Returning from a rest on 12/31/2008 09:28 AM CST
Links-arrows 1
Reply Reply
It seems that a lot changes in a decade, and yet so much is the same!

I'm not exactly sure how long I've been asleep, but my vault was something on the order of 3350 days past due. In case you're wondering, you don't have to back pay it. Good thing!

It's wonderful to see how much things have grown and changed. The world got big... and nasty. I'm not sure where I was at the time, as I tend to meander aimlessly, but something two room away sneezed and I lost most of an arm.

Bezyan has always aimed to be self-sufficient. I've always aimed to ensure that you can drop him anywhere naked and he'll find his way back, armed and equipped at least as well as before, if a bit grumpy about the whole kidnapping thing. Fletching and Alchemy were/are favorites. As such, I'm thrilled to see tanning in the game. It doesn't look overly complicated either. Is that viable for anyone, or just high ranking folks? I've only used scavenged weapons/armor for the most part anyway, so break-even is fine with me quality wise.

What is considered high and low circle these days? I see posts of folks well over 100. Is everyone triple digit now?

It may amuse you that while I was smart enough to warm up with a "can't possibly kill me" critter out the west gate of the crossing, I was devastated to see that my skills had decayed such that I could barely hit the thing. A good ten minutes later I realized that Bezyan is apparently NOT left handed, and putting the sword in the right hand yielded more satisfying results.

Aside from the fact that foraging has changed, and I can't find half the stuff I use to; fletching has changed and I can't do that as well either; what do I need to be on the look out for? Any must-do new rangerly things out there to catch up on?

Oh, and what do you tip an empath these days? It appears some inflation has occured in my absence. I don't want to shirk on my bills, and you know those empaths are too kind to say anything.

I'm 30th circle, for what its worth. I'm not gonna fall for that "armadillos are great for skinning" thing a second time.
Reply Reply
Re: Returning from a rest on 12/31/2008 09:51 AM CST
Links-arrows 2
Reply Reply
>>What is considered high and low circle these days? I see posts of folks well over 100. Is everyone triple digit now?

The GMs have said that 30-50th is the average circle IIRC. There are some people that have hit 150





Cute verbs and speaking from hiding are excellent ways to catch a lightning bolt in the face regardless of mystical ninja abilities.

-Armifer
Reply Reply
Re: Returning from a rest on 12/31/2008 10:13 AM CST
Links-arrows 3
Reply Reply
Welcome back.


Vinjince




"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."

- Sima Yi
Reply Reply
Re: Returning from a rest on 12/31/2008 10:44 AM CST
Links-arrows 4
Reply Reply
While a number of people a triple digit circles, a ton of people are much lower circles.

Things to look for:
Swim, climb, forage, etc are dirt easy to train now. Shield is now our friend oddly enough.

Ton of new items for foraging. Various items scaled from 0 to about 300 ranks (meaning by 300 you can generally find every item in game). Items can be very room based, weather impacts foraging and items findable, season and even moon in the sky can affect the availiability of some items. Still easily trainable at mid 400's, so even finding everything at 300 doesnt seem to be the end of the world.

Tracking is scouting (sounds like you're back from a very long hiatus.. so throwing that out there). You can still track people/critters, but you don't instantly end up in their room. There are also trails/trailmarkers, scout aware, scout area, and such abilities related to scouting.

Titles are rank based for the most part (very few circle based now).

Snipe? Well that's a 40th anyway..

Tanning/fletching are somewhat doable at "lower" ranks, but to reach high end items takes considerable skill. Fletching wise, you'll have to choose a easier wood probably, and use arrowheads from someplace like the survival shop (my favorite was always broad-barbed when I was younger). Can pound your own arrowheads with various teeth/fangs.. but again takes plenty of skill (600 combined of the 3 stick bows for basilisk) to cap, but short of that can make some ok arrowheads. Braiding grass teaches awesome mech even at 350 ranks though; mech is your friend.

Stealth... IMO, is vital for a ranger. And is dirt easy to train. Armor now has a specific "stealth hinderance", which is worked off via armor ranks. We can get leather to none.. but takes a bit of ranks. With leather body (520 ranks), hc hand/head (450 ranks), and a small shield I have light stealth hinderance (insignificant without the shield).

Disc is your stealth stat.
Int/Wisd is your perc stats.
Refl is your primary defense stat.
Agil is a primary offensive stat.
Strength is used in swim (climb now too?), also offense.
Believe all of our stunning/debilitating spells (hb, bb, swarm, etc) are SvA which use char, disc, agil, and refl for caster and refl/agil for defender.

We now have 2 TM spells. And a number of other new spells.

Tipping empaths: this is generally based on what you hunt, how much you generally make on a hunt, how wounded you are, etc. It can scale from diopsides (few silver) at the low end to plats at the high end. My ranger makes enough that if I'm able, I like to tip a plat or two - over 100th circle though. Best advice - look at what you hunt, how much you can potentially make, what seems like a fair % of that for the wounds you're getting fixed.

I'll shut up now. If you have any specific questions, feel free to ask (on here, aim is yuoreedr, or if you're adventurous you can travel to P5 and find me/my alts near boar clan in the clerics guild... watch out for black goblins though). Oh ya, new province(s) too. And other stuff.. a lot changes in that many years.
Reply Reply
Re: Returning from a rest on 12/31/2008 10:45 AM CST
Links-arrows 5
Reply Reply
Welcome back.

>As such, I'm thrilled to see tanning in the game. It doesn't look overly complicated either. Is that viable for anyone, or just high ranking folks?

Most of the really good armor/shields take 300++ ranks to make. You can make some non-armor things with lower ranks, though.

>What is considered high and low circle these days? I see posts of folks well over 100. Is everyone triple digit now?

There is a good number of folks who are triple digits in circle, and though the GMs state that 30-50ish is the average nowadays, I suspect that is strongly influenced by secondary and tertiary accounts. I'd say the average is probably 50-70th.

>what do I need to be on the look out for?

I'd say all the new armors, weapons, bows, arrows, etc are the main things you want to look out for. There is some very nice stuff going around.

>Oh, and what do you tip an empath these days? It appears some inflation has occured in my absence. I don't want to shirk on my bills, and you know those empaths are too kind to say anything.

Whatever you can afford to tip them. The vision of the "Grand Empath" has pretty much died, as a lot of players have secondary "personal empath" accounts. When I go to get healed by an empath I'll tip between 5 gold and a couple plat, based on the level of wounds. Most people are understanding enough, though, if you can't afford that much.


____________
Satfiki wipes a bit of Rmel's spittle from her arm.
Reply Reply
Re: Returning from a rest on 12/31/2008 10:52 AM CST
Links-arrows 6
Reply Reply
Couple minor corrections:

>Armor now has a specific "stealth hinderance", which is worked off via armor ranks. We can get leather to none.. but takes a bit of ranks. With leather body (520 ranks), hc hand/head (450 ranks), and a small shield I have light stealth hinderance (insignificant without the shield).

Nobody can work off all stealth hindrance. Rangers, Thieves, and Paladins (Necros when they come out) can work stealth hindrance lower than everybody else, but it's still not possible to hit 0 unless you're not wearing any armor.

>Believe all of our stunning/debilitating spells (hb, bb, swarm, etc) are SvA which use char, disc, agil, and refl for caster and refl/agil for defender.

Swarm is SvS.


____________
Satfiki wipes a bit of Rmel's spittle from her arm.
Reply Reply
Re: Returning from a rest on 12/31/2008 11:51 AM CST
Links-arrows 7
Reply Reply
>>Swarm is SvS.

Huh.. so it is. Apparently Plague of Scavengers is too. Wow. Days like this I'm glad I try to use qualifiers in most any statement :/

And while you're right about the armor hinderance, I guess I actually mean the "unhindered" range (which as we know, does not specifically mean "0"). Sorry.
Reply Reply
Re: Returning from a rest on 12/31/2008 12:33 PM CST
Links-arrows 8
Reply Reply
Bezyan,

This link is probably the single biggest help when returning:

http://www.elanthipedia.com/wiki/Main_Page

This has all the maps for when you get done exploring, information on system changes, information on crafts such as tanning, fletching, or forging.

Zarius http://www.zairius.com/ has the mantle as the most accurate circle calculator. Make sure to pick "New Ranger" from the menu as our requirements recently changed... You may have gained or lost a few circles with the new requirements. Good news is that many of our skills have been at least patched to be more easily trainable and some have actually been fixed!

If you want a rule of thumb about what you can handle, this guide is still mostly accurate: http://www.taffeisjournal.com/What2Hunt.html

I've found that having 10 ranks in defenses on average above what is listed will make for far less trips to get healed.

Beware that multi-opponent has changed ALOT since you were last in the game and if you hadn't trained it, multi situations can be quite deadly. Good news is that when you hunt at level, a single creature will teach some multi.

Speaking of combat... One of the biggest changes is to balance and how different combat moves work. Balance is no longer the primary determiner of success... So no more parry juggling creatures a ton of circles above you. The following link has a reference to combos with the comands listed across the page in order that will preserve balance and position: http://www.geocities.com/torsailr/DragonRealms/combat.html

The combos script on Nutwa's Guide is a great in-game quick reference as well: http://www.heromachine.com/drealms/scripts.php

Good Luck and welcome back!

-pete
Reply Reply
Re: Returning from a rest on 12/31/2008 12:56 PM CST
Links-arrows 9
Reply Reply
You need anything, look me up. I'm currently running back and forth between Aesry, Theren and Shard, but I'll help in any way I can.

And yeah, turn your back for just a moment and BAM! Sharks rip your arms off.
(read: I went to fill my coffee cup and when I came back I was dead)
And then later, an arzumos tried to pounce on me, but I was watching then. Been an interesting day.
Reply Reply
Re: Returning from a rest on 12/31/2008 02:47 PM CST
Links-arrows 10
Reply Reply
>>Huh.. so it is. Apparently Plague of Scavengers is too. Wow. Days like this I'm glad I try to use qualifiers in most any statement

Rule of thumb:

If there's something to physically dodge, it is probably SvA.

If it's a physical force that cannot be dodged, it is probably SvS.

-Armifer
"...everything can be taken from a man but one thing: the last of the human freedoms-- to choose one's attitude in any given set of circumstances, to choose one's own way."
-Viktor Frankl
Reply Reply
Re: Returning from a rest on 12/31/2008 03:02 PM CST
Links-arrows 11
Reply Reply
>>Rule of thumb:

I can imagine dodging bees.. and bugs.. and a glowing hammer of death. I can't see dodging the ground shaking.

I mean, why you'd dodge spiders (hb, sva) and not bees (swarm, svs) is beyond me. Guess maybe b/c one crawls and one flies... Rules of thumb are meant to be broken, there are generally too many exceptions or oddities :/
Reply Reply
Re: Returning from a rest on 12/31/2008 04:32 PM CST
Links-arrows 12
Reply Reply
Wow, you guys are great! I really appreciate the thoughtful answers. It's already improved my play, and increased the fun level. Love the info and am absorbing slowly.

I did notice (the hard way) that my multi was sorely lacking compared to my other combat skills. Fortunately it seems like it trains pretty quickly so it's catching up fast. It looks like Charisma now counts for something too so I'm back training that up a bit (it was, er, single digit bad).

The arm-worn shield thing is too cool! The ogre shield I tried (first one I ran across as a drop) was a huge mistake. Some research reveals I probably couldn't have found a worse choice. I've got that resolved and am ramping up to 50 so I can get back to longbow as my combat entry without having to take the thing off all the time. HE has always been a few points higher for me though an I'm fine with that. Bezyan is never afraid to wade into a fight.

The combat combos are huge. Immediate improvement in my combat. Glad to see it's different for the weapon classes. Was that trial and error for everyone after the change? Bet that made for interesting times.

The whole SvS, SvA... dumb question.. what's it stand for? I think that's one of those obvious things that everyone knows as I can't find written down.

I glean that S is Stat (not Skill), given the list of impacted stats provided. Can someone gimme the dummy version?

And some magic questions:
Though I had a few spells before, I never really used em. I'm not sure how effective they are.
Based on reading here in the forums I picked up some spells (as mine were all gone -- probably a wipe when you got reworked spells). I picked up mostly buffs so far. SOP, HOL, STW, SPC, CAIS which are helping me get around and I'm pretty happy with. Do we have any more offensive oriented spells that are effective right now? (BB looks like it was, but is less so now).

And a terribly simple question: prep mana vs harness mana. What's more effective? Preping with 20 and cast when ready, or Prep low and harness mana and cast? Or is it a wash?

Lastly, I saw folks write about Blend (or EM) as a nice life saver that they can snap cast. I can't seem to snap cast anything. Aside from the mana level in the room, what's the limit here? PM and Harness I assume. Are there minimum numbers for that to work?

Glad to know you're still around Barnacus! Good to see a friendly name from so long ago.

Reply Reply
Re: Returning from a rest on 12/31/2008 04:49 PM CST
Links-arrows 13
Reply Reply
>>I mean, why you'd dodge spiders (hb, sva) and not bees (swarm, svs) is beyond me. Guess maybe b/c one crawls and one flies... Rules of thumb are meant to be broken, there are generally too many exceptions or oddities

There's definitely some oddities out there. Thunderclap and HB are two spells that really ought to be SvS, but we're not at the point where I'm willing to change either's stat contest without a better reason.

>>The whole SvS, SvA... dumb question.. what's it stand for? I think that's one of those obvious things that everyone knows as I can't find written down.

Spell versus Stamina, Spell versus Agility.

-Armifer
"...everything can be taken from a man but one thing: the last of the human freedoms-- to choose one's attitude in any given set of circumstances, to choose one's own way."
-Viktor Frankl
Reply Reply
Re: Returning from a rest on 12/31/2008 05:33 PM CST
Links-arrows 14
Reply Reply
Shield wise, just remember that to use your longbow with it, it has to be a small shield and you need STW up. If you need a tanned shield, lot of rangers prolly willing to make em for free, I do.

Magic questions:
All the spells you listed are quite useful in what they do. They do what they say they do, and do it nicely. Don't see EM or SOTT on your list.. I'd get both of these. SOTT is stalk + reflex, making it great. EM is hiding. There are other nice buff spells too.

Offensively, HB and BB can both be effective, but really are tougher to use effectively at the lower ranks of magic you've most likely got. HB webs and has chance to make target fall over. BB will stun a target, or if target is already stunned it will knock it out (i.e. you shoot it causing a stun and immediately cast BB, will get knocked out). You could probably get either one off, just have to be low mana and full prep most likely.

SvA - Spell vs agility - http://www.elanthipedia.com/wiki/Category:Versus_Agility_Spells
SvS - Spell vs stamina - http://www.elanthipedia.com/wiki/Category:Versus_Stamina_Spells
SvW - Spell vs will - http://www.elanthipedia.com/wiki/Category:Versus_Will_Spells
SvSp - Spell vs Spirit (clerics only ones have this atm). - http://www.elanthipedia.com/wiki/Category:Versus_Spirit_Spells

Don't let the names fool you, they use a mixture of stats for both offense and defense beyond what just the name implies.

If you prep and harness small bits at a time, you're attunement will not go down as fast and is liable to regen faster, b/c of the way attunement works. The close to 100%, the faster it regens. So little pieces at a time means it can regen inbetween, keeping it higher. So, prep smaller, harness multiple parts. I generally do like a 10 prep, and harness 10 at a time to whatever I can manage to cast, for various spells.

Snapcasting is your primary magic (and maybe stats?). While blend is relatively easy to get a fast cast off on, still takes more ranks than you've probably got. Play with it until you find out how fast you can cast it at min prep, and just remember how long you have to wait for future reference. Start at something like 10 seconds, and work up or down from there depending on if it succeeds or not. I do this for a lot of spells I might need at a certain mana in a hurry (blend, bb, hb for ranger).
Reply Reply
Re: Returning from a rest on 12/31/2008 06:35 PM CST
Links-arrows 15
Reply Reply
Welcome back Beyzan! Everyone has had some great advice but in case you didn't notice or didn't read the post...right now (between now and 1/4) you can RESPEC STAT and you will immediately lose half your stats and get the TDPs from them to train as you want to. Also for this same period, training costs no coins if you are training after you type RESPEC STAT.

So if you made mistakes in spending your tdps in the past, you might want to use this to take care of it. I did it on my ranger and was thrilled to get nearly 11,000 tdps! Sadly they spend far too fast. : (

They also took away race stat advantages. So Togs are no longer the strongest or able to carry massive loads unless they also have tons of strength and stamina.

New races too. Kaldars and Gnomes came from Albaria? Kaldars are the biggest, just slightly over Togs, I think. Gnomes are the smallest.

Rakash and Prydaen came from the west after an evil necro sent undead armies to kill them all. Thanks to their partnership and the gods help, a barrier has been erected in the west to keep the undead and the evil necro sorcerer Lyras away from us.

There is "soon" to be a necromancer guild. Personally I would love to see that the barrier has cracked a little with age and that Lyras has escaped to train new necromancers and send us armies of undead...as a warm up to the official opening of the guild. But I digress.

Also, as mentioned before, there are 2 new provinces, Qi and Hibarnhvidar. Qi includes the islands of Aesery (also the town of the same name), M'riss, Merkresh and Ratha (also the town of the same name). Forfedhdar is the ancestral home of the Dwarves and has it's town of Hibarnhvidar and outpost Boar Clan (neatest ranger guild in game---look at everything). For that province, best if you go 1 room at a time and look at everything...lots of detail there. Also, don't go there until you have the trails down in your head. They bypass lots of nasty things. (No Pathlone, I didn't die in mountain giants again!).

While folks have rightly said Elanthipedia.com and Zairius. com were excellent sites....I also use Olwydd.org for it's loads of ranger info and quick to find forage database. Also, it has a good alchemy section.

Hope you enjoy yourself and take things slow. If you see Zinaca wave hi and feel free to ask anything. Although I'm rarely near Crossing anymore.

Zinaca and her ever baby wolf, Lucky (who howls a welcome back too)
Reply Reply
Re: Returning from a rest on 12/31/2008 07:07 PM CST
Links-arrows 16
Reply Reply
>>Kaldars are the biggest, just slightly over Togs, I think.

Togs are much bigger.

http://www.play.net/dr/info/races/racecharts.asp
Reply Reply
Re: Returning from a rest on 12/31/2008 11:25 PM CST
Links-arrows 17
Reply Reply
>>Also, don't go there until you have the trails down in your head. They bypass lots of nasty things.

Poor Zinaca.. you did have the best of luck with trails didn't you? =)
Best advice is just to stay away from em till you know which end up inside the big hunting areas, and which bypass em. It's fun to take the wrong one though!
Reply Reply
Re: Returning from a rest on 01/01/2009 06:28 AM CST
Links-arrows 18
Reply Reply
<<Best advice is just to stay away from em till you know which end up inside the big hunting areas, and which bypass em. It's fun to take the wrong one though! >>

Er, done that a few times already up at Rossmans. Beasties and a some crazy room directions. Oops!

I'll definitely head over to the new ranger guild in P5 sometime in the next few weeks to check it out.

And thanks for the magic help. I'll do some experimenting.

I'll keep an eye out for ya'll out there. I'm hanging around Lang at the moment, building up shield and evasion in Vines.
Reply Reply
Re: Returning from a rest on 01/01/2009 10:56 AM CST
Links-arrows 19
Reply Reply
Yeah, I recommend checking RESPEC out. A lot of us from the old days had screwy stats due to bugs and old systems. And now that I mention that I should dust off Barn and fix his stats.

Another good command to use if you are just getting back is: exp fixwall.

This fixes all your wall ranks to be what they should be. Keep in mind that secondary and tert skills now start out at primary walls and shift slowly to fall into their correct wall schedule as they approach 100.

I play mostly in Plat these days, but I may have to drag Barn into prime just to say Hi :-)

-pete
Reply Reply
Re: Returning from a rest on 01/01/2009 05:42 PM CST
Links-arrows 20
Reply Reply
<<Poor Zinaca.. you did have the best of luck with trails didn't you? =) Yuoree>>

Heh, yeah well "white snowy peaks" and "snowy cliffs" kinda give the same mental picture. Except one is in a nice safe area as part of the trip up a mountain and the other is in mountain gaints!

But I was exploring! Yup and I'll stick to that story too! : D

Zinaca and her still a baby wolf, Lucky (grow! grow!)
Reply Reply
Re: Returning from a rest on 01/04/2009 10:58 AM CST
Links-arrows 21
Reply Reply
There have been a lot of changes to stealth skills as well, both how you use them and how you learn them.

With sufficient skill you can stalk without hiding first and slip objects in and out of containers while hiding. You can also attack someone/something in hiding (and blend) without revealing them first if you see them hide.


'Profiles' were recently introduced that allow you to set your RP and PvP preferences etc.

A good place to start is to go back and read all the GM announcements in the various folders.

Zephyria
Reply Reply