Re: Ranger Bonus 2.0 on 06/21/2010 06:27 PM CDT
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>-=Issus=-

>No bards allowed.

2nded. Especially not that one.

I will continue to get blunter on this topic until people get the message or my posts contain enough profanity to be removed. - Armifer
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Re: Ranger Bonus 2.0 on 06/21/2010 06:29 PM CDT
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>>Well... it's kind of a greenhouse. Sortof.

It was Tiv's, IIRC.

>>PS: tools to see these things :(

This is a big reason why those don't exist yet!

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Ranger Bonus 2.0 on 06/21/2010 06:51 PM CDT
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>>-=Issus=-

>>No bards allowed.

>>2nded. Especially not that one.

D: Nerf rangers

-=Issus=-
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Re: Ranger Bonus 2.0 on 06/21/2010 08:18 PM CDT
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>This is a big reason why those don't exist yet!

If they existed we could bug more rooms!

Thanks for the interesting spin on things. Rangers also have the fun that there are multiple flavors of rangers, from tree huggers to hunters to those who would see the cities burn and forests rise from the ashes.

-pete
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Re: Ranger Bonus 2.0 *POSTS HIDDEN* on 06/21/2010 08:20 PM CDT
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Several posts have been hidden. Please remember to keep it constructive.

If you would like a copy of your removed post, please feel free to email me.

If you have any questions, please email either myself (MOD-Sidatura@play.net) or Message Board Supervisor Annwyl (DR-Annwyl@play.net).

~Sidatura

All are lunatics, but he who can analyse his delusions is called a philosopher. --Ambrose Bierce
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Re: Ranger Bonus 2.0 (for Barbs and Bards... *POSTS HIDDEN* on 06/21/2010 08:46 PM CDT
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Posts have been hidden. Please keep it on topic.

If you have any questions, please email either myself (MOD-Sidatura@play.net) or Message Board Supervisor Annwyl (DR-Annwyl@play.net).

~Sidatura

All are lunatics, but he who can analyse his delusions is called a philosopher. --Ambrose Bierce
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Re: Ranger Bonus 2.0 *POSTS HIDDEN* on 06/21/2010 08:54 PM CDT
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It's my fault. I have brought the Issus upon us.

I was meddling with things in that bard folder far beyond my understanding, things better left in the dark. I will cast myself out, and with me, fate willing, the Onus of Issus will follow.


~Brian/Bahb
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Re: Ranger Bonus 2.0 *POSTS HIDDEN* on 06/21/2010 09:02 PM CDT
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Man, you paraphrase one Jay-Z song and the Rangers go bananas. Guess he's just a little to urban for you guys.

-=Issus=-
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Re: Ranger Bonus 2.0 *POSTS HIDDEN* on 06/21/2010 09:11 PM CDT
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whatever it was I'm sure it was appropiate.

Transcendent Paladin Adakin of Prime
WorldsBestMagic Kastr of TF

>cast
Your body already swells with the enhanced strength of a hero.

"Killing Time Murders Opportunities."
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Re: Ranger Bonus 2.0 *POSTS HIDDEN* on 06/21/2010 09:38 PM CDT
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Let's get back on topic, and in the appropriate folders.



Annwyl
Message Board Supervisor

If you've questions or comments, take it to e-mail by writing me at DR-Annwyl@play.net.
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Re: Ranger Bonus 2.0 on 06/21/2010 10:16 PM CDT
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<<but it's entirely possible that a supernaturally minded Ranger could conceive of and even communicate with the spirit of a specific brook, speak to a tree, or something along those lines.>>

See folks! I'm NOT crazy talking to that nice willow tree I was pruning the other day! She was nice by the way. : P

Also, I can't imagine anyone choosing rangering without having a fondness for nature. I mean it isn't a guild with really strong spells quests and such. Not like the warmie guild or moonie guilds. I mean I love being a ranger and all...love making bows and such and being pack mate to a wolf, but rangering is really a middle of the road, jack/jill of all trades kind of guild. Not one one might choose and think "wow someday I'm gonna be soooo powerful!" (Once I might have thought that, but the misson of the guild seems to have changed from that so...)

Zinaca and her wolf, Lucky
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Re: Ranger Bonus 2.0 on 06/21/2010 10:18 PM CDT
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Armifer's second post about the differences of guilds communes, spells, beseeches and such.

Amen! Glad you posted that and I agree. Both posts should be archived in Elanthipedia. Not me! I'm severely wiki-impaired.

Zinaca and her wolf, Lucky
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Re: Ranger Bonus 2.0 on 06/21/2010 10:22 PM CDT
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For some reason, I thought Transfer stopped bonus from decreasing for a while, but that does not appear to be the case.
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Re: Ranger Bonus 2.0 on 06/21/2010 11:22 PM CDT
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We've doubled drift time by what appears to be popular opinion, although I'm not actually sure it's what you want.

We've also made a change that makes it so that as soon as you qualify for any bonus or penalty, you get more than you used to, then it ramps up slower (still same maximum). This should make areas that are only slightly wild better for bonus. However, it also makes areas slightly urban worse, due to symmetry.

-Z
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Re: Ranger Bonus 2.0 on 06/21/2010 11:33 PM CDT
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I'm pretty confused, I haven't had a lot of time to test it, and well I've read a lot of posts. It also gets changed, so now I am going to need to fiddle with it some more.

So the drift occurs due to the amount of nature in the room your in, that gives a rate, but does it give a cap as well (can you only get to the worse bonus at the most city like place, and the best bonus with the most nature like place)?

Or is it just, it might be slow but your in a slightly natural setting and your moving to maximum, its just going to get to maximum after three hours?

Or am I completely lost and have no idea what is going on?

_____________________________________
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
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Re: Ranger Bonus 2.0 on 06/21/2010 11:37 PM CDT
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>So the drift occurs due to the amount of nature in the room your in, that gives a rate, but does it give a cap as well (can you only get to the worse bonus at the most city like place, and the best bonus with the most nature like place)?<

Drift amount is based on the difference in nature levels between your current bonus and where you're standing, and drifts to the nature level of where you're standing.

You can only get to worst/best bonus in a worst/best area, and being at worst bonus and standing in a best area drifts upwards faster than being at worst bonus and standing in a neutral area.

-Z
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Re: Ranger Bonus 2.0 *POSTS HIDDEN* on 06/21/2010 11:49 PM CDT
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>Guess he's just a little to urban for you guys.

Oh you sly devil, you.
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Re: Ranger Bonus 2.0 on 06/22/2010 06:32 AM CDT
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>We've doubled drift time by what appears to be popular opinion, although I'm not actually sure it's what you want.

>We've also made a change that makes it so that as soon as you qualify for any bonus or penalty, you get more than you used to, then it ramps up slower (still same maximum). This should make areas that are only slightly wild better for bonus. However, it also makes areas slightly urban worse, due to symmetry.

So far I like it. Of course I managed to come into it with a less-than-max bonus, so I get what I deserve. However, instead of rocketing around the bonus scale I am sort of sitting around the medium good bonus level throughout my hunt in an area that is only somewhat positive.

I think this will help out a lot.

-pete
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Re: Ranger Bonus 2.0 on 06/23/2010 12:21 AM CDT
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LOL @ "rangering, and the love of nature"

some of us are insane murderers that want to dual load snipe people?

good job and thank you for the bonus chnages, i like it.

p.s. i am saddened at all the drift QQ it is fine the way it was.



You turn a deep ebony lockpick case set with smooth onyx plates labeled "Graverobber" in the light, admiring it.
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Re: Ranger Bonus 2.0 on 06/23/2010 09:39 AM CDT
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So now that I have had a chance to get a feel for the updated bonus/drift, it seems fine to me. If I got one wish, it would be that the Transfer beseech, in addition to restoring some bonus, would either have its cooldown cut in half, or upon use it would stop downward movement of bonus for half an hour. I can live with things as they are, though.
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Re: Ranger Bonus 2.0 on 06/23/2010 02:48 PM CDT
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>So now that I have had a chance to get a feel for the updated bonus/drift, it seems fine to me.

I've been putting it through the paces and I am very happy with the new decay rate. It evens things out more in the wilds and the steeper drop from spending time in the city (stealing run) is relatively easy to recover from.

At 3hrs from completely tanked bonus, the recovery time is still faster than it was before.

Now to make the trip to undergondola and see how badly I fail at the branch...

-pete
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Re: Ranger Bonus 2.0 on 06/23/2010 02:59 PM CDT
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Going on record for saying thank you. Even if you hadn't moved the drift (which helps my play style) I was very happy with the change. Thank you all very much for the work you put into finally fixing this. I know it's no fun to try to fix broken code you didn't write.
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Re: Ranger Bonus 2.0 on 06/23/2010 04:05 PM CDT
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Thanks for the change. My bonus seems to fit my play just fine now. Even the run to the bank didn't damage the bonus much. Thanks a lot!

Zinaca (at max bonus again
wooot!) and her wolf, Lucky who is always at his max (I'm jealous)
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Re: Ranger Bonus 2.0 on 06/23/2010 09:23 PM CDT
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I think the drop is a way to fast. And it is hard to find a room outside of hunting areas that is full bonus.
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Re: Ranger Bonus 2.0 on 06/23/2010 10:48 PM CDT
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I wqanted to take some time and digest they recent tweak. I really like it much better, I also second the reqest to have a look at the beseech timer.

Could you also tell us how the ranger development in other areas is coming along?

Miv


I will paper cut you to death with my awesome ranger TM!
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Re: Ranger Bonus 2.0 on 06/24/2010 02:21 AM CDT
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Question: What is the requirement to be able to scout area now without seeing "You find yourself a bit detached from your surroundings."
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Re: Ranger Bonus 2.0 on 06/24/2010 06:39 AM CDT
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>You find yourself a bit detached from your surroundings

And what exactly does that message mean?

I also noticed that I get this messaging in the [Ker'Leor, Gallows Woods] Geni area. This area is a maze... Isn't scout area supposed to help navigate mazes?

Also, I noticed the entrance room to the Gallows Woods (outside the premie barrier) is set to mountain cat pace, but the woods themselves are significantly lower than that. This area seems like one that should really be at mountain cat or at the higher end of wild.

-pete
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Re: Ranger Bonus 2.0 on 06/24/2010 03:43 PM CDT
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If you get the message about your being detatched from your surroundings...you can use SCOUT AREA.

This message appears when there isn't anything in the area that hidden, or when there isn't any code saying to put another message there, even though there are some hidden places, exits and so forth.

So this means what? Use SCOUT AREA first to see if anything is hidden and if you get the above messaging look carefully to see if there are places hidden.

I wish the GMs would find all the places that are hidden and not coded for the SCOUT AREA message but please make it after all the really important stuff.

I must say though, SCOUT AREA has saved my butt sometimes---and killed me too.

Zinaca and her wolf, Lucky who I wish would climb up over in into the hidden places to show me where they are, instead of sitting there watching me die. : D
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Re: Ranger Bonus 2.0 on 06/25/2010 05:02 AM CDT
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I should have clarified. The problem I'm having is that I can no longer use it to see hidden paths in areas that I've previously used scout area to see before, and I'd assume the new Ranger bonus is somehow involved.

Expanding on that, I've had issues in both urban and rural areas where it has blatantly failed.
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Re: Ranger Bonus 2.0 on 06/25/2010 04:45 PM CDT
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<<I should have clarified. The problem I'm having is that I can no longer use it to see hidden paths in areas that I've previously used scout area to see before, and I'd assume the new Ranger bonus is somehow involved.>>

Yet another thing possibly caused by bonus changes. I can't get a new wolf, even though I have no debt and am not wanted (I checked). Two other rangers tried with the same result--the pack sniffs at us disinterestedly.

Ahhh all the things our bonus secretly (possibly) affected! Oh Armifir, Zeyurn and Socharis...have fun!

Zinaca and...
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Re: Ranger Bonus 2.0 on 06/25/2010 06:15 PM CDT
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>Oh Armifir, Zeyurn and Socharis...

I see how it is...


- GM Sithix
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Re: Ranger Bonus 2.0 on 06/25/2010 07:57 PM CDT
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Sorry Sithix! I knew it began with an S! I'm venerable, what can I say. My memory sucks. Plus IRL I'm venerable and my memory really really sucks!

Zinaca...still can't get a wolf :"(
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Re: Ranger Bonus 2.0 on 06/25/2010 08:03 PM CDT
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>I knew it began with an S!

Just teasing. :D


- GM Sithix
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Re: Ranger Bonus 2.0 on 06/25/2010 08:12 PM CDT
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Silly Sithix. You're suppose to claim you passed your hiding check and are just THAT GOOD at this survival thing.

-Raesh
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Re: Ranger Bonus 2.0 on 06/25/2010 09:29 PM CDT
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>SCOUT AREA

It appears to work fine for me in the areas in which it was originally intended to, which would be areas with hidden things or areas of fog.

I changed the rather confusing message you get when neither of those two things is the case.

>I should have clarified. The problem I'm having is that I can no longer use it to see hidden paths in areas that I've previously used scout area to see before, and I'd assume the new Ranger bonus is somehow involved.

>Expanding on that, I've had issues in both urban and rural areas where it has blatantly failed.

I'm not seeing it fail in areas where it should succeed, although a "mazy" area does not currently guarantee its assistance. It doesn't intend to tell you where to go, only where it is possible to go that you otherwise would not have noticed.


- GM Sithix
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Re: Ranger Bonus 2.0 on 06/26/2010 10:46 AM CDT
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>I'm not seeing it fail in areas where it should succeed, although a "mazy" area does not currently guarantee its assistance. It doesn't intend to tell you where to go, only where it is possible to go that you otherwise would not have noticed.

It is a real shame that scout area doesn't work like search does in the croc marsh. That would be a real boon to scouting.

-pete
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Re: Ranger Bonus 2.0 on 06/26/2010 02:32 PM CDT
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>It is a real shame that scout area doesn't work like search does in the croc marsh. That would be a real boon to scouting.

While I intend at some point down the road to look at Scouting, I wouldn't get my hopes up about this particular request. That's specific to the area and for technical reasons I won't go into nearly impossible to duplicate or scale to another area/maze.


- GM Sithix
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Re: Ranger Bonus 2.0 on 06/27/2010 05:29 PM CDT
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Rangers are not the only guild that can snipe and use dual load, if that is the player's primary interest, I would think Ranger guild would be far down their list of choices.

-Armifer says consequences are how we honor evil roleplaying.
-Abasha says, "Personally, I love supporting evil characters, but not if they can't take their lumps too.
-Quarel says, "Not me I hit you because I like to hit."
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Re: Ranger Bonus 2.0 on 06/27/2010 05:45 PM CDT
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>>Oh Armifir, Zeyurn and Socharis...

>I see how it is...

Oh I am sure people will like you GM Sithix, they just know GM Zeyurn better, and well GM Armifer posts a lot, much of it thought provoking or insightful and some people likely fear him too. (not that that is always a negative response, necessarily) I am sure once people get to know you better they will like you fine, or run screaming in terror, if that is your goal.

Thanks again for all the updates, whatever part you may have done, GM Sithix.


-Armifer says consequences are how we honor evil roleplaying.
-Abasha says, "Personally, I love supporting evil characters, but not if they can't take their lumps too.
-Quarel says, "Not me I hit you because I like to hit."
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Re: Ranger Bonus 2.0 on 06/27/2010 07:05 PM CDT
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>>Rangers are not the only guild that can snipe and use dual load, if that is the player's primary interest, I would think Ranger guild would be far down their list of choices.

We are the only ones that can do both.

I will continue to get blunter on this topic until people get the message or my posts contain enough profanity to be removed. - Armifer
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