the whole RP of hiding, even if my attempt to be a part of any official groups was sabotaged pretty early by metagaming.

I still do a bit -- outing isn't a binary thing, everyone that plays isn't made magically aware of you the instant anyone finds out. But not being blatant and loud about it does give you the opportunity to make relationships with people at least, before the horn gets blown and you got 'splainin' to do..

I'm a lot lazier about it now. There's definitely a point at which you can relax. But I think it's worth giving a shot, because it has the potential to produce interesting RP if the people you interact with aren't bad players.



Thayet
@thayelf // http://thayette.tumblr.com

"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
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Re: New Necro on 01/11/2016 07:52 PM CST
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<I'm a lot lazier about it now. There's definitely a point at which you can relax. But I think it's worth giving a shot, because it has the potential to produce interesting RP if the people you interact with aren't bad players.

Yeah its definitely worth giving it a shot, to RP hiding while in direct communication with others. I did the same thing, while I was a necro-commoner for a while before joining the necro guild, I made it to around 60th circle or so and RP'd poking around with various militia folks and stuff.
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Re: New Necro on 01/11/2016 07:57 PM CST
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Sorry for the double post but just wanted to clarify. I say always was out in the open because the time it took for me to gain 60th circle after just needing thanantology and some magics was quite a short period of time. But it was fun RP in that short time poking around various groups.
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Re: New Necro on 01/11/2016 09:44 PM CST
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wait a sec.
just how far did you go as a commoner before joining the guild?
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Re: New Necro on 01/11/2016 09:57 PM CST
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>>Merlo: just how far did you go as a commoner before joining the guild?

Some characters pre-trained before the release of the guild.



Mr. Gorbachev, tear down this wall rank!

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Re: New Necro on 01/12/2016 03:46 AM CST
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I had over 200 in several things (even magic, so many classes) before the guild was released. I know of several others who did the same.



"If I take death into my life, acknowledge it, and face it squarely, I will free myself from the anxiety of death and the pettiness of life - and only then will I be free to become myself." ~ Martin Heidegger
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Re: New Necro on 01/12/2016 07:31 AM CST
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Yeah, I trained a bit before joining, and had around 150 ranks in combats before I hit JOIN twice.
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Re: New Necro on 01/12/2016 02:11 PM CST
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<just how far did you go as a commoner before joining the guild?

Yeah if I remember correctly, it was around the 200-250ish rank range.
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Re: New Necro on 01/12/2016 03:43 PM CST
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>>just how far did you go as a commoner before joining the guild?

Didn't - out the gate Necro.

Condran Arkarm
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Re: New Necro on 01/12/2016 04:15 PM CST
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I don't think it really makes much of a difference. Getting skills up to ~200 isn't that tricky, and the tools available to even a 5th circle Necromancer are superior to a commoners benefit of training everything at secondary. And you'll need to train Thanatology up from scratch anyway, which means time in lowbie stuff. If I had to roll a Necro today, I wouldn't waste any time as a commoner.
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Re: New Necro on 01/12/2016 04:59 PM CST
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>>>> Getting skills up to ~200 isn't that tricky, and the tools available to even a 5th circle Necromancer are superior to a commoners benefit of training everything at secondary.

To add to that, all skills train as primary to 50 and secondary to 100, so you need to train armour and weapons well past 100 to any benefit. Some people have argued that the TDP's you miss out on by not choosing a guild probably hinder you nearly as much as having a tertiary skill set would at that point.
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Re: New Necro on 01/12/2016 05:06 PM CST
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There is a (sometimes justified) fear that people will screw with babby noobcros and there is no way to really defend yourself at that point. Presumably the pre-training offsets some of that fear.

That aside it also gives you a chance to establish yourself and put yourself in peoples' minds as Not A Necromancer, which is more valuable than you might think.



Thayet
@thayelf // http://thayette.tumblr.com

"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
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Re: New Necro on 01/12/2016 05:36 PM CST
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I wouldn't bother training as a commoner, the only reason I did was because the guild wasn't out yet.
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Re: New Necro on 01/13/2016 12:05 AM CST
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>There is a (sometimes justified) fear that people will screw with babby noobcros and there is no way to really defend yourself at that point. Presumably the pre-training offsets some of that fear.

Eh, I understand this fear, but frankly, if someone is going to be harassing a young necro, an extra 100 ranks or so isn't going to be what saves them - running is.
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Re: New Necro on 01/13/2016 09:56 AM CST
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>>There is a (sometimes justified) fear that people will screw with babby noobcros and there is no way to really defend yourself at that point.

I don't see this type of nonsense often though I delight in curbstomping people for doing such.

Condran Arkarm
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Re: New Necro on 01/13/2016 01:19 PM CST
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I am pretty sure the primary to 50, secondary to 100 bit is outdated, cause I could swear a while back they said that it was trivializing too much content and terts kicked in at like 30-35. I could be mistaken. However, with commoners no longer able to learn magics via class, the urge to stay a commoner is greatly diminished.
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