Re: Halt v. Stun Foe on 09/23/2009 12:54 PM CDT
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>>I'm suprised it took you this long before you started crying about it.

Please point out the QQ.



TG, TG, GL, et al.
Also: Moo.
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Re: Halt v. Stun Foe on 09/23/2009 02:10 PM CDT
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>> I'm suprised it took you this long before you started crying about it.

?? dude I'm not crying about anything.

Chill out.



Rev. Reene

"Shard by shard she rearranges the world.
It looks the same, she says, but it is not.
It looks as they expect, but it is not."
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Re: Halt v. Stun Foe on 09/23/2009 02:21 PM CDT
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<<I dunno man. You guys can take some abuse. And you just got a chain stunner, which is a brokenly awesome thing that you can enjoy while chain stuns last.>>

If we get the head's up and buff beforehand, we can (and do) take some serious abuse, as you stated. Without those buffs we are considerably more squishy.

Also, being able to "chain stun" is far from a game-breaker. If we can cast on you and have it be successful, chances are we can kill you at melee.

The difficult thing is getting to melee when you type "ret" twice and instantly be at missile range.

If we use this "broken" mechanic to get to melee when you use the "broken" retreat, to keep out of it, let's either both play by the system or use our "broken" abilities.


-Mr. Glemm
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Re: Halt v. Stun Foe on 09/23/2009 02:28 PM CDT
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Chain stuns are in line for a nerf. Thought you guys knew that. Keep in mind that Moon Mages have one too, and it's not a "YOUR SPELL IS OP NERF NERF" thing, it's just a thing with chain stunners in general.

I still think you guys can take more punishment than you think in most situations. I can't wait to see how you guys stand up when you get that anti-DFA spell.



Rev. Reene

"Shard by shard she rearranges the world.
It looks the same, she says, but it is not.
It looks as they expect, but it is not."
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Re: Halt v. Stun Foe on 09/23/2009 02:31 PM CDT
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wtb diminishing returns


~Arwinia

http://www.llbbl.com/data/RPG-motivational/target262.html
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Re: Halt v. Stun Foe on 09/23/2009 02:39 PM CDT
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>>wtb diminishing returns>>

Should be across the board then on every disabling spell. I think Sick stops working at 3 casts in a row, and there are others from other guilds that follow those guidelines.

And to make it more interesting, there should be diminishing returns on retreating as well. Retreat x amount of times with zero penalty, but after x, a penalty of y is added to each retreat attempt.

I think that would balance things out nicely.
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Re: Halt v. Stun Foe on 09/23/2009 02:45 PM CDT
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>>And to make it more interesting, there should be diminishing returns on retreating as well. Retreat x amount of times with zero penalty, but after x, a penalty of y is added to each retreat attempt.<<

You are conflating two issues that are completely unrelated.


- Mazrian

The Flying Company
http://i35.photobucket.com/albums/d194/huldahspal/flyingcompany.png
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Re: Halt v. Stun Foe on 09/23/2009 02:46 PM CDT
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>>Should be across the board then on every disabling spell.

yes, I didn't specify for a reason

~Arwinia

http://www.llbbl.com/data/RPG-motivational/target262.html
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Re: Halt v. Stun Foe on 09/23/2009 04:44 PM CDT
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>>Please point out the QQ.<<

See below.

>>I dunno man. You guys can take some abuse. And you just got a chain stunner, which is a brokenly awesome thing that you can enjoy while chain stuns last.<<

>>Chill out.

I'm calm as they come.


~Silus
Banner first, ask questions later.
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Re: Halt v. Stun Foe on 09/23/2009 04:44 PM CDT
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I'm missing the QQ


~Arwinia

http://www.llbbl.com/data/RPG-motivational/target262.html
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Re: Halt v. Stun Foe on 09/23/2009 04:45 PM CDT
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There's no QQ there bro.



Rev. Reene

"Shard by shard she rearranges the world.
It looks the same, she says, but it is not.
It looks as they expect, but it is not."
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Re: Halt v. Stun Foe on 09/23/2009 04:52 PM CDT
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Theres not even a q there.



Dartenian says, "The thing that makes Dragon Dance king is that it pretty much bonuses every single that can possibly be buffed for combat. Including at least two things that don't even exist."
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Re: Halt v. Stun Foe on 09/24/2009 10:36 AM CDT
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>Should be across the board then on every disabling spell. I think Sick stops working at 3 casts in a row, and there are others from other guilds that follow those guidelines.

And then there's break branch, which is auto-pwn on the second cast...
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Re: Halt v. Stun Foe on 09/24/2009 10:36 AM CDT
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>There's no QQ there bro.

Don't QQ me bro.
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Re: Halt v. Stun Foe on 09/24/2009 10:55 AM CDT
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Automatically claiming someone is QQing (like some do) does not make you right or cool. ;)





Vinjince Rexem'lor
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Re: Halt v. Stun Foe on 09/24/2009 11:16 AM CDT
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If you saw how Caelumia lost her mind and flipped out after being beat by Silus in a spar (courtesy of about six SF's in a row, haha?), you would see the context.

After the spar, when when lost her cool, I told Silus it was just a matter of time until the QQ came here. Sure enough, it did.

Took longer than I thought, though. So kudos to Caelumia for holding it in that long.


-Mr. Glemm
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Re: Halt v. Stun Foe on 09/24/2009 11:17 AM CDT
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I'm not going to debate whether or not she QQed in game, but her comment about the impending nerf of chain-stun was not QQ. That said, I'm not sure it's even simu-soon at this point.
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Re: Halt v. Stun Foe on 09/24/2009 11:22 AM CDT
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Again, context. Her mentioning it while referring to Silus was QQ.

Many tears were shed that night.

-Mr. Glemm
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Re: Halt v. Stun Foe on 09/24/2009 11:39 AM CDT
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44 seconds? Sounds perfectly balanced to me.


-Mr. Glemm
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Re: Halt v. Stun Foe on 09/24/2009 11:46 AM CDT
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>>44 seconds? Sounds perfectly balanced to me.>>

Sorry, let me fix the original.

Yes, it was 44 seconds + kneeling per cast with a maximum of 3 casts stacked on top of each other for a guaranteed kneeling RT of 132 seconds. This was with maxed stats so it's not exactly a fair evaluation of the spell. I simply stated what I found to be its maxed potential.

Either way, all chain stuns are broken and I doubt they're going away soon if they just introduced a new one into the game.
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Re: Halt v. Stun Foe on 09/24/2009 11:47 AM CDT
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Aaah, gotcha.


-Mr. Glemm
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Re: Halt v. Stun Foe on 09/24/2009 11:59 AM CDT
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I haven't done extensive testing on SICK, but from the limited testing I've done it doesn't seem particularly useful unless you outclass your opponent.
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Re: Halt v. Stun Foe on 09/24/2009 02:29 PM CDT
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>> If you saw how Caelumia lost her mind and flipped out after being beat by Silus in a spar (courtesy of about six SF's in a row, haha?), you would see the context.

Yes, chain stun with SF + whittling away at me at melee slowly because half of the attacks got shield blocked.

The attack afterward came by the immense crap both of you talked while I was down and after I got up, not because I lost.

Incidentally, I got two 10-mana Burns off at 5% vit and almost fried Silus before he ran into the hospital, put a banner up, and refused to come out for an hour before logging. :\

You should both tell the whole story and acknowledge that my post was meant to be good-spirited ribbing at worst, and more like a congratulations for even being able to survive a burn from me with melee skills like those.



Rev. Reene

"Shard by shard she rearranges the world.
It looks the same, she says, but it is not.
It looks as they expect, but it is not."
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Re: Halt v. Stun Foe on 09/24/2009 02:34 PM CDT
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>>ran into the hospital, put a banner up, and refused to come out for an hour before logging.

LOL

~Arwinia

http://www.llbbl.com/data/RPG-motivational/target262.html
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Re: Halt v. Stun Foe on 09/24/2009 02:45 PM CDT
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<<Yes, chain stun with SF + whittling away at me at melee slowly because half of the attacks got shield blocked.>>

Yeah, the retreat spam didn't work so well against it, nor did running to another room. Tee hee.

<<The attack afterward came by the immense crap both of you talked while I was down and after I got up, not because I lost.>>

I (we? ARE WE TWINS?) thought the whole spar was funny since it was a stun spam/retreat challenge. You retreated, prepped your stuff, got stunned, lost your spell, he advanced, he got in a hit, you retreated... repeat, repeat, repeat.

Attacking him after the spar was no big deal. It was good times- I wish you killed him. The thing that really painted you in a negative light started with the paragraph of excuses you had queued up for when you came out of the sleep. You couldn't hit that enter button fast enough. Combine that with your backfired cast of whatever it was followed by your chain burns and forced laughter (since everyone could tell you were irritated irl) and it just ... well, it was kind of sad to watch.

I mean, it was obvious that you thought you were going to beat him up (you waited close to half an hour for him to come back, just as I waited to watch), and I was anxious to see how he would do against you. It went the way I figured it would. Next time I'm sure you'll be prepared and it won't go that way. :)

The whole night gave me the giggles- it was a really good time.

Just don't take stuff so seriously. Who cares who wins a spar, mechanics aren't balanced for pvp anyway.


-Mr. Glemm
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Re: Halt v. Stun Foe on 09/24/2009 02:47 PM CDT
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Zomg QQ.
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Re: Halt v. Stun Foe on 09/24/2009 02:50 PM CDT
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>> The thing that really painted you in a negative light started with the paragraph of excuses you had queued up for when you came out of the sleep. You couldn't hit that enter button fast enough.

I said, and I quote, "Nice chain stuns. I should have sheared instead."

That's...about it. You guys kept talking, though, and it got annoying enough that I threw a couple of burns at him before he hid in the hospital.

>> Combine that with your backfired cast of whatever it was followed by your chain burns and forced laughter (since everyone could tell you were irritated irl) and it just ... well, it was kind of sad to watch.

If I was angry IRL, I wouldn't have dropped it after he decided to hide in a safe room and log. I'm seriously reconsidering that decision.

>> Just don't take stuff so seriously.

I could say the same to you guys, seeing as you apparently waited with bated breath for an opportunity to accuse me of QQing on the boards, when no one else seems to think that was the case. I made a comment on how Paladins have some good stuff going for them now and they aren't as fragile as some people seem to think, and you somehow translated this into crying about a week-old spar that I'd frankly already forgotten about. I mean, really?



Rev. Reene

"Shard by shard she rearranges the world.
It looks the same, she says, but it is not.
It looks as they expect, but it is not."
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Re: Halt v. Stun Foe on 09/24/2009 03:03 PM CDT
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<<I said, and I quote, "Nice chain stuns. I should have sheared instead." That's...about it.>>

Take out the quotes if you're going to paraphrase. I mean, we don't need to break out logs or anything, but honestly. Come on. You know it wasn't a sensible, ten-word, sensible comment about how honorable the spar was.

<<That's...about it. You guys kept talking, though, and it got annoying enough that I threw a couple of burns at him before he hid in the hospital.>>

I logged after the spar. I'm not sure how we kept talking. Maybe it was someone else. From what I understand, you and him went back and forth for at least an hour after I left.

<<If I was angry IRL, I wouldn't have dropped it after he decided to hide in a safe room and log. I'm seriously reconsidering that decision.>>

I didn't say you were angry. I said you were annoyed. It was pretty obvious. I don't expect you, or any other player, not to have their feelings show when it comes to the game, but your emotionally unstable antics were completely transparent to everyone involved.

I also don't understand how you could be in any position to "reconsider that decision" when it comes to you attacking someone to whom you had just lost a spar. What are you going to do? Stalk him? It's obvious you have a schoolgirl crush (and that's fine) but if that's the case, at least don't beat around the bush about it. We are all adults here.

<<I could say the same to you guys, seeing as you apparently waited with bated breath for an opportunity to accuse me of QQing on the boards, when no one else seems to think that was the case.>>

You brought it up twice. Here's QQ vs non-QQ

"Chain stuns need a nerf." - not crying. You could have went this route. This is understandable.

"Chain stuns need a nerf. Like when Silus did it to me and I lost my composure because of it" - crying. This is what you did. (paraphrasing, but I'm going to use quotes also)

<<I made a comment on how Paladins have some good stuff going for them now and they aren't as fragile as some people seem to think, and you somehow translated this into crying about a week-old spar that I'd frankly already forgotten about. I mean, really?>>

Stop posting about it/alluding to it/QQ'ing and I shall stop replying.

I love you. Let's not fight.


-Mr. Glemm
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Re: Halt v. Stun Foe ::Nudge:: on 09/24/2009 03:42 PM CDT
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Seriously. Conflicts belong in the conflicts folder.

The guild vs. guild doesn't belong anywhere.


Annwyl
Senior Board Monitor

If you've questions or comments, take it to e-mail by writing Senior Board Monitor DR-Annwyl@play.net, or Message Board Supervisor DR-Cecco@play.net.
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Re: Halt v. Stun Foe ::Nudge:: on 09/25/2009 01:56 AM CDT
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being assaulted by chain-stunning spells is a non-issue for paladins...

What is an issue is spells that as a side effect of stunning also cause nerve damage that stacks up after additional casts, eventually leading to partial or full paralisys which then effectively applies multiple penalties to the victim. Penalties including reduction in ability to block/parry/evade as well as cast self defensive spells or offense spells. Also, it lessens our ability to fight at melee... whether by direct penalty or as a side effect of our afflicted defensive manouvers.

I'd rather see more of the stun spells go the way of branch break and inflict a worse type of penalty with layered casts... then have them cause physical damage that no span of time will fix...

I will outlive any magical attack that doesnt cause nerve damage.... its the nerve damage in the end that always gets me.(speaking with the idea of facing a simularly skilled/circled opponent)
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Re: Halt v. Stun Foe ::Nudge:: on 09/25/2009 02:18 AM CDT
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1) Have you SEE the QQ about how break branch works? Seriously? I'm not entirely sure that's the model we should be following.

2) Spending that entire time stunned IS an issue for most people even if you somehow think it isn't for paladins. That's the root problem with chain stunning that should be resolved.

3) I'd say you need to be crushing your opponent in the contest (and I believe nerve damage no longer penalizes you in WvW) since that's what Armifer implied in the post that changed this - but I haven't tested it extensively and don't have any good test dummies handy. I tried to test on my empath, but I outclass them by like 85 circles and all I can say is "Snapped min = partial, full prep max prep = full".

http://www.play.net/forums/messages.asp?forum=20&category=24&topic=1&message=271



Dartenian says, "The thing that makes Dragon Dance king is that it pretty much bonuses every single that can possibly be buffed for combat. Including at least two things that don't even exist."
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Re: Halt v. Stun Foe ::Nudge:: on 09/25/2009 06:52 AM CDT
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>>3) I'd say you need to be crushing your opponent in the contest<<

I think he's talking about Static Discharge, which can do cumulative nerve damage (but can't chain stun you).


- Mazrian

The Flying Company
http://i35.photobucket.com/albums/d194/huldahspal/flyingcompany.png
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Re: Halt v. Stun Foe ::Nudge:: on 09/25/2009 08:31 AM CDT
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Am I reading this right that Stun Foe causes nerve damage?


-Mr. Glemm
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Re: Halt v. Stun Foe ::Nudge:: on 09/25/2009 08:32 AM CDT
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Paladins actually have it pretty nice with the chain-stun stuff because of the spell anti-stun.

Does dazzle cause nerve damage? No idea.


Madigan

As true as this is, I've always held Elanthia's ultimate end will shortly follow after either an "Oops." or a "Hey, that's neat." from within a Moon Mage guild.
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Re: Halt v. Stun Foe ::Nudge:: on 09/25/2009 08:54 AM CDT
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<<Does dazzle cause nerve damage? No idea.

Dazzle used to cause some eye damage, but no longer. It is now a damage free spell.


- George, Player of Foresee
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Re: Halt v. Stun Foe ::Nudge:: on 09/25/2009 11:56 AM CDT
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Stun Foe is completely non-damaging.

-Z
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Re: Halt v. Stun Foe ::Nudge:: on 09/25/2009 12:12 PM CDT
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Which is a nice way of saying that since we clearly can't be talking about a Paladin spell at this point, the Responses to GM folder of the Paladin category is an inappropriate place to be having this conversation.

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Halt v. Stun Foe ::Nudge:: on 09/25/2009 12:51 PM CDT
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Thanks for the clarification.


-Mr. Glemm
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