Interesting.
Just tried out Stun Foe. I always used Halt if I had trouble hitting something but now I can use stun foe instead. And if Halt has no restrictions on who/what I can cast it on now, is there really a purpose to having both spells? Stun foe seems to deliver a good stun (at 20 mana), enough to even knock the critter down.
-Guardian Lord Alaxndr Durnovaria, Advocate of Therengia
"A knight is sworn to valor
His heart knows only virtue
His blade defends the helpless
His words speak only truth
His wrath undoes the wicked."
Paladin Spell Release and Updates on 09/07/2009 04:18 PM CDT
Re: Paladin Spell Release and Updates on 09/07/2009 04:19 PM CDT
Re: Paladin Spell Release and Updates on 09/07/2009 04:20 PM CDT
Re: Paladin Spell Release and Updates on 09/07/2009 04:24 PM CDT
Little messaging post for footman's strike... kinda cool, almost like we are shooting bolts from our sword.
You gesture at a giant black leucro with your bastard sword, letting out a war cry to Chadatru!
The mana you were holding contributes to the spell.
A shower of white sparks flash along the edge of the sword, blinking out of sight near-instantly.
Several bloody dents appear on the black leucro's head.
The black leucro is lightly stunned!
Roundtime: 1 second.
Also, I think the Chadatru thing is tied into our holy weapon, as I wasn't able to get it to work on my other non-holy weapon.
-Mr. Glemm
You gesture at a giant black leucro with your bastard sword, letting out a war cry to Chadatru!
The mana you were holding contributes to the spell.
A shower of white sparks flash along the edge of the sword, blinking out of sight near-instantly.
Several bloody dents appear on the black leucro's head.
The black leucro is lightly stunned!
Roundtime: 1 second.
Also, I think the Chadatru thing is tied into our holy weapon, as I wasn't able to get it to work on my other non-holy weapon.
-Mr. Glemm
Re: Paladin Spell Release and Updates on 09/07/2009 04:37 PM CDT
Re: Paladin Spell Release and Updates on 09/07/2009 04:41 PM CDT
Z,
Can you add soul messaging to it. Apparently it does trash soul but no messaging to the stun foe spell.
Crusader Taghz
DFA = DISC + AGIL + TM > Evasion + Reflex
"We few, we happy few, we band of brothers...for he today that sheds his blood with me shall be my brother...", William Shakespeare.
Can you add soul messaging to it. Apparently it does trash soul but no messaging to the stun foe spell.
Crusader Taghz
DFA = DISC + AGIL + TM > Evasion + Reflex
"We few, we happy few, we band of brothers...for he today that sheds his blood with me shall be my brother...", William Shakespeare.
Re: Paladin Spell Release and Updates on 09/07/2009 04:44 PM CDT
Re: Paladin Spell Release and Updates on 09/07/2009 04:45 PM CDT
Re: Paladin Spell Release and Updates on 09/07/2009 04:47 PM CDT
I would love have this spell not cause a soul hit. No damage is done. But unfortunately there is a soul hit. Just not shown.
Z, I dont remember.
Crusader Taghz
DFA = DISC + AGIL + TM > Evasion + Reflex
"We few, we happy few, we band of brothers...for he today that sheds his blood with me shall be my brother...", William Shakespeare.
Z, I dont remember.
Crusader Taghz
DFA = DISC + AGIL + TM > Evasion + Reflex
"We few, we happy few, we band of brothers...for he today that sheds his blood with me shall be my brother...", William Shakespeare.
Re: Paladin Spell Release and Updates on 09/07/2009 04:49 PM CDT
Re: Paladin Spell Release and Updates on 09/07/2009 05:02 PM CDT
Re: Paladin Spell Release and Updates on 09/07/2009 05:08 PM CDT
Re: Paladin Spell Release and Updates on 09/07/2009 05:15 PM CDT
The Stun Foe spell is pretty cool and very useful from what I can see so far. Thanks for it!
I don't understand the 8 second halt, and I Hate to bring up the guild vs guild abilities, but does shockwave and it's 20 second roundtime apply to the same ruleset?
It's hard to take nerfs to our abilities :(
-Mr. Glemm
I don't understand the 8 second halt, and I Hate to bring up the guild vs guild abilities, but does shockwave and it's 20 second roundtime apply to the same ruleset?
It's hard to take nerfs to our abilities :(
-Mr. Glemm
Re: Paladin Spell Release and Updates on 09/07/2009 05:41 PM CDT
Re: Paladin Spell Release and Updates on 09/07/2009 08:42 PM CDT
Re: Paladin Spell Release and Updates on 09/07/2009 11:32 PM CDT
Re: Paladin Spell Release and Updates on 09/08/2009 10:08 PM CDT
<<I don't understand the 8 second halt, and I Hate to bring up the guild vs guild abilities, but does shockwave and it's 20 second roundtime apply to the same ruleset?
I rarely give folks near my circle 20 second rt's with shockwave. It sounds like Halt has followed the same path as Thunderclap. Welcome to the club.
I rarely give folks near my circle 20 second rt's with shockwave. It sounds like Halt has followed the same path as Thunderclap. Welcome to the club.
Re: Paladin Spell Release and Updates on 09/09/2009 04:07 AM CDT